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Posted

hello, ive been tweaking the LE version to my own tastes for some time, mostly just editing faces, adding some of my own characters etc. i was wondering if anyone knows how to make it so attacking slavers and/or their property is a crime.

im not familiar with how crime factions in the CK work. seeing as slave traders are typically on the move it didnt feel right locking their crime faction into any one hold. and i dont know how to make hold specific crime reports anyway. 

can someone give me some pointers?

  • 2 weeks later...
Posted (edited)

  

On 4/30/2023 at 6:02 PM, duy123a said:

Then unpacking the bsa, and removing the script folder.

Hi! Can you go bit deeper into this, please? 

Am I correct that I need to:

1) With this tool I unpack Hydra KShairs.bsa.

2) Delete script folder.

3) Delete .bsa and stay with loose files?

 

PS This is not needed on your .91 .bsa's?

Edited by Gh0sTG0
Posted (edited)
On 5/23/2023 at 8:37 PM, Gh0sTG0 said:

  

Hi! Can you go bit deeper into this, please? 

Am I correct that I need to:

1) With this tool I unpack Hydra KShairs.bsa.

2) Delete script folder.

3) Delete .bsa and stay with loose files?

 

PS This is not needed on your .91 .bsa's?

1) I am using this one, but I think your tool should work fine.
2) Correct
3) You can pack them again to bsa or just loose file, I recommend pack them back to bsa to reduce the loading time due to abundant facegen files.

PS: You don't need this patch, I already fix it in v90fix and v91.

Edited by duy123a
Posted
On 5/15/2023 at 6:52 PM, Yoen said:

hello, ive been tweaking the LE version to my own tastes for some time, mostly just editing faces, adding some of my own characters etc. i was wondering if anyone knows how to make it so attacking slavers and/or their property is a crime.

im not familiar with how crime factions in the CK work. seeing as slave traders are typically on the move it didnt feel right locking their crime faction into any one hold. and i dont know how to make hold specific crime reports anyway. 

can someone give me some pointers?

Well unless you want to work the entire new crime system then I suggest you just stick to vanilla crime system. It always need to stick one of the holds. Each hold is distinct crime system in their own. Well you can add the crime to all of the holds if you want.

Posted (edited)
On 5/27/2023 at 12:02 PM, duy123a said:

1) I am using this one, but I think your tool should work fine.
2) Correct
3) You can pack them again to bsa or just loose file, I recommend pack them back to bsa to reduce the loading time due to abundant facegen files.

PS: You don't need this patch, I already fix it in v90fix and v91.

Hi. .91 file from mega is deleted o_0
And I deleted downloaded one and messed up bit of things so need it to clean reinstall =(

 

Mb you can upload what should be full .92 version somewhere?

Edited by Gh0sTG0
Posted
On 5/31/2023 at 1:19 AM, Gh0sTG0 said:

Hi. .91 file from mega is deleted o_0
And I deleted downloaded one and messed up bit of things so need it to clean reinstall =(

 

Mb you can upload what should be full .92 version somewhere?

Yeah I knew it would be deleted someday since I lost the MEGA account due to their strict policy.

The problem is I don't have ver 0.92 myself, I already removed it from my mod list.
You need to download v0.9 fixed and overwrite with 2 esp from 0.92 then re-generate the facegen.
Sorry about this .~.

Posted
50 minutes ago, duy123a said:

Yeah I knew it would be deleted someday since I lost the MEGA account due to their strict policy.

The problem is I don't have ver 0.92 myself, I already removed it from my mod list.
You need to download v0.9 fixed and overwrite with 2 esp from 0.92 then re-generate the facegen.
Sorry about this .~.

Ah, ok. Thanks, I'll try to.

PS Maybe here's someone who have .91 downloaded?

  • 3 weeks later...
Posted (edited)
On 7/1/2021 at 10:43 PM, Beef Cheeks said:

Simply having this mod enabled produces this in my Papyrus log:

 

[07/01/2021 - 04:40:13PM] data\SCRIPTS\hydconfigmenu.pex : FATAL: Magic number doesn't match, file is not a compiled script.
[07/01/2021 - 04:40:13PM] Error: Unable to bind script hydConfigMenu to hyd_d_mcm (8C07AEF9) because their base types do not match

 

This is indicative of a corrupted script, I believe. Any ideas?

