BK201_ Posted April 5, 2020 Posted April 5, 2020 On 2/22/2020 at 3:56 PM, Duncan Idaho said: DiD What does DiD stand for?
Gray User Posted April 6, 2020 Posted April 6, 2020 On 4/5/2020 at 3:44 AM, BK201_ said: What does DiD stand for? I believe it refers to Dragonborn in Distress - an LE combat sex mod. 1
jbravo Posted April 6, 2020 Posted April 6, 2020 On 4/4/2020 at 2:52 AM, Gray User said: I am trying to configure defeat to take advantage of the many existing animations for creatures that weren't part of SexLab back in the day (dwemer constructs, etc). I can enable say, Dwarven Sphere anims through SLAL, register them, see them in SexLab, but I still get 'you cannot surrender to this enemy' when I try to trigger a defeat scene (or I just die if I let it trigger through wounds). Defeat works just fine for all of the creatures on this list, and for actor NPCs. More Nasty Critters/Hentai/Creature Framework and all the dependencies are installed. This is running on a clean save in which all mods have been freshly enabled for the first time. Everything else works...it does not appear to be an 'error' so much as a (minor) oversight in the mod design. If needed, I can probably figure out a way to break Defeat's internal check for allowed creatures, but if there is an easy fix by just adding some entries to a FormList or a json table or something, that would be much better. I do not know how to manually alter creature lists in Defeat, but I can testify that my character has been "Defeated" by dwarven spheres with just Defeat, Creature Framework, More Nasty Critters, SLAL, and Billyy's animation pack installed and no special tweaking. As far as I can tell, Defeat gets its creature list from SexLab, which gets its list from Creature Framework. Please note that in your screenshot, the instructions on the Defeat MCM > Player as Victim > Assault by Creature > List of Enabled Races is wrong. That list indicates valid creature attackers and clicking on a creature there will actually move it to the list of disabled races. But based on your post, I will assume that dwarven spheres do not show up on either the Enabled or Disabled list in Defeat. I would double check that in the Creature Framework MCM, dwarven spheres are enabled Spoiler and in the Sexlab MCM, go to the Toggle Animations page. Click on View and select Toggle Creatures. Then look for the dwarven sphere animations you have installed. (Note: There may be multiple pages to scroll through.) Spoiler
Gray User Posted April 7, 2020 Posted April 7, 2020 3 hours ago, jbravo said: I do not know how to manually alter creature lists in Defeat, but I can testify that my character has been "Defeated" by dwarven spheres with just Defeat, Creature Framework, More Nasty Critters, SLAL, and Billyy's animation pack installed and no special tweaking. As far as I can tell, Defeat gets its creature list from SexLab, which gets its list from Creature Framework. Thanks - this is good to know. The other things (checking animation lists in sexlab, etc) I have done, but if this works for other people (and if the creatures list in defeat is already not the way it is supposed to be) that gives me a direction to look.
AttilaMagyar Posted April 7, 2020 Posted April 7, 2020 I've used your mod for a long time with success but, since I've gone to SE, the animation only works if I press the escape button after I select rape as an option. Can you tell me how to resolve this issue? Thanks
AttilaMagyar Posted April 12, 2020 Posted April 12, 2020 Can anyone please help me with this issue??? Thanks
Sanvit Posted April 14, 2020 Posted April 14, 2020 I installed this mod through mod organizer. It appeared in MCM menu. I clicked on install mod button. Then it said i should close all MCM windows and wait for the message appears about installing mod. And then nothing. No message. Mod doesn't install.
rodrigo2 Posted April 14, 2020 Posted April 14, 2020 5 hours ago, Sanvit said: I installed this mod through mod organizer. It appeared in MCM menu. I clicked on install mod button. Then it said i should close all MCM windows and wait for the message appears about installing mod. And then nothing. No message. Mod doesn't install. You have Framework installed, right? I'd try rebooting the game and trying to start up Defeat again. The first time in the MCM, you tell it to start then pop out of the MCM and wait for message that Defeat has started. If you don't see it, I'd say go back into the MCM to see if Defeat is on or needs to be restarted. Truthfully, never had this issue.
