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TAMAGO / HIYOKO MASTER SET


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Posted

so i found out recently that I've been playing the game with this mod thinking i had the body...i found out i don't even have it so when my character got pregnant or tried to set body for pregnancy it didn't show anything. I even looked in my files (tried to find PBodyX1 and etc.) i may have made a mistake somewhere so please point out where i can get the pregnant bodies from? 

Posted (edited)

Body

https://www.loverslab.com/topic/13908-setbody-reloaded/page/18/#comment-491779

first install

 SetBody_Reloaded_Blockhead_Edition_1_46a_Core.7z

SetBody_Reloaded_Blockhead_Edition_1_46a_Data.7z

then

 SetBody_Reloaded_Blockhead_Edition_1_46a_Lovers_Joystick_Core.7z

SetBody_Reloaded_Blockhead_Edition_1_46a_Lovers_Joystick_Data.7z

 

Requirements

OBSE v20 or higher

OBSE plugin Blockhead v7.0 or higher

 

Now you need the Mod that add the preg bodies during pregnancy. It links SetBody-Reloaded to Tamago preg System. The nude body, no armor and clothes .

https://www.loverslab.com/files/file/73-tamago-setbody-reboot/

ignore the Requirements You downloaded these files from this thread. (TAMAGO club, HIYOKO club and LOVERS TAMAGOCLUB )

 

And then you need preg armor and clothes. No esp , Tamgo SetBody uses these automatically.

Tamago Outlet 1.20

https://www.loverslab.com/applications/core/interface/file/attachment.php?id=405245

 

 

Edited by fejeena
Posted

HIYOKOCLUB 1.18
SETTINGS MENU FIX

 

On 10/21/2023 at 8:31 PM, sexybastardo said:

I got a problem with HiyokoClub, it seems that the message "No known generators found" appears always for me. I removed all esps and did a test with a fresh save - and I have the load order exactly like described here: 

On 10/31/2023 at 5:15 AM, Tyxis said:

Hi guys, i'm sorry if i'm being a bother but i got the same problem as sexybastardothe "no known generator loaded"; actually the whole hiyoko settings spell seem bugged: the first 3 options works fine but ini reload, set orphanage and clean up are mixed up, clean up don't even work at all and that's a problem since i believe i modified my load order at some point and now the hiyokos are making me crash.

 

First off...  I'm still here.  Just extremely busy off-site.  Sorry for the inconvenience.

 

I took note of these issues, and head-desked.   Particularly from realizing I rushed when I did a little reworking.

 

The HiyokoGenerator alert system was meant to operate when HiyokoClub starts, by determining which (if any) HiyokoGenerator you had installed.  This is itself a bust as HiyokoClub (obviously) is loaded first.  So naturally, it wouldn't detect any.

 

The NEW version of HiyokoClub will now perform the requisite test when you open the Settings Menu, seeing HiyokoGenerator MUST be loaded by that point.  The display will either show if you were using an original era generator, a Dukky MBP generator, a Dukky No-MBP generator, or if none was installed.

 

And yes, there was a stupid issue with the menu options, basically where things branched out depending upon the Debug mode.  This too has now been corrected.

 

Again, sorry for the inconvenience.

 

 

Posted

MINOR UPDATES ALERT
 

Today, I performed a number of very minor updates within the Hiyoko branch of the Tamago/Hiyoko set. These are not correcting errors that break the system so much as they do allow additional feature or content.

 

♦   ♦   ♦

 

HIYOKOCLUB:


One of the features of the HiyokoClub master is the ability to bring up a menu by way of a Settings Menu spell... a common feature in some mods.  Recently, the Settings Menu was able to inform you which HiyokoGenerator plugin you had installed. I felt that not enough. As of now, the Settings Menu will now inform you if you had HiyokoGeneratorBroodMother or HiyokoGeneratorCreature executing. Now I grant you, I have never seen the latter and not sure if it still exists.

 

The only other change performed was a little reorganization of HiyokoClub's iniitalization, minor and slightly more efficient.

 

 

HIYOKOGENERATOR (MBP edition):


For this, I need apologize.  A safety limiter based on the maternal/paternal genetics feature was incorrectly defined within the generator, and prevented the ability for mixed-race hiyoko from appearing. Broken as it was, no Khajiit and Elf combination would ever produce a tabaxi, and no Orc and Ogre combination would ever produce an Orog. asfdf.  Clearly, this was something that needed to be fixed, and only required the most minor of tweaks.

