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Posted

I think at least part of the issue might be all the dead naked dudes in the temple.  SOS is losing its mind trying to schlong all of them as they come into whatever detection range SOS uses.  When I examine my saves made inside it has dozens of undefined SOS threads.  If you're flying with a futa-enabled setup, it's going to be that much busier in there.

  • 1 month later...
Posted

Pack need to be remade !!! 

 

I just make an extract from hydra-slavegirls - textures.bsa (with last bsa-browser), and in the subfolder \meshes\actors\character\hydra_slavegirls\items\uguu hats, always 3 files corrupted on the 4 it has in.

 

Seem the bb_peach_t_ring_1, bb_peach_t_ring_2, and the number 3 (all .dds), are totally bad, and corrupted.

 

Always 1 thing so who can make us having CTD.... pffff

 

then same problem into the    \textures\actors\character\facegendata\facetint\hydra_slavegirls.esp :

 

after the fourth image I check, (With latest Irfan Viewer), all the images seems to be corrupted !!! 

 

I suggest quickly to check all of these details, and if necessary, remade 1 pack but with less compression. 

 

I suppose the bugs are coming from the compression.

 

Friendly, (actually translating this mod in Fr, but fed-up with always too much bugs)...

 

An amical  noob skyrim-er. ? 

 

 

Posted
1 hour ago, MagmaFr said:

Pack need to be remade !!! 

 

I just make an extract from hydra-slavegirls - textures.bsa (with last bsa-browser), and in the subfolder \meshes\actors\character\hydra_slavegirls\items\uguu hats, always 3 files corrupted on the 4 it has in.

 

Seem the bb_peach_t_ring_1, bb_peach_t_ring_2, and the number 3 (all .dds), are totally bad, and corrupted.

 

Always 1 thing so who can make us having CTD.... pffff

 

then same problem into the    \textures\actors\character\facegendata\facetint\hydra_slavegirls.esp :

 

after the fourth image I check, (With latest Irfan Viewer), all the images seems to be corrupted !!! 

 

I suggest quickly to check all of these details, and if necessary, remade 1 pack but with less compression. 

 

I suppose the bugs are coming from the compression.

 

Friendly, (actually translating this mod in Fr, but fed-up with always too much bugs)...

 

An amical  noob skyrim-er. ? 

 

 

It opens for me in Paint.net so it isn't corrupted but it does say not a valid dds file when opened in Irfanview. I just re-saved the files as DTX5 and now they open in Irfanview. so maybe the textures files do need to just be re-saved.

 

@ nomkaz I do have someone named Rachel Strong Heart and her body is completely invisible but other than that this mod is working well for me. 

Posted

yep, it's totally possible... so now, the bug we will need to check is, witch with programs should we work... because if at each time we use paint.net, that make us a corrupt to the dds, so it will bocome a fuck... problem. 

 

Now trying to replace each .dds corrupted for  the hydra slavegirls, by another one from another mod, i am trying to merge them from CBBE 8k oldrim, making an file compare of each, putting the original file in an sub dir, and then replace with same name but in 4k or 8k the dds... 

 

Ask me because i surely will forget, about the result in may be 3-4 days...

 

?

 

(Ps : may be irfan view is better, added with sage thumbnails, especially to check in preview all the .dds, etc, at this time, they are tools i am using to check from where is from the fuckin "invisible body" i meet since intallation of hydra...)

Posted
6 hours ago, MagmaFr said:

after the fourth image I check, (With latest Irfan Viewer), all the images seems to be corrupted !!!

 

Irfanview can't read the files if they're using BC7 compression.

  • 2 weeks later...
Posted
On ‎6‎/‎22‎/‎2019 at 7:09 AM, MisteryoLH said:

Anybody else has this? My most terrible battle in skyrim seems to be battling against this awful blackface bug. I tried to fix this in several other mods with little success. Am I the only one who has this with this particular mod, though? Any tips in fixing it?

