yeetuxxleetus Posted January 13, 2023 Posted January 13, 2023 found a small glitch, does nothing mechanically but in traditions, the rightmost side of the breeding traditions lacks statistics and flavor text
SparklyCola Posted January 14, 2023 Posted January 14, 2023 Does anyone know what the command is the the Tentacle World Seeding tech? i already have the Purge and Symbiosis tech but the world seeding tech won't show up and it has been multiple ingame years now.
Fakenet Posted January 14, 2023 Posted January 14, 2023 5 hours ago, SparklyCola said: Does anyone know what the command is the the Tentacle World Seeding tech? i already have the Purge and Symbiosis tech but the world seeding tech won't show up and it has been multiple ingame years now. You only get a new tech draw once you have researched something. tech_lv_stentacle_world is the name.
DecaySociety22 Posted January 14, 2023 Posted January 14, 2023 (edited) OK, maybe this sounds odd, especially since I'm the "mod everything, get all the cheat menus, turn it into a sandbox" type player, but for whatever bizarre reason I like to plan things out ahead of time. I think I just don;t like starting over when things don't work, and I just don't like trial-and-erroring my way throuhg stuff. So, I guess what I'm asking is there some sort of guide or something to this mod, because it looks like a bunch of stuff that would be interesting/useful/cool, but I just want to read what the origins/buildings/traits etc, *are* the status and stuff. I figured there was a guide somewhere but I can't find it, and I've looked. Then again, I'm crap at navigating online. So, long question short, is there any sort of guide to this that I could look up and get the stats? Thanks a bunch in advance. Edited January 14, 2023 by DecaySociety22 1
figoricci Posted January 16, 2023 Posted January 16, 2023 (edited) Hi, i have problem running LV. I follow the istruction (unzip in mod folders etc.) and then when i run Stellaris launcher a red triangle ,near to the mod, said that it cannot be installed correctly because the path in the descriptor file is invalid or does not exist... I already try to dawnload and unzip again but nothing change. Can you help me plz? Edited January 16, 2023 by figoricci
Stormlorde Posted January 20, 2023 Posted January 20, 2023 On 1/16/2023 at 3:07 PM, figoricci said: Hi, i have problem running LV. I follow the istruction (unzip in mod folders etc.) and then when i run Stellaris launcher a red triangle ,near to the mod, said that it cannot be installed correctly because the path in the descriptor file is invalid or does not exist... I already try to dawnload and unzip again but nothing change. Can you help me plz? I remember having a problem like this with a CK3 mod. I don't remember how I fixed it though since it's been almost a year
Feylamia Posted January 21, 2023 Posted January 21, 2023 I have read that Starchild cannot work on the mod anymore because of work, but gave permission to integrate it into LV. Will there be a new version with integration of Starchild's mod?
HeroMcDohl Posted January 22, 2023 Posted January 22, 2023 On 1/16/2023 at 12:07 PM, figoricci said: Hi, i have problem running LV. I follow the istruction (unzip in mod folders etc.) and then when i run Stellaris launcher a red triangle ,near to the mod, said that it cannot be installed correctly because the path in the descriptor file is invalid or does not exist... I already try to dawnload and unzip again but nothing change. Can you help me plz? Open up the Lustful Void.mod. You can edit it with any text editor, such as Notepad or Notepad +. Make sure the 2nd line is ' "path="mod/Lustful Void" ' 1
Fakenet Posted January 22, 2023 Posted January 22, 2023 On 1/21/2023 at 11:15 PM, Feylamia said: I have read that Starchild cannot work on the mod anymore because of work, but gave permission to integrate it into LV. Will there be a new version with integration of Starchild's mod? Probably eventually but first you have to mention the mod by name. I get nothing when I google "Starchild's mod Stellaris".
