Jump to content

SkyrimLL/DeepBlueFrog mods conversion to SSE


Recommended Posts

Posted
7 hours ago, zarantha said:

 

What is the error and what boot name? I don't see any boots in SD using add item menu, so that should mean they're DD boots. And anything relying on the DD device database should still work - it hasn't been removed yet, but will come at some point. The SE script edits for DD/DCL nioverride boots were merged into DD, so there shouldn't be nioverride warnings from DD/DCL on the boots.

When SD+ tries to equip DD restrictive boots it comes up with an error. This is when you visit Sanguine's realm and before he releases you puts your character into a corset, collar and restrictive boots. 

Posted
5 hours ago, zarantha said:

 

Don't use that patch. I see it in the animated parasites thread, it's nothing you got from here. If you read the animated parasites thread, that patch you have there is no longer needed. Does it work ok if you remove it?

 

https://www.loverslab.com/topic/106494-animatedparasites-se/?do=findComment&comment=3313404

 

 

Also, make sure you have HDT SMP working, looks like this mod needs it even if it's not directly listed in the requirements. If you don't have it, it can cause CTDs when using devices that have HDT SMP strings, which are in the meshes from that mod.

I know now i have animated parasites aswell I realised and yes its works now that i removed it and i only realised when i posted before it was for aniamted parasites

Posted

does anybody have the devious series converted files i cant find them or do the normal files meant for le work for sse 

 

Posted

okies.. Hopefully one last question for folks. (ty for the help btw)

 

So i managed to trigger a SD outcome while testing things to make sure it all worked.

 

I got enslaved to a npc simply named "owner", got bound, and told "time to put you away for the night follow me", and now the owner is just standing there.. doing nothing.

 

did something not trigger? or is there something im missing on doing? :)

Posted
2 minutes ago, Rhapsody81 said:

okies.. Hopefully one last question for folks. (ty for the help btw)

 

So i managed to trigger a SD outcome while testing things to make sure it all worked.

 

I got enslaved to a npc simply named "owner", got bound, and told "time to put you away for the night follow me", and now the owner is just standing there.. doing nothing.

 

did something not trigger? or is there something im missing on doing? :)

 

That should be the start of a scene to bring the player to a cage for the night but it is still buggy.

Posted (edited)
51 minutes ago, DeepBlueFrog said:

 

That should be the start of a scene to bring the player to a cage for the night but it is still buggy.

Hmm so would toggling off the 'show cages' setting in the mcm fix that from happening? or do i just need to wait out x-time for it to move to a different thing?

Edited by Rhapsody81
Posted
17 minutes ago, Rhapsody81 said:

Hmm so would toggling off the 'show cages' setting in the mcm fix that from happening? or do i just need to wait out x-time for it to move to a different thing?

 

Unchecking it in MCM should prevent it from happening.

Posted

In the Windhelm world space in the early morning I'm getting a message pop up in the upper left: "You feel something ominous". Is that from Parasites? I saw in the LE thread someone mention, very vaguely, a similar message approaching the shrine in Blackreach.

Posted
2 hours ago, Player80 said:

Hi and sorry for necro'ing such an old comment. I have an issue with the "Gum Osta Itinere" (Living armor) specifically, my racemenu overlays don't show even tho they do with the tentacle monster. I've never played it before so I wouldn't know if this is an issue with the original mod, or if it is from this 3BBB conversion...

What's weird is that I went through nifskope to check if everything was set correctly on the 3BBB node, the skin files were correctly set

 

Hmm, my personal patch for the jellyfish version of that shows the overlays, but the normal version for the conversion doesn't.

Let me compare.

 

Posted
3 hours ago, Player80 said:

Hi and sorry for necro'ing such an old comment. I have an issue with the "Gum Osta Itinere" (Living armor) specifically, my racemenu overlays don't show even tho they do with the tentacle monster. I've never played it before so I wouldn't know if this is an issue with the original mod, or if it is from this 3BBB conversion...

What's weird is that I went through nifskope to check if everything was set correctly on the 3BBB node, the skin files were correctly set

 

Ok, the issue seems to be the overlays are showing up on the armor, not on the body.

Looks like the armor has skin tint for BSLightingShaderProperty shader type instead of environment map or default, so the overlays are on the armor instead of the body. That's an issue with the original meshes.

 

If you're still interested, try this, and rebuild your bodyslides.