JerseyWalrus Posted April 15, 2020 Posted April 15, 2020 On 4/6/2020 at 9:21 PM, AttilaMagyar said: I've used your mod for a long time with success but, since I've gone to SE, the animation only works if I press the escape button after I select rape as an option. Can you tell me how to resolve this issue? Thanks Have you used SexLab before? Do other mods like MatchMaker, Solutions, or Prostitution trigger animations without you needing to pres Esc toget the animations going? Have you run FNIS after installing Defeat? Do you have a large load order with tons of script mods? It's possible SexLab and Defeat are bogged down by other scripts.
greenmango12 Posted April 16, 2020 Posted April 16, 2020 On 4/7/2020 at 1:21 PM, AttilaMagyar said: I've used your mod for a long time with success but, since I've gone to SE, the animation only works if I press the escape button after I select rape as an option. Can you tell me how to resolve this issue? Thanks I feel defeat (at least about SE version) often becom really heavy lag to start animation , even though there is only one vcitim (NPC) and player. I often start sex animation with tied NPC,, (with defeat dialogue and UIextension menu), but I often see, I need to ESC to start or I really need to wait 1 minutes more. For me, "open console , then check log,, and close",, is most stalbe way.. (but it decrease immersion,, ) Though my PC is not so powerful,, but I run many 3d aprications, without problem,, then I suppose,, Defeat seems need more time to filter or serch anmiation then other sexlab mod which have trigger to start sexlab animation,,,, I feel.. And I know it seems change how many human animations you have installed (which defeat may serch with tags. so the more isntall sexlab animations,, the more defeat may take time with each setting. I hope to find, more simple mod,, but it start animation as Agressive player,,,,with simple dialogue. (though I really have used this mod long time,, so I never un-install Defeat,,and it is stable for me,, though sometimes I often need to clean up or re-start,, mod,, to actually it work with conditions,,)
pvpcake Posted April 16, 2020 Posted April 16, 2020 Downloaded this mod again (the mega link leads to mega but does not start a download, got the other one) installed it through MO2 just like any other mod, ran FNIS and FNIS tells me this: Quote >>Warning: \character\behaviors\FNIS_Defeat_Behavior.hkx not Skyrim SE compatible<< Any ideas why it would be saying that?
rodrigo2 Posted April 16, 2020 Posted April 16, 2020 1 hour ago, Spiders_Venom said: Downloaded this mod again (the mega link leads to mega but does not start a download, got the other one) installed it through MO2 just like any other mod, ran FNIS and FNIS tells me this: Any ideas why it would be saying that? Try running Defeat through Creation Kit to convert it to an SSE mod.
jbravo Posted April 16, 2020 Posted April 16, 2020 3 hours ago, Spiders_Venom said: Downloaded this mod again (the mega link leads to mega but does not start a download, got the other one) installed it through MO2 just like any other mod, ran FNIS and FNIS tells me this: Any ideas why it would be saying that? I think you downloaded the LE version instead of SE. The LE download page has the link that looks like a Mega code; the SE download page doesn't. Spoiler Spoiler
pvpcake Posted April 18, 2020 Posted April 18, 2020 On 4/16/2020 at 8:02 PM, jbravo said: I think you downloaded the LE version instead of SE. The LE download page has the link that looks like a Mega code; the SE download page doesn't. Hide contents Hide contents Ahh theres my problem then, cheers m8
rodrigo2 Posted April 20, 2020 Posted April 20, 2020 Defeat works fine if my PC comes across an adversary who is either asleep or in bleed out mode. As to targets my PC sneaks up on, I can hit "G" to set a target, but then once my PC is directly a target, I press "G" and there is no takedown or knock down of the adversary. If my PC has a weapon, the target NPC will surrender to my PC. If no weapon, nothing. So what's the problem? Why won't "G" trigger a knockdown move?
