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On 4/4/2020 at 2:52 AM, Gray User said:

I am trying to configure defeat to take advantage of the many existing animations for creatures that weren't part of SexLab back in the day (dwemer constructs, etc). 

 

I can enable say, Dwarven Sphere anims through SLAL, register them, see them in SexLab, but I still get 'you cannot surrender to this enemy' when I try to trigger a defeat scene (or I just die if I let it trigger through wounds).

 

Defeat works just fine for all of the creatures on this list, and for actor NPCs. More Nasty Critters/Hentai/Creature Framework and all the dependencies are installed. 

 

This is running on a clean save in which all mods have been freshly enabled for the first time. Everything else works...it does not appear to be an 'error' so much as a (minor) oversight in the mod design. If needed, I can probably figure out a way to break Defeat's internal check for allowed creatures, but if there is an easy fix by just adding some entries to a FormList or a json table or something, that would be much better. 

I do not know how to manually alter creature lists in Defeat, but I can testify that my character has been "Defeated" by dwarven spheres with just Defeat, Creature Framework, More Nasty Critters, SLAL, and Billyy's animation pack installed and no special tweaking.  As far as I can tell, Defeat gets its creature list from SexLab, which gets its list from Creature Framework.

 

Please note that in your screenshot, the instructions on the Defeat MCM > Player as Victim > Assault by Creature > List of Enabled Races is wrong.  That list indicates valid creature attackers and clicking on a creature there will actually move it to the list of disabled races.  But based on your post, I will assume that dwarven spheres do not show up on either the Enabled or Disabled list in Defeat.

 

I would double check that in the Creature Framework MCM, dwarven spheres are enabled

 

Spoiler

CF.jpg.e59c45f8835fe1232778a419695a9bdb.jpg

 

and in the Sexlab MCM, go to the Toggle Animations page.  Click on View and select Toggle Creatures.  Then look for the dwarven sphere animations you have installed.  (Note: There may be multiple pages to scroll through.)

 

Spoiler

SL.jpg.0c09b4f2073a9c2253174a730e7299a9.jpg

 

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3 hours ago, jbravo said:

I do not know how to manually alter creature lists in Defeat, but I can testify that my character has been "Defeated" by dwarven spheres with just Defeat, Creature Framework, More Nasty Critters, SLAL, and Billyy's animation pack installed and no special tweaking.  As far as I can tell, Defeat gets its creature list from SexLab, which gets its list from Creature Framework.

Thanks - this is good to know. 

 

The other things (checking animation lists in sexlab, etc) I have done, but if this works for other people (and if the creatures list in defeat is already not the way it is supposed to be) that gives me a direction to look. 

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I installed this mod through mod organizer. It appeared in MCM menu. I clicked on install mod button. Then it said i should close all MCM windows and wait for the message appears about installing mod. And then nothing. No message. Mod doesn't install. 

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5 hours ago, Sanvit said:

I installed this mod through mod organizer. It appeared in MCM menu. I clicked on install mod button. Then it said i should close all MCM windows and wait for the message appears about installing mod. And then nothing. No message. Mod doesn't install. 

You have Framework installed, right?  I'd try rebooting the game and trying to start up Defeat again.  The first time in the MCM, you tell it to start then pop out of the MCM and wait for message that Defeat has started.  If you don't see it, I'd say go back into the MCM to see if Defeat is on or needs to be restarted.  Truthfully, never had this issue.

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On 4/6/2020 at 9:21 PM, AttilaMagyar said:

I've used your mod for a long time with success but, since I've gone to SE, the animation only works if I press the escape button after I select rape as an option.  Can you tell me how to resolve this issue?

Thanks

Have you used SexLab before? Do other mods like MatchMaker, Solutions, or Prostitution trigger animations without you needing to pres Esc toget the animations going? Have you run FNIS after installing Defeat? Do you have a large load order with tons of script mods? It's possible SexLab and Defeat are bogged down by other scripts.

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On 4/7/2020 at 1:21 PM, AttilaMagyar said:

I've used your mod for a long time with success but, since I've gone to SE, the animation only works if I press the escape button after I select rape as an option.  Can you tell me how to resolve this issue?

Thanks

I feel defeat (at least about SE version) often becom really heavy lag to start animation , even though there is only one vcitim (NPC) and player.

I often start sex animation with tied NPC,, (with defeat dialogue and UIextension menu), but I often see, I need to ESC to start or I really need to wait 1 minutes more.