I'm so late to this party, but did anyone ever find a fix to this? I went through all comments I could, but couldn't see any indications of what it could be.
I'm suddenly experincing it now in my new game. Which will make the game ctd seemingly out of the blue.
image.png.2350fcef31cda0fd8e1f1557f033bd42.png
___
EDIT prolly not whats causing my CTD now after some research and help,  but i'd still be curious to know any ideas on it ?

Edited by Tayte
Posted
On 6/22/2023 at 4:06 AM, Tayte said:

I'm so late to this party, but did anyone ever find a fix to this? I went through all comments I could, but couldn't see any indications of what it could be.
I'm suddenly experincing it now in my new game. Which will make the game ctd seemingly out of the blue.
image.png.2350fcef31cda0fd8e1f1557f033bd42.png
___
EDIT prolly not whats causing my CTD now after some research and help,  but i'd still be curious to know any ideas on it ?

You can download my fixed version back in the few pages, fix this error and some other annoy bugs too.

  • 1 month later...
Posted
On 6/23/2023 at 5:48 PM, duy123a said:

You can download my fixed version back in the few pages, fix this error and some other annoy bugs too.

I applaud your efforts in fixing this mod, but I still can't get my game to not ctd whenever loading this mod. It always crashes in the main menu, before letting me even load my save. Any idea how to fix this?

Posted
On 8/5/2023 at 9:10 AM, Animonkey said:

I applaud your efforts in fixing this mod, but I still can't get my game to not ctd whenever loading this mod. It always crashes in the main menu, before letting me even load my save. Any idea how to fix this?

Have u tried in the new game?

Posted (edited)
3 hours ago, duy123a said:

Have u tried in the new game?

Well, if you mean a new save, i can't even try, as the ctd happens when launching the game, before i can launch any save. On a new install of skyrim? No, and i'm not too fond of the idea of having to reinstall my 200+ mods right now.

And i'm using the AE version of the game if that matters.

Edited by Animonkey
Posted
6 hours ago, Animonkey said:

Well, if you mean a new save, i can't even try, as the ctd happens when launching the game, before i can launch any save. On a new install of skyrim? No, and i'm not too fond of the idea of having to reinstall my 200+ mods right now.

And i'm using the AE version of the game if that matters.

Hmm kinda weird since i tested it on ae modded background before and it kinda works fine, but now i have full time job now so can't look and fix it for you. I guess you should give up this one. 

  • 2 weeks later...
  • 2 weeks later...
Posted
On 12/8/2022 at 11:51 AM, duy123a said:

Hydra Slave Mod v0.91: Download
New requirements: KS Hair SE (and maybe Botox for Skyrim)
Includes fixes from my 0.9 fixed version. Includes edit from @Demonwolf218 with my tweaks (no red,blue,yellow,meme skins). Add slaver faction for some slavers missing it. Remove glasses. Botox Patch.
It is heavy, so good luck for testing it.
Please using a furniture patch I add below to use with this one.
Ps: Due to a crazy number of NPCs in this mod, I can't test it. If you find someone with weird color, please give me an ID of it (open console and click to it).

Hydragorgon Furniture Patch.esp 33.14 kB · 308 downloads

Link is dead. Anyone have a backup?

  • 2 weeks later...
Posted (edited)

Some slaves had invisible body because of an item they had on them. You can target them and type "removeallitems" to confirm the problem comes from an item on the NPC.

In my case it was ZaZ's doggie belt.

 

Solution on another thread:

On 7/18/2021 at 12:27 PM, eridanis said:

Thanks man, I managed to find the fixes!

For everyone else

 

  1. Go here: https://www.loverslab.com/topic/100381-zaz-animation-packs-for-se/page/13/?tab=comments#comment-2919622
  2. On post number  #323 Get 3BAZapBSdataFix_03 and ZaZAnimationPack_fix
  3. Then go here: https://www.loverslab.com/topic/100381-zaz-animation-packs-for-se/page/13/?tab=comments#comment-2915008
  4. On post number #314 Greenmango links to a FlynT's texture fix
  5. Rebuild in body slide, you want to use 3BAZAZGSBDoggieBelt

 

Edited by scoper
  • 4 weeks later...
Posted (edited)

Had a problem ages ago with the first installation but it spontaneously corrected itself and since then the Jarl hostages have been old friends as is Bimbo.

