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Lovers Plunder

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Plunder is an adult mod mixing sexual life and followers.
It is also called "Blunder", alias Plunder for Oblivion.
It's a kind of complete mod for gamers wanting a sexual canvas behind the game world.
If you were looking for mere sex opportunities for your character, you may have found what you seek.
If you want an Oblivion game with full adult content support, then you have it.

 

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Important
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Blunder must be downloaded from loverslab.com and from nowhere else, because:
  > it contains dirty small talks
  > some dialogues (Pirvov's, Mysti's) contains racism, cruelty and perversion
  > many situations involve violent sex
  > it is dependent of Lovers With PK: Blunder's a Lovers mod
Uninstalling Plunder will not undo things made with it.
  > actors can be heavily altered, even killed outside your decision
  > to uninstall, just track down anything named "plunder" in your data dir and delete it
Plunder 0.6 is not Work-in-progress, neither Alpha, but Beta (until version 1.0):
  > Plunder's fully playable and robust

  > your suggestions are welcome, especially when you detect a "lost case" or a bug or a compatibility problem

     > my english is horrid, but I promise to make efforts


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General Direction
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Plunder gives to your game world sexual activites between NPCs.
It also manages the resulting sexual acts and all the moves prior to sex.
Therefore, you'll hear a woman rejecting the advance of a courtisan, or welcoming him.
You'll see people returning to home to have sex.
You'll see a shamelessly masturbator fapping before a couple making love (with good chances to interrupt them).
You'll see a bandit forcing one of his female mate to sex.
The sex life brought by Plunder is thick, with quantity of data: privacy, decency, responsibility, shyness.
And logically, this is what you want when you download Plunder.

 

But a gamer will want an interface to this sexual life, usable by followers, with all constraints (and there are many).
Therefore, Plunder brings you a followers system and a faction firmly tied to this sexual life.

 

You can ignore some parts in Plunder, it's fine and the mod will adapt.
Mainly, you can only use the sex life, but not the faction, neither the follower system.

 

I'd be a good idea to check the ini file of Plunder, located at Data/Ini/, to start adjusting things as you want them.
Some options are accessible by the lever beside the "Plunder Chest" at Sinkhole (see below).

 

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What requires Plunder?
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OBSE 2.1 is required first.
If you use Blockhead, Plunder will be able to identify children and elders against their Age Face Gen, beyond its normal scrutinity.
If you want to review your travel log after game, showing everything happening around you, install ConScribe, which is also a plugin for OBSE.

 

Plunder requires then Lovers w/ PK 1.41.
You'd better download LAPF 1.62, which contains everything you want.
  > You should add Lovers Creatures
  > You need MB2 animation files if you want to see masturbation. MB2's esp is not required
    > stage times for masturbation are the ones you set in Lovers for normal sex progression
    > without MB2 esp, Plunder gives you no way to masturbate
For load order, place Plunder.esp among the Lovers family, not before Lovers with PK.esp.

  > do not include Plunder.esp in Wrye's bashed patch if you use the tweak: all armors/clothing playable

 

Better Cities - Imperial City Island is incompatible because it modifies Sinkhole Cave.

  > same for mods moving the location of Sinkhole Cave (or editing the terrain around), like Unique Landscapes - Imperial Isle.

 

You need Lovers Slave Trader, if you want to use LST slaves along Plunder's. Otherwise, it's optional.
  > I recommend installing the complete Bravil Underground

 

About conflicts, use your brain: if you install mods doing the same things, you're on your own.

From the moment sex starts, Plunder excludes from Sex AI people doing sex.

  > this guarantees a certain compatibility with many Lovers mods

  > Plunder is forbidden to interfere in sexual acts it has not started itself

  > however, Plunder will (by default) use these sexual acts to update: love/rape story, fatigue after sex

A following system mod (allowing you to hire people) is compatible, if really you want to keep it. You should try Plunder's first.
  > if you keep your follower system, then never use Plunder's

  > anyone following you is recognized by Plunder in any case (your followers won't go courting, for example)
For a companion mod (NPCs designed to follow you):
  > do not hire these companions, do not convert them, never
  > use their own system to command them, Plunder will recognize them as mere follower
Plunder manages after-sex fatigue, depending of the sexual act performed, Glow should be in conflict.
Any affective system making people moving around is completely incompatible.

When you don't know: test.