Lux Lux Posted April 20, 2020 Posted April 20, 2020 Love this mod. Wish I had installed earlier instead of submit and the romance crap. One small issue. On returning home my captive was missing but had been permanently bound. So I went to his house and there he was hanging from the ceiling. Still had the options and everything and threw him into a sack. What I think happened is that his sandbox scripts were activating and he went back to that location. He got a visitor while he was in my dungeon as well and I think that was because the characters are supposed to sandbox together at one part of the day so they just showed up at his current location.
shar181 Posted April 22, 2020 Posted April 22, 2020 Defeat is working nearly perfectly for me, but I'm having a long-standing issue with it. When a rape happens (at least when the PC is involved, as aggressor) the animations won't start until I've opened and closed the console. I don't know why; sometimes it works properly, but most of the time I need to open/close the console or the two characters will just stand (or kneel) in place indefinitely. Is there a way to fix this? Another minor problem I've had is that, once a post-defeat rape begins, other hostile NPCs will resume attacking my PC rather than standing around to wait their turn. :v
applesandmayo Posted April 26, 2020 Posted April 26, 2020 I'm not sure what's going on in this mod, but I nailed it down to just Defeat SE. Every time I activate this in my load order, the game won't boot. Redownloaded it and reinstalled it a few times now, still won't start up. Any ideas?
jellyrice24 Posted April 26, 2020 Posted April 26, 2020 5 hours ago, applesandmayo said: I'm not sure what's going on in this mod, but I nailed it down to just Defeat SE. Every time I activate this in my load order, the game won't boot. Redownloaded it and reinstalled it a few times now, still won't start up. Any ideas? Go back to the download page and make sure you click the green "Download this file" button to the right of the page and not the other gray one: That gray button is for the non SE version. I clicked on it too while half asleep and had the same problem.
applesandmayo Posted April 26, 2020 Posted April 26, 2020 45 minutes ago, jellyrice24 said: Go back to the download page and make sure you click the green "Download this file" button to the right of the page and not the other gray one: That gray button is for the non SE version. I clicked on it too while half asleep and had the same problem. I'm using the SE version from the green download link.
lt5ive Posted April 26, 2020 Posted April 26, 2020 On 12/28/2019 at 11:10 PM, DarkAkatosh said: In my current playthrough of Skyrim SE I found some bugs in how Defeat handles resisting a sexual assault and the following trauma event. When successfully resisting a sexual assault it sometimes happens that my character gets stuck in the 'being pinned to the ground' animation and then gets klled by the npc. The npc does however get knocked away and I couldn't consistenly reproduce the bug. On the other hand if I let the scene play out it so happens that my player character doesn't enter the 'trauma' state. Cleaning up the mod via the given 'clean up' option in the MCM doesn't seem to work, however reconfiguring the mod via the given MCM option, saving the game and then reloading the game works as a one time solution. I kinda don't really wanna bother about this anymore so I'll just post this here as a sort of bug report and move on. PS: Great mod otherwise and is this something you would normally rather pm? I'm also having this issue with being stuck in pinned down state/animation even after successful ressist. Does anyone have any idea of what could cause this? I have slight suspicion that it might be an immersive first person mod's fault, since it tends to get messed up with forced animations, but I'm not sure. Couple of issues I had so far with IFP made camera shift a bit. There were no issues with animations getting stuck and none with any of the SL or FG animations playing.
Commandment Posted April 27, 2020 Posted April 27, 2020 Just wondering, does this work with the new Nemesis?