 

However, seeing an opportunity, the mixed race options now can be disabled or enhanced to a degree within the HiyokoGenerator.Ini file.  The HiyokoGenerator.Ini file works fine with the No-MBP edition, though the new options add nothing to said version.

 

With the new options, you can disable, enable and enhance the chance of having a suitably defined hiyoko between two NPC of differing races, a hiyoko suitably defined between NPC/Creature parents, and the ability to enhance the safe-set races.

 

 

HIYOKOGENETICS:

 

Technically, I just felt like hiding the pop-up display when the mod adds the "Examine Child" spell, so it reads the Silent Mode option from HiyokoClub. That, and I made the system wait until HiyokoClub initialized itself before the rest of the system executed.

 

♦  ♦  ♦

 

Again, these are minor updates, and not actual system fixes (okay, maybe Generator's was).  But even without this update, no error alerts or warnings appear. Extensive tests with the generation of roughly 25 kids in three hours was performed, and I was quite happy.

 

  • 2 months later...
Posted

This is gonna be a MAJOR long shot, but I'm sincerely hoping someone can help me. 

 

Is there any way that my Female PC can either get herself pregnant by her own sperm or become pregnant without having sex with another NPC? 

 

I've tried using the Set Body spell and setting her to HGEC Futa and casting Masturbate, but she never generates sperm. Furthermore, she ends up completely stuck in the masturbating animation and position forever until reload. Is there something I'm doing wrong? I've played with these mods before and they worked fine, but I've never tried to do what I'm doing right now with them.

 

(My boyfriend does not want me to make my character have sex with other NPCs, understandably, so I'm trying to see if my PC can get pregnant without sex like I can with Fertility Mode for Skyrim.)

 

Here's my load order if needed: 



Oblivion.esm

Quarls_Harvest.esm

Better Cities Resources.esm

Lovers with PK.esm

TamagoClub.esm

HiyokoClub.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging and Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Better Cities.esp

DLCHorseArmor.esp

DLCHorseArmor- Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery- Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair- Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor- Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes- Unofficial Patch.esp

DLCThievesDen.esp

DLCThievesDen- Unofficial Patch.esp

DLCThievesDen- Unofficial Patch- SSSB.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle- Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag- Unofficial Patch.esp

Knights.esp

Knights- Unofficial Patch.esp

Consistent Beggar Voices.esp

Qarls_Harvest.esp

Oblivion Uncut.esp

Qarl's Harvest- Closed BC + UL patch.esp

MoreHarvestableFruits.esp

Qarl's Harvest- Closed BC.esp

Qarl's Harvest- Full UL patch.esp

CoO1.esp

BetterSaves.esp

MaleBodyReplacerV5.esp

LoversAdultPlayPlusforSSP.esp

Alternative Start by Robert Evrae.esp

Oblivion_Character_Overhaul.esp

OCO_UOP_USIP_Patch.esp

LevelerCheat.esp

TamagoPlayerHUD.esp

TamagoPlayerHUDkil.esp

TamagoNews.esp

TamagoFertilityClinic.esp

TamagoShop.esp

TamagoTopic.esp

TamagoConfide.esp

HiyokoUtilitySpells.esp

TamagoSetBody.esp

LoversVoiceSSPplus.esp

LoversBed.esp

LoversHiyokoShooter.esp

Lovers with PK.esp

LoversBackup2.esp

SetBody.esp

Kart Hair Replace v01.esp

OCO_DLCHorseArmor_Patch.esp

OCO_DLCOrrery_Patch.esp

OCO_DLCMehrunesRazor_Patch.esp

OCO_DLCThievesDen_Patch.esp

OCO_DLCKnightsOTN_Patch.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

LINK.esp

Better Cities Leyawiin_ Unofficial Oblivion Patch.esp

Character Customization Expanded.esp

Extended UI.esp

LevelerCheatRingofLight.esp

Alternative Start Unofficial Patch.esp

HiyokoGrow.esp

LoversTamagoClub.esp

LoversHiyokoClub.esp

LoversEncounter.esp

Unique Landscapes.esp

Qarl's Harvest for Unique Landscapes.esp

Better Cities Full.esp

Better Cities Chorrol- Knights of the Nine.esp

Better Cities- IC Imperial Isle.esp

Better Imperial City.esp

Better Imperial City FPS Patch.esp

 

I have OBSE, Pluggy, Blockhead, and MenuQue installed as well. I am also using Mod Organizer 2 as my mod manager and LOOT as my plugin sorter if that matters. (I also have BOSS installed but MO2 uses LOOT by default if I hit "Sort Plugins".)

