Jump to content

Recommended Posts

Posted (edited)

Far as I understand it, Xavier, the 'how to make slaves take the right jobs' is a vanilla Stellaris issue and involves some dumb micro. Used to be, possibly back when LV was designed this way, that you could pick what pops went in which jobs. Not a thing in vanilla at the moment.

The other one I too would like to know; but you can pick up the casus belli at game start by taking...iirc...Hive mind with an all male race, I want to say 'propagating swarm' is the trait. Its one of those anyway, that might be a clue. Whether we can get it as biological pops, I don't know.

P.S The 'dumb micro' is manually cancelling and shifting around jobs until the right people take the right ones or b)moving an entire population offworld to stop them taking jobs. Dumb, I know. If anyone knows of a working mod for that let us know.

Edited by BaronJ
clarification
Posted (edited)
On 11/28/2023 at 3:39 PM, Cerms said:

Apparently the BDSM/Female/Male windows seems to be crashing the game for me at the start. Hiding all events in the LV options in the edict menu seems to fix it temporary. 

error.log 118.21 kB · 8 downloads

Yup, this happens consistently. If you open up with a civilization where the BDSM synergy happens, it crashes the game when trying to close the event window. This also happens later in game, if you get it later.

 

No options to choose anything, no button to close it, and pressing escape crashes the game.

 

Don't really see hiding all events as a good fix, since that, well, hides all events.

Edited by allthisstuffxxx
Posted
2 hours ago, allthisstuffxxx said:

Yup, this happens consistently. If you open up with a civilization where the BDSM synergy happens, it crashes the game when trying to close the event window. This also happens later in game, if you get it later.

 

No options to choose anything, no button to close it, and pressing escape crashes the game.

 

Don't really see hiding all events as a good fix, since that, well, hides all events.

you neet to replace all fromfromfrom with only from in lv_species_traits_bio_any.txt then all works.

Posted

Ok maybe I am misreading something, or misinterpreting an option, but why is my all male main pop feminizing? its completely buggered my game, what option causes it? and how to I fix it?

Posted

Made another patch for the crashes. Not to make excuses but I was a little sick last week, so I made more mistakes than I realised sorry!

 

If you find anything else, let me know ?

Posted
1 hour ago, Lithia<3 said:

Made another patch for the crashes. Not to make excuses but I was a little sick last week, so I made more mistakes than I realised sorry!

 

If you find anything else, let me know ?

 

Just napped them, hopefully they fix it :D much appreciated!

Posted
3 minutes ago, allthisstuffxxx said:

Sadly, new problem :( 

Now getting 'The path in this mod's descriptor file is invalid or does not exist.' for the main mod, LV balance patch and LV Gender patch. :( 

the mod path in the .mod files somehow reverted back to the default "C:/Users/User/Documents/Paradox Interactive/Stellaris/mod/Lustful Void" rather than the simpler & universal "mod/Lustful Void". Just open the .mod files with a text editor and change the mod path and it'll work just fine.

Posted

Uploaded cleaned ,mod files. If you ever wondered why I avoid descriptor files, this is it ?

 

Basically, the descriptor automatically overwrites the .mod file outside with the path on the current system. So, when I was testing the mod I forgot I had it in there from last time when I made the irony versions, which ofc messed up the .mod file.

 

I'll be sure to keep an eye on it next time, sorry for the confusion!

Posted (edited)

Tried to rewrite, but still says "Descriptor path is invalid"

Edit: Seems to be something with the Irony download only, just used the regular one and it's fixed.

Edited by Gam3Fr3ak20
Posted (edited)
1 hour ago, Gam3Fr3ak20 said:

Tried to rewrite, but still says "Descriptor path is invalid"

Edit: Seems to be something with the Irony download only, just used the regular one and it's fixed.

No, my Zip download is experiencing the same issue. Says the descriptor file is missing. . . BUT I CAN SEE IT!!! so strange. Maybe I should steal the Descriptor from the Irony download. . . 

