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Posted
13 hours ago, Meatshield236 said:

Yes, there's even special variants of Devouring Swarm (with 3 variations: all male, all female, and EGG). Though I'm not sure if there's any special jobs in base Lustful Void. Calcifier's Citizen's Sex Rights mod adds special hive breeding jobs.

Are you talking about using the origin 'Symbiotic Evolution' with some combination of civics and species rules? Because that's the only hivemind origin I see and I don't see any LV Hivemind civics.
Is the origins you're talking about from another mod? If not could you take a screenshot of the setup you're talking about?

Posted
10 hours ago, DragonbornUchiha said:

Are you talking about using the origin 'Symbiotic Evolution' with some combination of civics and species rules? Because that's the only hivemind origin I see and I don't see any LV Hivemind civics.
Is the origins you're talking about from another mod? If not could you take a screenshot of the setup you're talking about?

Hiveminds have 3 civics (Brood Swarm, Propagating Throng, and Nymphic Hosts) that are the sexy Devouring Swarm with the 'eat everything' replaced with 'breed everything.'. Symbiotic Evolution gives you a second species which is also hiveminded, though it's not necessary to do so. Just crank up the Primitive Worlds multiplier to give you plenty of species to 'play' with.
 

As for the special jobs, this mod adds several job types for non-hivemind pops living under a hivemind. Just be sure to set your default species right to "livestock" rather than "purge."

Posted

How does one set this up for Stellaris on the Steam launcher?

 

Tried adding it to the workshop file folder.. might've been stupid..
tried doing the user/doc route and.. they didn't show up

Posted (edited)
8 hours ago, KuyumiKomi said:

How does one set this up for Stellaris on the Steam launcher?

 

Tried adding it to the workshop file folder.. might've been stupid..
tried doing the user/doc route and.. they didn't show up

DO NOT install any non steam mods in the steam workshop folder!!!! What you need to do is go into your Documents folder find the Paradox Interactive folder and inside that should be a folder for Stellaris, inside the Stellaris Folder there should be a folder called 'mod' you install non-steam mods there. So the path should look something like 'Documents/Paradox Interactive/Stellaris/mod'. Be sure to place both the lustful void folder and the .mod into the root 'mod' folder. No nesting them in a sub-folder.

 

It may also take a few moments to a few minutes after you boot the launcher the first time after installing an non-steam mod for the launcher to find it depending on how many steam mods you are subscribed to.

Edited by Railgunner2160
Posted

And remember that on recent windows machines, "Documents" is in the "OneDrive" directory, so the full path would be "%ONEDRIVE%/Documents/Paradox Interactive/Stellaris/mod/"

Posted
40 minutes ago, Railgunner2160 said:

DO NOT install any non steam mods in the steam workshop folder!!!! What you need to do is go into your Documents folder find the Paradox Interactive folder and inside that should be a folder for Stellaris, inside the Stellaris Folder there should be a folder called 'mod' you install non-steam mods there. So the path should look something like 'Documents/Paradox Interactive/Stellaris/mod'. Be sure to place both the lustful void folder and the .mod into the root 'mod' folder. No nesting them in a sub-folder.

 

It may also take a few moments to a few minutes after you boot the launcher the first time after installing an non-steam mod for the launcher to find it depending on how many steam mods you are subscribed to.

Thank you so much! I felt so lost >p<!

438940196117938196.png

Posted

Is there a conclusion to the captured scientists event line from observation posts? It culminates in a timed mission to send two army transports to rescue them from being used as breeding slaves but whether I do or don't there aren't any resulting consequences, the timed warning just disappears and the game continues.

Posted

Is it just me or is it now impossible to avoid accidentally applying the cow transformation effects to your primary species? If so I may end up fiddling with the files myself to add a means of avoiding it.

Posted
On 12/14/2023 at 6:02 AM, DragonbornUchiha said:

Are you talking about using the origin 'Symbiotic Evolution' with some combination of civics and species rules? Because that's the only hivemind origin I see and I don't see any LV Hivemind civics.
Is the origins you're talking about from another mod? If not could you take a screenshot of the setup you're talking about?

Download the 'LV base game overwrites'

Posted
On 12/19/2023 at 8:38 AM, Arcess said:

I made a policy to control it. :)

 

See my dairy patch for code to steal.

 

 

Will probably piece things together to make a cow transformation range policy similar to the feminization range one.

Posted

Dairy Range Gizmo.zip

As of yet untested, but this should do the trick I think. I made it with being compatible with your edits in mind, partly because I did not want to replicate implementing the checks in half a dozen places, so it should be changing a different part of the code than what your dairy edits change as long as I didn't fail to notice something (since you edit the effects where traits are applied, and I just changed the effect which calls those effects in turn.)

Posted (edited)

Ok, what are the conditions needed to get the milking tradition and ascension perk to proc? I got it in my first run and now can't get it to show up.

Edit: found it. Seems to be made available by getting the genetics ascension perk. 

Edited by necrontyr525
Posted (edited)

Is there a chance for an update that adds more beast content? Made an all female empire the other day with intercompatible wombs with the hopes that I could focus on beastial breeding(I set bestiality to allowed. Could an option for "encouraged" or "favored" be made?). Noticed that some of my pops were Den Mothers in Gorehound dens and I was hoping there'd be events where more pops could be captured or go willingly to the hounds dens. Looked through the files with notepad ++ and I couldn't find anything regarding additional beast content. Are there any plans for beast content currently? 

 

Edit: Just came to realize that the Gorehound Den Mother stuff is from the Citizen Sex Right's mod. I thought it was straight from LV, sorry about that. But my question above still remains. 

Edited by Bronz0h
Posted

I'm having an issue where the 3 extra types of districts on a tentacle homeworld disappear after a few minutes in a new game.  The Dairy District and Comfort District, for example, disappear.  Is this supposed to happen?  I checked in the files in the districts folder, and the lv_stentacle_districts.txt file does not contain them.  They are in the lv_sworld_districts.txt file though.

Posted

Minor bug report:

 

When a leader with the Seductive trait is governing a sector, pops on the sector capital don't get any happiness bonus. Pops on other planets in the sector do get the bonus, unless that planet has its own governor.  You can reproduce this situation by starting a game as an empire with the Orgasmic Diplomats civic, and then checking the happiness breakdown of any pop on the capitol.  

 

I think this is happening because the Seductive traits have a `triggered_sector_modifier`, but not whatever the equivalent is for planets.

 

Unrelated, but Orgasmic Diplomats is kind of hilariously powerful right now.  

 

Thanks for everything you do!

Posted
2 hours ago, TheHentaiGod14 said:

Doe anyone else keep getting a notification saying "uplift.6000.desc" if so do you have an idea on whats causing it?

Just throwing my hat out there. If you are using my Portrait Pack mod, try turning it off and see what happens. If that fixes your issue, then you have an old version 3.9 file on your system that you need to get rid of. The easiest way is to just delete my whole mod and redownload it again to fix.

Posted
On 1/4/2024 at 9:10 PM, Calcifire said:

Just throwing my hat out there. If you are using my Portrait Pack mod, try turning it off and see what happens. If that fixes your issue, then you have an old version 3.9 file on your system that you need to get rid of. The easiest way is to just delete my whole mod and redownload it again to fix.

Looks like that fixed it thanks

Posted

Anyway to colonize tentacle worlds with out first having the Tentacle Symbiosis origin? I have 2 tentacle worlds in my territory that are habitable but can't be used since none of my species have the right trait.

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