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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
13 hours ago, weevil2site5 said:

 there should be an option in the cursed loot mcm that disables the naked covering animations (i think it is under misc) in case you wanna keep using the mod.

Hi..yes indeed, there is such option..i don´t knnow how could i miss that..thx for the tip ..cheers.

 

Posted
4 hours ago, zarantha said:

 

 

@Reena_Ribona  This is the change I had to make for the hands and feet to not clip out of the dwemer explorer outfit. It can be done in xedit. You don't need to redo your bodyslides at all for this to take effect.

  Hide contents

 

Edit the first person flags on _SLP_DwemerCuirassAA

image.png.092d9076e7156b6723c24e07ff4b33fc.png

 

After checking hands and feet, it looks like this:

image.png.872387ecb238121cc3e5231a681b099d.png

 

uhhh about that i dont know how to use the technical stuff like xedit, nifscope, etc ijust know how to download mods and uh thats really it 

Posted (edited)
On 7/10/2021 at 7:19 AM, Reena_Ribona said:

uhhh about that i dont know how to use the technical stuff like xedit, nifscope, etc ijust know how to download mods and uh thats really it 

 

You should have sse edit for cleaning esps and making patches. All you'd need to do is load up parasites only in sse edit (also called xedit). The masters will automatically load too. Expand parasites, expand armor addon, then look for the record name in the screenshot. editing the record is either double click on the values where the slots are all listed, or right click and edit that line. after that, it's add two checks and click ok or out of the selection if you double clicked. close sse edit and it should save automatically.

 

 

 

It does float a bit now, I can stretch the suit more in bodyslide if it bothers people.

 

Edit: removed the modified esp. fix is in the 2021-07-09c update

Edited by zarantha
Posted
1 hour ago, Amiiboae said:

What powers are you supposed to get? I do the spider and it says I got a power but I dont see one.

 

It shows in active effects for me. Not as something triggerable.

Posted
6 hours ago, mikesolo1975 said:

the requirements for the new update sexlab parasites its just devious devices 5.1

or work whith 4.3 too  ?

thanks again for the amazing work.

 

It is still working with 4.3

My warning just means that I am using 5.1 from now on and the mod may become increasingly unstable with 4.3 from now on.

Posted
26 minutes ago, zarantha said:

 

It shows in active effects for me. Not as something triggerable.

 

1 hour ago, Amiiboae said:

What powers are you supposed to get? I do the spider and it says I got a power but I dont see one.

 

What power are you talking about?

Posted
29 minutes ago, zarantha said:

 

You should have sse edit for cleaning esps and making patches. All you'd need to do is load up parasites only in sse edit (also called xedit). The masters will automatically load too. Expand parasites, expand armor addon, then look for the record name in the screenshot. editing the record is either double click on the values where the slots are all listed, or right click and edit that line. after that, it's add two checks and click ok or out of the selection if you double clicked. close sse edit and it should save automatically.

 

anyway, here's the updated esp:

SexLab-Parasites.esp 771.94 kB · 1 download

 

It does float a bit now, I can stretch the suit more in bodyslide if it bothers people.

......what??? huh??? i dont understand any of that also what does the updated esp do?

Posted
11 minutes ago, DeepBlueFrog said:

 

It is still working with 4.3

My warning just means that I am using 5.1 from now on and the mod may become increasingly unstable with 4.3 from now on.

ok thanks my friend.

i use dd 4.3 because i use cbbe 3bbb body and dd 5.1 dont have bodyslide full support.

Posted
6 minutes ago, Reena_Ribona said:

......what??? huh??? i dont understand any of that also what does the updated esp do?

 

That changes the slots for the dwemer explorer outfit to use hands and feet too. the changes i described are already done in that esp, so you don't have to do them if you don't understand.

 

by making the hands and feet part of the outfit, the separate hands and feet from the body are not rendered anymore. It's the same principal as adding calves and forearms to body outfits when there's a big gap between the arms and hands, or the feet and legs.

 

Just replace the esp, you'll see. :)

Posted
17 minutes ago, DeepBlueFrog said:

 

 

What power are you talking about?

