vagonumero13 Posted June 29, 2019 Author Posted June 29, 2019 27 minutes ago, Brianna Smith said: Can you looking for me help this mod? This is breakable. I used KOK_COS_007 for COS005. But her skin became black. KOKORO - (KOKCOS005) - Breakable to Naked.7z 3.43 MB · 2 downloads It doesn't seem like that mod can be done. KOK_COS_005 has 3 parts (a01-3, b01 and blend), while KOK_COS_007 has 4 (a01, b01, body and blend) It looks like in the past, KOK_COS_005 used to have more parts. Did this mod ever worked in previous version?
Khang Tran Posted June 29, 2019 Posted June 29, 2019 2 minutes ago, vagonumero13 said: It doesn't seem like that mod can be done. KOK_COS_005 has 3 parts (a01-3, b01 and blend), while KOK_COS_007 has 4 (a01, b01, body and blend) It looks like in the past, KOK_COS_005 used to have more parts. Did this mod ever worked in previous version? I just tried it today.
vagonumero13 Posted June 29, 2019 Author Posted June 29, 2019 Well, that mod is not possible, and it wouldnt have been possible pre-1.06 either. If you look at the redelbe log, you will see a couple of lines that start with "Notice": informing you about a couple of files that don't exist (the blend ones, those don't exist in COS005).
fgh1t6 Posted June 29, 2019 Posted June 29, 2019 3 hours ago, vagonumero13 said: Ok, a couple of brekable mods ported to 1.06+ (requires REDELBE 0.8) to showcase that these mods still work when ported to 1.06. So, the method still works. You just have to repeat the steps with the files from, 1.06. The only annoying part is that, sicne mtl files are now binary, you may not know which parts associate to the other. But you could just download a pre 1.06 version of the game, and extract the mtl files from there only to gather that knownledge. The meshes/textures of these files are not mine, they are from the mod authors (sorry, I forgot now the credits of these mods) Honoka Deluxe breakable to topless (slot 7-9).zip 3.7 MB · 14 downloads Ayane Deluxe breakable to topless (slot 10-12).zip 3.4 MB · 13 downloads Sorry, I am a bit slow to catch up, dose the porting is just rename the 1.06 binary files to the mod target? say if use KAS 004 material in AYA 003, what I should do is copy the binary Kas 004 kits files put them into material folder and then rename them to AYA 003?
Khang Tran Posted June 29, 2019 Posted June 29, 2019 This is your breakable mod after I updated it to 1.06 AYANE - (AYACOS003) - Breakable to Sexy.7z
fgh1t6 Posted June 29, 2019 Posted June 29, 2019 Just now, Brianna Smith said: This is your breakable mod after I updated it to 1.06 AYANE - (AYACOS003) - Breakable to Sexy.7z 13 MB · 0 downloads Well done ! I was crying when looking at the long file list!
Khang Tran Posted June 29, 2019 Posted June 29, 2019 Just now, fgh1t6 said: Well done ! I was crying when looking at the long file list! - Just extract the Material (* ktid) files of KASCOS004, rename them to AYACOS003 and overwrite them on previous files.
vagonumero13 Posted June 29, 2019 Author Posted June 29, 2019 7 minutes ago, fgh1t6 said: Sorry, I am a bit slow to catch up, dose the porting is just rename the 1.06 binary files to the mod target? say if use KAS 004 material in AYA 003, what I should do is copy the binary Kas 004 kits files put them into material folder and then rename them to AYA 003? Yeah, something like that.