 

Edit: No Irony version of the Gender Patch so nvm. lol

Edited by SexyHeathen19
Posted

Is there a way to disable the futanari trait for the Ai or turn down how often the futanari trait is given to the Ai like 75% of the Ai in my game have it and its kinda annoying (simply because I want to see just female and male portraits to :P) any help would be greatly appreciated thanks ?

Posted (edited)

Heh, 248 you don't wanna know how long Ive been trying to finetune galaxy generation to only have beddable humanoids. When it comes to futa you can disable all options for events etc in the lustful void options in your edict menu - but Im pretty sure futa will still be given to random empires. There are some ways to sort this out:

Major empires: the only way I have found is to custom build all the empires you are going to play against (and save them a CUSTOM empire name, if you use a randomly generated one Stellaris vanilla wont use them). Also some starts are unique so always give them a non unique origin and a random starting system (only one Life Seeded origin will be used for example). Why Paradox makes us jump through all those hoops I have no idea.

Minor empires, pre sentients and fallen empires: Much harder. I use a combination of Deep Deep Space portrait pack (highly recommended) and some mods and edits to try and eliminate the vanilla portraits from generation. A good mod is 'Remove default portraits' which I have late in the load order - it hasnt been updated for ages so you still have some of the newer portraits pop up, but in a much more subdued way and more believable to my eyes. With Deep Deep Space, 90 percent of all portraits are generated from that, which has no futa.

Do they still get the annoying futa traits? Yes, but I find combination purging/genetic engineering tends to fit the bill for all those needs, futa or not. With the options turned off in edict menu as mentioned its barely noticable.

P.S Dont use Vanilla portraits+ cos it has too much futa to dodge

Edited by BaronJ
accuracy
Posted
On 12/4/2023 at 8:24 AM, Arcess said:

Try editing the .mod file in the root to have:

 

path="mod/LV Gender Patch"

 

instead of what's there

I'm still getting the nonexistent path error message after applying this fix (the original descriptor didn't generate a path at all, so I pasted this at the end of the descriptor). The descriptor, when opened in Notepad, now looks like this:

 

Quote

version="1.0.0"
tags={
    "Species"
}
name="LV Gender Patch"
supported_version="3.10.*"
path="mod/LV Gender Patch"

 

Posted (edited)
On 11/28/2023 at 9:46 AM, Xadhoom said:

the job weight for the new cow nurse seems bad, i keep having pops promote to cow nurse and the one being replaced have same traits. seems to happen mostly when a lot of +sex traits are added.

Primarily happens when a pop is in worker class, if both are specialists it don't seem to happen.

 

I have the same problem with escort jobs. Happens when the pops don't have sex traits.

 

Edit: Found a bug in the captured scientists event chain. The events don't increase the awareness in the primitive society. Instead it increases awareness in my the player empire.

Edited by julzor
Posted (edited)

Is ravaging currently broken? Can't abduct any pops. Just bombarding planets until they surrender. I have ravaging selected on all of my fleets above said planet. I have control of the system and built a path all the way towards it. I've reached 100% devastation. What am I missing?

 

 

Edit: Raiding works, but when I switch to ravage, pops stop being abducted.

Edited by nononysss
Posted

So I tried using the word search to see if I could find an answer to my question but I didn't have any luck with that so posting my question.

Is there a way to play as a hivemind/gestalt that captures/enslaves other races pops to be used as breeding slaves?
Like a xenomorph hive but without the murderous birthing process ❤️

Xenomorph-1456472234.jpg.3871acea5630d7f0b48e7a84844a3396.jpg

Posted
27 minutes ago, DragonbornUchiha said:

So I tried using the word search to see if I could find an answer to my question but I didn't have any luck with that so posting my question.

Is there a way to play as a hivemind/gestalt that captures/enslaves other races pops to be used as breeding slaves?
Like a xenomorph hive but without the murderous birthing process ❤️

Xenomorph-1456472234.jpg.3871acea5630d7f0b48e7a84844a3396.jpg

Yes, there's even special variants of Devouring Swarm (with 3 variations: all male, all female, and EGG). Though I'm not sure if there's any special jobs in base Lustful Void. Calcifier's Citizen's Sex Rights mod adds special hive breeding jobs.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...