Plunder has low compatibility on these levels:
- any neutralized NPC by Plunder can be enslaved by the LST Enslave spell (and non-persistent actors are okay, see below)
- any duplicated NPC by Plunder registers as destructible on death, entirely managed by Plunder
- any duplicated NPC by Plunder receives their former body from SetBody (SetBody Reloaded Blockhead Edition 1.46a)

- if you use Tamago Club, then Plunder will ask to it the fertility status of a woman and her ovulation peak

- if you use Hiyoko Club, then Plunder should recognize one of your children (this depends, however, of their Age Face Gen)

  > if you need a mod to use kids with Plunder: see this post

 

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Features: on the player's side
---
The Dispose Spell:

- you choose to have a lesser power or a spell at start
- this spell works on NPCs, mainly, and on nothing at all (empty space)
- the first case gives you the Dispose Menu, to hire someone for example
- the second case gives you the Order Menu, to command your team or call people
- you can hire nearly anybody against gold
  > essential NPCs are special, Plunder tries to protect vanilla's until their quests are over
- once hired, a NPC can receive orders, becoming a member of the Plunder Faction

 

Small Talks:
- apart a few exceptions, we don't talk in Plunder, instead we use message boxes and buttons to answer
- it gives a Morrowind touch to Oblivion

 

Combat:
- you can try to neutralize any NPC with your fists
- do not think the neutralization in combat is quick-and-go
  > pieces of equipment must be pulled out, it's violent
  > sometimes, you cannot hope to neutralize your opponent, who's too strong
  > you need a good score in Hand to Hand and in Strength, against the same skill/attribute of your opponent
- you can be neutralized by someone using fists against you and wanting to rape you
- if you play a woman, creatures will also try to neutralize you if they have the "bad idea"
  > you need Lovers Creatures, otherwise they won't attempt anything beside normal attacks
- playing a woman pushes you to be cunning and alert on potential threats, giving a new touch to the game style
- you can also attempt another style of neutralization against a non hostile NPC:
  > you must no be in combat and the target must not be hostile toward you
  > sneak, being detected has no importance, and strike with your fist
  > follow the instructions on the screen and don't let your target escape
  > you need a good Agility and a good Strength against the same attributes of your victim
- before a neutralized target (by you or anyone else), get close to know what to do
  > you can convert (as Plunderers) or enslave (as slaves) neutralized enemies
  > if you convert quest characters (especially vanilla's) you may have to kill them after to advance the quest

 

Sexual Life:
- like anyone else in the game world, you have two indices: Excitment (which is social) and Sex Need
- to obtain excitation: kill things, neutralize people, complete quests, discover a new location, hear an orgasm...
- once obtained, a part of your excitation can transform itself into sex need
- with a high excitation and a high sex need, you are a good lover at bed (ie: producing "good love" in your relation)
- each day, your excitment cools off or restores itself a bit, your remaining sex need (depending whether you had sex) too
- you can try to seduce someone with the Dispose spell
  > the resulting small talk is driven by the decency of your speaker, and you adapt to this decency in your answers
  > excepted the last one, marked [quit], which will certainly destroy your relation (you may have reasons to do that)
- in high privacy area (like in town in daylight), your partner will lead you to "a quieter place", ie: their private bed
  > and sometimes, it's locked
  > your partner will try to give you the key, if one is available (you may have to do a break-in for complex situations)

  > or you can ask your lover to accompany you, looking for a quieter place when there's none
- you can have as many partners you want, but, when you give pleasure, your other lovers deteriorate a bit their love to you
- don't be surprised the first time you have sex with your partner, your armor is removed
  > you will reequip automatically by leaving the area or by being attacked, until then you remain as you are
  > your clothes are not concerned
- with your Dispose spell, you can set the sexual orientation of anybody, including Essential characters

 

Your Team:
- you can order your team to assault the area with up to three assault groups
  > the attack is looking professional, but beware of traps
  > you are not supposed to assault towns with your team... be careful, especially with Plunderers
- you can order up to 9 followers to plunder the area
  > do not worry about encumberance, surplus go to the Plunder Chest (see below)
- you have other orders to follow, hold the position, etc.
  > "follow, engage" means: engage at will => attack on sight (dangerous in civilian areas)
  > just say "follow regroup" to keep things as normal
- you can call for reinforcements or order the retreat
  > reinforcements appear at the entry you took if you are deep in a dungeon
- these orders can be immediate or delayed, globally Plunder's followers aren't robots reacting at the same time

- I advise you to practice your leaderhip around Sinkhole before going into real situations
- any team mate doing a kill will progress by gaining health abilities and, if they are capable, a heal spell
  > Plunderers have the best progression, their second kill bring them a bonus in hand to hand
  > Companions are good, too, just remember people have to be in your team to progress
  > you surely will organize hunts (mudcrabs, deers... just say Assault!) to prepare your new recruits for real action