 

I ate a spider egg to learn the first alchemical property and got a message about spider powers - don't recall the exact wording. If that's not what the other person is talking about, then I don't know.

 

In my powers tab, it shows "Aspect of the Spider" which is resist poison 25%.

Posted
9 minutes ago, zarantha said:

 

That changes the slots for the dwemer explorer outfit to use hands and feet too. the changes i described are already done in that esp, so you don't have to do them if you don't understand.

 

by making the hands and feet part of the outfit, the separate hands and feet from the body are not rendered anymore. It's the same principal as adding calves and forearms to body outfits when there's a big gap between the arms and hands, or the feet and legs.

 

Just replace the esp, you'll see. :)

ok so k sorry im just a nooby noob at this so uh where would that be so i dont ruin the mod spectaculary im just cautious cause im a noob at this type of stuff

Posted
1 hour ago, zarantha said:

 

You should have sse edit for cleaning esps and making patches. All you'd need to do is load up parasites only in sse edit (also called xedit). The masters will automatically load too. Expand parasites, expand armor addon, then look for the record name in the screenshot. editing the record is either double click on the values where the slots are all listed, or right click and edit that line. after that, it's add two checks and click ok or out of the selection if you double clicked. close sse edit and it should save automatically.

 

anyway, here's the updated esp:

SexLab-Parasites.esp 771.94 kB · 4 downloads

 

It does float a bit now, I can stretch the suit more in bodyslide if it bothers people.

this esp its needed for the new update sexlab parasites ?

Posted
5 minutes ago, Reena_Ribona said:

ok so k sorry im just a nooby noob at this so uh where would that be so i dont ruin the mod spectaculary im just cautious cause im a noob at this type of stuff

 

there's a few ways.

 

1.

go to where you have parasites installed. for mo2 and vortex, you should have a folder for it - right click on the mod name and 'open in explorer' or 'open in file manager'. replace the old esp with the new esp. If you want, rename the old esp to 'SexLab-Parasites.esp.old' or copy it somewhere else, like to your desktop. that will back up the old esp just in case. for vortex, you'll need to redeploy after replacing the esp in the staging folder.

 

if you're using nmm, go to your skyrim data folder and replace the esp there. you can back up the old one the same way - by renaming it or copying it somewhere else.

 

2. zip up the downloaded esp. name the zip parasites patch or something similar. add the zip to your mod manager and install normally. It should overwrite the parasites mod.

Posted
1 minute ago, zarantha said:

 

there's a few ways.

 

1.

go to where you have parasites installed. for mo2 and vortex, you should have a folder for it - right click on the mod name and 'open in explorer' or 'open in file manager'. replace the old esp with the new esp. If you want, rename the old esp to 'SexLab-Parasites.esp.old' or copy it somewhere else, like to your desktop. that will back up the old esp just in case. for vortex, you'll need to redeploy after replacing the esp in the staging folder.

 

thank you that's all i needed to know as a vortex user

Posted
18 minutes ago, zarantha said:

 

I ate a spider egg to learn the first alchemical property and got a message about spider powers - don't recall the exact wording. If that's not what the other person is talking about, then I don't know.

 

In my powers tab, it shows "Aspect of the Spider" which is resist poison 25%.

 

The powers are under Voice Powers in your menu. You should see something about 'Seed Spawn Spider'  and powers about tracking, calming and breeding with spiders.

Posted
9 minutes ago, mikesolo1975 said:

this esp its needed for the new update sexlab parasites ?

 

The new update is here:

 

The esp just adds feet and hands to the dwemer explorer outfit so the hands and feet aren't clipping through anymore. It was from a request to fix that outfit, but nothing I did in bodyslide fixed that, so I did the esp fix and asked DBF to add it in.

Posted (edited)
23 minutes ago, DeepBlueFrog said:

 

The powers are under Voice Powers in your menu. You should see something about 'Seed Spawn Spider'  and powers about tracking, calming and breeding with spiders.