Lithia<3 Posted January 23, 2023 Author Posted January 23, 2023 Hi! It's about time I do another status update I guess ? So! Here's a small list of what I'm working on/planning to do next: Revamping the discord server (slowly butt surely!) Continuing the traits rework. Completing integration of kinky void, as well as integrating Starchild's LV Expansion. Rework of the lv gender system, including better conversion mechanics and possibly a tradition to allow modifying genders and get some bonuses for doing so. A tentacle artifact which will work similar to the baul gaia one. New techs to give additional trait picks (finally). A new policy to control the severity of the aggressively adaptive breeding mechanic. If you want to just fully replace the silly aliens, you'll be able to, but at a similar cost as purging since you know, it's purging if you go that far lol With the new primitives dlc coming out, I have a lot of fun ideas I'd like to work on. Butt I'd love to hear your ideas too! If I get time, I will make a separate balance patch for lv for those that want that. It would be balanced to base game levels, which would require removing some features. This is not a final list ofc, but it should at least give you some idea of what to expect with the next update! ? 17
Ozvelpoon Posted January 23, 2023 Posted January 23, 2023 29 minutes ago, Lithia<3 said: With the new primitives dlc coming out, I have a lot of fun ideas I'd like to work on. Butt I'd love to hear your ideas too! You asked for it: - "Uplift" the xenoes to be your pets. No reason they need to understand spaceflight if they are just going to be naked breeding animals after all. - Observation events that study primitive mating habits. Influence/aggressive observation where your scientists take part in the fun. - Unique primitive worlds with fun and lewd customs. Never invented clothing; no genetic inbreeding depression; unusual/convoluted marital structures. - Something interesting to do with a primitive world other than uplift/observe. Maybe a new planetary designation like Resort Worlds, but more perverted? 3
TarDust Posted January 23, 2023 Posted January 23, 2023 The AI should probably not be able to spawn with the Tentacle World Origin because it tends to just spam breeding districts and go broke 1
Fakenet Posted January 24, 2023 Posted January 24, 2023 On 1/23/2023 at 1:19 AM, Lithia<3 said: Hi! It's about time I do another status update I guess ? So! Here's a small list of what I'm working on/planning to do next: Revamping the discord server (slowly butt surely!) Continuing the traits rework. Completing integration of kinky void, as well as integrating Starchild's LV Expansion. Rework of the lv gender system, including better conversion mechanics and possibly a tradition to allow modifying genders and get some bonuses for doing so. A tentacle artifact which will work similar to the baul gaia one. New techs to give additional trait picks (finally). A new policy to control the severity of the aggressively adaptive breeding mechanic. If you want to just fully replace the silly aliens, you'll be able to, but at a similar cost as purging since you know, it's purging if you go that far lol With the new primitives dlc coming out, I have a lot of fun ideas I'd like to work on. Butt I'd love to hear your ideas too! If I get time, I will make a separate balance patch for lv for those that want that. It would be balanced to base game levels, which would require removing some features. This is not a final list ofc, but it should at least give you some idea of what to expect with the next update! ? This all sounds like worthwhile additions. It's probably just me but the invasive breeder origin seems to be male focused, is there an option to make it more suited for females? It's asking a lot since I have no idea how. Concerning the primitives, and this idea might work better for the invasive breeders, I would like a form of breeding infiltration that slowly replaces their species with your own. That either just replaces their species and you now have a primitive planet full with your own species or it leads to a takeover. That could have chances to be discovered and depending on how far along the infiltration is it either escalates into a civil war, which you can then decide to join with your own ground troops, a purge from either side or a peaceful takeover since there are very few of the original species left.
Feylamia Posted January 24, 2023 Posted January 24, 2023 On 1/22/2023 at 11:57 PM, Fakenet said: Probably eventually but first you have to mention the mod by name. I get nothing when I google "Starchild's mod Stellaris". You know that this forum has a search function as well? Might get better results if you search in this forum for the mod instead of google. It is on the first page of Stellaris mods and on the upper of this site is a box with "search". But here is the link:
Reaper121 Posted January 26, 2023 Posted January 26, 2023 (edited) On 1/22/2023 at 4:01 PM, Ozvelpoon said: You asked for it: - "Uplift" the xenoes to be your pets. No reason they need to understand spaceflight if they are just going to be naked breeding animals after all. - Observation events that study primitive mating habits. Influence/aggressive observation where your scientists take part in the fun. - Unique primitive worlds with fun and lewd customs. Never invented clothing; no genetic inbreeding depression; unusual/convoluted marital structures. - Something interesting to do with a primitive world other than uplift/observe. Maybe a new planetary designation like Resort Worlds, but more perverted? I remember a while ago there was an event chain that saw your scientists studying primitive societies getting captured and used as "entertainment pets"/labor. Don't know if that's still here though As far as traits go, is it normal to have more than 100 subraces during a game of Stellaris if you start with the Intercompatible Womb trait? Edited January 26, 2023 by Reaper121
Draknowin Posted January 26, 2023 Posted January 26, 2023 3 hours ago, Reaper121 said: I remember a while ago there was an event chain that saw your scientists studying primitive societies getting captured and used as "entertainment pets"/labor. Don't know if that's still here though As far as traits go, is it normal to have more than 100 subraces during a game of Stellaris if you start with the Intercompatible Womb trait? In my experience... yes, that's normal. Those traits are designed to make computers cry. I really think there should be (and I have no idea how difficult this would be) some way to set a limit, so it can only create up to X amount of subraces at a time, and can't make any more until one or more of them are gone.