 

Your Faction:
- you cannot access the inventory of the Levy, you must upgrade/promote/demote your follower to another rank

  > and sometimes, you cannot: try to rise the disposition of your follower above 70 (by default) to promote them Companion
- your members can live at Sinkhole (slaves cannot live elsewhere)
  > Sinkhole is north of the Imperial City, on the city island, the sole cave in this part

  > you can deactivate the respawning bandits at Sinkhole by using the lever beside the Plunder Chest
- each member has a day life and, when you return there, people are busy
  > this life at Sinkhole was designed accordingly to the mod's name, it's a harsh/uncivilized life
  > mostly, your faction may look like a ring of bandits or a camp of shamelessly folks
- you'll find a large stone chest there, it's the "Plunder Chest"
  > fill it with usable loot and cast Dispose on it: your team will reequip with the content
  > you can leave food inside, books, potions, tools, bows and weapon, anything usefull for your members in their day life
  > this is indeed where they search things
- on the right side of the Plunder Chest, you have a lever
  > activate it to change your sexual preferences, some settings or reset certain data in Plunder
- other things at Sinkhole date from the previous versions of Plunder:
  > some traders
  > a quest "Sinkhole Installation", which terminates once you negotiate slaves prices with Mysti
    > if you want to play "real" (with the original quest), say you want to "go to Sinkhole later" at start, then go to it
  > all these old things are discontinued but fully usable; you might find a use of these traders anyway
- by searching the place a bit, you'll meet "Mysti", who can sell you furniture and infrastructure
  > you have to reach "mercantile trust" as she says, ie: grow the barter gold of each trader to 3000
  > she will agree to remove the annoying trap in the cave, if you have gold

 

---
Features: NPCs' side
---
Combat:

- with default settings, women have not the reflex to have the "bad idea" to willing to rape an opponent in combat
  > unless they feel simultaneously Hate and Like to the targeted sex, like any NPC having "amazon" in their name
  > in intense combat, a woman can override this limitation and rape a man being just neutralized
  > any woman is perfectly able to rape a neutralized man, if she thinks the idea interesting
- when a combattant has the "bad idea", they remove their weapon and attempt a neutralization, exactly as you do it yourself
- the more a combattant has sex need, the more they will think about the "bad idea" (which can be a bad idea, indeed, against powerful opponents)
- any NPC seeing, with their eyes, a neutralized target on the ground will go to them
  > their reaction depends, sometimes they walk away
  > your faction members always go, even without seeing them
- on some occasion, you'll witness a crazed creature (even deers!) attacking people (or you)
  > they received Excitation and transformed it successfully in sex need, turning them crazy

  > only creatures natively hostile to you are concerned, not your horse
 

Sexual Life:
- I think I told you nearly everything in the General Direction section: people are moving to have sex

- Essential NPCs from Oblivion and Knights of the Nine are restricted in their Sex AI (you can add more mods if you want)

  > they cannot decide sex, so they cannot go away for this reason

  > you always can stop someone (essential or not) on the move by chosing "Hey, come back!" with the Dispose spell
- Plunder randomizes the Lovers' voice of women
- Plunder also randomizes (a bit) the Personality attribute to avoid seeing the same numbers for everyone
- when you complete a quest or discover a location, the gain of excitation propagates to nearby NPCs (and creatures)
- children are ignored, either for deciding sex or to be a target for sex
- any actor sneaking (you included) avoids deciding sex or be a target for sex
- NPCs try to "marry" when you meet them, Plunder searches where they sleep and with who, mainly

  > and for those who have no love story at all, they try, each day, to find a bit of happyness with someone
- nobility folks (counts and countesses) are married when Plunder initializes

  > you can add other couples in the file Data/Ini/PlunderMarry.ini (use the lever beside the Plunder Chest to apply)
- Plunder keeps tracks of any love story between two people, even between bandits
  > to not pollute your cosave, obsolete stories are destroyed when you reload your game
- NPCs are happy with a single lover normally, it depends on their Responsibility

