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Posted

Funny mo2 still says 43 form (for several LL conversions)

 

anybody has a hint how to batch edit the npcs in ck or sseedit for things like race change or hair, even equipment maybe?

  • 2 weeks later...
Posted (edited)

I edited all dialogues to remove the force subtitle flag also added the textures that were in the wrong location in the bsa. I don't know if removing the MCM quest will mess up something so I left it, if anyone knows if is ok to remove please tell. 

HSG_no_subs.7z

Edited by swmas
  • 3 weeks later...
Posted

Hi there ! I had to reinstall all my mods but i have a big issue with this one...there is no slave girls at all ! i remember that it was no simple to make it works the first time but i dont remember what i did . Can someone help me to fix it ?

  • 4 weeks later...
Posted

for anyone still having the missing bodies issue, the fix (maybe kind of dirty, but works) is load the mod in SSEdit, go to the "outfit" section, click on each outfit and scroll down to find the INAMs... delete every reference to doggy belt... (just the doggy belt ones not the other items the npc is wearing) save, play, and see the pretties!

Posted

I fixed the doggie belt issue by opening the bodyslide project and changing the output path for the file.  The path should be '06ZaZ - GSBDoggieBelt', make sure there is a space before and after the hyphen.

  • 4 weeks later...
Posted

Hi folks, I've been working on a project for the last few days to fix the broken furniture animations in this mod. I've completed all the vignette characters and just need to touch up a couple of slaves (mostly indoor) which I hope to have completed by the end of this coming week. In addition to my personal version, I'll be making a "no dependencies" patch for redistribution.

 

@nomkaz would you prefer I upload the patch as a separate mod, or would you like me to kick it over to you so you can make it available on this page?

 

ScreenShot1547.png.e8c8cf8ae863ebdac98831e834be2304.png

ScreenShot1535.png.718d1c1f71618058644c96caf4a19c20.png

ScreenShot1585.png.5553e56e1c9adf5911490b94613761f2.png

Posted
1 hour ago, gregaaz said:

Hi folks, I've been working on a project for the last few days to fix the broken furniture animations in this mod. I've completed all the vignette characters and just need to touch up a couple of slaves (mostly indoor) which I hope to have completed by the end of this coming week. In addition to my personal version, I'll be making a "no dependencies" patch for redistribution.

 

@nomkaz would you prefer I upload the patch as a separate mod, or would you like me to kick it over to you so you can make it available on this page?

 

ScreenShot1547.png.e8c8cf8ae863ebdac98831e834be2304.png

ScreenShot1535.png.718d1c1f71618058644c96caf4a19c20.png

ScreenShot1585.png.5553e56e1c9adf5911490b94613761f2.png

Uploading it here would be easier for the users, but that's up to you. I will make sure you're given full credit for the work you have done if you agree with me about putting it here.

Posted (edited)
12 hours ago, nomkaz said:

Uploading it here would be easier for the users, but that's up to you. I will make sure you're given full credit for the work you have done if you agree with me about putting it here.

 

That works for me. I've attached the patch below. Here is a summary of changes:

 

  • Replaces AI calls to Hydragorgon idle markers with ACHR linked references to placed furniture.
    • Does not currently cover actors who are on a schedule and move between several different bondage positions
    • Does not currently cover actors who pop vanilla bondage animations or non-furniture-based bondage animations
  • Diversifies the furniture used for the impacted actors
    • Built using ZAZ Animation Pack 8.0 Plus as a master. Will probably CTD with null baseform errors with ZAZ 7.0
  • Adds Pama's furniture alignment script to most furniture items
    • Will probably work without the script, but this might cause errors to show up in the Papyrus log
  • Replaces Hydragorgon Bandit and Forsworn leveled lists with vanilla versions, so the prisoners from these groups will reflect any replacer/expansion mods the user has installed

 

The patch is an ESL flagged plugin. It will probably work "out of the box" in LE, but I offer no guarantees.

 

Hydragorgon Furniture Patch.esp

Edited by gregaaz
Posted
41 minutes ago, gregaaz said:

LE, but I offer no guarantees.

