DevilDoom Posted January 31, 2021 Posted January 31, 2021 Vtaw never cease to amaze me, so much carefully designed and detailed outfits and yet, they are keep on coming
kharneth1 Posted February 1, 2021 Posted February 1, 2021 On 7/12/2019 at 9:03 AM, Vtaw said: General Info 1. Every mod uses CBBE, fill free to convert them to other bodies. Can we share links here (or in other post in LL to not saturate the threads) I talk about mega links for the things uploaded to mega. I have a couple of outfits for FG in case anyone wants it
astor Posted February 6, 2021 Posted February 6, 2021 On 2/1/2021 at 4:12 AM, kharneth1 said: Can we share links here (or in other post in LL to not saturate the threads) I talk about mega links for the things uploaded to mega. I have a couple of outfits for FG in case anyone wants it I'm always happy to have Vtaw FG conversions. If, Vtaw doesn't mind, i'd appreciate the upload. 2
Vtaw Posted February 9, 2021 Author Posted February 9, 2021 Vtaw Lady Bodyslide support, modular, craftable at chem lab. Hide contents https://www.patreon.com/posts/vtaw-lady-v1-0-47339115 19
Nevadathehighelf Posted February 13, 2021 Posted February 13, 2021 On 1/29/2021 at 3:59 AM, DevilDoom said: You do know you can pay once, get the files you desire (meaning all probably) and then cancel the subscription, therefore you will be charged only once. (if we are talking about Patreon, of course..) Really? If so I wouldn't mind doing like that. As soon as things get good for me I'll give it some good thought bud
rennex Posted February 20, 2021 Posted February 20, 2021 Check out https://www.nexusmods.com/fallout4/users/783163 They have updated a lot of Vtam mods for Fusion Girl and have done a really great job at it. 1
zxcv_asdf_019500 Posted February 28, 2021 Posted February 28, 2021 Hello, Vtaw. First of all, I really like your works. Interesting ideas and amazing quality. Sorry for probably stupid question, but will your material swaps for some mods be forever for money or someday you'll make them free? Asking because some of your mods don't include paid parts. With respect.
Vtaw Posted March 14, 2021 Author Posted March 14, 2021 Vtaw March Dress Bodyslide support, modular, craftable at chem lab. Hide contents https://www.patreon.com/posts/vtaw-march-dress-48711765 16
Nevadathehighelf Posted March 20, 2021 Posted March 20, 2021 @Vtaw Loving your mods bud! I'll be honest, your mods just seem to work awesomely with bodyslide more than others. I just wish that kpop shoes mod worked well with your outfits, sometimes other outfit mods don't fit.
Futaholica666 Posted March 26, 2021 Posted March 26, 2021 On 11/24/2020 at 5:54 AM, Vtaw said: 39.Loba Bodyslide support, modular, craftable at chem lab. Reveal hidden contents https://mega.nz/file/pJdHga4L#LK1sPvEurl7K0mVA3nFac5PXg7w-vonb5QnRkcA3NqU is there a looksmenu preset available? 3
Varithina Posted March 26, 2021 Posted March 26, 2021 On 3/20/2021 at 3:23 AM, Nevadathehighelf said: @Vtaw Loving your mods bud! I'll be honest, your mods just seem to work awesomely with bodyslide more than others. I just wish that kpop shoes mod worked well with your outfits, sometimes other outfit mods don't fit. This sort of thing mostly depends on which slots have been assigned to various items, not too sure why but quite a few people assign the body slot 32 to shoes, to me feet or legs would be more in line with what they are, might have something to do with the high heels system for fallout 4 if they use that on the outfit. 1
Parashok Posted March 28, 2021 Posted March 28, 2021 Hello. I would like to ask you to make the textures of the loya mask, mod Vtaw Katana, white red. Approximately as in the attached file Spoiler
Vtaw Posted April 7, 2021 Author Posted April 7, 2021 42. Joyner Bodyslide support, craftable at chem lab. Spoiler https://mega.nz/file/xIsQAKqJ#-r5aYy9FxdIbbhEXbmb1aF0rH3VQY-Nyr8xYBZ3fuVA 15
Vtaw Posted April 7, 2021 Author Posted April 7, 2021 Vtaw Virgin Killer Bodyslide support, modular, craftable at chem lab. Spoiler https://www.patreon.com/posts/49736698 19
green365 Posted April 9, 2021 Posted April 9, 2021 1) these are all awesome, like literally all of them so nice job @Vtaw 2) do they ever get officially ported to skyrim cbbe? 3) how hard is it to port stuff from fo4 CBBE to SSE CBBE? 4) if you're not planning to port them to skyrim because it's a tonne of work would you be willing to give permission for someone else to do it?
