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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
56 minutes ago, Fuzzy_Fox said:

DD SE 5xx will will have problems with SD+ mainly because DBF has not updated to DD5 yet and when Sanguine puts the boots on you it comes back with a error. The rest of the items will be equipped though. 

 

What is the error and what boot name? I don't see any boots in SD using add item menu, so that should mean they're DD boots. And anything relying on the DD device database should still work - it hasn't been removed yet, but will come at some point. The SE script edits for DD/DCL nioverride boots were merged into DD, so there shouldn't be nioverride warnings from DD/DCL on the boots.

Posted (edited)
1 hour ago, Rhapsody81 said:

Thanks for the help :D

 

Soo.. all i need as far as the Devious Devices requirement is DD SE 5.1.7 (current one from that link)? I dont need to track down any 'additions' or such files? (just wanting to make sure)

 

And as far as SD+ goes, i grabbed the SD Enhanced, and SD enhanced Resources from the thread here.

 

What about the SlaveTats Event Bridge? (Guessing thats needed for slave-tats to function in SD?

And 'customization addons' file?

 

Sorry for all the questions and if im making ya repeat yourself, just wanting to make sure i do this right as i managed 'not' to mess up my game files for once and this is the last thing im trying to install correctly \o/

 

*edit*

 

Zap.... i have Zap8 loaded, do i also need Zap7? (or will having both installed cause conflicts?

 

Zaz 7 or 8, both work. You can only have one.

 

If you have the mod slavetats, then grab the slavetats event bridge too.

Customization addons is completely optional. It lets you see the master's preference for bindings (leather, iron, etc) and set your preference. It also lets you add a few more creatures as potential masters.

 

For DD, yes, basically all you need is DD 5.1 (.7z is the extension, so there is no '.7' on the version). For DD requirements, in addition to what is mentioned on the description, you'll need MFG Fix and it's requirement Address Library so the mouths will open for the gags, and HDT SMP if you want physics on the chains. SMP does not play as nicely as PE did with chains, so even when those are working, some will still look broken. As long as they move and aren't static, they're working as well as we can get them to. If it bothers you a lot, then you'll want to build the no HDT version of the prisoner chains in bodyslide at least since that is the worst offender. If you don't want SMP at all, then build the no HDT versions for all the chains, otherwise you may CTD. Other gotcha would be if you use 3BBB, then there's an option in the MCM to make it compatible with DD when SMP physics are switched on. There's more along those lines in the troubleshooting post for mods known to cause problems with DD.

 

And as Fuzzy_Fox said, DBF's mods have not been validated as compatible yet with DD 5.x. But Kimy doesn't keep old versions around, so that's all you can download now. DD itself has had a major change in the structure and how some things are implemented, but the 'old' way has not yet been removed so it should be backwards compatible for now (assuming the mod was compatible with DD 4.3). I haven't seen any issues with using any of DBF's mods and 5.1, but then again, I've also not been able to play as much since the DD 5.x beta because I was working on the conversion and bodyslides for DD. I have heard others have had some issues, but not exactly what those were.

Edited by zarantha
Posted (edited)
On 6/25/2021 at 7:08 AM, zarantha said:

 

Was this with the bodyslide conversion of parasites i did, or did you convert the parasite outfits to 3bbb yourself?

If it was my conversion, note that the bodyslides are for 3bbb v2 now, make sure you've updated 3bbb and xpmsse.

I dont think it was your Conversion or my own it was something to do with the skeleton (not that it worked anyway) i cant remember where i got it from just that i use 3BBB body and the mod use's CBBE which dosent fit with the morph's i have and look's weired lol

 

(This does NOT work)

ANIMATED PARASITES SSE SKELETON PATCH 3BBBA.7z

Edited by Keygain
Posted (edited)
29 minutes ago, Keygain said:

I dont think it was your Conversion or my own it was something to do with the skeleton (not that it worked anyway) i cant remember where i got it from just that i use 3BBB body and the mod use's CBBE which dosent fit with the morph's i have and look's weired lol

 

(This does NOT work)

ANIMATED PARASITES SSE SKELETON PATCH 3BBBA.7z 21.6 kB · 0 downloads

 

Don't use that patch. I see it in the animated parasites thread, it's nothing you got from here. If you read the animated parasites thread, that patch you have there is no longer needed. Does it work ok if you remove it?

 

https://www.loverslab.com/topic/106494-animatedparasites-se/?do=findComment&comment=3313404

 

Quote

From XenoDrake:

 

Secondly, make sure you're not installing the Skeleton compatibility patch for XMPSE 4.7+ anymore. That is no longer needed. The latest version of the AnimatedParasites mod supports the latest XPMSE now.