  > the more you play, the more people "taste" others and build their lover preference
- any guard is an ambulant love-killer and people try to remain correct when they see one (and sometimes, they don't see them)
- rapists exist in the world and can perform sexual aggression against weak victims
- you may see people naked, because of any reason related their sexual life, and normally:
  > they will find clothes automatically (they always prefer clothes to armor)
  > if you want to help them, drop shoes, pants, shirt (what they lack) around you
  > if they don't want what you drop, that certainly means they are "unarmored", like you are before loving sex
- a NPC feeling desire for you (and searching for love) will certainly approach you to tell you sweet words
  > accordingly to their decency, the "sweet words" will be more or less rude or precious
  > you can shorten this approach while in the real dialogue, it damages disposition, without any other consequence
    > the real dialogue is there to allow you to see the face of your courtisan, since the small talk will be displayed after
  > beware if you choose the rude answer in the small talk and if your speaker is feeling love-at-first-sight it may happen that:
    > prude ones can become erotomanic stalker, constructing a real love story - you'd better ignore them for a long while
    > social ones are the worst, spreading gossips on your back, inflicting faction damage
    > lusty ones usually turn mad

    > you have no way to detect a love-at-first sight, so be careful
- a partner may request more sex after sex, that means they felt at the same time the pleasure of sex and the pleasure of love
  > this is also true for your partners
- on the contrary, a NPC may refuse sex to another (you included)
  > for you, there's two types of refusal: normal and critical
  > normal refusal is soft (you read no hostility): you can ask again with no risk
  > critical refusal sounds like your relation is over, I wouldn't set your hopes up
- since there's no porn in Oblivion, masturbators bother couples by fapping before them
- any victim of a rape will trigger a reaction to it once they recover their mind
  > this reaction depends, you may see anything

 

---
Emergency Kit:
---

Either click on the target or type "player." before the command (for example: player.additem xx725D1 50).

"xx" refers to the load order number of Plunder.esp in hexadecimal.

 

1. You want to remove a neutralization with the console:

removeitem xx065203 1

setunconscious 0

 

2. You want to add 20 Excitment or Sex Need:

additem xx725D1 20

or

additem xx725D2 20

 

3. You want to break/fix a masturbation:

removeitem xx0658F3 100

and if doesn't work:

setunconscious 0

 

4. You want to alter the decency of someone by 20:

additem xx08E88B 20

or

removeitem xx08E88B 20

 

---
Last words:
---

On a general advice, do not hire your lovers. Subordination kills desire.

 

Plunder does not allow essential members/followers.
You can bypass it with the console:
  > open the console and click on the companion
  > type: SetRefEssential 1

If they are from Oblivion or Knights of the Nine, they'll gain the Sex AI restriction, as explained above.

 

If you have Bravil Undergound, it would be a good idea to leave some slaves (LST or not) in town to avoid bad surprises.

 

You can enslave a neutralized target with the LST spell, if you want. If applicable, the NPC will be duplicated.
Or, you can "export" a Plunder slave to LST. See page 2 of the Dispose Menu, the option "I'll find you an owner".
  > the export is direct, and the slave is ready to train

 

If your character bears the Lovers' flag slave, you may receive message from Plunder warning you someone wants to "use" you.
Because Plunder recognized your character as sex slave.

 

When seducing someone, open the console: you have the details of the desire of your character, it may help you.

When trying to neutralize an opponent, open the console: your hits are displayed with their efficiency, if this efficiency is above 0%.

 

To have a Favorite, you must have a relation with love above their Personality / 2.
If this is the case, you have the option in the Dispose Menu, page 2. It results in a free new member: your favorite.
Favorites can live at Sinkhole, with a special day life. They are also immune to jealousy.

 

If you encounter CTD while converting a neutralized target:
  > it would be a good idea to quicksave before a conversion
  > in the current state of Plunder, this CTD is not frequent and it is advised to kill the target causing the CTD

  > sometimes, raping the target before converting them resolve the situation
If you encounter CTD while sex is starting/running/ending:
  > give it another try, if it persists, warn me on the forum
If you encounter CTD in another situation...
  > first, be sure to have the last version of Plunder

  > next, like above, try again, if it persists warn me on the forum

 

Thank you and enjoy the day with Plunder.


  • Submitter
  • Submitted
    04/12/2019
  • Category
  • Requires
    Lovers with PK and OBSE 21

 

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This very much sounds like LoversBed and LoversAphrodisia joined together and on steroid. I think the description is a bit vague as to what exactly the mod is supposed to do though. Hopefully I'll be able to try out soon enough to find out.

Link to comment
On 4/13/2019 at 1:40 AM, TDA said:

This is a whole term paper ...  :)

You're right and I even don't understand the number of donwloads with such a description...

Maybe should I remove the hints to the docs as a first step. But I've no idea of any further and I'm not the guy talented for this.

 

19 hours ago, movomo said:

This very much sounds like LoversBed and LoversAphrodisia joined together and on steroid. I think the description is a bit vague as to what exactly the mod is supposed to do though. Hopefully I'll be able to try out soon enough to find out.