 

Nothing spider related under voice powers. If it's progressive, I might not have had it long enough?

 

image.png.eec0bbfd30a56dd8b9f73455a805dfae.png

 

Edit: the top part of powers:

image.png.49f8c64efd1620e8adbc45a2411cc67f.png

Edited by zarantha
Posted
19 minutes ago, zarantha said:

 

The new update is here:

 

The esp just adds feet and hands to the dwemer explorer outfit so the hands and feet aren't clipping through anymore. It was from a request to fix that outfit, but nothing I did in bodyslide fixed that, so I did the esp fix and asked DBF to add it in.

ok thanks my friend for your help and time.?

Posted
20 minutes ago, zarantha said:

 

Nothing spider related under voice powers. If it's progressive, I might not have had it long enough?

 

image.png.eec0bbfd30a56dd8b9f73455a805dfae.png

 

What is your current quest stage?

 

Eating a spider egg should work for the powers only after you have completed the Seed Stone ritual.

Posted
14 minutes ago, DeepBlueFrog said:

 

What is your current quest stage?

 

Eating a spider egg should work for the powers only after you have completed the Seed Stone ritual.

 

I have not yet done the ritual. This is a new game and I haven't done much yet.

 

I got the living armor from swimming, and ate the spider egg, that's about all I've done in parasites so far. There was a facehugger gag, but I think the bathing mod incorrectly removed it. it's not showing up anymore or in my inventory.  The bathing mod was removing DD items too, so that's not your bug.

 

Stage 0, 20, 70, 92, and 200 have 1 next to them, the others are all 0 for _SLP_QST_KyneBlessing

Stage 0, 320, 330 have 1 for _SLP_QST_QueenofChaurus

Everything is 0 for _SLP_QST_TentacleMonster

Posted
4 minutes ago, zarantha said:

 

I have not yet done the ritual. This is a new game and I haven't done much yet.

 

I got the living armor from swimming, and ate the spider egg, that's about all I've done in parasites so far. There was a facehugger gag, but I think the bathing mod incorrectly removed it. it's not showing up anymore or in my inventory.  The bathing mod was removing DD items too, so that's not your bug.

 

Stage 0, 20, 70, 92, and 200 have 1 next to them, the others are all 0 for _SLP_QST_KyneBlessing

Stage 0, 320, 330 have 1 for _SLP_QST_QueenofChaurus

Everything is 0 for _SLP_QST_TentacleMonster

 

Then that is normal. 

You won't see any power from chaurus eggs or spider eggs until you have done the ritual and bonded with the Seed Stone.

Posted
6 hours ago, leesjig said:

I just updated to parasite 07-09-21, I entered sightless pit, and temple of xrib.  Noticed chaurus, and spider forced factions already active, but I'm showing zero for factions.  I have no parasite infection, and haven't started the queen quest line.   Just noting what I'm seeing after update.  The falmer were hostile, but chaurus, a reaper, spiders friendly.

 

Spider, chaurus factions showing 0, should be hostile

 

  Reveal hidden contents

 

The friendly reaper

 

  Reveal hidden contents

 

 

Thank... faction interactions are a pain to sort out.

I tweaked them again and successfully tested that chaurus are hostile before wearing the chaurus queen armor and they become friendly after.

Falmers are supposed to remain hostile regardless.

 

I will upload a patch sometime tomorrow.

Posted
12 minutes ago, DeepBlueFrog said:

 

Thank... faction interactions are a pain to sort out.

I tweaked them again and successfully tested that chaurus are hostile before wearing the chaurus queen armor and they become friendly after.

Falmers are supposed to remain hostile regardless.

 

I will upload a patch sometime tomorrow.

the faction things seem fine in LE I rotate between the two which is why you keep seeing me on both pages dbf they only had ones when I had the armor on falmers hated my guts though in SE it still seems fine for me but the whole buggy 1 or zero by the factions are a thing.

Also I get its faction friend but I don't get why when a Falmer attacks me nearby (wild) chaurus don't try to protect the queen and get mad that its "friend" just attacked its queen

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