Darkmind_mc Posted February 21, 2024 Posted February 21, 2024 In addition to Railgunner2160's reply, there's techs to increase your habitability, and most ascension paths will allow you to adjust your habitability. So it's really only an early-game problem in most cases, and hopefully you'll be able to use the bonuses from your homeworld to compensate. (Though honestly I'd recommend doing a largely base-game playthrough at least once before adding in major overhaul mod like LV. Even mods like Gigastructures don't affect the game balance as much early on.)
deathtome1998 Posted February 24, 2024 Posted February 24, 2024 so I picked up some of the DLC for stellaris so I could play this mod but when I load into the game and advance a day, the game crashes. my 6 DLC are ancient relics, apocalypse, federations, megacorp, nemesis, and utopia. I also have some other mods to go along with this one. in order my mod list is, 5 times faster reinforcement transit, nsc3 - season 1, additional vanilla components, advanced weapons, at war defense platform longevity, crew quarters upkeep aura, ship sections overhaul, gigastructural engineering and more, lustful void, LV base game overwrites, LV gender patch, lustful void lewd advisor, lustful gigastructures - overwrites, LV lewd rooms, LV loading screens tentacles 1, deep deep space, deep deep space lustful void patch, and UI overhaul dynamic. I don't understand why it will crash after advancing a day either, it'll let me do anything I can think of that needs done before unpausing for the first time, but once I let that first day tick over, Boom, it crashes. and the other thing I guess I can mention too to see if anyone has an idea why it's the case, is I thought that part of the reason for the UI overhaul dynamic mod was so that you could see all of the UI in the pop up screens. I can't completely see all of the 5 or however many more there may be districts that you can build once you add in this mod. I know there's at least 5 because I can see the left side of a breeder pit, or something along those naming lines in the district portion of the planet building tab on my tentacle homeworld. so if someone has an idea on either one or both of these issues I'd appreciate some help. thanks in advance.
Railgunner2160 Posted February 24, 2024 Posted February 24, 2024 5 hours ago, deathtome1998 said: so I picked up some of the DLC for stellaris so I could play this mod but when I load into the game and advance a day, the game crashes. my 6 DLC are ancient relics, apocalypse, federations, megacorp, nemesis, and utopia. I also have some other mods to go along with this one. in order my mod list is, 5 times faster reinforcement transit, nsc3 - season 1, additional vanilla components, advanced weapons, at war defense platform longevity, crew quarters upkeep aura, ship sections overhaul, gigastructural engineering and more, lustful void, LV base game overwrites, LV gender patch, lustful void lewd advisor, lustful gigastructures - overwrites, LV lewd rooms, LV loading screens tentacles 1, deep deep space, deep deep space lustful void patch, and UI overhaul dynamic. I don't understand why it will crash after advancing a day either, it'll let me do anything I can think of that needs done before unpausing for the first time, but once I let that first day tick over, Boom, it crashes. and the other thing I guess I can mention too to see if anyone has an idea why it's the case, is I thought that part of the reason for the UI overhaul dynamic mod was so that you could see all of the UI in the pop up screens. I can't completely see all of the 5 or however many more there may be districts that you can build once you add in this mod. I know there's at least 5 because I can see the left side of a breeder pit, or something along those naming lines in the district portion of the planet building tab on my tentacle homeworld. so if someone has an idea on either one or both of these issues I'd appreciate some help. thanks in advance. Hmm, so it crashes after the first unpause on the rollover between day 1 and day 2? Sounds like a problem regarding the scripts that run at the time. Also I have a quick question, what versions of Additional Vanilla Components and Advanced weapons are you using? I ask that because without a patch or a forked version it might be the case you are running the old outdated versions which might be causing a issue. It could also be a load order issue, can you please post your load order?