I'm afraid you're scheduling a disappointment.

I don't think Plunder is fed with steroid (at least with the default settings).

Or you were refering to rapes in Bravil Underground. But this place is special as it was designed.

 

If you want to try it, just let it run in the background. Meanwhile test the dispose spell or try to neutralize a foe. I think you'll get 50% of Plunder by doing like this.

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Updated the description.

 

13 hours ago, Teruke said:

hmm... but what is this sklunder i hear about, sounds like the skyrim version, but is that out anywhere?

No. I don't have a date for Sklunder, which is mainly based on companionship (do not expect a sex life as rich as Blunder's).

I did a mistake to mention it.

For now, I prefer to tend Blunder, given the troubles of its publication.

 

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I already found a bug, was having sex in morrowind , while during the sex act on my enemy I got hit by a random slave argonian,  and was never able to get back up after being neutralized. I waited about 30 minutes but it said 25secs was the max. I had to go back a few saves:(.

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I look forward to trying Blunder out. I`m holding off, for now, given the number of updates(I appreciate your hard work on this). When things settle down more I`ll fire up a new Oblivion game and try it out. Although a bit worried how it`ll react with my other mods. Stupid NPCs, in particular. ALOT of potential companions added by that mod. And I love companions. And practically ALL of my slaves come from that mod as well. The exceptions being Immoral Sisters and Guards, and any unique NPCs added by other mods. Vanilla NPCs tend to be buggy, for me, as I never sell my slaves, so at some point, they tend to disappear. For me, slaves and followers(female) are like Pokemon. Gotta catch `em all! Unfortunately, once they`ve been broken and trained, there`s not alot to do with them, other than prostitution. And running around, collecting their earnings get`s tedious, when I can remember where I put them. Be nice to take over Bravil Underground and supply the Breeders Guild. As well as the dog shop and wolf cave from Bitch Gone Wild, and Godiva`s Stables from Lovers Horse Rider. And then there`s the goblin tribes, who`d love a steady supply of breeding slaves. Turns out I`m really into breeding, it seems. My PC included(always play a female). Picked it up from Sexout Breeder/Fertile Breeder from FNV. Ah, breeding slaves, how I love `em.

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3 hours ago, sunhawken said:

I already found a bug, was having sex in morrowind , while during the sex act on my enemy I got hit by a random slave argonian,  and was never able to get back up after being neutralized. I waited about 30 minutes but it said 25secs was the max. I had to go back a few saves:(.

I can't reproduce the bug. I tried with a gal and was raped 5 times with the counter decreasing normally.

(I found however a bug if you use God Mode: Oblivion freezes. Packed the fix for version 0.651, in a few hours)

By the way, what version do you use?

 

Other thing: were you alone when your character was neutralized? And your enemies were continuing to attack you?

Because this is a subject to dig.

I don't know if I must create a case when the player is alone (no follower). In this case, then all enemies in combat with the neutralized player should be Calmed.

I already have in stock the spells and the scripts (but I dislike the Calm effet, greening your enemies).

If you are not alone, of course, the combat must continue to get rescued by your mates.

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15 minutes ago, rcy68 said:

I look forward to trying Blunder out. I`m holding off, for now, given the number of updates(I appreciate your hard work on this). When things settle down more I`ll fire up a new Oblivion game and try it out. Although a bit worried how it`ll react with my other mods. Stupid NPCs, in particular. ALOT of potential companions added by that mod. And I love companions. And practically ALL of my slaves come from that mod as well. The exceptions being Immoral Sisters and Guards, and any unique NPCs added by other mods. Vanilla NPCs tend to be buggy, for me, as I never sell my slaves, so at some point, they tend to disappear. For me, slaves and followers(female) are like Pokemon. Gotta catch `em all! Unfortunately, once they`ve been broken and trained, there`s not alot to do with them, other than prostitution. And running around, collecting their earnings get`s tedious, when I can remember where I put them. Be nice to take over Bravil Underground and supply the Breeders Guild. As well as the dog shop and wolf cave from Bitch Gone Wild, and Godiva`s Stables from Lovers Horse Rider. And then there`s the goblin tribes, who`d love a steady supply of breeding slaves. Turns out I`m really into breeding, it seems. My PC included(always play a female). Picked it up from Sexout Breeder/Fertile Breeder from FNV. Ah, breeding slaves, how I love `em.

Thanks for your appreciation.