HammerB Posted April 29, 2020 Posted April 29, 2020 I'm having a weird issue, all animations and stuff seem to work fine, except for two things: Im playing as a male, and in a dungeon, i got beaten and raped by a male draugr, but my character was playing the aggresor role in the animation, I tried to use the switch roles hotkey from sexlab, but didn't work. Then i killed a female bandit, stole her gear, and try the "necrophilia" animations, to my surprise, the first animation was necro, then, it jumper to another sexual random not.necro one, concluding with the bandit coming back to life. As much as I like to think that my character is so badass that he is the one who rapes when he gets raped, and he is that great in the sack that can bring dead back to life. I'd like to fix those issues, but I honestly don'r know how.
mypornnik Posted April 29, 2020 Posted April 29, 2020 any idea why dead NPCs after I "Necro" them, they just come back alive and walk away?
Karitora Posted May 1, 2020 Posted May 1, 2020 I'm having an issue I used to have in Oldrim. The mod installs fine, and it seems everything works, except for the knock out animation. Specifically, the animation that plays when you press G behind an NPC which makes the player character choke out the NPC. If I happen upon an NPC that is already in a bleed out state or kneeling state, I can tie them up, put them in a bag, undress, kill, mark, everything, I can even sneak behind an enemy with a weapon drawn and make them surrender and tie them up from the dialogue option. I'm running Nemesis rather than FNIS, and Nemesis is acknowledging the defeat animations, but I can't actually choke the NPCs out. Here's my load order: Spoiler 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 RSkyrimChildren.esm 6 6 Unofficial Skyrim Special Edition Patch.esp 7 7 3DNPC.esp 8 8 SexLab.esm 9 9 Schlongs of Skyrim - Core.esm 10 a FISS.esp 11 b LegacyoftheDragonborn.esm 254 FE 0 Pacifist Mini-Mods Collection.esl 12 c Campfire.esm 13 d ClimatesOfTamriel.esm 14 e SexLabAroused.esm 254 FE 1 Ecotone Dual Sheath.esl 15 f SMIM-SE-Merged-All.esp 16 10 Immersive Wenches.esp 17 11 SkyUI_SE.esp 18 12 Audio Overhaul Skyrim.esp 19 13 Cutting Room Floor.esp 20 14 CinematicFireFX.esp 21 15 DeadlySpellImpacts.esp 22 16 dD - Enhanced Blood Main.esp 23 17 dD-Reduced Wound Size.esp 254 FE 2 Qw_DeadlySpellImpacts_AOS Patch.esp 24 18 Audio Overhaul Skyrim - Legacy of the Dragonborn Patch.esp 25 19 Hothtrooper44_ArmorCompilation.esp 26 1a Guard Dialogue Overhaul.esp 27 1b Hothtrooper44_Armor_Ecksstra.esp 28 1c Cloaks.esp 29 1d EmbersHD.esp 30 1e Cloaks - Dawnguard.esp 254 FE 3 Qw_3DNPC_USSEP Patch.esp 254 FE 4 DBM_CRF_Patch.esp 254 FE 5 DBM_AOS_Patch.esp 254 FE 6 Qw_CloaksOfSkyrim_CRF Patch.esp 31 1f RaceMenu.esp 32 20 RaceMenuPlugin.esp 