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Posted
1 hour ago, Vylade said:

Any discord server for this mod? Author should make one!

Thanks, but there isn't enough mod yet to justify that.  Still mostly ideas and brainstorming.

 

Maybe when things are much farther along.

 

Appreciate the thought though.

Posted

So I've been thinking a bit on the Hermaeus Mora side of things a bit and was wondering if there could be a way to set up a hive in Apocrypha. Many different paths could lead to the player wanting to move a hive to Apocrypha (I don't however see there being a native hive there), but getting there is the tough part to figure out. A simple one might be an ancient forgotten portal buried underground.

 

My idea though is that the player is able to make a deal with Mora to facilitate an area of Apocrypha where the hive can survive. As the Daedric Prince of Knowledge and Memory, he can have a number of things he wants in exchange. This could tie in to the artifacts and journals that the hive unearths through their tunneling as the player can trade these forgotten items for the hive's lodging. Another could be for the player to do radiant quests around Skyrim and Solstheim that involve extracting memories or retrieving long forgotten texts.

 

The hives home in apocrypha would probably have to be a bit different from classical apocrypha as well. As lithovores, there would need to be a significant amount of rock and soil. There would also need to be a bit of water (Apocrypha seems to have no lack of that though). My thinking was something underneath the inky waves of Apocrypha, underneath the sea floor even. Mechanically, this would be as simple as a new cave cell with some of the apocrypha detail props and lights, maybe a book leading to a surface platform where the player can converse with Mora and continue the deal.

 

This would not mean the hive is safe from attack however. There are many denizens of Apocrypha, only a fraction of which we see in-game as the water is rather painful to try to swim in. There could be any number of creatures, ruins, and forgotten beings under the Apocryphal Waves.

 

As an option, I imagine this would only be available to players who have met Mora in some way, or wandered into Apocrypha previously.

 

I originally thought of providing the Grineer Sea-Labs as an example for the cave system, but figured that would be too difficult to do alongside the random generated tunnels since Skyrim doesnt really have the architectural pieces required to create the effect.

Posted

This is a very interesting mod and I'm looking forward to seeing it as it progresses. I just hope that a project this size doesn't become so ambitious that it kills the drive to finish it.

Posted
3 hours ago, MyNameIsnt said:

This is a very interesting mod and I'm looking forward to seeing it as it progresses. I just hope that a project this size doesn't become so ambitious that it kills the drive to finish it.

Thanks, and I appreciate the concern.  The ambition of it -- under the surface -- isn't all that complex to do.  Most of the hives can be borrowed or re-purposed from other mods with open usage (mainly because level design is my weakest area in the CK), and the interaction layer is actually fairly simple to construct.  Everything else is dialogue-driven or hinging on a few variables that trigger from story events.

 

The diversity of the project is actually a boon for me: If I get bored of coding, I can make armors or spell effects.  If I don't want to do texturing, I can work on levels.  If I feel like writing, I can make journals or Apropos descriptions, etc.

 

The only "difficult" part (for me anyway) is the level design, because there are some places I have in my head that can't just be borrowed from somewhere else.  I work on that a couple times a week, and like anything else in modding, its just a matter of practice.

 

I've been doing modding almost daily (with an occasional week or two break) for the last five years.  That isn't going to stop.  As a personal matter, I'm currently waiting on some surgeries for issues that are keeping me out of the workforce (nothing serious, they are all simple, low-risk outpatient procedures).  Assuming that the healing goes quickly on those, it'll be at least three months before I re-enter the workforce, and modding is helping by giving me something to do with my time.

Posted
6 hours ago, Elvorana said:

The hives home in apocrypha would probably have to be a bit different from classical apocrypha as well.

The travel isn't an issue (more on that much later).  As you mentioned, finding a suitable place would the difficult bit, as there isn't anything present there that looks suitable as a hive.