deathtome1998 Posted February 24, 2024 Posted February 24, 2024 22 minutes ago, Railgunner2160 said: Hmm, so it crashes after the first unpause on the rollover between day 1 and day 2? Sounds like a problem regarding the scripts that run at the time. Also I have a quick question, what versions of Additional Vanilla Components and Advanced weapons are you using? I ask that because without a patch or a forked version it might be the case you are running the old outdated versions which might be causing a issue. It could also be a load order issue, can you please post your load order? for advanced weapons steam says I'm using advanced weapons (3.8+) which is the title of the mod and the game versions it works on I'm guessing. besides that I'm not sure how to find an actual version number. as for additional vanilla components I don't see anything about any version related things, so I'm not sure there either. I don't necessarily think it's any of my steam mods like additional vanilla components or advanced weapons though. because me and a friend have a game going together without the lustful void mods and deep deep space. and it works just fine. anyways this is my load order, 5 times faster reinforcement transit, nsc3 - season 1, additional vanilla components, advanced weapons, at war defense platform longevity, crew quarters upkeep aura, ship sections overhaul, gigastructural engineering and more, lustful void, LV base game overwrites, LV gender patch, lustful void lewd advisor, lustful gigastructures - overwrites, LV lewd rooms, LV loading screens tentacles 1, deep deep space, deep deep space lustful void patch, UI overhaul dynamic.
Railgunner2160 Posted February 24, 2024 Posted February 24, 2024 Looks all good as far as LV goes. Regarding Additional Weapon components are you using https://steamcommunity.com/sharedfiles/filedetails/?id=2062843706 with https://steamcommunity.com/sharedfiles/filedetails/?id=3146026951&searchtext=additional+weapon+component ?
deathtome1998 Posted February 25, 2024 Posted February 25, 2024 4 hours ago, Railgunner2160 said: Looks all good as far as LV goes. Regarding Additional Weapon components are you using https://steamcommunity.com/sharedfiles/filedetails/?id=2062843706 with https://steamcommunity.com/sharedfiles/filedetails/?id=3146026951&searchtext=additional+weapon+component ? I wasn't no, I just subscribed to it though so we'll see if it helps.
deathtome1998 Posted February 25, 2024 Posted February 25, 2024 so after trying a new game after adding in the mod railgunner2160 asked if I was using, I did get the game to play for awhile with no crashes, however I realized that I'm only getting LV and deep deep space mod content. my steam workshop mods aren't doing anything, and I didn't get the game start pop ups for nsc3 and gigastructural, which I did get those back when I was crashing on the day tick over right after starting the game. I don't know if the fact that irony mod manager is saying that all of my steam workshop mods are invalid and is asking me if I want to delete the descriptors, has anything to do with it.
Railgunner2160 Posted February 25, 2024 Posted February 25, 2024 1 hour ago, deathtome1998 said: so after trying a new game after adding in the mod railgunner2160 asked if I was using, I did get the game to play for awhile with no crashes, however I realized that I'm only getting LV and deep deep space mod content. my steam workshop mods aren't doing anything, and I didn't get the game start pop ups for nsc3 and gigastructural, which I did get those back when I was crashing on the day tick over right after starting the game. I don't know if the fact that irony mod manager is saying that all of my steam workshop mods are invalid and is asking me if I want to delete the descriptors, has anything to do with it. That definitely sounds like a Irony Mod Manager issue, I remember hearing something similar on one of the discords for Stellaris I'm on. Try making the playset in the official launcher and see if there are any still.
Lord Isangrad Posted March 4, 2024 Posted March 4, 2024 On 2/25/2024 at 10:05 AM, deathtome1998 said: so after trying a new game after adding in the mod railgunner2160 asked if I was using, I did get the game to play for awhile with no crashes, however I realized that I'm only getting LV and deep deep space mod content. my steam workshop mods aren't doing anything, and I didn't get the game start pop ups for nsc3 and gigastructural, which I did get those back when I was crashing on the day tick over right after starting the game. I don't know if the fact that irony mod manager is saying that all of my steam workshop mods are invalid and is asking me if I want to delete the descriptors, has anything to do with it. Double check and make sure Irony is up to date. The author for Irony is on the Stellaris modding den discord and has a bug tracker on github.
loks1234 Posted March 6, 2024 Posted March 6, 2024 On 2/6/2024 at 9:08 PM, bLean said: Do i need to take sexual megastructures ascension perk to build Agapi sectors in Birch World? You need another mod for lustful void to work with gigastructural engineering,
Natsu_Zirok Posted March 6, 2024 Posted March 6, 2024 On 2/6/2024 at 6:38 PM, bLean said: Do i need to take sexual megastructures ascension perk to build Agapi sectors in Birch World? No no need. You need to press the decision to add a slot for the first district.
loks1234 Posted March 6, 2024 Posted March 6, 2024 1 hour ago, Natsu_Zirok said: No no need. You need to press the decision to add a slot for the first district. I thought that the decision only becomes available only with that mod. I only played with both enabled. Thanks for info.
