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Posted
On 11/27/2022 at 7:29 PM, Fakenet said:

And how do you reject my original question?

The one about sexjobs providing more unity than regular jobs and hence forcing people to use sexjobs? You consistently forget what this was about and avoid the question.

I, despite beeing retarded, understand that you are bad at making your point and are also bad at accepting beeing wrong.

From what I understand you have modded your game so tha sexjobs are worse but still better than vanilla unity jobs so now you want everyone to suffer higher unity costs.

Naturally you don't want to argue your point anymore, you are running out of arguments. You have increasingly replaced arguments with insults.

Instead of a productive discussion you just want people to do what you say. Fuck everyone else, they are supposed to develop the mod for you, for your wants.

If you don’t understand the obvious, and at the same time complain to the administration about my comments so that they are deleted, after which you pretend that my answer was not there - then what can I talk about with you?
At the same time, you are not able to understand a long text, but you take a couple of words, ignoring others, and at the same time you also invent what I did not say.  )))

At the same time, you also started lying (just for example, about the fact that I want someone to make a mod for me).
I see no point in dealing with people like you.

Posted (edited)
4 hours ago, Grey Knight said:

If you don’t understand the obvious, and at the same time complain to the administration about my comments so that they are deleted, after which you pretend that my answer was not there - then what can I talk about with you?
At the same time, you are not able to understand a long text, but you take a couple of words, ignoring others, and at the same time you also invent what I did not say.  )))

At the same time, you also started lying (just for example, about the fact that I want someone to make a mod for me).
I see no point in dealing with people like you.

It's not my responsibility to keep your insults on this website.

I also assumed we were done after you said you wouldn't try to piece together any semblance of an argument anymore.

You are more than welcome to not engage with me. Nothing of value comes from engaging with you and your hostile attitude.

Edited by Fakenet
Posted
19 hours ago, SchwhatNow said:

I will say that I think sex jobs are way too efficient per building slot right now because of the fact that they scale with planet population when upgraded. I understand a desire to make them diverse from the base game counterparts but, right now, there's little reason to not spam sex jobs whenever possible for how potent they truly are.

True, true.  And on top of that, the amount of Pop Growth+ that LV offers (either tentacle world, or the building that comes from the Tradition) means you will have a LOT of pop.

Posted

The traits might need a quick once over to make sense with the new genetic ascension tradition but from what I’ve seen so far it doesn’t look like 3.6 should break anything too bad fortunately. 

Posted
On 11/29/2022 at 11:30 AM, Lithia<3 said:

Hey!

 

Just wanted to let those wondering know that I will be resuming work on lv soon and plan on getting a new version out by the 15th of next month! (give or take). Also, depending on how much 3.6 affected the integrity of the mod, I will post a hotfix within the next week; otherwise, it will be part of the coming update.

 

I have also been taking notes of the bugs and things that were reported while I was busy with exams, so even if I didn't respond directly, it's probably on the fix list!

 

I've successfully installed the 3.5 version of the main mod, but when I attempt to install the 3.6 version in the same way after removing the 3.5 version, Stellaris gives me an error message saying that the file path is invalid.  Has anyone else run into this problem?  Any suggested fixes?

Posted

3,6 seems to have removed the tentacle blocker. It could just be me getting shitty rng but i doubt it. they were pretty common in 3,5 after all. secondary confirmation desired.

Posted

Aha.  As part of the new Orion update and the change in the Genetics Ascension path, Paradox has changed

Quote

species_possible_remove = {
        can_remove_beneficial_traits = yes
    }

 

into

Quote

species_possible_remove = {
        can_remove_beneficial_genetic_traits = yes
    }

 

which makes it quite impossible to remove the beneficial traits from mods.  It's a fairly quick fix of opening the trait files and pasting a _genetic into each trait, thankfully.

(And I apologize for not just posting the files with the fix; unfortunately, I've tweaked a little more than just that with some of the traits, and I don't remember all of the things I would need to untweak to bring them back to base LV.)

Posted
12 minutes ago, skinkfem said:

3,6 seems to have removed the tentacle blocker. It could just be me getting shitty rng but i doubt it. they were pretty common in 3,5 after all. secondary confirmation desired.

Can confirm I encountered a tentacle blocker on a random world in a new game this morning.  (Also started with the tentacle blocker on a tentacle world origin, just to see; but that's a less compelling argument when it's guaranteed.)

Posted
7 hours ago, darkroy131 said:

Do hybrids no longer get psionic traits? I've been trying for awhile now but no luck. I'm on 3.5.3.

 

They should, or at least it's working in my current game, but the default chance for it is 1% when a hybrid pop is generated.  With poor luck, you could go a very long time without seeing one.

Posted
9 hours ago, darkroy131 said:

Do hybrids no longer get psionic traits? I've been trying for awhile now but no luck. I'm on 3.5.3.

It's all down to chance.  One game, I didn't get a perfect hybrid before I'd conquered or subjugated everything save the fallen empires; another, I had a perfect hybrid in 2201.

 

That said, if you want to up your odds a little bit, you can dive into the mod at (Lustful Void > events > lv_hybrids.txt) and scroll down to line 352.  The random list is set at 80% chance you get a pop with random traits; 19% chance you get a pop with 2 extra trait points and a new portrait; and 1% chance of getting the perfect hybrid.  If 1% isn't working for you, you could double your chances by making it 80/18/2.

Posted

I've only read the last couple of pages but I think it's kind of funny that there's so much concern over the balance of sex jobs and how much unity they produce, when really, the "breeding" tradition by itself pretty much blows vanilla game balance into such tiny pieces that you might as well throw up your hands and put the AI on grand admiral and crank up the crisis to deal with it, if you're going to use it at all.

