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Posted (edited)

Getting constant CTD with new game with this mod installed. NetScriptFramework logs all points to multiple instances of hydra NPCs as the cause of the CTD. Have no idea what's going on, as I've used Hydra in most of my playthrus for the last year. Uninstalling and will try and reinstall post-start and see if that makes a difference.

 

Edit:  started new game, then installed Hydra, everything is working fine (iknock on wood). Frikken' Skyrim being a fickle bitch again I suppose. 

 

FYI, the furniture download isn't packed and thus doesn't show up as a mod to import into MO2. It just has to be zipped up and then MO2 will recognize and download it.

Edited by hamletsdead
Posted

Is there, like, a reason why bosmer and some times altmer slaves from this mod have purple, blue, or other colour skins on? I am guessing I'm fucking up something in my game.

Posted
On 4/18/2022 at 6:59 AM, h minuano said:

If anyone who knows how to correctly edit mods (I tried myself and broke it) could make an "alternate" version where you have the war hostages, slave girls for important people, cleaning/kitchen slaves, slave caravans, and townies but DON'T have the accounting slaves (or at least not the glasses), colorful skin colors, vignettes, and dungeon I would.... well I can't kiss you but I would think you're pretty cool

 

 

Mod's working fine, they were made with those skin colors

 

Ah ok thanks, I was getting worried I didn't have a SlaveTats pack or something.

 

Was there a "lore" reason for them to be like that?

Posted
On 4/5/2022 at 6:02 AM, tzkfaci said:

Hey could you tell me how to change the output path? I dont really know how to use bodyslide

edit: nvm i figured it out! if anyone else is new and needs to fix the invisible body/doggiebelt issue:

 

go to

skyrimse/ZAZ 8.0 CBBE SE Rev2/CalienteTools/BodySlide/SliderSets

open ZAZGSBDoggieBelt.osp with notepad++ (or whatever)

change <OutputPath> 06ZaZGSBDoggieBelt to 06ZaZ - GSBDoggieBelt (adding space before and after hyphen)

run bodyslide after

It looks like ZAZ 8.0+ has already fixed the pathing issues. 

 

Posted (edited)
On 4/19/2022 at 11:52 AM, goodking0 said:

 

Ah ok thanks, I was getting worried I didn't have a SlaveTats pack or something.

 

Was there a "lore" reason for them to be like that?

 

I think its simply because it's possible for those races to have those skin tones. Mod probably has hundreds of NPCS so there's a point where any variety at all is appreciated. Also plenty of NPCs tend to have names that are very "to the point" so the odd colors seem to be fitting.  Some examples

 

Fat ass : A weight 100 female npc that's guaranteed to have a big butt if your bodyslide is huge at weight 100

Hyacinth: An elf with purple skin just like the flower she was named after

Black cat: I might have the name wrong but it was basically a male khajiit with black fur.

 

Though I think someone did make a patch that gave them all normal skin tones. Not sure if it was for this mod, or a similar mod that added slave girls to skyrim, but I'm pretty sure it was on loverslab somewhere.

 

 

Also this is what a missing texture looks like, in case you ever come across one in the future.

 

Spoiler

image.png.52e01b213de6c862f14e8c1616de2cdd.png

 

Edited by venomr
  • 1 month later...
Posted

The breasts of the slave girls in my game are bugging out BIG time. Their edges jitter and fly around and you can see this from miles away. I'm using HDT physics and they can't handle it apparently (all other NPCs are fine though). Also, none of the slave girls seem to be restrained (wearing cuffs but not in restrain pose) which is also odd.. Furniture seems to be working fine though. I'm using 1.0.7 and the furniture patch. For now I think I have to disable the mod.

  • 3 weeks later...
  • 2 weeks later...
Posted

I made these simple mods for myself, im sharing in case someone finds them useful.
Adds dialogue to female slaves to start aggressive sex. The slaves have a different response depending if they are wearing gag or not. I made it with hydra in mind but you dont actually need Hydra, you can use it with any female npc on "zbfFactionSlave" from any mod.
Sexlab version and Flower girls Subdue version.
Both addons are esp-fe.

hydra dialogue sex.rar hydradialogueFG.rar

  • 2 weeks later...
Posted
On 10/18/2021 at 8:14 PM, Sundder said:

Hi foreveraloneguy, they're in the wrong path in the BSA. They somehow ended up in a Meshes folder. See my post, four posts above yours. You can extract them from the BSA yourself (using BEA) and drop them into an equivalent textures folder to fix this.

You are a frikken' genius -- no more purple glasses!!!!

Posted

Hi have the problem discussed already, no body at certain hydra slaves. Invisible body, head and hands and feet visible. I checked for the the output path and it as described some posts above. The outputpath is correct. If i try sl animations the body get visible , endind the animation reverts back to only head and hands and feet . I have the ZAZ 8+ hdt version installed . Any other idea for fixing. I am going mad because a differnet profile of mine works fine  the problem occured  after setting up a new profle ? I have   hydry slave fix installed , too.