 

Frankly, I dont know Lovers Stupid (is that this one?). I think testing will be required, but from what you say, you can enslave these NPCs and they follow you. For me, that means the mod doesn't command their moves. Instead, correct me if I'm wrong, it starts sex randomly or on certain condition, and if sex is running, it either adds people doing sex or interrupt sex elsewhere. On its base, Blunder ignores people having sex. But it will try to command them if they are found wanting sex or wanting to seduce someone. It may work, since Blunder will cancel any move on a NPC having sex.

 

Buggy NPCs = the companions you mention have a script to make them responsive.

Here how you must proceed: never hire these companions, use their own system to make them follow you. Anyone follwing you (like a LST slave) is understood by Blunder as an external follower "on duty". Therefore, they are treated exactly as Plunder's, but the latter have the freedom to remain "on duty" while doing other things (like on the screenshot with Plunderers: they do sex, despite being following me and, bonus, if I give an order to the team, they release their victims and come back). If you hire or convert your scripted companions, you'll mess your game, but you can always expel your companion. However, if you enslaved your companion or make them a Plunderer, they'll lose all their factions and I don't think it will be good when expelling them. So, be careful and maintain scripted companions away from the Plunder Faction.

 

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20 hours ago, Spile said:

I can't reproduce the bug. I tried with a gal and was raped 5 times with the counter decreasing normally.

(I found however a bug if you use God Mode: Oblivion freezes. Packed the fix for version 0.651, in a few hours)

By the way, what version do you use?

 

Other thing: were you alone when your character was neutralized? And your enemies were continuing to attack you?

Because this is a subject to dig.

I don't know if I must create a case when the player is alone (no follower). In this case, then all enemies in combat with the neutralized player should be Calmed.

I already have in stock the spells and the scripts (but I dislike the Calm effet, greening your enemies).

If you are not alone, of course, the combat must continue to get rescued by your mates.

No. I was not alone. I problem was that I got hit by a random character then he walked off.. he was a slave that some how got out his pen....

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5 hours ago, sunhawken said:

No. I was not alone. I problem was that I got hit by a random character then he walked off.. he was a slave that some how got out his pen....

I nearly reproduced your situation while pushing Plunder to the limit by switching hard from one cell to another during combat; which is a known CTD cause. (you become masochist when testing a mod, it's amazing)

But even then, my gal was catched on the other side of the door, in the next cell, combat rape was interrupted (I saw, by the way, I forgot to specify No Spam for the neutralization token being re-added in this specific situation - but it's minor) and... the counter was decreasing as expected. I was on my feet 20 secs later.

 

Please, upgrade to the last version. Since version 0.65 (but it looks strange to me), tokens like the neutralization one have a new header, eliminating "bad cases" faster. It may be the cause, but it does not answer the counter not decreasing.

 

- - -

 

Since I'm not finding new bugs for the moment, I'm preparing version 0.661 with minor fixes and design choices.

Excepted the case I find a bug until then, the new subversion is scheduled to April 20th (saturday).

For now, I have in my basket:

- add the No Spam for the case described above to prevent seeing "I am neutralized added to your inventory" message in this very specific case

- stop masochism a little: people should not have the idea to tell their desire to someone enemy to them, while not feeling enemy to them (previously designed to trap people)

- make new converted members auto-following you, instead of leaving them in a dismissed state and abandon the idea to capture them, at least in version 0.6x

 

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10 hours ago, Spile said:

I nearly reproduced your situation while pushing Plunder to the limit by switching hard from one cell to another during combat; which is a known CTD cause. (you become masochist when testing a mod, it's amazing)

But even then, my gal was catched on the other side of the door, in the next cell, combat rape was interrupted (I saw, by the way, I forgot to specify No Spam for the neutralization token being re-added in this specific situation - but it's minor) and... the counter was decreasing as expected. I was on my feet 20 secs later.

 

Please, upgrade to the last version. Since version 0.65 (but it looks strange to me), tokens like the neutralization one have a new header, eliminating "bad cases" faster. It may be the cause, but it does not answer the counter not decreasing.

 

- - -

 

Since I'm not finding new bugs for the moment, I'm preparing version 0.661 with minor fixes and design choices.

Excepted the case I find a bug until then, the new subversion is scheduled to April 20th (saturday).

For now, I have in my basket:

- add the No Spam for the case described above to prevent seeing "I am neutralized added to your inventory" message in this very specific case

- stop masochism a little: people should not have the idea to tell their desire to someone enemy to them, while not feeling enemy to them (previously designed to trap people)

- make new converted members auto-following you, instead of leaving them in a dismissed state and abandon the idea to capture them, at least in version 0.6x

 

Can I ask request you add a simple check/switch to disable/enable the rape/neutralization of the player. 