 

Also, make sure you have HDT SMP working, looks like this mod needs it even if it's not directly listed in the requirements. If you don't have it, it can cause CTDs when using devices that have HDT SMP strings, which are in the meshes from that mod.

Edited by zarantha
Posted
7 hours ago, zarantha said:

 

What is the error and what boot name? I don't see any boots in SD using add item menu, so that should mean they're DD boots. And anything relying on the DD device database should still work - it hasn't been removed yet, but will come at some point. The SE script edits for DD/DCL nioverride boots were merged into DD, so there shouldn't be nioverride warnings from DD/DCL on the boots.

When SD+ tries to equip DD restrictive boots it comes up with an error. This is when you visit Sanguine's realm and before he releases you puts your character into a corset, collar and restrictive boots. 

Posted
5 hours ago, zarantha said:

 

Don't use that patch. I see it in the animated parasites thread, it's nothing you got from here. If you read the animated parasites thread, that patch you have there is no longer needed. Does it work ok if you remove it?

 

https://www.loverslab.com/topic/106494-animatedparasites-se/?do=findComment&comment=3313404

 

 

Also, make sure you have HDT SMP working, looks like this mod needs it even if it's not directly listed in the requirements. If you don't have it, it can cause CTDs when using devices that have HDT SMP strings, which are in the meshes from that mod.

I know now i have animated parasites aswell I realised and yes its works now that i removed it and i only realised when i posted before it was for aniamted parasites

Posted

does anybody have the devious series converted files i cant find them or do the normal files meant for le work for sse 

 

Posted

okies.. Hopefully one last question for folks. (ty for the help btw)

 

So i managed to trigger a SD outcome while testing things to make sure it all worked.

 

I got enslaved to a npc simply named "owner", got bound, and told "time to put you away for the night follow me", and now the owner is just standing there.. doing nothing.

 

did something not trigger? or is there something im missing on doing? :)

Posted
2 minutes ago, Rhapsody81 said:

okies.. Hopefully one last question for folks. (ty for the help btw)

 

So i managed to trigger a SD outcome while testing things to make sure it all worked.

 

I got enslaved to a npc simply named "owner", got bound, and told "time to put you away for the night follow me", and now the owner is just standing there.. doing nothing.

 

did something not trigger? or is there something im missing on doing? :)

 

That should be the start of a scene to bring the player to a cage for the night but it is still buggy.

Posted (edited)
51 minutes ago, DeepBlueFrog said:

 

That should be the start of a scene to bring the player to a cage for the night but it is still buggy.

Hmm so would toggling off the 'show cages' setting in the mcm fix that from happening? or do i just need to wait out x-time for it to move to a different thing?

Edited by Rhapsody81
Posted
17 minutes ago, Rhapsody81 said:

Hmm so would toggling off the 'show cages' setting in the mcm fix that from happening? or do i just need to wait out x-time for it to move to a different thing?

 

Unchecking it in MCM should prevent it from happening.

Posted

In the Windhelm world space in the early morning I'm getting a message pop up in the upper left: "You feel something ominous". Is that from Parasites? I saw in the LE thread someone mention, very vaguely, a similar message approaching the shrine in Blackreach.

Posted
On 9/5/2020 at 11:34 PM, zarantha said:

@Deamoa @FireSplitter

 

I think these should be fixed now. At least, the three places I know of where the priest outfits are used aren't causing CTDs anymore. Can't find where the Solitude or Vigilant outfits are on a new start. I removed the windhelm gauntlets because they seem ok without conversion, and the conversion was clipping weirdly. You might need to delete these if you built them before.  And fixed tentacles, living armor, and barnacles again, since they started CTDs for me after fixing the other stuff. No idea why that started, since those were definitely working before.

 

Let me know if you see any other problems.

 

3bbb and cbbe se conversion of SL Parasites:

SexLab Parasites CBBE SE and 3BBB Bodyslides V2.7z 84.07 MB · 3,356 downloads

Hi and sorry for necro'ing such an old comment. I have an issue with the "Gum Osta Itinere" (Living armor) specifically, my racemenu overlays don't show even tho they do with the tentacle monster. I've never played it before so I wouldn't know if this is an issue with the original mod, or if it is from this 3BBB conversion...

What's weird is that I went through nifskope to check if everything was set correctly on the 3BBB node, the skin files were correctly set

Posted
2 hours ago, Player80 said:

Hi and sorry for necro'ing such an old comment. I have an issue with the "Gum Osta Itinere" (Living armor) specifically, my racemenu overlays don't show even tho they do with the tentacle monster. I've never played it before so I wouldn't know if this is an issue with the original mod, or if it is from this 3BBB conversion...

What's weird is that I went through nifskope to check if everything was set correctly on the 3BBB node, the skin files were correctly set

 

Hmm, my personal patch for the jellyfish version of that shows the overlays, but the normal version for the conversion doesn't.