  • 2 weeks later...
Posted

Hello, I'm bad at modding so forgive me if I'm just dumb but I'm having trouble with some of the outfits. it could be a problem with the zaz and I also asked them for help but for some of the girls in different outfits their bodies are just invisible with nothing showing. I have all the pre-requisite mods and am using UNP and tempered skins. any advise would be appreciated thank you.

Posted

Hello everyone, i was reading the last posts about invisible bodies on the slaves and still can't figure what to do, the output patch on the body slide file is correct and the ESP download in the replies isn't available anymore, can someone help me with that?

  • 2 weeks later...
Posted
On 10/31/2021 at 12:07 AM, sketch162000 said:

I have hip seams on some of the slavegirls. Does anyone have a fix for this?

I got the same problem. My observations:

Not only there are "hip seams", but also strangely deplaced and enlarged areolae. These apply to slavegirls that are either bound to some restraints or got special bodies that seem to be some kind of "dresses". I am using 3BA bodies as standard body replacer and I the mod was meant for the UUNP family of bodies. Had this problem already in Skyrim LE when using clothing replacers for CBBE and UNP simultaneously.

When using a disinhibition spell on these slaves which makes them undress they got perfectly normal bodies.

IMO this boils down to finding the bodies and allocate the correct textures.

  • 3 weeks later...
Posted

I am having an issue where on my current playthrough the slaves from this mod are failing to show. It seems the entire mod is just not loading into the game properly. I have reinstalled it, sorted it in Vortex and dont see any warnings or other signs that it is inactive in vortex or in game. 

 

I have the requirements, sexlab 163SE and the ZAZ 8.0 Rev 3 installed.

The MCM Menu for this is not showing up as well and will not load in after 3 days of playing

 

Are there any mods recently released or updated that have known incompatibility with this? I have so many now that its rather impossible to go through all of them on my own.

Or a better way to check if a mod is failing to launch?

 

Posted

Hydragorgon's mods are not exactly known for stable functioning, which is why they have not been part of my load order for several years. Also, it appears that your SexLab is out of date. Are you using Zaz8.0 or Zaz8.0+, and if the later, are you also using the expansion pack?

 

  • 2 weeks later...
  • 4 weeks later...
Posted
On 8/10/2021 at 12:46 PM, devildx said:

You just have to delete the 3 glasses references from the original plugin (hydra_slavegirls.esp) using Xedit. The 3 records must be deleted in the ARMOR, ARMOR ADDON and HEAD PART tabs.

Thanks, very helpful. Wierd that half of the glasses are missing textures, and optimizing with Cathedral does nothing to fix it.

Posted

Hi thanks for your work. I'm having some trouble with CTD and stuff, please correct me if I'm wrong... you download the main file Hydra slave girls SSE v.1.0.7z and how do we incorporate the Furniture Patch.esp, you say 'Copy over the main esp,' I'm wondering exactly what that means. Are we suppose to open the main file and drop in the Furniture ESP as an addition or replace the 'hydra_slavegirls.esp' file with it altogether? I am using MO2, or do you mean to just load it after the main file together when you say 'Copy over th main esp.' Also, you link to 'ZAZ Animation Packs for SE which is V7 of Zap, which is also the version that the original mod called for but then in the bottom under:

 

What's New in Version 1.0 (released March 14), which would be the furniture.esp patch, you go on to say:

 

Built using ZAZ Animation Pack 8.0 Plus as a master. Will probably CTD with null baseform errors with ZAZ 7.0

 

So my confusion bieng: 1.) How exacly do we incorporate the patch into the main file and which version of ZAP do we need exacly, V7, V8, or V8+  Thanks again!!!

Posted
On 10/17/2022 at 4:05 AM, mike6291 said:

Hi thanks for your work. I'm having some trouble with CTD and stuff, please correct me if I'm wrong... you download the main file Hydra slave girls SSE v.1.0.7z and how do we incorporate the Furniture Patch.esp, you say 'Copy over the main esp,' I'm wondering exactly what that means. Are we suppose to open the main file and drop in the Furniture ESP as an addition or replace the 'hydra_slavegirls.esp' file with it altogether? I am using MO2, or do you mean to just load it after the main file together when you say 'Copy over th main esp.' Also, you link to 'ZAZ Animation Packs for SE which is V7 of Zap, which is also the version that the original mod called for but then in the bottom under:

 

What's New in Version 1.0 (released March 14), which would be the furniture.esp patch, you go on to say:

 

Built using ZAZ Animation Pack 8.0 Plus as a master. Will probably CTD with null baseform errors with ZAZ 7.0

 

So my confusion bieng: 1.) How exacly do we incorporate the patch into the main file and which version of ZAP do we need exacly, V7, V8, or V8+  Thanks again!!!

also wondering about the furniture patch

  • 5 weeks later...
Posted

Is there any reason why the slaves and sacred bands of dibella are bald? I have KS hairs and it loads before slave girls. Thanks in advance

  • 3 weeks later...
Posted (edited)
9 hours ago, Azaartan said:

Tell me why many slaves, travelers and other NPCs appear... foxes? And how to solve the problem?

 

Because this is the base mod behavior, not your fault, many NPCs here are fox race (default race if you don't fill race in CK). If the mod author includes templates then it is good. Otherwise, you will see a lot of foxes running here and there.

Edited by duy123a

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