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vagonumero13 tools (REDELBE, rdbtool, g1mtools, doa6decsave) Update 17 Aug: REDELBE 3.0


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Posted

how do you get this to work? i downloaded rebelde and the mods, put the folder and files where it says in the instructions and when I press "select/back" in the character select and nothing happens.

Posted
1 hour ago, vagonumero13 said:

That doesn't seem like a bug caused by REDELBE, but more like something from the game, it wouldn't be easy to fix. Anyway, which is the swap that causes the crash?

 

I just tried this and it works: (I didn't go into fight, though):

  Hide contents

20190630182036_1.jpg.971fbc582c991060c38abe35f1f38b7b.jpg

 

If i use these slots:

NIC_COS_004
NIC_COS_005
NIC_COS_006
NIC_COS_007
NIC_COS_010

the game crashes. I tested as well NIC_COS_011 and it is the only one that works

Posted
48 minutes ago, gatto tom said:

If i use these slots:


NIC_COS_004
NIC_COS_005
NIC_COS_006
NIC_COS_007
NIC_COS_010

the game crashes. I tested as well NIC_COS_011 and it is the only one that works

with kok is it the same.
Its her kimono

Posted

how to merged costume hair and faces mod.ini in 1 files?

 

like this

[General]

type = costume

 

[costume]

slot = XXX_XXX_XXX

work = XXX_XXX_XXX

 

[face]

slot = XXX_XXX_XXX

work = XXX_XXX_XXX

 

[hair]

slot = XXX_XXX_XXX

work = XXX_XXX_XXX

 

 

Posted
8 hours ago, BreadSilent said:

how to merged costume hair and faces mod.ini in 1 files?

 

like this

[General]

type = costume

 

[costume]

slot = XXX_XXX_XXX

work = XXX_XXX_XXX

 

[face]

slot = XXX_XXX_XXX

work = XXX_XXX_XXX

 

[hair]

slot = XXX_XXX_XXX

work = XXX_XXX_XXX

 

 

Yes correct. I think you can delete the [general] part

 

15 hours ago, snake230 said:

with kok is it the same.
Its her kimono

oooh, i thought that the issue could be the costume. thank you!

Posted
1 hour ago, gatto tom said:

Yes correct. I think you can delete the [general] part

 

oooh, i thought that the issue could be the costume. thank you!

 


i got error! if i delete [general] part

2.jpg.9eeb50d7cfb74552c12d82f24b7f4c17.jpg

Posted
Just now, BreadSilent said:

 


i got error! if i delete [general] part

2.jpg.9eeb50d7cfb74552c12d82f24b7f4c17.jpg

 

The general part is optional in Costume mods, but not in hair mods, as by default, if no general section is found, REDELBE assumes it is a costume mod.

Posted
12 minutes ago, HyperBob said:

What do you wanna do precisely ?

merged costume hair and face in 1 mod.ini files. thats it

i guess REDELBE not allowed for now

 

only can do is 1 costume for 1 folder and 1 mod.ini files.

 

thank you for help

Posted
13 minutes ago, BreadSilent said:

merged costume hair and face in 1 mod.ini files. thats it

i guess REDELBE not allowed for now

 

only can do is 1 costume for 1 folder and 1 mod.ini files.

 

thank you for help

 

You can do full costume+hair+face in a single mod, assuming it is a costume mod. Can you post your full ini?

Posted

Hey, i'm having problems with changing textures on files ending in kidsmm1.g1t for costumes that change texture when they get wet. I'm pretty sure that i'm using the right format settings (BC6H with mipmaps), tried saving it with both paint.net and photoshop intel plugin, also made sure that the texture in the g1t got changed by extracting it again afterwards but then ingame it just doesn't work, the wet texture stays as the original (specifically, i'm trying to change honoka's cos001 and i'm changing the skirt to a solid color but when the costume gets wet it changes back to the original checkered pattern). So i was wondering if redelbe even changes the kidsmm1.g1t files at all? Or do i have to do something else to change the wet texture? I was trying to see if someone else uploaded a mod using those files as a reference but couldn't find any so i'm at a loss right now.

Posted
On 6/29/2019 at 11:21 AM, gatto tom said:

I asked to a friend and for Lollipop is this ロリポップ (roripoppu), meanwhile for Mai's fan try with this 扇子 (sensu). If it doesn't work try with うちわ (uchiwa). On DOA5LR her fans were called uchiwa.

For the 3D Models: Lollipop is 0x0f931ee7, meanwhile there are a few different types for Mai's Fan (open fan, closed fan, mouth fan) and i found these: 0x1e196550, 0x27997e08, 0x03313588

 

 

At the end, they used "MAISENSU" for Mai fan, and "SNKCANDY" for the lollipop. Next version of rdbtool (whenever I release that), I will include those file names. Also, I've managed to crack most of the remaining file names of MaterialEditor, so there is no more need for anyone to look at the textures (at least not until next rdbtool update).

Posted
5 hours ago, vagonumero13 said:

 

At the end, they used "MAISENSU" for Mai fan, and "SNKCANDY" for the lollipop. Next version of rdbtool (whenever I release that), I will include those file names. Also, I've managed to crack most of the remaining file names of MaterialEditor, so there is no more need for anyone to look at the textures (at least not until next rdbtool update).