But this run has them missing and I so miss Bimbo telling me her life story while there seems to be no jarl hostage hookers at all

Any idea on what I can do?

 

BTW I have 0.91zip but at 1,10GB how do I post it here?

 

Addendum:  looks like Starfield has drained the Life out of both F4 and Skyrim for the time being. I think that I will wait for TES VI as EVE was enough for me.

Edited by Will55
  • 2 weeks later...
Posted

Did anyone solve the random ctds on interacting with certain characters? For me both the book guy in Dawnstar and the Falkreath Dibella vendor CTD when I ask them what they;ve got for sale. The rest of the dialogue options are fine.

  • 3 weeks later...
Posted (edited)

Okay I have used the 1.0 SE version with no real problems in the past. Assuming that 0.91 was the new WTG I switched to it and then 0,92. In BOTH of the latter there are almost NONE of the named NPCs: the BlackBriar sisters, the hostage hookers at Windhelm palace, Blue palace,, Dragonreach etc, no one in stocks anywhere and no Winking Skeever Bimbo. I will check ALL cities and if it keeps up I am returning to 1.0 SE bugs and all. These NPCs MADE the mod (and not the travelling named NPCs who treat their slaves like dog faeces) and without them it is pointless. If anyone has a solution then please let me know.

 

Update: I re-installed several times using cleaned saves and not, and no effect, so I am back with 1.0 SSE and I hit Dryzte and her companion immediately? I so hope that I have the above NPCs  back elsewhere.

Edited by Will55
  • 2 weeks later...
Posted (edited)

Alright time to settle this once and for all. 

Here is the fix for the ZAZ Doggie Belt for 3BA bodies.

 

I removed the distorted body mesh that was built into it, replaced it with the proper 3BA reference, and conformed the belt to the body.

Thanks for all the help in this thread!

 

(I've only just started my rebuild of my modlist, so I haven't tested this with any particularly advanced bodyslides.)  Tested with CBBE Curvy without issue.

Overwrite the 3 files it asks about.  Please build Zaz Doggie Belt in Bodyslide after installing.

 

ZAZ Doggie Belt 3BA Fix and Bodyslide.7z

Edited by 012009
  • 4 weeks later...
Posted

Hello everyone!

 

How are you fine thank you.

 

I get blackfaces and also, how do I remove the males? Got enough males irl already, I heard there's a patch but... where is it? I'm already using facegen, Slavegirls SSE 1.0.7 and furniture patch.

  • 4 weeks later...
Posted

I remember having this mod installed long time ago and it caused a lot of crashes on LE (probably due to a lot of devious devices on NPCs).

So I decided to get it back to my load order on SE, but this time with Corsec's patches to remove DD scripts and replace girls with Immersive Wenches to make them look better and avoid issues with meshes and textures. Surprisingly, everything works and looks smoothly! So give Corsec's patches a try if you have any issues with the mod: https://www.loverslab.com/files/file/21186-corsecs-lewd-patches-clusterfuck-madness/

  • 4 weeks later...
Posted (edited)

Hello, i'm currently with the blackface bug appearing on every npc added from this mod, i've read through the entire thread and found some people trying to explain how to fix it, but i simply didn't understand, is there any way to tell me what i have to do in order to fix it?

EDIT: so, after quite a few hours of looking on google and testing stuff, it seems that using this mod: https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description fixed my issues regarding the black face bug, and not only that but it did fixed the glasses textures as well, so it's so far so good to me.

but, i don't know if the mod should work like that but i can still "hear" the dialogues even when miles away from the npcs and the majority of the slave npcs are with their heads shaved and kinda buggy visually, as if the shaved hair cut was not aligned well with their heads, but nothing that it's impossible to ignore.

Edited by Yor0zuya
  • 1 month later...

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