ScreenShot150.png






I too had this issue as well and Vortex wasn't showing me what mod and or mods was conflicting with this one to cause the bug. I also didn't realize was I was doing wrong in sse edit until recently as to why I wasn't seeing the conflict in it. It was only by happen stance and luck when I was messing with some other mod of mine doing a reinstall of it that I got the usual vortex prompt to revert changes to source files that had actually fixed my issue some how. Needless to say I was grateful for this unfortunately or I guess fortunately since it led me to the solution lol. I was having a mod conflict with immersive college of winterhold causing the black face for the npcs at the college. So going to the nexus page for it to see if I had any mods that were on its list of known conflicting mods that had been prioritized wrong. I did not but opening sse edit showed me which were the culprits so making sure I went and made sure the load afters and load befores were set correctly to fix it along with the esps set correctly in the plugin list and still no success. Exasperated I went back to their nexus page and downloaded the guide to fix the black face via making a patch the person of immersive college had under optional files. Thankfully this guide showed me what was really causing the black face and informed me on how to fix the black face I was getting from this mod even with out knowing what mod or mods was conflicting with this. Having said all that backstory lol here is the solution to your problem if  you haven't already or hopefully help others experiencing this to fix it.

So to fix this you're going to want to first go and download BAE ( Bethesda archive extractor ) if you don't already have it. Once that's done extract this mod to where ever you prefer to do that process at. Once this mod has been extracted ( if you the reader of this TLDR post are a noob to this process you can use 7zip to do this ) open up the extracted folder and you will see bsa files open up BAE and drag and drop these bsa files into it than extract them to where ever you prefer once the folders have been extracted drag them into this mods folder where the esp is located and than delete the bsa files. Onces that parts done repack the file ( send to compressed folder) and reinstall the mod. If you're a Vortex user once its installed it will show you which mods have been conflicting by telling you there are mod conflicts which you can then set the proper priority to make this mod work correctly aka no more black face ( mod organizer users I cant speak for on this because I've not used it ). If it doesn't show that there are any conflicting mods like in my case don't worry all that means is that it's only checking other mods that have been installed with loose files for mod conflicts. So that at least narrows your conflict down to a mod that is based on bsa files. If Vortex is not showing any conflicting mods you are fine because now that you have made this mod a loose file install it's going to prioritize this mods files over which ever mod or mods that are in bsa file form that were conflicting with this.

Hope this long winded post helps you solve your black face issue. Truly wish I could have answered this for you sooner for it would have meant I would have had my solution sooner too lol. If you have already solved it yourself than I hope this info will prove useful for others.

  • 1 month later...
Posted

I'm getting consistent crashes in Dragonsreach when speaking with the Jarl for the first time regarding the Helgen attack. As soon as the conversation options show up, the game freezes. Disabling the slave girls esp fixes it. Could it perhaps have something to do with the mod not liking form 44?

If everything is fine up until that moment when speaking with the Jarl, I don't imagine it could be to do with a facegen mesh.

Posted

Hello there, i run this mod with slaverun reload, milk economy mod and maria Eden. And this happened to me.ScreenShot5.png.ac31d8b0d0298f7f2c2f9cb28cb20e2f.png

I do not have open cities. How do i fix that? Is some mods not compatible with each other?

  • 5 weeks later...
Posted

Is it possible to get a version of this mod that doesn't require SexLab Framework SE and Zaz Animations SE but Flowergirls instead? 

Posted

i have only had this mod in for a short while, but the only time my game has crashed after installing this mod is when I am trying to go into Muatra's human dairy. please help I can not even enter the building without it crashing.

  • 2 weeks later...
Posted

Love the mod. No crashes, no black face (but I unpacked the BSA), and no problems with anything except one tiny little issue -- invisible bodies with any slave wearing the ZAZ Doggie Belt. Their heads, hands, and feet show up along with other restraints but the rest of their body is invisible. I just rebuilt the meshes in bodyslide (because some of the objects in the ZAZ pack have bodyslide files, including the Doggie Belt), so hopefully that will take care of it. If not, I'll report back. 