Natsu_Zirok Posted March 6, 2024 Posted March 6, 2024 2 minutes ago, loks1234 said: I thought that the decision only becomes available only with that mod. I only played with both enabled. Thanks for info. This is true. My submod adds both: districts and decision.
juanitoperez Posted March 8, 2024 Posted March 8, 2024 Where can I see what each of the optional files does (besides downloading and reading the files)?
Dreamer1986 Posted March 9, 2024 Posted March 9, 2024 (edited) On 2/16/2024 at 6:29 PM, Lithia<3 said: Hey everyone! This year has been unexpectedly busy for me from almost the first week of January, but I've adjusted to my new schedule and can resume modding without burning myself out. So, sorry for withdrawing from existence for the past few months. I'll take some time tomorrow to catch up on any messages that I've missed! The next LV update should be ready in about two weeks. While TD is still in the porting phase, I expect it to be ready in about three months (roughly) with my current schedule. Some people have also offered to help, which will probably reduce that time. Anyway, I'm excited to be back! 😜 Does the current mod version still work fine with the latest version of Stellaris? Or should we just wait for the update? Edited March 9, 2024 by Dreamer1986
Promenade Posted March 10, 2024 Posted March 10, 2024 16 hours ago, Dreamer1986 said: Does the current mod version still work fine with the latest version of Stellaris? Or should we just wait for the update? I think the AI is having serious issues understanding anything involving the mod but other than that, it's functioning fairly well. 1
Lithia<3 Posted March 10, 2024 Author Posted March 10, 2024 Updated! This update focuses mainly on updating old code and a general balance pass to align better with base game systems. This process takes a while and will be completed over multiple updates. Irony versions have been removed as they are no longer needed. The next dlc will give me an excuse to finally make those cybernetics traits I've wanted to make! If you have any ideas for cybernetics, feel free to share 🙂 8
Schmee Posted March 10, 2024 Posted March 10, 2024 As this next update is putting off a very Mechanicus-inspired vibe, I feel it's a necessity to have some kind of phallic mechadendrites
Xadhoom Posted March 11, 2024 Posted March 11, 2024 a minor bug, Psi-whores don't becomes available if you are "teachers of the shroud" as you don't have the AP.
Pootispotato Posted March 12, 2024 Posted March 12, 2024 The Breeding AP is not recognizing biological pops for me, as in I can't take it because it thinks I have no biological pops in my empire. Also Selective Kinship seems to be broken as well, it doesn't recognize species being of the same class. Not sure yet though if that second one is because of LV or their patch.
sexlabextra Posted March 12, 2024 Posted March 12, 2024 There was a line about owner.pop or something that I got rid of in the traditions folder that fixed being able to take the breeding superiority . There is something with the tiers of pops that auto promotes to specialist even after demoting to worker despite no specialist jobs, but 30ish lower worker jobs unfulfilled
Railgunner2160 Posted March 12, 2024 Posted March 12, 2024 6 hours ago, Pootispotato said: The Breeding AP is not recognizing biological pops for me, as in I can't take it because it thinks I have no biological pops in my empire. Also Selective Kinship seems to be broken as well, it doesn't recognize species being of the same class. Not sure yet though if that second one is because of LV or their patch. Drop this file in as a replacement, Lithia posted this over on the discord. lv_ascension_perks.txt 2
Pootispotato Posted March 13, 2024 Posted March 13, 2024 2 hours ago, Railgunner2160 said: Drop this file in as a replacement, Lithia posted this over on the discord. lv_ascension_perks.txt 3.19 kB · 3 downloads thank you!
Spaceguest991 Posted March 13, 2024 Posted March 13, 2024 Could somebody tell me what the line of code to make a job get the sex job output bonus from sex traits?
SubtleSerenitySSA Posted March 15, 2024 Posted March 15, 2024 hello can you add some stellaris LV xenophobe and/or authoritarian have LV event when force other races slave and a origin that need be xenophobe and/or authoritarian it would be fun your be master of galaxy when all other race be your slave realy most fun part of this mod build around xenophile and spiritualist but still it is nice mod keep good work
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