 

HUGE thanks in advance to anyone that may be able to help me! 

 

Posted

Female have no sperm. Man + woman = child.

Set body does not change gender. You are still a female or a male. The bodies are "only clothing" and has no effect on Tamago.

 

If you play a futa/Shemale you have to enable females to give sperm.

set a3ltc.kokumaromilk to 1

Then a female give sperm when sex with another female.  ( You don't have to change the body. Player and NPC can be female with female body . But looks better with a futa penis )

 

But NEVER you get your own sperm. You must have sex.  (There is no sperm produced during masturbation) Your own sperm is only produced when you fuck someone. Not when you're getting fucked.

So your female player can have sex with a female NPC.

Then you open the NPC inventory and and take your sperm. ( With MCS you can open NPCs inventory   https://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/page/12/#elControls_3517096_menu

My post from  September 21, 2021    )  or you steal the sperm.

Now you have your own sperm in your inventory and you can get your own child if you have an unfertilized egg. ( Lifespan of sperm and Ovum you can set in the Tamago ini )

 

If you want sperm without sex you have to steal other people's sperm. But that is not your sperm.

Just watch to NPCs have sex, then steal the sperm from the female's inventory.

 

--------------------

Your load order is a mess  ( Yes that is a LOOT load order, a mess )

 

The Lovers mods

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

always at the end or the whole Lovers system does not work.

and don't spread the Lovers mods across the whole list. First Tamago  then Lovers Mods

 

NEVER sort Oblivion with LOOT, it can even create a load order which crashes the game.  Sort manually or with BOSS.

Read https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbb-load-order-sorting-espesm-cleaning-cs-cse-body-stretching/

all about how to install the game, what you need before Lovers and how to sort and problems during Lovers.

 

Posted
17 hours ago, fejeena said:

Female have no sperm. Man + woman = child.

Set body does not change gender. You are still a female or a male. The bodies are "only clothing" and has no effect on Tamago.

 

If you play a futa/Shemale you have to enable females to give sperm.

set a3ltc.kokumaromilk to 1

Then a female give sperm when sex with another female.  ( You don't have to change the body. Player and NPC can be female with female body . But looks better with a futa penis )

 

But NEVER you get your own sperm. You must have sex.  (There is no sperm produced during masturbation) Your own sperm is only produced when you fuck someone. Not when you're getting fucked.

So your female player can have sex with a female NPC.

Then you open the NPC inventory and and take your sperm. ( With MCS you can open NPCs inventory   https://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/page/12/#elControls_3517096_menu

My post from  September 21, 2021    )  or you steal the sperm.

Now you have your own sperm in your inventory and you can get your own child if you have an unfertilized egg. ( Lifespan of sperm and Ovum you can set in the Tamago ini )

 

If you want sperm without sex you have to steal other people's sperm. But that is not your sperm.

Just watch to NPCs have sex, then steal the sperm from the female's inventory.

 

--------------------

Your load order is a mess  ( Yes that is a LOOT load order, a mess )

 

The Lovers mods

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

always at the end or the whole Lovers system does not work.

and don't spread the Lovers mods across the whole list. First Tamago  then Lovers Mods

 

NEVER sort Oblivion with LOOT, it can even create a load order which crashes the game.  Sort manually or with BOSS.

Read https://www.loverslab.com/topic/36443-oblivion-install-gametoolsbodiesbbb-load-order-sorting-espesm-cleaning-cs-cse-body-stretching/

all about how to install the game, what you need before Lovers and how to sort and problems during Lovers.

 

Thanks for the help! I actually ended up uninstalling everything and will do a fresh install with only Tamago/Hiyoko mods. I'll take your advice about the load order as well. Thank you again! 😊 

Posted
On 5/15/2024 at 11:26 PM, heckinheck said:

Is there any way that my Female PC can either get herself pregnant by her own sperm or become pregnant without having sex with another NPC? 

 

Change the TamagoClub's debug setting to 1 in the command window.

Quote

Set A4tc.debug to 1

 

Then cast "[T/H] TamagoClub" which is a Lesser Power.  This lesser power is the Settings spell for TamagoClub

 

Near the bottom is "Alternative Options", normally to set realism.   But in Debug mode, you will have "(Debug) Add Sperm" in the list.