 

I could see Hermaeus Mora striking a deal for space, but the one theme we see with Hermaeus is that he ultimately betrays those who work for him.  In the course of the game and DLC, you are only ever introduced to two people who actively work for him.  Generally speaking, you kill them both.

 

Just seems like a lethal choice of daedric prince to work for. (Not that the others are much better.)

 

The underwater thing is an interesting thought though.  There may be ways to do that.

Posted

While Hermaeus Mora hits squarely in the hentai tentacle fetish, I agree that it's philosophy and ethics don't gel with a hive concept. 80% of the walls in Apocripha are made of forgotten books, not really food for lithovore species. I stand more with the idea of Peyrite or Namira.

On the underwater, in RL there are spiders that can spin bubbles of air and live underwater, the Nchardak dwemer ruin can give some interesting ideas with water and flooding

 

Cheers

Posted
53 minutes ago, sshar22 said:

While Hermaeus Mora hits squarely in the hentai tentacle fetish, I agree that it's philosophy and ethics don't gel with a hive concept. 80% of the walls in Apocripha are made of forgotten books, not really food for lithovore species. I stand more with the idea of Peyrite or Namira.

On the underwater, in RL there are spiders that can spin bubbles of air and live underwater, the Nchardak dwemer ruin can give some interesting ideas with water and flooding

 

Cheers

Well, Hermaeus won't be the only source for that fetish.  I'm not into Estrus' use of them, but the concept is just fine.

 

And the idea of setting up a hive in a realm of Oblivion is definitely on the roadmap (may as well stop dancing around that like it'll stay a secret or something).  Of the available options, the Scuttling Void seems the best candidate.  Looks cool, has corrupted Khajiit in it and just the name sounds like a great place for a hive.

 

Screencap from Apotheosis: 

Spoiler

ScreenShot302.png

 

(And it looks like the corrupted Khajiit there have great form diversity.  Definitely could lead to some cool shit.)

Posted
15 minutes ago, slaveyan said:

hi all

how to begin play this mod? 

1) Make sure you have the requirements

2) Install it

3) Play

Posted
7 minutes ago, Seijin8 said:

1) Make sure you have the requirements

2) Install it

3) Play

sorry , my english is bad,  i install all requirements. i means how to begin in game? i find some cave, but chaurus kill me always

Posted
Just now, slaveyan said:

sorry , my english is bad,  i install all requirements. i means how to begin in game? i find some cave, but chaurus kill me always

The mod doesn't make chaurus your friends.  Use something else for that.

Posted
4 minutes ago, Seijin8 said:

该mod不会让chaurus成为你的朋友。为此使用别的东西。

You mean this MOD just provides a framework?Will other mods make friends with Chaurus before continuing?

Posted
3 minutes ago, slaveyan said:

You mean this MOD just provides a framework?Will other mods make friends with Chaurus before continuing?

Use console

"player.addfac 3C9A8"

 

Posted

I'm now in the faction, and Chaurus doesn't attack me anymore, but what do I do next?Unable to talk to Chaurus, or to copulate with them. i dont find a way play this mod.

Posted
On ‎6‎/‎8‎/‎2019 at 11:28 PM, Seijin8 said:

I like this idea for the ethical dilemmas that may arise as well. . . . Those are the kind of stories I want to engage in.  In gaming, I feel those are the things that stick with people.  Those moments where the player sits back from the keyboard and really has to think through the options, weighing what each of them means.  Best moments in gaming, IMO.  If I can create situations where players experience that, it is worth all the effort.

Absolutely.

Posted
14 minutes ago, drgnbzfan84 said:

any chance that player could become a charus maybe like being a cow if player wants to join hive

 

I won't say "no" straightaway, but becoming a creature presents many issues.

 

The interaction options animals have are usually very limited.  For instance, chaurus can't open doors.  Making the player a custom chaurus race may get around some of these, but not all.  Getting stuck in narrow corridors is another problem.

 

This would need extensive testing to see if it is even feasible for gameplay.

 

I will add it to the future "to investigate" list, but it will be a while.