 

For me, "open console , then check log,, and  close",, is most stalbe way.. (but it decrease immersion,, )

 

Though my PC is not so powerful,, but I run many 3d aprications, without problem,, then I suppose,, Defeat seems need more time to filter or serch anmiation  then other sexlab mod which have trigger to start sexlab animation,,,, I feel..

 

And I know it seems change  how many human animations you have installed (which defeat may serch with tags.  

so the more isntall sexlab animations,, the more defeat may take time with each setting.  

 

I hope to find, more simple mod,, but it  start animation as Agressive player,,,,with simple dialogue.

(though I really have used this mod long time,, so I never un-install Defeat,,and it is stable for me,, though sometimes I often need to clean up

or re-start,, mod,, to actually it work with conditions,,)

 

 

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Downloaded this mod again (the mega link leads to mega but does not start a download, got the other one) installed it through MO2 just like any other mod, ran FNIS and FNIS tells me this:

Quote

>>Warning: \character\behaviors\FNIS_Defeat_Behavior.hkx not Skyrim SE compatible<<

Any ideas why it would be saying that?

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1 hour ago, Spiders_Venom said:

Downloaded this mod again (the mega link leads to mega but does not start a download, got the other one) installed it through MO2 just like any other mod, ran FNIS and FNIS tells me this:

Any ideas why it would be saying that?

Try running Defeat through Creation Kit to convert it  to an SSE mod.

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3 hours ago, Spiders_Venom said:

Downloaded this mod again (the mega link leads to mega but does not start a download, got the other one) installed it through MO2 just like any other mod, ran FNIS and FNIS tells me this:

Any ideas why it would be saying that?

I think you downloaded the LE version instead of SE.  The LE download page has the link that looks like a Mega code; the SE download page doesn't.

 

Spoiler

1959247853_Defeatpage1.jpg.0a43faf78faa092eac8ac44c952e9a46.jpg

 

Spoiler

1060216119_DefeatDL.jpg.a46d0b9bf53611e3c314e4586e21787c.jpg

 

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Defeat works fine if my PC comes across an adversary who is either asleep or in bleed out mode.  As to targets my PC sneaks up on, I can hit "G" to set a target, but then once my PC is directly a target, I press "G" and there is no takedown or knock  down of the adversary.  If my PC has a weapon, the target NPC will surrender to my PC.  If no weapon, nothing.   So what's the problem?  Why won't "G" trigger a knockdown move?

 

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Love this mod. Wish I had installed earlier instead of submit and the romance crap. 

 

One small issue. On returning home my captive was missing but had been permanently bound. So I went to his house and there he was hanging from the ceiling. Still had the options and everything and threw him into a sack.

 

What I think happened is that his sandbox scripts were activating and he went back to that location. He got a visitor while he was in my dungeon as well and I think that was because the characters are supposed to sandbox together at one part of the day so they just showed up at his current location. 

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Defeat is working nearly perfectly for me, but I'm having a long-standing issue with it. When a rape happens (at least when the PC is involved, as aggressor) the animations won't start until I've opened and closed the console. I don't know why; sometimes it works properly, but most of the time I need to open/close the console or the two characters will just stand (or kneel) in place indefinitely.

 

Is there a way to fix this?

 

Another minor problem I've had is that, once a post-defeat rape begins, other hostile NPCs will resume attacking my PC rather than standing around to wait their turn. :v

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5 hours ago, applesandmayo said:

I'm not sure what's going on in this mod, but I nailed it down to just Defeat SE. Every time I activate this in my load order, the game won't boot. Redownloaded it and reinstalled it a few times now, still won't start up. Any ideas?

Go back to the download page and make sure you click the green "Download this file" button to the right of the page and not the other gray one: That gray button is for the non SE version. I clicked on it too while half asleep and had the same problem.

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45 minutes ago, jellyrice24 said:

Go back to the download page and make sure you click the green "Download this file" button to the right of the page and not the other gray one: That gray button is for the non SE version. I clicked on it too while half asleep and had the same problem.

I'm using the SE version from the green download link.

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On 12/28/2019 at 11:10 PM, DarkAkatosh said:

In my current playthrough of Skyrim SE I found some bugs in how Defeat handles resisting a sexual assault and the following trauma event.