 

Bingo.  Your female character now Spermed herself. 

This has been possible since Tamago Original.

 

 

20 hours ago, fejeena said:

set a3ltc.kokumaromilk to 1

The LoversTamagoClub has always allowed one to toggle this switch in-game.  The spell is also a lesser power called "[T/H] LoversTamagoClub"

 

 

Posted

I forgot because I never use it.  And it does not add sperm during sex. It's just a scripted console command "add 10 sperm in player inventory"  without sex, no masturbation.... just cast the spell  and click [(Debug) Add Sperm] and you have 10 sperm in the inventory, no matter whether the player is a man or a woman.

Posted
9 hours ago, LongDukDong said:

 

Change the TamagoClub's debug setting to 1 in the command window.

 

Then cast "[T/H] TamagoClub" which is a Lesser Power.  This lesser power is the Settings spell for TamagoClub

 

Near the bottom is "Alternative Options", normally to set realism.   But in Debug mode, you will have "(Debug) Add Sperm" in the list.

 

Bingo.  Your female character now Spermed herself. 

This has been possible since Tamago Original.

 

 

The LoversTamagoClub has always allowed one to toggle this switch in-game.  The spell is also a lesser power called "[T/H] LoversTamagoClub"

 

 

Thank you so much! That's great news and I really appreciate you and Fejeena coming together to help me 😊 

Posted

When one downloads Tamago / Hiyoko Master Set, I highly recommend they download Tamago and Hiyoko - A Guide Book.

 

This mod creates a book that can be read in-game and can answer questions such as mod order (for the masters, lists the order for generally recognized Tamago mods, and refers to Fejeena's and my Yellow Mod Order link).   It also describes the functions within TamagoClub, HiyokoClub, and so on... describing the Settings, how to set the debug value to activate modder test functions (like Add Sperm, Create Hiyoko), and much more.

 

There is very little in the book that needs updating other than listing that a LoversHiyokoClub mod exists, though that is to handle hiyoko children speech not before considered.

Posted

AN UPDATE TO HELP ELIMINATING

THOSE PESKY KIDS!
 

HIYOKOCLUB:

 

Now at version 1.20, the feature that erases Hiyoko when they die or is executed when performing the Clean Up option within the HiyokoClub Settings menu has been tweaked. Not only does the feature delete the actor as originally defined, but it moves the reference into a disposal cell  and execute a couple other commands prior to its final elimination. After testing, it does reduce the filesize more than it had before the changes.  Not as much as I would like, but every little bit helps.

 

Meanwhile, you are no longer bound to use only the Clean Up option from the HiyokoClub Settings menu if you wish to erase Hiyoko.  You can now erase them individually.

 

A new command can be entered into the command console to erase any individual Hiyoko:   set a4hc.KillHiyoko to sv_construct "xxxxxxxx"

 

This command allows you to fully delete any Hiyoko by its form ID.   So a command of set a4hc.KillHiyoko to sv_construct "FF000822" would erase the Hiyoko whose formID is "FF000822". The entire Form ID must be entered, but this gives you the benefit of disposing Hiyoko that are not even in the same cell.

 

This new command will prove beneficial to users of HiyokoGeneratorGeneForge when unable to enter a game cell (house, dungeon, etc)  which contains a damaged hiyoko that is preventing your entry. Using debug to get the List of Generated Hiyoko and this command should take care of the issue altogether.

 

 

Because this adds a new variable to the main system, only a fresh game can be recommended.  The KillHiyoko feature will not work otherwise.

 

 

♦   ♦   ♦

 

AN UPDATE FROM CONDOM HOUSE PUBLISHING!!!

 

Another two years has passed, but the editors at CondomHouse (the Oblivion-Modding answer to Prima Books) just received new pages from the fair bosmer maiden of Anvil  which have now been included within , Tamago and Hiyoko: A Guide to All, now in its fifth printing.

 

The new chapter in which our fair Hasathil had penned discusses the issues some may have with HiyokoGeneratorGeneForce, expressing that this has been a long-standing issue, and the two means in which the issue may be resolved.

 

Again, this work has wonderful illustrations. 