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It is implemented in v0.66.

 

By the way I got a job update and my work today is postponed, so I work hard on Plunder instead.

That means a v0.67 more balanced will be out in some hours (I'm tracking each single oddity - I really want Plunder ready for serious business now, because I'm becoming upset by petty bug here and weird thing here).

 

 

 

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Hey, thanks for this mod. Couple of questions:

 

1) In one of the screenshots, there are some messages like "A new love story has started...". I don't see this is in the console whenever I try to seduce someone, though I do see the other calculations such as Excitement, Final Desire etc.

 

2) Is there a way to manually raise the Excitement level of the PC via console? The gain seems to be really slow.

3) Where exactly is sinkhole located? The description that its on an island north of imperial city isn't helpful, because there's no island north of there.

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Oh shit. When you get excited, what do you say? I feel my excitation growing or I feel my excitment growing? And should I write: overexcitation or overexcitment?

 

6 hours ago, Tachyon said:

1) In one of the screenshots, there are some messages like "A new love story has started...". I don't see this is in the console whenever I try to seduce someone, though I do see the other calculations such as Excitement, Final Desire etc.

 

2) Is there a way to manually raise the Excitement level of the PC via console? The gain seems to be really slow.

3) Where exactly is sinkhole located? The description that its on an island north of imperial city isn't helpful, because there's no island north of there.

1. You need ConScribe as OBSE plugin *and* go to the bottom of Plunder.ini editing the last line as:

set PlunderData.paramLogToConsole to 1

This will display the travel log in the console.
 

2. No, sorry, Tachyon, I disagree. There's a console way, but you have to grow it by playing the game. Go clear a dungeon, complete a couple of quests. Everything will be alright.

You can change the World Temperature, too, in Plunder.ini, and let a day pass (or more). But the entire sexual ambiance will update (not suitable if you want it applied only to your character).

 

3. Sinkhole is *on* the City island. Go to the stables, turn north and follow the city walls. Once you pass Sammy (Shady Sam), you'll see on your HUD there's a cave not far: Sinkhole Cave.

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uesp page of Sinkhole Cave: https://en.uesp.net/wiki/Oblivion:Sinkhole_Cave

its location on the world https://obmap.uesp.net/?centeron=Sinkhole+Cave

 

After all, who am I to forbid one to cheat...

 

If you want to grow Excitation by 20:

player.additem xx0725D1 20

 

If you want to grow Sex Need by 20:

player.additem xx0725D2 20

 

If you want to stop your neutralization:

player.removeitem xx065203 1

player.setunconscious 0

You'll get back on your feet when your Fatigue returns above 0.

 

where xx is the hexadecimal number of Plunder.esp in your load order.

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3 hours ago, Spile said:

2. No, sorry, Tachyon, I disagree. There's a console way, but you have to grow it by playing the game. Go clear a dungeon, complete a couple of quests. Everything will be alright.

 

 

1 hour ago, Spile said:

After all, who am I to forbid one to cheat...

 

LOL ?

 

That was a quick change of heart. Thank you for clarifying everything. 

 

So one other thing I'd like to confirm. I observed that one NPC in the imperial city was ready to have sex right there on the spot, without having to lead to a quieter place. This is a result of randomization I assume? Is there any way to customize this such that a prude NPC can be made lewd?

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1 hour ago, Tachyon said:

 

Thank you for clarifying everything. 

 

But I was hoping you will help me to clarify the word Excitation/Excitment...

I'm not an english speaker and your answer could help me to fix Plunder.

 

1 hour ago, Tachyon said:

So one other thing I'd like to confirm. I observed that one NPC in the imperial city was ready to have sex right there on the spot, without having to lead to a quieter place. This is a result of randomization I assume? Is there any way to customize this such that a prude NPC can be made lewd?

I fear I was drowned into the same trouble of this mod https://www.nexusmods.com/oblivion/mods/45925

To decide whether a private bed is mandatory, the NPC check what's the music played: public, explore or dungeon.

Therefore, if you seduce Countess Umbranox, and lead her (imaginary case) to Dunbarrow Cove, she doesn't care about decency and is ready to have sex anywhere inside the cave (only NPCs she does not know or dislike will interrupt her privacy once sex is running).

 

But OBSE may fail to get the right music type for an unknown reason. So I tried to enforce the test with the presence of guards.

When testing version 0.67, Carwen was pressing one of her lover, Isleif the Open Handed, to have sex in the Temple district, by night, but right before the guards.

Since the latter said her to go away and interrupted sex, I wasn't too much concerned, but I'm still investigating.