When successfully resisting a sexual assault it sometimes happens that my character gets stuck in the 'being pinned to the ground' animation and then gets klled by the npc. The npc does however get knocked away and I couldn't consistenly reproduce the bug. 

On the other hand if I let the scene play out it so happens that my player character doesn't enter the 'trauma' state. Cleaning up the mod via the given 'clean up' option in the MCM doesn't seem to work, however reconfiguring the mod via the given MCM option, saving the game and then reloading the game works as a one time solution.

I kinda don't really wanna bother about this anymore so I'll just post this here as a sort of bug report and move on. 

 

PS: Great mod otherwise and is this something you would normally rather pm?

 

I'm also having this issue with being stuck in pinned down state/animation even after successful ressist. Does anyone have any idea of what could cause this? 

 

I have slight suspicion that it might be an immersive first person mod's fault, since it tends to get messed up with forced animations, but I'm not sure. Couple of issues I had so far with IFP made camera shift a bit. There were no issues with animations getting stuck and none with any of the SL or FG animations playing. 

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I'm having a weird issue, all animations and stuff seem to work fine, except for two things: 
Im playing as a male, and in a dungeon, i got beaten and raped by a male draugr, but my character was playing the aggresor role in the animation, I tried to use the switch roles hotkey from sexlab, but didn't work.

Then i killed a female bandit, stole her gear, and try the "necrophilia" animations, to my surprise, the first animation was necro, then, it jumper to another sexual random not.necro one, concluding with the bandit coming back to life.
As much as I like to think that my character is so badass that he is the one who rapes when he gets raped, and he is that great in the sack that can bring dead back to life. I'd like to fix those issues, but I honestly don'r know how.

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I'm having an issue I used to have in Oldrim.

 

The mod installs fine, and it seems everything works, except for the knock out animation. Specifically, the animation that plays when you press G behind an NPC which makes the player character choke out the NPC.

 

If I happen upon an NPC that is already in a bleed out state or kneeling state, I can tie them up, put them in a bag, undress, kill, mark, everything, I can even sneak behind an enemy with a weapon drawn and make them surrender and tie them up from the dialogue option.

 

I'm running Nemesis rather than FNIS, and Nemesis is acknowledging the defeat animations, but I can't actually choke the NPCs out. 

 

Here's my load order:

Spoiler
  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     RSkyrimChildren.esm
  6  6     Unofficial Skyrim Special Edition Patch.esp
  7  7     3DNPC.esp
  8  8     SexLab.esm
  9  9     Schlongs of Skyrim - Core.esm
 10  a     FISS.esp
 11  b     LegacyoftheDragonborn.esm
254 FE   0 Pacifist Mini-Mods Collection.esl
 12  c     Campfire.esm
 13  d     ClimatesOfTamriel.esm
 14  e     SexLabAroused.esm
254 FE   1 Ecotone Dual Sheath.esl
 15  f     SMIM-SE-Merged-All.esp
 16 10     Immersive Wenches.esp
 17 11     SkyUI_SE.esp
 18 12     Audio Overhaul Skyrim.esp
 19 13     Cutting Room Floor.esp
 20 14     CinematicFireFX.esp
 21 15     DeadlySpellImpacts.esp
 22 16     dD - Enhanced Blood Main.esp
 23 17     dD-Reduced Wound Size.esp
254 FE   2 Qw_DeadlySpellImpacts_AOS Patch.esp
 24 18     Audio Overhaul Skyrim - Legacy of the Dragonborn Patch.esp
 25 19     Hothtrooper44_ArmorCompilation.esp
 26 1a     Guard Dialogue Overhaul.esp
 27 1b     Hothtrooper44_Armor_Ecksstra.esp
 28 1c     Cloaks.esp
 29 1d     EmbersHD.esp
 30 1e     Cloaks - Dawnguard.esp
254 FE   3 Qw_3DNPC_USSEP Patch.esp
254 FE   4 DBM_CRF_Patch.esp
254 FE   5 DBM_AOS_Patch.esp
254 FE   6 Qw_CloaksOfSkyrim_CRF Patch.esp
 31 1f     RaceMenu.esp
 32 20     RaceMenuPlugin.esp
 33 21     SVBeardsSE.esp
 34 22     Eyes of Aber.esp
 35 23     Modern Calendar EV.esp
 36 24     AMatterOfTime.esp
 37 25     UIExtensions.esp
 38 26     UnreadBooksGlow.esp
 39 27     KS Hairdo's.esp
 40 28     Serana Hood Removal.esp
 41 29     Brows.esp
 42 2a     SOS - Smurf Average Addon.esp
 43 2b     icepenguinworldmapclassic.esp
 44 2c     Insignificant Object Remover.esp
254 FE   7 KSHairdosSMP.esp
 45 2d     WondersofWeather.esp
 46 2e     UltimateCombat.esp
 47 2f     RLO - Interiors.esp
 48 30     VioLens SE.esp
 49 31     Summermyst - Enchantments of Skyrim.esp
 50 32     RLO - Illuminated Spells.esp
 51 33     InstantMining.esp
 52 34     Andromeda - Unique Standing Stones of Skyrim.esp
 53 35     Heart Breaker SE.esp
 54 36     CollegeOfWinterholdImmersive.esp
 55 37     Sanctuary Reborn.esp
 56 38     Skyrim Immersive Creatures Special Edition.esp
 57 39     Serana Dialogue Edit.esp
 58 3a     SoundsofSkyrimComplete.esp
 59 3b     Remodeled Armor - Vanilla Replacer.esp
254 FE   8 SoS_CoT_Patch.esp
 60 3c     Lakeview_Extended.esp
 61 3d     RLO - Exteriors.esp
           iActivate - Patch.esp
 62 3e     skyBirds_SSE.esp
 63 3f     BirdsOfSkyrim_SSE.esp
 64 40     Golden Egg Treasure Hunt.esp
 65 41     Attack Dogs.esp
 66 42     ZIA_Complete Pack.esp
254 FE   9 SoS_RLOInteriors_Patch.esp
 67 43     Wintersun - Faiths of Skyrim.esp
 68 44     AwakenedMagicka.esp
 69 45     BirdsAndFlocks_SSE.esp
 70 46     Run For Your Lives.esp
 71 47     HearthfireNoMaterials.esp
 72 48     UnlimitedWerewolfTransformations.esp
 73 49     SkyTweak.esp
 74 4a     Improved Eyes Skyrim.esp
 75 4b     Animallica.esp
 76 4c     EBT - skyBirds Patch.esp
 77 4d     Hunters Not Bandits.esp
254 FE   a RSC 3DNPC Patch.esp
 78 4e     XPMSE.esp
 79 4f     SOSRaceMenu.esp
 80 50     Mors Feminine Females - All.esp
 81 51     DSerArcheryGameplayOverhaul.esp
 82 52     FNIS.esp
 83 53     Nemesis PCEA.esp
 84 54     Ultimate Dodge Mod.esp
 85 55     SLAnimLoader.esp
 86 56     AnubAnimObj.esp
 87 57     RealisticHuskySoundsSSE.esp
254 FE   b SmartNoMoreStupidDog.esp
 88 58     AmazingFollowerTweaks.esp
 89 59     Immersive Weapons.esp
 90 5a     Unique Uniques.esp
 91 5b     More Interesting Loot Remastered.esp
 92 5c     Schlongs of Skyrim.esp
 93 5d     SL01AmuletsSkyrim.esp
 94 5e     Hunterborn.esp
 95 5f     SexLab Theft and Seduction.esp
 96 60     Immersive Patrols II.esp
 97 61     SkyrimReputation_SSE.esp
 98 62     NewArmoury.esp