33 21 SVBeardsSE.esp 34 22 Eyes of Aber.esp 35 23 Modern Calendar EV.esp 36 24 AMatterOfTime.esp 37 25 UIExtensions.esp 38 26 UnreadBooksGlow.esp 39 27 KS Hairdo's.esp 40 28 Serana Hood Removal.esp 41 29 Brows.esp 42 2a SOS - Smurf Average Addon.esp 43 2b icepenguinworldmapclassic.esp 44 2c Insignificant Object Remover.esp 254 FE 7 KSHairdosSMP.esp 45 2d WondersofWeather.esp 46 2e UltimateCombat.esp 47 2f RLO - Interiors.esp 48 30 VioLens SE.esp 49 31 Summermyst - Enchantments of Skyrim.esp 50 32 RLO - Illuminated Spells.esp 51 33 InstantMining.esp 52 34 Andromeda - Unique Standing Stones of Skyrim.esp 53 35 Heart Breaker SE.esp 54 36 CollegeOfWinterholdImmersive.esp 55 37 Sanctuary Reborn.esp 56 38 Skyrim Immersive Creatures Special Edition.esp 57 39 Serana Dialogue Edit.esp 58 3a SoundsofSkyrimComplete.esp 59 3b Remodeled Armor - Vanilla Replacer.esp 254 FE 8 SoS_CoT_Patch.esp 60 3c Lakeview_Extended.esp 61 3d RLO - Exteriors.esp iActivate - Patch.esp 62 3e skyBirds_SSE.esp 63 3f BirdsOfSkyrim_SSE.esp 64 40 Golden Egg Treasure Hunt.esp 65 41 Attack Dogs.esp 66 42 ZIA_Complete Pack.esp 254 FE 9 SoS_RLOInteriors_Patch.esp 67 43 Wintersun - Faiths of Skyrim.esp 68 44 AwakenedMagicka.esp 69 45 BirdsAndFlocks_SSE.esp 70 46 Run For Your Lives.esp 71 47 HearthfireNoMaterials.esp 72 48 UnlimitedWerewolfTransformations.esp 73 49 SkyTweak.esp 74 4a Improved Eyes Skyrim.esp 75 4b Animallica.esp 76 4c EBT - skyBirds Patch.esp 77 4d Hunters Not Bandits.esp 254 FE a RSC 3DNPC Patch.esp 78 4e XPMSE.esp 79 4f SOSRaceMenu.esp 80 50 Mors Feminine Females - All.esp 81 51 DSerArcheryGameplayOverhaul.esp 82 52 FNIS.esp 83 53 Nemesis PCEA.esp 84 54 Ultimate Dodge Mod.esp 85 55 SLAnimLoader.esp 86 56 AnubAnimObj.esp 87 57 RealisticHuskySoundsSSE.esp 254 FE b SmartNoMoreStupidDog.esp 88 58 AmazingFollowerTweaks.esp 89 59 Immersive Weapons.esp 90 5a Unique Uniques.esp 91 5b More Interesting Loot Remastered.esp 92 5c Schlongs of Skyrim.esp 93 5d SL01AmuletsSkyrim.esp 94 5e Hunterborn.esp 95 5f SexLab Theft and Seduction.esp 96 60 Immersive Patrols II.esp 97 61 SkyrimReputation_SSE.esp 98 62 NewArmoury.esp 99 63 waterplants.esp 100 64 Frostfall.esp 101 65 Hunterborn - Campfire Patch.esp 102 66 GetBothRewardsSeries.esp 103 67 Radzig - Johnskyrim.esp 104 68 P1FlyingRing.esp 254 FE c Animated Wings Ultimate.esp 105 69 Animated Immersive Weaps.esp 106 6a Cinematic Dragon Soul Absorbtion.esp 107 6b MoonlightTalesMCM.esp 254 FE d art_Ritevice.esp 108 6c Ecotone Dual Sheath Patch.esp 109 6d DragonCarvedArmorSet.esp 110 6e iActivate.esp 111 6f VisualMasterSpells.esp 112 70 ABT SE - Faster Arrows Improved.esp 113 71 ABT SE - Faster Bolts Improved.esp 114 72 ABT SE - Increased Bolts Damage.esp 115 73 ABT SE - Increased Progressive Damage.esp 116 74 SexLabDefeat.esp 254 FE e Audio