Asking for Actor deconflict.esp and Deconflict leveled item.esp - in LE (using NMM) are those essential ESPs?

Posted (edited)
18 minutes ago, jc321 said:

Asking for Actor deconflict.esp and Deconflict leveled item.esp - in LE (using NMM) are those essential ESPs?

 

That's bizarre. It looks like an earlier version of the file got uploaded - perhaps in my exuberance I uploaded the file before exiting out of xEdit and committing the save. I re-uploaded it in my OP after confirming that it should only be requiring Hydragorgon and ZAZ.

 

 

 

 

Edited by gregaaz
Posted

Hi folks, it was brought to my attention yesterday (thanks @tznvlw!) that some of the Bandits with the expanded leveled lists were showing up with invisible bodies when male. I traced the issue back to outfits that use the ZAZ doggie belt. The ARMA for that item has a null reference for male world model, and since its a slot 32 item it will also suppress the character reference body. 

 

image.png.fa6eb607c420a0cd316898fa5f294dff.png

 

While I was researching this, I discovered that the ZAZ doggie belt is set up in such a way that it will mess up other clothing combos - notably, it occupies slot 49 which means it will conflict with chastity belts. When time permits, I'll put together a patch (and associated nif files) to add male support and reduce the body slot occupancy. 

 

In the meanwhile, I've updated the patch to restrict the two vignette actors who wear a doggie belt to females. This will avoid the invisible body problem.

 

image.png.6579fafb4b49bf496d2357c696b41495.png

 

Hydragorgon Furniture Patch.esp

Posted

Cant have sex with the slaves for some reason

for example when i approach titte fuck and choose the dialogue option but then only one option appears which is lets forget about that subject 

am i doing something wrong?

Posted
10 hours ago, Sdfaa said:

Cant have sex with the slaves for some reason

for example when i approach titte fuck and choose the dialogue option but then only one option appears which is lets forget about that subject 

am i doing something wrong?

try using different mod for sex from dialogue, like SLEN or similiar mod

Posted
2 hours ago, Arihito said:

try using different mod for sex from dialogue, like SLEN or similiar mod

I have it already but i wanted to use her tittes, thanks for the reply anyways

Posted
  • Does the Hydragorgon Furniture Patch.esp have to be loaded after the Hydra_Slavegirls_SSE_v1.0.7 mod?

 

  • Quite a while ago, I edited the Hydra_Slavegirls_SSE_v1.0.7 esp to remove all forced subtitles. Does Hydragorgon Furniture Patch.esp somehow interfere with that?
Posted
13 hours ago, Gudulba said:
  • Does the Hydragorgon Furniture Patch.esp have to be loaded after the Hydra_Slavegirls_SSE_v1.0.7 mod?

 

  • Quite a while ago, I edited the Hydra_Slavegirls_SSE_v1.0.7 esp to remove all forced subtitles. Does Hydragorgon Furniture Patch.esp somehow interfere with that?

 

You should load it after the main Hydragorgon file. The main plugin is a master for the patch.

 

The patch does not edit any dialogue and should not interfere with the no forced subtitle patch. 

Posted
On 3/16/2022 at 7:58 PM, Sdfaa said:

I have it already but i wanted to use her tittes, thanks for the reply anyways

try to ask boobjob from her in SLEN, or try mods JUGS, no problem

  • 2 weeks later...
Posted (edited)
On 2/20/2022 at 7:14 AM, enfamous13 said:

I fixed the doggie belt issue by opening the bodyslide project and changing the output path for the file.  The path should be '06ZaZ - GSBDoggieBelt', make sure there is a space before and after the hyphen.

Hey could you tell me how to change the output path? I dont really know how to use bodyslide

edit: nvm i figured it out! if anyone else is new and needs to fix the invisible body/doggiebelt issue:

 

go to

skyrimse/ZAZ 8.0 CBBE SE Rev2/CalienteTools/BodySlide/SliderSets

open ZAZGSBDoggieBelt.osp with notepad++ (or whatever)

change <OutputPath> 06ZaZGSBDoggieBelt to 06ZaZ - GSBDoggieBelt (adding space before and after hyphen)

run bodyslide after

Edited by tzkfaci

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