 

Could you please tell me who's this NPC, where did you stand at this moment and what time it was (which hour)?

By the way, I assume this NPC wasn't one of your Favorite, neither a Plunderer? Because those really don't care about public nudity and any form of shame.

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1 hour ago, Spile said:

But I was hoping you will help me to clarify the word Excitation/Excitment...

I'm not an english speaker and your answer could help me to fix Plunder.

 

I fear I was drowned into the same trouble of this mod https://www.nexusmods.com/oblivion/mods/45925

To decide whether a private bed is mandatory, the NPC check what's the music played: public, explore or dungeon.

Therefore, if you seduce Countess Umbranox, and lead her (imaginary case) to Dunbarrow Cove, she doesn't care about decency and is ready to have sex anywhere inside the cave (only NPCs she does not know or dislike will interrupt her privacy once sex is running).

 

But OBSE may fail to get the right music type for an unknown reason. So I tried to enforce the test with the presence of guards.

When testing version 0.67, Carwen was pressing one of her lover, Isleif the Open Handed, to have sex in the Temple district, by night, but right before the guards.

Since the latter said her to go away and interrupted sex, I wasn't too much concerned, but I'm still investigating.

 

Could you please tell me who's this NPC, where did you stand at this moment and what time it was (which hour)?

By the way, I assume this NPC wasn't one of your Favorite, neither a Plunderer? Because those really don't care about public nudity and any form of shame.

What a coincidence, the NPC that I encountered was Carwen too and she was pushing for sex right there in the Marketplace district. It was around noon I think.

 

As for the word Excitation / Excitement, I'm not sure what to put there since you have Sexual need as a separate parameter. I was thinking of replacing "Excitement" with "Horniness" , but that's the same as Sexual need. I need to have a better understanding of what you were trying to achieve with two separate parameters "Excitement" and "Sexual Need".

 

Here's what I think it is, based on the gameplay so far:

 

1) Excitement = How interested the character is in doing well sexually. Frequent sex leads to lesser stamina and performance, leading to a loss in relationship points due to bad sex.

2) Sexual Desire = Not sure what this does, but it seems to be related to how frequently Characters approach others for sex.

 

Have I got it correct so far or was there a different meaning to what you were trying to achieve?

 

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Excitement:

To be excited, tension, you are waiting ( nervous ) for something to happen

 
Excitation:  thrill, arousal, agitation, stimulation, and also sexually exciting
 
I would use :
sexually arousing 
I am aroused
 
---------------
But I am german. Better wait what English speaking person says.
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Well, Carwen's case wasn't normal indeed. My enforcement was not working because I was testing the distance against the ini parameter of sex distance (0.75 by default) and not the sex distance itself (3000 by default). This makes quite the difference...

NPCs without a proper bed use this to have sex, for example, in the backstreets at night.

Carwen was in this situation, believing the area around her was free of guards.

Thanks Tachyon to have pushed this on the workbench.

 

I will pack the fix and update to 0.671.

 

Now, thanks you too, Feejena and Tachyon, for the thing with Excitation/Excitment:

In fact, the concept of Excitation was social:

- I have 0 Excitation: I have taste for nothing, I'm depressed, I don't want to talk to anybody

- I have 100 Excitation: I feel the life is marvelous, I love to talk and meet new faces

While Sexual Need is more obvious and could be Arousal, indeed.

 

I don't know if I'm right or wrong with the present use of "Excitation" in Plunder.

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On 4/20/2019 at 2:07 AM, Spile said:

Well, Carwen's case wasn't normal indeed. My enforcement was not working because I was testing the distance against the ini parameter of sex distance (0.75 by default) and not the sex distance itself (3000 by default). This makes quite the difference...

NPCs without a proper bed use this to have sex, for example, in the backstreets at night.

Carwen was in this situation, believing the area around her was free of guards.

Thanks Tachyon to have pushed this on the workbench.

 

I will pack the fix and update to 0.671.

 

Now, thanks you too, Feejena and Tachyon, for the thing with Excitation/Excitment:

In fact, the concept of Excitation was social:

- I have 0 Excitation: I have taste for nothing, I'm depressed, I don't want to talk to anybody

- I have 100 Excitation: I feel the life is marvelous, I love to talk and meet new faces

While Sexual Need is more obvious and could be Arousal, indeed.

 

I don't know if I'm right or wrong with the present use of "Excitation" in Plunder.

Can you tell which parameter affects the Pleasure level after Sex? Is it purely the Sexual desire or a combination of Excitement and Sexual desire?

 

Also, you could replace "Excitement" with "Social Need"

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