 

Parasites Bodyslide patch for Living Armor + Overlays.7z

Posted (edited)

For the Sisterhood mod, i'm getting blackface bug with Senna. Yes, i added the facegen files. Console confirms her records were last changed in SexlLab_DibellaCult.esp.

 

setnpcweight 35 worked. I just hope i don't have to repeat that all the time.

 

EDIT: And now i crashed when trying to re-enter the room with her. 

Edited by bastardopfromhell
Posted (edited)

Hey,DeepBlueFrog,Im using the 0531 version SLP,and I think it has conflicts with FrostFall.I was using Frostfall.When I'm wet caused by rain,the msg tells [SLP] Spriggan infection failure.It keeps warning me this.Once I disabled the Frostfall in MCM,I was infected by Spriggan.

Edited by weisuojiushiwd
Posted
3 hours ago, Player80 said:

The overlays now shop up, but there was an issue with the bodyslide (I may have forgotten to mention I was using 3BA for SE...)

 

Odd. All I did was change the shader properties in the nif, that should not have affected bodyslide at all or caused the body to not fit. Looked fine in preview and in game when I rebuilt the bodyslides and test those files I uploaded. I also use 3BA v2.

Posted
56 minutes ago, weisuojiushiwd said:

Hey,DeepBlueFrog,Im using the 0531 version SLP,and I think it has conflicts with FrostFall.I was using Frostfall.When I'm wet caused by rain,the msg tells [SLP] Spriggan infection failure.It keeps warning me this.Once I disabled the Frostfall in MCM,I was infected by Spriggan.

 

It's not a conflict with frostfall, it's something getting triggered when magic effects or spells hit the player. Saw it mentioned in the LE thread.

I'm seeing it when the SD+ master is whipping me, and with vanilla spells targeting me, like the fire spell.

Posted
4 hours ago, shgadowkitty75 said:

Umm sorry to ask but i cant find the SSE version of SD+

Its in the vary first post on this thread actually. You'll see blue letters under "Main Files" labled "Sanquine Debauchery +.

 

Clicking that link will take you to a post on page 45 of this thread by Tznvlw, scroll that post down a bit and under Sexlab Alicia Painslut, you'll see the 2 files for SD+

 

Note: You'll still need to get the SE version of the requirements for SD+ that are listed here: 

 But as for the SD+, yea.. click the link on the first page of this thread and scroll down the post made by Tznvlw

Posted

Hey I was wondering if there’s a quest ID for the Chaurus Brood mother. I keep getting stuck on the Stud quest, where you have to lead one back to Lastelle. This is the only part of the quest I have an issue with. I would just like to skip that part and move on. I tried opening the console by showing quest targets, but that was vague and not helpful. 

Posted
3 hours ago, negative0004 said:

Hey I was wondering if there’s a quest ID for the Chaurus Brood mother. I keep getting stuck on the Stud quest, where you have to lead one back to Lastelle. This is the only part of the quest I have an issue with. I would just like to skip that part and move on. I tried opening the console by showing quest targets, but that was vague and not helpful. 

 

An alternate solution is coming in the next few days.

 

Changing quest stages manually for that part of the quest isn't recommended because of several moving pieces not captured by the quest stage itself.

Posted
5 hours ago, DeepBlueFrog said:

 

An alternate solution is coming in the next few days.

 

Changing quest stages manually for that part of the quest isn't recommended because of several moving pieces not captured by the quest stage itself.

I love this quest line. It makes me feel like a badass, like Spider-Man or the wasp. Especially since you can fly. With the flying mod of course. This part though is the only part gives me trouble. I can get the chaurus back to lastelle but they still remain hostile. I guess you’re saying when I get the quest, wait a few days and come back and try it? 

Posted
44 minutes ago, negative0004 said:

I love this quest line. It makes me feel like a badass, like Spider-Man or the wasp. Especially since you can fly. With the flying mod of course. This part though is the only part gives me trouble. I can get the chaurus back to lastelle but they still remain hostile. I guess you’re saying when I get the quest, wait a few days and come back and try it? 

 

What I mean is that there will be an updated version of the mod to download with a solution for this part in a few days from now.

Posted
3 hours ago, DeepBlueFrog said:

 

What I mean is that there will be an updated version of the mod to download with a solution for this part in a few days from now.

Oh I see what you’re saying. Thank you for responding. 

Posted

I am having a problem with the chaurus studs from the chaurus queen quest, whenever I use the pheromones on them they just awkwardly spin on a spot and do nothing.

 

I have tried moving the SLP.esp up and down my load order which fixed other issues with the mod but I just cant fix the studs.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...