Ozvelpoon Posted January 26, 2023 Posted January 26, 2023 8 hours ago, Draknowin said: In my experience... yes, that's normal. Those traits are designed to make computers cry. I really think there should be (and I have no idea how difficult this would be) some way to set a limit, so it can only create up to X amount of subraces at a time, and can't make any more until one or more of them are gone. If I remember correctly the root cause of this is the abundance of 0 cost traits in the mod. They were not common in the base game, and often only due to events unlocking them. With LV they are all enabled by default and the AI tends to go crazy as soon as they unlock gene modding because why not.
Reaper121 Posted January 26, 2023 Posted January 26, 2023 7 hours ago, Ozvelpoon said: If I remember correctly the root cause of this is the abundance of 0 cost traits in the mod. They were not common in the base game, and often only due to events unlocking them. With LV they are all enabled by default and the AI tends to go crazy as soon as they unlock gene modding because why not. I.... don't have Gene Tailoring. I've gotten basically no genetic modification techs in this game. Those subraces are all "naturally" generated, I didn't have anything to do with it beyond being xenophilic and having a welcoming nation for refugees.
Sybian Posted January 27, 2023 Posted January 27, 2023 (edited) Does anyone know the trait id names? I'm trying to add traits via console commands. Nevermind I found them! Also, I did not know about some of these additional ones! There is so much more to this mod! Edited January 27, 2023 by Sybian
Fakenet Posted January 27, 2023 Posted January 27, 2023 23 hours ago, Reaper121 said: I.... don't have Gene Tailoring. I've gotten basically no genetic modification techs in this game. Those subraces are all "naturally" generated, I didn't have anything to do with it beyond being xenophilic and having a welcoming nation for refugees. Any imigration pacts? It's about the AI going crazy with gene tailoring.
Reaper121 Posted January 28, 2023 Posted January 28, 2023 On 1/27/2023 at 1:32 PM, Fakenet said: Any imigration pacts? It's about the AI going crazy with gene tailoring. I've made a point of declining them.
Ozvelpoon Posted January 29, 2023 Posted January 29, 2023 2 hours ago, Reaper121 said: I've made a point of declining them. Just to clarify I was speaking about why there are so many subspecies in general, not your specific case. There is an option in the LV options menu to disable hybrids that I make a point of doing at the start of every game. Maybe your issue? Also as was previously stated xeno compatibility disabled during game setup. There are a number of other mods that also do things with subspecies but that is just restating the obvious. 1
Sybian Posted January 29, 2023 Posted January 29, 2023 (edited) 56 minutes ago, Ozvelpoon said: Just to clarify I was speaking about why there are so many subspecies in general, not your specific case. There is an option in the LV options menu to disable hybrids that I make a point of doing at the start of every game. Maybe your issue? Also as was previously stated xeno compatibility disabled during game setup. There are a number of other mods that also do things with subspecies but that is just restating the obvious. Yeah, I love the tentacle world events, but right away I get HUGE numbers of different pops and endless cross over species. I love the aggressive adaptability trait for this, I wonder how we can tweek these issues to make the massive number of pops different? I just invaded a world where there was like 45 different sub-species. Maybe have it so pops are all changed at once? Then at least the ai would be changing a species all at once instead of hundreds of different times? I keep my games small and use my pops to breed everyone into the same thing. Like the Asari do. P.s. I tweeked a setting in my mods and lost my ability to adjust jobs. Anyone know off the top what I might have done or a common issue that causes this? For now it makes the game more challenging so it's fine. Just curious. Edited January 29, 2023 by Sybian
Sybian Posted January 29, 2023 Posted January 29, 2023 On 1/22/2023 at 5:19 PM, Lithia<3 said: *SNIP* With the new primitives dlc coming out, I have a lot of fun ideas I'd like to work on. Butt I'd love to hear your ideas too! Yes, thinking about the pops issue with all the different kind of sub-species and stuff, Think it would be possible to make a planet weapon that converts the race on the planet to your primary race and makes them loyal to you? Nanite Orgy Virus of some kind. lol. That would be cool. Keep up all the wonderful work!
Reaper121 Posted January 31, 2023 Posted January 31, 2023 On 1/28/2023 at 6:33 PM, Sybian said: Yes, thinking about the pops issue with all the different kind of sub-species and stuff, Think it would be possible to make a planet weapon that converts the race on the planet to your primary race and makes them loyal to you? Nanite Orgy Virus of some kind. lol. That would be cool. Keep up all the wonderful work! So far they've adapted to every environment other than Tomb World, so I kinda have that aggressive adaptibility going for me anyway.
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