 

Personally I've been considering making direct tweaks (if I can figure which values to change) to balance it a little bit. I feel like all popgrowth bonuses from breeding facilities, and the breeding tradition need to be cut in half, and the popgrowth bonuses from breeding decisions once the tree is completed need to be cut by -75%, to make it sensible. That would also make the bonus from illegalizing prostitution more worthwhile, whereas now you can just compensate with breeding facilities and decisions.

 

Plus it's too immersion breaking even for a silly tongue-in-cheek mod like LV. I get that traditions and decisions can be abstracted to represent decades-long plans coming to fruition rather than some new scheme your empire just started in on but, c'mon... 

Posted
4 hours ago, seasalt said:

I've only read the last couple of pages but I think it's kind of funny that there's so much concern over the balance of sex jobs and how much unity they produce, when really, the "breeding" tradition by itself pretty much blows vanilla game balance into such tiny pieces that you might as well throw up your hands and put the AI on grand admiral and crank up the crisis to deal with it, if you're going to use it at all.

 

Personally I've been considering making direct tweaks (if I can figure which values to change) to balance it a little bit. I feel like all popgrowth bonuses from breeding facilities, and the breeding tradition need to be cut in half, and the popgrowth bonuses from breeding decisions once the tree is completed need to be cut by -75%, to make it sensible. That would also make the bonus from illegalizing prostitution more worthwhile, whereas now you can just compensate with breeding facilities and decisions.

 

Plus it's too immersion breaking even for a silly tongue-in-cheek mod like LV. I get that traditions and decisions can be abstracted to represent decades-long plans coming to fruition rather than some new scheme your empire just started in on but, c'mon... 

 

No I agree with you on all points. The buildings are a little more...well I suppose I should say that I desire to actually use the LV buildings more so that's where my focus is on balancing. The tradition is also very overpowered as well as the breeding superiority ascension perk (it's just flat better than Imperial Prerogative and can stack together to give you no empire size from planets) but that's easier to ignore during casual gameplay.

 

If I was to be completely honest I'd prefer that all the tangible effects from the mod be toned down to align better with the base gameplay but I can understand that, from a solo modder who's just doing this for fun, it's better to work on small changes here and there rather than full overhauls. Especially when I enjoy the mod overall for roleplaying and theme.

Posted
On 12/10/2022 at 1:05 AM, seasalt said:

I've only read the last couple of pages but I think it's kind of funny that there's so much concern over the balance of sex jobs and how much unity they produce, when really, the "breeding" tradition by itself pretty much blows vanilla game balance into such tiny pieces that you might as well throw up your hands and put the AI on grand admiral and crank up the crisis to deal with it, if you're going to use it at all.

 

Personally I've been considering making direct tweaks (if I can figure which values to change) to balance it a little bit. I feel like all popgrowth bonuses from breeding facilities, and the breeding tradition need to be cut in half, and the popgrowth bonuses from breeding decisions once the tree is completed need to be cut by -75%, to make it sensible. That would also make the bonus from illegalizing prostitution more worthwhile, whereas now you can just compensate with breeding facilities and decisions.

 

Plus it's too immersion breaking even for a silly tongue-in-cheek mod like LV. I get that traditions and decisions can be abstracted to represent decades-long plans coming to fruition rather than some new scheme your empire just started in on but, c'mon... 

Many of the mechanics in this mod seem to have no biases in reality..........but I play this game to escape reality. You can have a futa race with the aggressive breeding trait and fuck all the other races to extinction. I would love to see a crisis based on that. 

 

BTW @Lithia<3 Thank you for all of the work you have done for us.

Posted

Is this running on Orion?

 

Since the most recent update is from October, and Orion came out in November, I figured there might be issues with the mod now.

Posted
9 hours ago, TNG said:

Is this running on Orion?

 

Since the most recent update is from October, and Orion came out in November, I figured there might be issues with the mod now.

Lithia is working on updating it.  They're a busy person, so it'll be out when it's out.

 

You can always roll back to the previous release and use LV without issue. ;)

Posted

Haven't found any huge issues with mod itself on 3.6. Though this is currently affected by 3.6 vanilla issue where gene-modding wont change your main species' group. If you mod your entire population, the main species menu will just say "0 pops across X planets"

It's non-issue in vanilla but LV's trait opinion modifiers are based on what traits your primary species group has, so if you genemod opinion traits, it wont affect diplomacy. I tried digging and the process of gene-modding seems hard-coded, can't fix it with a mod

Posted (edited)
Quote

Is this running on Orion?

 

Since the most recent update is from October, and Orion came out in November, I figured there might be issues with the mod now.


actually interestingly enough she said she might have an update ready around 15th of next month(posted last month) so literally today.

Making me think the update might come out around this week. Also it seems to be working decently enough just like the last person before me posted 1-2 things that are just a bit buggy.

Edited by CromeX
wrong quote
Posted
On 12/14/2022 at 8:04 PM, schroecat said:

Lithia is working on updating it.  They're a busy person, so it'll be out when it's out.

 

You can always roll back to the previous release and use LV without issue. ;)

 That's really great.
Not trying to make demands or anything. Was just curious.

Thank you. :)  

Posted
2 hours ago, TNG said:

 That's really great.
Not trying to make demands or anything. Was just curious.

Thank you. :)  

I didn't get the impression you did.

We are just sometimes a bit overprotective concerning putting pressure on modders.

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