 

EDIT: Hey lore experts... is there such a thing as a werechaurus?  If not, why not?  Are were-things limited to "natural" animal forms?  This relates to Hircine, so maybe that's just his preference?  I guess that puts a magnifying glass on the "are chaurus natural creatures or some kind of daedra" question.

Posted
42 minutes ago, Seijin8 said:

EDIT: Hey lore experts... is there such a thing as a werechaurus?  If not, why not?  Are were-things limited to "natural" animal forms?  This relates to Hircine, so maybe that's just his preference?  I guess that puts a magnifying glass on the "are chaurus natural creatures or some kind of daedra" question.

Wouldn't pretend to be a die-hard lore expert, but my understanding is that lycanthropy in all its forms is heavily related to Hircine - he was the original source of the disease and is essentially the patron deity for half-beasts (of which there are apparently a massive variety).  Hircine's creations do all seem to be limited to "natural" forms, since he's all about the hunt.

 

That being said, vampirism is very similar in that it is a disease created by a daedric prince (Molag Bal) that converts mortals into creatures with the ability to transform - just in that case the theme is magical undead blood drinkers.

 

I don't personally think the chaurus suit Hircine well enough to make a "were-chaurus" seem likely, but if their source is at all daedric in nature I don't think something functionally the same would be that far-fetched.  Transforming mortals into something else seems to be a go-to play for the daedric powers. 

Posted

Warning I'm no lore-expert

 

That said...

 

Were-beasts...

well we have a lot of types of were-creatures especially if we tap into the World of Darkness lore too,

Wolf, Bear, Boar, Fox, Jackal, Tiger, Lion, Panther, Cheetahs, Jaguar, Dingo, Wildcat, Rat, Bat, Shark, Crocodile those were some of the beasts that transformed in that lore.

Note that none of the beast have a hive mentality,

pack mentality or predatory (bold or sly) mentality are the main aspects

 

So can the chaurus be a were-creature? 

I personally lean towards no

couple of problems here:

on the physical side, chaurus have exoskeleton and humans have endoskeletons, so while the magic in the curse can certainly help, the transformation would be certainly a very, very painful one, so painful that most likely will shatter minds.

on the mindset side, a hive mentality is not a pack mentality, major difference in that is the fact that a pack member act as individuals, while a hive member act as a piece of a single entity. So in a pack the fury and strength of a were beast can lead that pack to success, in a hive that same rage and fury will probably shatter the unity and cohesion

 

On Nirn with Masser and Secunda as moons we know for sure of wolf and bear transformation, but the others might not be unplausible.

Who Is the patron, well I say it depends on the nature of the beast and if it is considered a crippling curse. 

Hunting beasts surely belong to Hircine

Plague beasts probably to Peyrite

Monstrous one to Namira 

Important is to discern if the curse has been mastered or not, meaning is the transformation controllable or not, are the mental faculties retained or not, how much does the person and personality change.

Note that it is mainly with the TesV Skyrim that we see some rational/sane werewolfs (companions and the moonclan in Solstheim) and that it is playable by the player. (edit, little addendum, Daggerfall and Morrowind had lycantropy, oblivion only through mods)

 

Cheers

 

Posted
36 minutes ago, Reesewow said:

Transforming mortals into something else seems to be a go-to play for the daedric powers.

That's the golden answer there: Doesn't matter if they are technically were-anything, transforming stuff is a definite yes.

 

12 minutes ago, sshar22 said:

Warning I'm no lore-expert

 

That said...

Don't sell yourself short, that is all solid reasoning.  The mind-breaking pain of the exoskeletal transformation is an interesting point that I will need to consider.  I'm all for mindbreaking as a theme, but the player character going insane would presumably make controlling their actions a bit more problematic, and I don't know how well that would work gameplay-wise.

 

Something to think on, anyway.

 

I gratefully doff my cap to you both.  You've proven yourselves gentlemen/women and scholars.  Much appreciated.

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