Overhaul Skyrim - Hunterborn Patch.esp 117 75 Audio Overhaul Skyrim - Enhanced Blood Patch.esp 118 76 Simple AUA.esp 254 FE f DBM_RSChildren_Patch.esp 254 FE 10 DBM_SMIM_Patch.esp 254 FE 11 DBM_UnreadBooksGlow_Patch.esp 254 FE 12 DBM_ZimsImmersiveArtifacts_Patch.esp 119 77 Ruby Red Vampire Eyes - Beast Race Support.esp 120 78 NoUndetectedVampireWerewolfDialogue.esp 121 79 RLO - CRF Patch.esp 254 FE 13 RSC CRF Patch.esp 254 FE 14 CWICRFSEPatch.esp 122 7a Arcanum.esp 254 FE 15 DBM_IW_Patch.esp 254 FE 16 DBM_Wintersun_Patch.esp 254 FE 17 DBM_ZimsThaneWeapons_Patch.esp 254 FE 18 DBM_ImmersiveCollegeofWinterhold_Patch.esp 123 7b NotSoFast-MainQuest.esp 124 7c icebladeofthemonarch.esp 254 FE 19 DBM_CloaksofSkyrim_Patch.esp 254 FE 1a DBM_IceBladeMonarch_Patch.esp 125 7d WerewolfPerksExpanded.esp 126 7e Moonlight Tales Special Edition.esp 127 7f Black Mage Armor SE.esp 128 80 Korosukenari - Followers.esp 129 81 Succubus-san.esp 130 82 Audio Overhaul Skyrim - Immersive Weapons Patch.esp 254 FE 1b BCS_NotSoFast_Patch.esp 254 FE 1c DBM_AmuletsOfSkyrim_Patch.esp 254 FE 1d DBM_IA_Patch.esp 131 83 SexLab Eager NPCs.esp 132 84 Tainted_Blood.esp 133 85 Better Vampires.esp 134 86 Vampirelordroyal.esp 254 FE 1e Wintersun_GBRS_SIC_ZIA_Patch.esp 135 87 BlackSacramentArmor.esp 136 88 Evils Bane - Johnskyrim.esp 137 89 My Home Is Your Home.esp 138 8a RosaFollower.esp 139 8b TheEyesOfBeauty.esp 140 8c Vampire Royal Armor v3.esp 141 8d Shoo_TestCRVampFix.esp 142 8e SL01AmuletsSkyrim_BetterVampires.esp 143 8f BVandRoyalBloodline_Patch.esp 144 90 CBBE.esp 145 91 EBT - IC PATCH.esp 146 92 Attack Dogs - SIC Patch.esp 147 93 Unique Dragon Aspect.esp 254 FE 1f DragonAspectOverhaul.esp 254 FE 20 GDOS - Glorious Solitude Door - Rotation Fix.esp 254 FE 21 GDOS - Splendid Mechanized Dwemer Door.esp 148 94 EmbersHD - RLO Patch.esp 149 95 FranklyHDImperialArmorsAndWeapons.esp 254 FE 22 RUSTIC SOULGEMS - Unsorted - ESL.esp 150 96 BlendedRoads.esp 151 97 JS Barenziah SE - Johnskyrim.esp 254 FE 23 RealRabbitsHD.esp 254 FE 24 Botox SE.esp 254 FE 25 Botox SE - CollegeOfWinterholdImmersive.esp 254 FE 26 Botox SE - Cutting Room Floor.esp 254 FE 27 Botox SE - Immersive Patrols II.esp 254 FE 28 Botox SE - Immersive Wenches.esp 254 FE 29 Botox SE - Interesting NPCs.esp 254 FE 2a Botox SE - Skyrim Immersive Creatures.esp 254 FE 2b 3DNPC0.esp 152 98 Seductress Serana.esp 153 99 RSChildren.esp 154 9a SexLab Submit.esp 155 9b Ordinator - Perks of Skyrim.esp 156 9c Apocalypse - Magic of Skyrim.esp 157 9d Apocalypse - Ordinator Compatibility Patch.esp 254 FE 2c CWIOrdinatorPatchSSE.esp 254 FE 2d Qw_Ordinator_AOS Patch.esp 158 9e RealisticWaterTwo.esp 254 FE 2e RealisticWaterTwo - Watercolor.esp 254 FE 2f Bashed Patch, 0.esp Does anyone have any ideas?
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