 99 63     waterplants.esp
100 64     Frostfall.esp
101 65     Hunterborn - Campfire Patch.esp
102 66     GetBothRewardsSeries.esp
103 67     Radzig - Johnskyrim.esp
104 68     P1FlyingRing.esp
254 FE   c Animated Wings Ultimate.esp
105 69     Animated Immersive Weaps.esp
106 6a     Cinematic Dragon Soul Absorbtion.esp
107 6b     MoonlightTalesMCM.esp
254 FE   d art_Ritevice.esp
108 6c     Ecotone Dual Sheath Patch.esp
109 6d     DragonCarvedArmorSet.esp
110 6e     iActivate.esp
111 6f     VisualMasterSpells.esp
112 70     ABT SE - Faster Arrows Improved.esp
113 71     ABT SE - Faster Bolts Improved.esp
114 72     ABT SE - Increased Bolts Damage.esp
115 73     ABT SE - Increased Progressive Damage.esp
116 74     SexLabDefeat.esp
254 FE   e Audio Overhaul Skyrim - Hunterborn Patch.esp
117 75     Audio Overhaul Skyrim - Enhanced Blood Patch.esp
118 76     Simple AUA.esp
254 FE   f DBM_RSChildren_Patch.esp
254 FE  10 DBM_SMIM_Patch.esp
254 FE  11 DBM_UnreadBooksGlow_Patch.esp
254 FE  12 DBM_ZimsImmersiveArtifacts_Patch.esp
119 77     Ruby Red Vampire Eyes - Beast Race Support.esp
120 78     NoUndetectedVampireWerewolfDialogue.esp
121 79     RLO - CRF Patch.esp
254 FE  13 RSC CRF Patch.esp
254 FE  14 CWICRFSEPatch.esp
122 7a     Arcanum.esp
254 FE  15 DBM_IW_Patch.esp
254 FE  16 DBM_Wintersun_Patch.esp
254 FE  17 DBM_ZimsThaneWeapons_Patch.esp
254 FE  18 DBM_ImmersiveCollegeofWinterhold_Patch.esp
123 7b     NotSoFast-MainQuest.esp
124 7c     icebladeofthemonarch.esp
254 FE  19 DBM_CloaksofSkyrim_Patch.esp
254 FE  1a DBM_IceBladeMonarch_Patch.esp
125 7d     WerewolfPerksExpanded.esp
126 7e     Moonlight Tales Special Edition.esp
127 7f     Black Mage Armor SE.esp
128 80     Korosukenari - Followers.esp
129 81     Succubus-san.esp
130 82     Audio Overhaul Skyrim - Immersive Weapons Patch.esp
254 FE  1b BCS_NotSoFast_Patch.esp
254 FE  1c DBM_AmuletsOfSkyrim_Patch.esp
254 FE  1d DBM_IA_Patch.esp
131 83     SexLab Eager NPCs.esp
132 84     Tainted_Blood.esp
133 85     Better Vampires.esp
134 86     Vampirelordroyal.esp
254 FE  1e Wintersun_GBRS_SIC_ZIA_Patch.esp
135 87     BlackSacramentArmor.esp
136 88     Evils Bane - Johnskyrim.esp
137 89     My Home Is Your Home.esp
138 8a     RosaFollower.esp
139 8b     TheEyesOfBeauty.esp
140 8c     Vampire Royal Armor v3.esp
141 8d     Shoo_TestCRVampFix.esp
142 8e     SL01AmuletsSkyrim_BetterVampires.esp
143 8f     BVandRoyalBloodline_Patch.esp
144 90     CBBE.esp
145 91     EBT - IC PATCH.esp
146 92     Attack Dogs - SIC Patch.esp
147 93     Unique Dragon Aspect.esp
254 FE  1f DragonAspectOverhaul.esp
254 FE  20 GDOS - Glorious Solitude Door - Rotation Fix.esp
254 FE  21 GDOS - Splendid Mechanized Dwemer Door.esp
148 94     EmbersHD - RLO Patch.esp
149 95     FranklyHDImperialArmorsAndWeapons.esp
254 FE  22 RUSTIC SOULGEMS - Unsorted - ESL.esp
150 96     BlendedRoads.esp
151 97     JS Barenziah SE - Johnskyrim.esp
254 FE  23 RealRabbitsHD.esp
254 FE  24 Botox SE.esp
254 FE  25 Botox SE - CollegeOfWinterholdImmersive.esp
254 FE  26 Botox SE - Cutting Room Floor.esp
254 FE  27 Botox SE - Immersive Patrols II.esp
254 FE  28 Botox SE - Immersive Wenches.esp
254 FE  29 Botox SE - Interesting NPCs.esp
254 FE  2a Botox SE - Skyrim Immersive Creatures.esp
254 FE  2b 3DNPC0.esp
152 98     Seductress Serana.esp
153 99     RSChildren.esp
154 9a     SexLab Submit.esp
155 9b     Ordinator - Perks of Skyrim.esp
156 9c     Apocalypse - Magic of Skyrim.esp
157 9d     Apocalypse - Ordinator Compatibility Patch.esp
254 FE  2c CWIOrdinatorPatchSSE.esp
254 FE  2d Qw_Ordinator_AOS Patch.esp
158 9e     RealisticWaterTwo.esp
254 FE  2e RealisticWaterTwo - Watercolor.esp
254 FE  2f Bashed Patch, 0.esp

Does anyone have any ideas?

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