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Heh, 248 you don't wanna know how long Ive been trying to finetune galaxy generation to only have beddable humanoids. When it comes to futa you can disable all options for events etc in the lustful void options in your edict menu - but Im pretty sure futa will still be given to random empires. There are some ways to sort this out:

Major empires: the only way I have found is to custom build all the empires you are going to play against (and save them a CUSTOM empire name, if you use a randomly generated one Stellaris vanilla wont use them). Also some starts are unique so always give them a non unique origin and a random starting system (only one Life Seeded origin will be used for example). Why Paradox makes us jump through all those hoops I have no idea.

Minor empires, pre sentients and fallen empires: Much harder. I use a combination of Deep Deep Space portrait pack (highly recommended) and some mods and edits to try and eliminate the vanilla portraits from generation. A good mod is 'Remove default portraits' which I have late in the load order - it hasnt been updated for ages so you still have some of the newer portraits pop up, but in a much more subdued way and more believable to my eyes. With Deep Deep Space, 90 percent of all portraits are generated from that, which has no futa.

Do they still get the annoying futa traits? Yes, but I find combination purging/genetic engineering tends to fit the bill for all those needs, futa or not. With the options turned off in edict menu as mentioned its barely noticable.

P.S Dont use Vanilla portraits+ cos it has too much futa to dodge

Edited by BaronJ
accuracy
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On 12/4/2023 at 8:24 AM, Arcess said:

Try editing the .mod file in the root to have:

 

path="mod/LV Gender Patch"

 

instead of what's there

I'm still getting the nonexistent path error message after applying this fix (the original descriptor didn't generate a path at all, so I pasted this at the end of the descriptor). The descriptor, when opened in Notepad, now looks like this:

 

Quote

version="1.0.0"
tags={
    "Species"
}
name="LV Gender Patch"
supported_version="3.10.*"
path="mod/LV Gender Patch"

 

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On 11/28/2023 at 9:46 AM, Xadhoom said:

the job weight for the new cow nurse seems bad, i keep having pops promote to cow nurse and the one being replaced have same traits. seems to happen mostly when a lot of +sex traits are added.

Primarily happens when a pop is in worker class, if both are specialists it don't seem to happen.

 

I have the same problem with escort jobs. Happens when the pops don't have sex traits.

 

Edit: Found a bug in the captured scientists event chain. The events don't increase the awareness in the primitive society. Instead it increases awareness in my the player empire.

Edited by julzor
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Is ravaging currently broken? Can't abduct any pops. Just bombarding planets until they surrender. I have ravaging selected on all of my fleets above said planet. I have control of the system and built a path all the way towards it. I've reached 100% devastation. What am I missing?

 

 

Edit: Raiding works, but when I switch to ravage, pops stop being abducted.

Edited by nononysss
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27 minutes ago, DragonbornUchiha said:

So I tried using the word search to see if I could find an answer to my question but I didn't have any luck with that so posting my question.

Is there a way to play as a hivemind/gestalt that captures/enslaves other races pops to be used as breeding slaves?
Like a xenomorph hive but without the murderous birthing process ❤️

Xenomorph-1456472234.jpg.3871acea5630d7f0b48e7a84844a3396.jpg

Yes, there's even special variants of Devouring Swarm (with 3 variations: all male, all female, and EGG). Though I'm not sure if there's any special jobs in base Lustful Void. Calcifier's Citizen's Sex Rights mod adds special hive breeding jobs.

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13 hours ago, Meatshield236 said:

Yes, there's even special variants of Devouring Swarm (with 3 variations: all male, all female, and EGG). Though I'm not sure if there's any special jobs in base Lustful Void. Calcifier's Citizen's Sex Rights mod adds special hive breeding jobs.

Are you talking about using the origin 'Symbiotic Evolution' with some combination of civics and species rules? Because that's the only hivemind origin I see and I don't see any LV Hivemind civics.
Is the origins you're talking about from another mod? If not could you take a screenshot of the setup you're talking about?

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10 hours ago, DragonbornUchiha said:

Are you talking about using the origin 'Symbiotic Evolution' with some combination of civics and species rules? Because that's the only hivemind origin I see and I don't see any LV Hivemind civics.
Is the origins you're talking about from another mod? If not could you take a screenshot of the setup you're talking about?

Hiveminds have 3 civics (Brood Swarm, Propagating Throng, and Nymphic Hosts) that are the sexy Devouring Swarm with the 'eat everything' replaced with 'breed everything.'. Symbiotic Evolution gives you a second species which is also hiveminded, though it's not necessary to do so. Just crank up the Primitive Worlds multiplier to give you plenty of species to 'play' with.
 

As for the special jobs, this mod adds several job types for non-hivemind pops living under a hivemind. Just be sure to set your default species right to "livestock" rather than "purge."

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8 hours ago, KuyumiKomi said:

How does one set this up for Stellaris on the Steam launcher?

 

Tried adding it to the workshop file folder.. might've been stupid..
tried doing the user/doc route and.. they didn't show up

DO NOT install any non steam mods in the steam workshop folder!!!! What you need to do is go into your Documents folder find the Paradox Interactive folder and inside that should be a folder for Stellaris, inside the Stellaris Folder there should be a folder called 'mod' you install non-steam mods there. So the path should look something like 'Documents/Paradox Interactive/Stellaris/mod'. Be sure to place both the lustful void folder and the .mod into the root 'mod' folder. No nesting them in a sub-folder.

 

It may also take a few moments to a few minutes after you boot the launcher the first time after installing an non-steam mod for the launcher to find it depending on how many steam mods you are subscribed to.

Edited by Railgunner2160
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40 minutes ago, Railgunner2160 said:

DO NOT install any non steam mods in the steam workshop folder!!!! What you need to do is go into your Documents folder find the Paradox Interactive folder and inside that should be a folder for Stellaris, inside the Stellaris Folder there should be a folder called 'mod' you install non-steam mods there. So the path should look something like 'Documents/Paradox Interactive/Stellaris/mod'. Be sure to place both the lustful void folder and the .mod into the root 'mod' folder. No nesting them in a sub-folder.

 

It may also take a few moments to a few minutes after you boot the launcher the first time after installing an non-steam mod for the launcher to find it depending on how many steam mods you are subscribed to.

Thank you so much! I felt so lost >p<!

438940196117938196.png

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On 12/14/2023 at 6:02 AM, DragonbornUchiha said:

Are you talking about using the origin 'Symbiotic Evolution' with some combination of civics and species rules? Because that's the only hivemind origin I see and I don't see any LV Hivemind civics.
Is the origins you're talking about from another mod? If not could you take a screenshot of the setup you're talking about?

Download the 'LV base game overwrites'

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Dairy Range Gizmo.zip

As of yet untested, but this should do the trick I think. I made it with being compatible with your edits in mind, partly because I did not want to replicate implementing the checks in half a dozen places, so it should be changing a different part of the code than what your dairy edits change as long as I didn't fail to notice something (since you edit the effects where traits are applied, and I just changed the effect which calls those effects in turn.)

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