South8028 Posted April 12, 2021 Posted April 12, 2021 can anyone help me with advice? I redid the skeleton, inserted ~ 20 new bones. Tied a grid to them. The mesh, cbbe with new bones and morphs, itself works ok in the game. But I ran into a problem in outfit studio. Clothes with old weights are slightly offset and tilted relative to the net. After copying a new weight onto it, it is aligned and tied, but in the game it stretches to the side, as if on one side it was not tied to the bones. After repeated copying, the problem disappears and the clothes ok. The strangest thing ... The regular cbbe mesh now behaves exactly the same. If you add clothes, the 33rd slot is offset and slightly tilted. Likewise, copying the weight flattens the grids. I thought the problem might be in the skeleton, but when replacing the skeleton with a standard one, the problem persists. By itself, this is not critical. I'll just have to duplicate the weight on the clothes twice. But it scares me that I do not understand what exactly is the cause of this phenomenon.
VonHelton Posted April 12, 2021 Posted April 12, 2021 2 hours ago, South8028 said: can anyone help me with advice? I redid the skeleton, inserted ~ 20 new bones. Tied a grid to them. The mesh, cbbe with new bones and morphs, itself works ok in the game. But I ran into a problem in outfit studio. Clothes with old weights are slightly offset and tilted relative to the net. After copying a new weight onto it, it is aligned and tied, but in the game it stretches to the side, as if on one side it was not tied to the bones. After repeated copying, the problem disappears and the clothes ok. The strangest thing ... The regular cbbe mesh now behaves exactly the same. If you add clothes, the 33rd slot is offset and slightly tilted. Likewise, copying the weight flattens the grids. I thought the problem might be in the skeleton, but when replacing the skeleton with a standard one, the problem persists. By itself, this is not critical. I'll just have to duplicate the weight on the clothes twice. But it scares me that I do not understand what exactly is the cause of this phenomenon. Sounds like common sense to me.........You basically created a new skeleton, so it stands to reason you'll need to make a new body, new clothes, etc. Maybe you could call it Super CBBE?
privateer3 Posted April 14, 2021 Posted April 14, 2021 On 2/7/2020 at 12:03 PM, Dojo_dude said: Is it normal to have the body inside the clothes clipping while I walk or move? I'm using the same preset for both body and clothes. Happens quite often. Especially with Fusion Girl bodies. First I fix the clipping with the character standing at idle, in Outfit Studio. Then I run a little and see where it clips due to physics. It is pretty easy to add a little more mesh "thickness" and stop the walking/running/sneaking clipping. Just do it a little at a time in OS, run the game, check it, rinse and repeat. 2
ZI0MATRIX Posted April 20, 2021 Posted April 20, 2021 I tried the 3BBB body for CBBE and sure it is nicer than just the usual animations. Then I checked if any Vtaw outfits are converted to this new body format. Could not find any so I tried myself at my most important armor set from Vtaw, the open jacket from the Utility Pack(most important set imo). But the copying weight strategy did not work perfectly and I ended up with armor pieces that are partially stiff. Assuming this is due my own incompetence I was wondering if anyone here has knowledge of functioning conversions for that? Another question. I found an optimized texture pack for vtaw clothes and was wondering what they exactly do. http://www.skyrim-beautification-project.com/fallout4/mods/mods/ "[F3] Vtaw"
VonHelton Posted April 20, 2021 Posted April 20, 2021 On 3/28/2021 at 5:58 AM, Parashok said: Hello. I would like to ask you to make the textures of the loya mask, mod Vtaw Katana, white red. Approximately as in the attached file Hide contents Ah.......A worthy challenge has appeared. 1