Let me compare.

 

Posted (edited)
58 minutes ago, zarantha said:

 

Hmm, my personal patch for the jellyfish version of that shows the overlays, but the normal version for the conversion doesn't.

Let me compare.

 

This will work, I've already created a esp file to change the living armor to the tentacle mesh, I'll just grab this one and change the path in my patch. Thanks!

 

Edit: That worked like a charm!

Edited by Player80
Edit so I wouldn't double post
Posted
3 hours ago, Player80 said:

Hi and sorry for necro'ing such an old comment. I have an issue with the "Gum Osta Itinere" (Living armor) specifically, my racemenu overlays don't show even tho they do with the tentacle monster. I've never played it before so I wouldn't know if this is an issue with the original mod, or if it is from this 3BBB conversion...

What's weird is that I went through nifskope to check if everything was set correctly on the 3BBB node, the skin files were correctly set

 

Ok, the issue seems to be the overlays are showing up on the armor, not on the body.

Looks like the armor has skin tint for BSLightingShaderProperty shader type instead of environment map or default, so the overlays are on the armor instead of the body. That's an issue with the original meshes.

 

If you're still interested, try this, and rebuild your bodyslides.

 

Parasites Bodyslide patch for Living Armor + Overlays.7z

Posted (edited)

For the Sisterhood mod, i'm getting blackface bug with Senna. Yes, i added the facegen files. Console confirms her records were last changed in SexlLab_DibellaCult.esp.

 

setnpcweight 35 worked. I just hope i don't have to repeat that all the time.

 

EDIT: And now i crashed when trying to re-enter the room with her. 

Edited by bastardopfromhell
Posted
11 hours ago, zarantha said:

 

Ok, the issue seems to be the overlays are showing up on the armor, not on the body.

Looks like the armor has skin tint for BSLightingShaderProperty shader type instead of environment map or default, so the overlays are on the armor instead of the body. That's an issue with the original meshes.

 

If you're still interested, try this, and rebuild your bodyslides.

 

Parasites Bodyslide patch for Living Armor + Overlays.7z 3.8 MB · 7 downloads

The overlays now shop up, but there was an issue with the bodyslide (I may have forgotten to mention I was using 3BA for SE...)

 

Spoiler

image.png.c715e1de54f93b36a651e3711ed6ae9b.png

 

I said was because I was able to fix it through the outfit studio:

Parasites Bodyslide patch for Living Armor + Overlays (edited).7z

 

Everything works perfectly fine now. Still can't get the mod to actually register with SLIF, but that's not up to you!

Posted (edited)

Hey,DeepBlueFrog,Im using the 0531 version SLP,and I think it has conflicts with FrostFall.I was using Frostfall.When I'm wet caused by rain,the msg tells [SLP] Spriggan infection failure.It keeps warning me this.Once I disabled the Frostfall in MCM,I was infected by Spriggan.

Edited by weisuojiushiwd
Posted
3 hours ago, Player80 said:

The overlays now shop up, but there was an issue with the bodyslide (I may have forgotten to mention I was using 3BA for SE...)

 

Odd. All I did was change the shader properties in the nif, that should not have affected bodyslide at all or caused the body to not fit. Looked fine in preview and in game when I rebuilt the bodyslides and test those files I uploaded. I also use 3BA v2.

Posted
56 minutes ago, weisuojiushiwd said:

Hey,DeepBlueFrog,Im using the 0531 version SLP,and I think it has conflicts with FrostFall.I was using Frostfall.When I'm wet caused by rain,the msg tells [SLP] Spriggan infection failure.It keeps warning me this.Once I disabled the Frostfall in MCM,I was infected by Spriggan.

 

It's not a conflict with frostfall, it's something getting triggered when magic effects or spells hit the player. Saw it mentioned in the LE thread.

I'm seeing it when the SD+ master is whipping me, and with vanilla spells targeting me, like the fire spell.

Posted
4 hours ago, shgadowkitty75 said:

Umm sorry to ask but i cant find the SSE version of SD+

Its in the vary first post on this thread actually. You'll see blue letters under "Main Files" labled "Sanquine Debauchery +.

 

Clicking that link will take you to a post on page 45 of this thread by Tznvlw, scroll that post down a bit and under Sexlab Alicia Painslut, you'll see the 2 files for SD+

 

Note: You'll still need to get the SE version of the requirements for SD+ that are listed here: 

 But as for the SD+, yea.. click the link on the first page of this thread and scroll down the post made by Tznvlw

Posted

Hey I was wondering if there’s a quest ID for the Chaurus Brood mother. I keep getting stuck on the Stud quest, where you have to lead one back to Lastelle. This is the only part of the quest I have an issue with. I would just like to skip that part and move on. I tried opening the console by showing quest targets, but that was vague and not helpful. 

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