 

And we're wondering if anyone found the manager of the binding department we fired in 2022...  Good Luck on that. :P

 

  • 1 month later...
Posted

Hope I'm in the right place. I have an odd issue. My TamagoHUD icons show that my MC is "Post Term" and in her inventory it shows her uterus status as "Post Term", but the inventory also shows her having a "Fetus, Rafaela, Lively" and there's no collie pup at her heels.

Posted

Oddly, it is possible that the Actors (creature/NPC) may have a fetus, embryo... heck, even an unfertilized egg... that can still be alive despite the female's actual menstrual stage.  This if the lifespan of the Tamago object (embryo, egg... etc) exceeds  the range.

 

The only ones whom the player can adjust are the pre-pregnancy objects (egg, sperm, zygote) using the "Genetic Lifetime Rates" section.  I can only assume something may have changed during pregnancy, either something gave more life/energy to the fetus or the "Reproductive Cycle Rates" may have been adjusted at some point whilst pregnant.

 

It will die off in time as all Tamago objects are subject to the system's interval rate system that can be adjusted in the "Advanced Frequency Settings" section. The normal interval rate is 240 game-time minutes (4 game-time hours) ... which translates into 240 real-time seconds (4 minutes). The only time this is not the case is if the genetic content is in a container that also holds either "Cryopreserve Device" object.*

 

:P  If you can somehow keep it alive and get her to an Ovulation stage, you may suddenly re-trigger pregnancy once the Ovulation stage ends with the already existing fetus in play.


*The Cryopreserve Device existed in the original TamagoClub prior to the Dukky Edition, only recently discovered.  Originally an item meant for TamagoShop to be sold as a transportable item, I created a second version that stays hidden for the development of CREEPY MAD DOCTORS OFFERING A SPERM BANK OR SOMETHING!  ROFL!

Posted

The birth takes place towards the end of the 3rd Trimester and during the Postpartum Phase(Post Term).

 

The end of the 3rd Trimester = 9 months have passed.  But as in real life, birth does not always take place exactly after 9 months. Can be 8 months or nine and a half or ....

So if you are in the Post Term phase and the fetus is still inside you, that just means that over 9 months have passed and the birth is still taking place. (Of course, a miscarriage could also occur.)

 

The case of multiple births, some children may be born in the 3rd Trimester  others  in the Post Term phase.

So you already can have some chirdren when the Post Term phase starts  and you still have some fetuses in the inventory.

  • 2 weeks later...
Posted

Hello! Do I need all three of the OBME.dll files included in the ...\Data\OBSE\Plugins files or will just one of them do? If I need all three would I just put them in a subfolder in the OBSE\Plugins folder in the Oblivion Directory? Thank you!

Posted (edited)

Each of the four(4) packages within the master set should have its own copy/duplicate of the OBME.dll plugin. Apparently, I neglected to include it within the LoverHiyokoClub package. But that is of little consequence.  However, all of the packages contains the same exact OBME.dll file.  Copy this OBME.dll over the other OBME.dll makes no difference.  You still end up with just one OBME.dll file within the OBSE\Plugins folder.  All the packages has their own copy of the same file, and only one should be present.

 

It is not a far-fetched question.  LoversCreatures has its own copies of the LoversAnimObjectsPriority.esp and like files that come with Lovers with PK itself, its version to be copied over to replace LAPF's version.  But I am not rewriting OBME, but merely using it.

 

OBME is itself only present to let the package use custom icons for their spells. Otherwise, any custom spell such as the settings menu spells, be stuck with the Burden/Alteration spell icon used for Scripted Spell effects. It woulda been so nice if the editor allowed us to set custom icons for spells as they would for items in the editor by default, but nooooo---*

 

 OB-icon-Burden.png .... Yuck

OBME may be removed if undesired. Some that have used OBSE version 18 or older have had issues with OBME, But not those using v19 or newer, and TamagoClub requires v20 or newer.

 

♦       ♦       ♦

 

For those that found OBME_CS.dll:
If OBME_CS.dll is in your OBSE/Plugins folder, it adapts the Construction Kit to let one edit the spells and apply custom icons... hence the
_CS within the filename.  It is not necessary when merely playing, which is why it is not shipped with the mods.

 

 

 

 

Edited by LongDukDong
  • 1 month later...
Posted

okay so ive probably gotten down and dirty about 50 times ive increased fertility and ovulation rates to 100 yet none of the npcs are getting pregnant. am i missing something??