So the word sensu that my friend said was correct… Nice ✌️  What's weird is that SNKCOS_000 has the textures of the Lollipop, but that doesn't have the 3D Model.

Are you going to try to crack the other encrypted files in RRPrewiew.rdb? I saw that there are a few new encrypted .g1a, .g1e and there is also a .g1em

Posted
15 minutes ago, gatto tom said:

So the word sensu that my friend said was correct… Nice ✌️  What's weird is that SNKCOS_000 has the textures of the Lollipop, but that doesn't have the 3D Model.

Are you going to try to crack the other encrypted files in RRPrewiew.rdb? I saw that there are a few new encrypted .g1a, .g1e and there is also a .g1em

 

I have no ideas what the remaining .g1a files can be. The cracker already found most g1a files, which were the animations of Mai/Kula.

The .g1em, I don't what it is but I can tell you it doesnt' follow the pattern of the stage and char g1em, because I tested all 3-letters possibilities for those two patterns.

Posted
16 minutes ago, vagonumero13 said:

 

I have no ideas what the remaining .g1a files can be. The cracker already found most g1a files, which were the animations of Mai/Kula.

The .g1em, I don't what it is but I can tell you it doesnt' follow the pattern of the stage and char g1em, because I tested all 3-letters possibilities for those two patterns.

Oh ok. So if the brute force attack didn't lead to anywhere, i don't have any idea on what TN is doing. I thought there could be momiji or rachel files.

 

Btw i would like to report an issue on g1m2fbx tool: I noticed that the fbx has a different UV Map from the original model.

Here is it an example:

 

Original UV Map

Spoiler

1710382_DesktopScreenshot2019_07.02-20_26_36_50.png.32304aae089513e76bf5b1d7dfd8d7aa.png

 

 

FBX UV Map

Spoiler

630088531_DesktopScreenshot2019_07.02-20.27_07_08.png.19933c44a5699b1ebd9fd1f2cd370466.png

 

Posted
1 hour ago, gatto tom said:

Oh ok. So if the brute force attack didn't lead to anywhere, i don't have any idea on what TN is doing. I thought there could be momiji or rachel files.

 

Btw i would like to report an issue on g1m2fbx tool: I noticed that the fbx has a different UV Map from the original model.

Here is it an example:

 

Original UV Map

  Reveal hidden contents

1710382_DesktopScreenshot2019_07.02-20_26_36_50.png.32304aae089513e76bf5b1d7dfd8d7aa.png

 

 

FBX UV Map

  Reveal hidden contents

630088531_DesktopScreenshot2019_07.02-20.27_07_08.png.19933c44a5699b1ebd9fd1f2cd370466.png

 

Come on, that is the same UV just flipped.  There is a option of "Flip TEXCOORD V" on the lower Left panel of Blender when importing the .vb / .ib files.

Posted

If there is someone here with Steam version installed since day 1, and without any game reinstall, could you post a screenshot of game directory where the last modification of all files is visible? I need it to do a mapping of .rdb.bin* files to game version (next version of qrdbtool will display version of each file, and will have a functionality to allow resurrect old files that are unlinked from main rdb files)

 

--------

 

Btw, files  0x3869811c.g1m and 0xdfb07bd7.g1m look like the base (COS_000) of maybe two new characters, albeit the cracker was unable to crack a XXX_COS_000.g1m out of them. (Although on a closer look, these ones have head, while COS_000 files don't ).

 

Edit: nah, they are Kula and Mai CHRSEL g1m .

Posted
On 4/16/2019 at 5:12 PM, vagonumero13 said:

Use the ausgeek' blender import script from here to load these files into blender.

Hey guys, I can't make this script work. Created a python file, pasted the code into it, saved it, added it as an add-on in blender and when trying to activate it it shows me the error message below. Tried it with both Blender 1.79 and 1.80.

 

2129285468_Blendererror.JPG.f2e1f4e333a54378c1aa9fb3801f0371.JPG

 

Used blender quite a bit for DoA5, but i'm a total scrub when it comes to Python. Would love to know what i did wrong.

 

I'm on Win 7 64 bit

Posted
1 hour ago, sarsaparilla said:

Hey guys, I can't make this script work. Created a python file, pasted the code into it, saved it, added it as an add-on in blender and when trying to activate it it shows me the error message below. Tried it with both Blender 1.79 and 1.80.

try this

blender_3dmigoto.py

Posted

Hi @vagonumero13,

Is for the layer2 breakable mods REDELBE won't load the replaced grp file for broken model? I just try the KAS_COS004 breakable mod. If I put the KAS_COS004a.grp file to the "MaterialEditor" folder, it works (at lease for the 1 player),otherwise, it will crash when using R1 attack under broken model. 

Posted
2 hours ago, fgh1t6 said:

Hi @vagonumero13,

Is for the layer2 breakable mods REDELBE won't load the replaced grp file for broken model? I just try the KAS_COS004 breakable mod. If I put the KAS_COS004a.grp file to the "MaterialEditor" folder, it works (at lease for the 1 player),otherwise, it will crash when using R1 attack under broken model. 

Which version are you using? If you aren't in 0.82, update to 0.82, there was a bugfix in 0.82.

grp of broken file should load fine. Activate the 3 log options in the ini and check the log and see if they appear there (note: the breakable files load while the battle is loading, not on character selection). For layer 2 mods, the log tell which mod has the files, so it is good to diagnosticate this kind of things.

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