Khang Tran Posted June 29, 2019 Posted June 29, 2019 5 minutes ago, vagonumero13 said: Yeah, something like that. What if the ktid file has 2 different character names?
vagonumero13 Posted June 29, 2019 Author Posted June 29, 2019 1 hour ago, Brianna Smith said: What if the ktid file has 2 different character names? Which ktid is that? Was modified by the modder or is the original file like that?
vagonumero13 Posted June 29, 2019 Author Posted June 29, 2019 14 minutes ago, HyperBob said: Fixed your Ayane Long hair mod for DOA 1.06+ Ayane H01 - Long Hair Fixed.rar 7.82 MB · 0 downloads Ahh thanks. Anyway, that mod had another unrelated bug: on break blow, it would return to short hair, which looked odd. I fixed it by using AYA_HAIR_002 instead. (for hair mods, when you don't want to break to anything else, it is always a good idea to use the slot of the hair that never breaks). Now once I fix Marie Rose breakable mod, I can update the Layer2 sample mods. Ayane Long Hair.zip
Khang Tran Posted June 29, 2019 Posted June 29, 2019 2 hours ago, vagonumero13 said: Which ktid is that? Was modified by the modder or is the original file like that? Yes. The modder modified that file. Swap some part of body.
vagonumero13 Posted June 29, 2019 Author Posted June 29, 2019 15 minutes ago, Brianna Smith said: Yes. The modder modified that file. Swap some part of body. In that case, hex editing of the new ktid format would be needed, The filename strings will be 32 bits hashes now. These files follow this pattern: NN NN NN NN HH HH HH HH, where "NN NN NN NN" is the index, and "HH HH HH HH" is the hash. So with that in mind, by replacing the hashes of indexes 0-6 with those from Zac, you can probably port the mod. 1
vagonumero13 Posted June 29, 2019 Author Posted June 29, 2019 Layer2 Sample mods updated to version 0.2: Changelog: - Ayane Long Hair and Marie Rose 7-9 breakable ported to 1.06+ - Ayane Long Hair: moved from AYA_HAIR_001 to AYA_HAIR_002
gatto tom Posted June 30, 2019 Posted June 30, 2019 Any idea on why the destructible mods work only on P2 side and not on P1 side?
vagonumero13 Posted June 30, 2019 Author Posted June 30, 2019 Is is a layer2 mod? Does it happen too in versus mode?
gatto tom Posted June 30, 2019 Posted June 30, 2019 28 minutes ago, vagonumero13 said: Is is a layer2 mod? Does it happen too in versus mode? Yes it is. I made that mod and a guy noticed me of this bug. Yes it happens everywhere
Khang Tran Posted June 30, 2019 Posted June 30, 2019 9 minutes ago, gatto tom said: Yes it is. I made that mod and a guy noticed me of this bug. Yes it happens everywhere That's right, it doesn't work for Player 1.
vagonumero13 Posted June 30, 2019 Author Posted June 30, 2019 Yeah, I was able to reproduce it. I don't know yet if it is a consistent issue or if it happens only some times. I will research it later. Edit: located the issue, I will issue update 0.82 shortly.
vagonumero13 Posted June 30, 2019 Author Posted June 30, 2019 REDELBE updated to 0.82. Changelog: - Bugfix: layer 2 breakable mods wouldnt't properly break when used by Player 1. 1
gatto tom Posted June 30, 2019 Posted June 30, 2019 On 6/29/2019 at 12:36 PM, gatto tom said: I found another issue: If you try to swap a Kula's Costume on NiCO (using the "work" feature), it will crash the game vago, could you fix also this pls? ☝️ I figured out that Kula's face has the same neck of NiCO, so i wanted to have fun swapping costumes between them
Guest Posted June 30, 2019 Posted June 30, 2019 On 5/12/2019 at 11:02 AM, gatto tom said: This is what we got so far ? ? Hide contents Wait so TN is hiding the old poses, then giving it to us later and classifying it as "new"?
vagonumero13 Posted June 30, 2019 Author Posted June 30, 2019 1 hour ago, gatto tom said: vago, could you fix also this pls? ☝️ I figured out that Kula's face has the same neck of NiCO, so i wanted to have fun swapping costumes between them That doesn't seem like a bug caused by REDELBE, but more like something from the game, it wouldn't be easy to fix. Anyway, which is the swap that causes the crash? I just tried this and it works: (I didn't go into fight, though): Spoiler
kakarotto666 Posted June 30, 2019 Posted June 30, 2019 how do you get this to work? i downloaded rebelde and the mods, put the folder and files where it says in the instructions and when I press "select/back" in the character select and nothing happens.
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