 

although i had to disable the generator and genetics .ESP because the game wouldnt load so that might be it

Posted
33 minutes ago, wangdang said:

although i had to disable the generator and genetics .ESP because the game wouldnt load so that might be it

Without HiyokoGenerator.esp no human children

Without HiyokoGeneratorBroodMother.esp or the old HiyokoGeneratorCreature.esp  no creature children

 

HiyokoGenerator.esp : Are you sure you use the right version ?

There ia a MBP version and it will crash the game if you use it without  MBP ( Modular Beautiful People 2ch-Edition )

If you don't have MBP use the none-MBP Hiyoko Generator version.

Posted

Hello,
After modding the game like a drag and drop monkey 15 years ago and making cells unplayable 5 years ago with vortex; this time I've learn to read! I'm play testing the game with MO2, and I found a weird bug between Tamago and MOO (Maskar's ...)

Talk to a female merchant and trade, everything goes as planned, you can even close and open the trade window again.

Talk to her once again because your pack mule slave finally arrived, and the game CTD systematically on the trade window opening

 

Remove MOO, it works

Remove TamagoClub, it works

Start a new game with only MOO and Tamago .esm, CTD on the second trade window opening

 

Is looking into it a possibility or is my solution going to be one of the two above-mentioned remove or learn to be more decisive on trade?

 

I was kinda looking forward to change the base gameplay a bit

 

Thanks in advance for the answer

Posted

To be honest, my entire OBLIVION set went to Oblivion...

That and you would NOT BELIEVE THE TWO MONTHS I've been having...

And I never dl-ed Moo, something I apparently DO need to look into, not just for this but for LC2.5+ it seems.

Posted

Oh

 

Sorry about that,

Checked you other post, can't relate to AC on the old world, but yeah car, rent and disease suck, have to take mine back to the garage again.

 

Of course you DON't need to look into it, I was kind of giving up on an answer where i saw you weren't active anymore.

It just seemed you were maintaining this thing and bug report are a thing, especially if you get help out of it 😛 

 

Anyway, I got here to edit my post and report either splitting the bsa or switching to xOBSE did the thing, probably xOBSE as I saw MOO on one of their changelog (

	- Fixed an issue for using RemoveItem in a Container Loop, fixing a crash with Maskar Oblivion Overhaul)

Which solves the issue but now most of my test saves and 2020 play trough won't load, so back to more testing

 

But yeah, I won't tell you life doesn't suck because it does (prolly wouldn't be here otherwise), but in my experience that gandalf fellow is right.

Posted

TamagoClub was designed around OBSE 20, as the main page states.  In fact, most LAPF mods were based upon the OBSE of this era.  And there have been recent reports where problems have arisen when using the newest of xOBSE versions.  Of note, xOBSE 22.8 and 22.10 have been problematic, and reported as such even in the xOBSE page at nexus.  Version 22.9 seems to be the more stable. Perchance, did switching to 22.9 help? And which version was in use?

The .BSA files are nothing more than repository for graphics and audio and should not necessitate being split.  Used they are by Bethesda themselves, I find them convenient when re-installing or removal of a mod in question.  They certainly would not cause any issue with gaming other than possibly missing a mesh or graphic that makes something in-game vanish, or have a missing vocal that has an NPC appear mute.

Posted

Basic OBSE 20 replaced with 22.9 xOBSE solved the issue.

22.10 broke some detection script from lovers ? It just spammed the console non stop, 22.9 seems ok
I might just downgrade xOBSE to the MOO patch version if backward compatibility isn't the greatest.

Haven't played a lot with it yet, restarting a test play trough made me try to cram more things in.

(Yes, I know, it's not wise, but I have MOO KR OCO and humanoid beast race playing along with lovers for now ... would look so nice with enb ... I'll pop up tons of kids and see how it goes BEFORE I'm 50 hours in this time, looked fine in the first test but I hadn't tried the beast races before the bug)

 

Thanks for the tips

Posted (edited)
4 hours ago, Bartim said:

22.10 broke some detection script from lovers ? It just spammed the console non stop, 22.9 seems ok

22.10 causes a game crash with TachiCat when the Target spell is cast on a NPC. Don't know about earlier xOBSE versions like 22.9. TachiCat makes a NPC have sex with another NPC.

Lovers Encounter kindve does the same thing, but automated. It apparently has issues also with xOBSE 22.10. There was a beta version of 22.10 for awhile, maybe it is fixed in the final. I do not use Lovers Encounter and I don't see any other problems with Lovers mods and xOBSE.

Edited by Sladen2019

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