Posted

I'm not sure this is a problem, at least nothing I've really noticed in game so far, but I was looking over some papyrus logs and trying to figure out where this error was coming from:

 

[02/28/2020 - 05:02:25PM]  : FATAL: Magic number doesn't match, file is not a compiled script.
[02/28/2020 - 05:02:25PM] Error: Unable to bind script hydConfigMenu to hyd_d_mcm (4107AEF9) because their base types do not match

 

and traced it to the hydconfigmenu.pex file in the BSA for 0.9.  The file header of the pex contains the following error:

 

Advanced Papyrus: Modifying arguments to include settings from Advanced Papyrus.ini...
Advanced Papyrus: ERROR! Encountered an empty argument. Please check the contents of "E:\Steam\steamapps\common\Skyrim Special Edition\Papyrus Compiler\Advanced Papyrus.ini"!

 

I compared the same file from the 0.827 versions and the script's file header looks OK there.  Not sure if this error was deliberate to try and kill the MCM menu, and I personally use another fix to do just that and this error doesn't even come up with my fix in place (which I didn't have active).  I've just seen this error posted in others' papyrus logs that I've found when googling sources of Skyrim crashes, so I figured this post will at least help someone figure out the source of that particular message.

  • 3 weeks later...
Posted

Obviously, widespread slavery of this sort is not realistic to begin with, but I am so tired of having my immersion utterly shattered everytime I walk into a small settlement and see like 5 people who are free but there are like 20+ slaves.

 

I hope you do not mind me asking this of you, but is there any way that you could make a separate version of this mod with less slaves? Perhaps, a version that only includes the human diary, slave caravans, and those travellers (like Nuba Malik) who walk around with a slave companion?

Posted
23 hours ago, Coalstorm said:

is there any way that you could make a separate version of this mod with less slaves?

You could open the *.esp in SSEEdit, go to the NPC category and just delete any NPCs you want. I guess it shouldn't cause the mod any problems (unless you delete some NPC who is supposed to be followed by other NPCs, but don't delete those followers...)

  • 5 weeks later...
Posted

I recently added this mod to my game, and besides the doggie belt making bodies invisible (i use 3BBB CBBE body) it works fine for me. Though i don't like the forced functions of public nudity being punished, It interferes with a lot of other mods. So i was wondering if there is a way to only add the NPC's, or a MCM menu to turn thing on or off.

  • 2 weeks later...
Posted

How do you read the map on the front page? There are 24 supernatural slaves at riverwood? I don't really understand what the numbers mean...

Posted
On 4/30/2020 at 6:00 AM, Skullriot said:

How do you read the map on the front page? There are 24 supernatural slaves at riverwood? I don't really understand what the numbers mean...

I think the map is how many npcs travel the road point to point.

Posted
On 1/11/2020 at 3:21 AM, GGQWPP said:

Hello there, i run this mod with slaverun reload, milk economy mod and maria Eden. And this happened to me.ScreenShot5.png.ac31d8b0d0298f7f2c2f9cb28cb20e2f.png

I do not have open cities. How do i fix that? Is some mods not compatible with each other?

Here I had some problems with the fire and smoke effects and fixed by putting the slave girls esp to run before elfx on vortex.

  • 3 weeks later...
Posted

Nice mod, I use it for my 2 playthrough (around 400 hours) and I have not encoutered many bug, the occasional black face on slave but no CTD I could trace back to this mod, so all is good for me.

It would be really great if there was a dialog line to make them give sex services to PC/NPC master or something. it's a bit sad that there is nothing to make them obey to some basic order/command. Still nice eye candy :)

  • 1 month later...
Posted

Missing bodies of some random people here and there. Missing textures for the glasses as well. Overall its a really cool thing to have, might be just a bit glitchy for now. unsure if it caused my 1 ctd recently. Dragons bridge just always seems to ctd for some reason or other.

  • 1 month later...
Posted
On 6/28/2020 at 3:10 PM, DanteGreenwood said:

anyone else got problems with some devices that soem slaves wear? wich bugs their bodies... Any idea?

I am having that same issue, did you ever find a fix?

  • 2 weeks later...

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