South8028 Posted April 20, 2021 Posted April 20, 2021 6 hours ago, ZI0MATRIX said: I tried the 3BBB body for CBBE and sure it is nicer than just the usual animations. Then I checked if any Vtaw outfits are converted to this new body format. Could not find any so I tried myself at my most important armor set from Vtaw, the open jacket from the Utility Pack(most important set imo). But the copying weight strategy did not work perfectly and I ended up with armor pieces that are partially stiff. Assuming this is due my own incompetence I was wondering if anyone here has knowledge of functioning conversions for that? Another question. I found an optimized texture pack for vtaw clothes and was wondering what they exactly do. http://www.skyrim-beautification-project.com/fallout4/mods/mods/ "[F3] Vtaw" Bones are simply copied from the body to clothing and not some alchemy. Just open the project with regular CBBE bones, delete the sliders. If it's slot 33, delete the cbbe body as well. Add the body with sliders you need as a project, or import it from the characterrasset folder, femaleBody.nif and then its femaleBody.tri - morphs/sliders. body and morphs should be created on a body slide with zero sliders. Next, select the body. Set reference. While holding shift, select all meshs with clothes, if there are several slots. Go to shape / copy bone weight. choose 10 and 10 on both points, or more for very long heels. Next, remove the selection from the clothes, go to the body. slider / conform all. 10 and 10. If this is slot 33, then use a mask to mark the part of the mesh body to be delete from the shoe. tools / invert mask. shape / delete vertices.if these are the rest of the slots. Not 33 - remove the "set reference" from the body and delete body. The sliders and weights have already been copied. sculpt clothes and a body, if necessary. save the project. put your preset in the body slide, go to batch build, check the box for your clothes. build. Everything, clothes with new bones, or clothes with a body with new bones in the game. 1
sonsonei Posted April 25, 2021 Posted April 25, 2021 On 2/9/2021 at 9:54 PM, Vtaw said: Vtaw Lady Bodyslide support, modular, craftable at chem lab. Reveal hidden contents https://www.patreon.com/posts/vtaw-lady-v1-0-47339115 Hi , i am a big fan of your work. cool stuff. I like all of your outfit. Cool stuff. That will be all, have a nice day.
Vyxenne Posted May 4, 2021 Posted May 4, 2021 On 3/14/2021 at 3:48 AM, Vtaw said: Vtaw March Dress Bodyslide support, modular, craftable at chem lab. Hide contents https://www.patreon.com/posts/vtaw-march-dress-48711765 OMG what a gorgeous mini-toga! Is this available for SSE, or can it be easily converted to SSE? I'm pretty handy with Outfit Studio and SSEEdit but clue-free about how to convert clothes from FO4 to SSE. Thanks.
South8028 Posted May 5, 2021 Posted May 5, 2021 10 hours ago, Vyxenne said: OMG what a gorgeous mini-toga! Is this available for SSE, or can it be easily converted to SSE? I'm pretty handy with Outfit Studio and SSEEdit but clue-free about how to convert clothes from FO4 to SSE. Thanks. In general, with the help of outfit studio, you can bind any mesh that you just downloaded from the Internet to the bones. You can put on a model of a tire from a car wheel instead of a bikini and tie it to the bones, and wear it in the game. ) Therefore, I think there can be no problems with the finished clothes.
compleCCity Posted May 5, 2021 Posted May 5, 2021 11 hours ago, Vyxenne said: OMG what a gorgeous mini-toga! Is this available for SSE, or can it be easily converted to SSE? I'm pretty handy with Outfit Studio and SSEEdit but clue-free about how to convert clothes from FO4 to SSE. Thanks. 44 minutes ago, South8028 said: In general, with the help of outfit studio, you can bind any mesh that you just downloaded from the Internet to the bones. You can put on a model of a tire from a car wheel instead of a bikini and tie it to the bones, and wear it in the game. ) Therefore, I think there can be no problems with the finished clothes. However, the meshes from different games may not be compatible by default, and cause issues. Though there are conversion templates in OS from Fallout to Skyrim, the meshes may need the use of Cathedral Assets Optimizer beforehand.
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