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Posted (edited)

Steam release woo!

 

Let's see how long it can stay up :tongue:

 

Which wasn't long at all! I removed the link for now while I wait for paradox to reply. If they decide not to justify the ban, then at least it was fun seeing them squirm a little lol

 

Also fixed a few things, but forgot to take notes sowwy!

Edited by Lithia<3
Posted (edited)
4 minutes ago, Serithiene said:

Either it's already down, or it's blocked lol

There is an "error" for me.

Edited by Fakenet
Posted
3 hours ago, Lithia&lt;3 said:

Steam release woo!

 

Let's see how long it can stay up :tongue:

 

Which wasn't long at all! I removed the link for now while I wait for paradox to reply. If they decide not to justify the ban, then at least it was fun seeing them squirm a little lol

 

Also fixed a few things, but forgot to take notes sowwy!

 

If you want to post on the workshop you'll probably have to do something like Colorful Galaxy does where they separate the code and assets into two different mods. 

Posted

@Lithia<3if you gonna post on steam workshop you gotta do something similar to colorful galaxy or unlist the mod, that way the mod cannot appear on search but can be accessed by a link.

Posted
On 6/9/2025 at 9:10 PM, Persson said:

 

Are you using this mod? Cause the 9 building slots are from that mod not this one. If you do and still don't have 9 slots then make sure that mod is below LV in your load order, as it's possible Lithia did what they said they might do and removed the accidental dependency LV had for that mod in the new update, but however they did it is resetting the building slots to their vanilla values if LV overwrites the building slot mod. Or at least, that's what I'm guessing the problem is if you do have the building slot mod, not actually sure what the problem is though as I've been putting off playing with LV until it's properly updated and balanced for 4.0 nor play with any building slot altering mods.

Sorry, I miscounted, it is 10 building slots from the Better Planet View mods.

 

But yeah, for some reason, the other districts allow the x10 mod to function, but not LV as seen in the screenshot here. It's not game breaking, just a little annoying that it was working previously, prior to the LV update.

image.jpeg

Posted
On 6/12/2025 at 1:45 PM, Lithia&lt;3 said:

Which wasn't long at all! I removed the link for now while I wait for paradox to reply. If they decide not to justify the ban, then at least it was fun seeing them squirm a little lol

👌🤪lol gottem

 

No surprise, but I kinda wish someone had snatched a pic as proof it was up and live for a hot minute.

Posted
On 6/14/2025 at 3:44 AM, Dark Totenkopf said:

tell me, am I the only one who displays events when hiding them anyway?

If you are talking about the bug with the events pop up appearing blank and spawning a bunch then you are not. According to a commenter on the steven universe homeworld gems mod on steam, it seems to have to deal with the change in 4.0 with the pops being switched to a pop group

Posted

Quick question for all. Unsure if it's the recent update to LV. But does every empire now get Erogenous Zone districts on their worlds? Just want to make sure I'm not going crazy x)

Posted

I've got a bit of a bug that may be due to the most recent update, playing as a body snatcher hive mind pops set to assimilate aren't being assimilated.

I've made a new species and started a game running just running the 'Flags, Emblems and backgrounds', 'Vassals expanded and reworked - FunEFork' and 'UI Overhaul Dynamic' mods and pops assimilated just fine,

If i reload that save file with LV and LV + overrides enabled pops will assimilate, but when starting a fresh run with the exact same species assimilation breaks again, so I'm pretty sure it's a LV thing.

Anyone having a similar issue?

Posted

Am I the only one that struggles with the pleasure ring start, with the lack of energy production and food production at the start is it practically negative production for both energy and food at the start and trade just isn't enough to help support until buildings can be produced? Or am I just missing something?

Posted
4 hours ago, samanthastar78 said:

Am I the only one that struggles with the pleasure ring start, with the lack of energy production and food production at the start is it practically negative production for both energy and food at the start and trade just isn't enough to help support until buildings can be produced? Or am I just missing something?

 

You're not.  It's primarily because of the rediculous upkeep of the Sexbot's.  I posted last week that it feels off as it's so far out of line from anything else, but I think it could be deliberate as that's the only thing really limiting that start.  You pretty much need a standard planet to run as a generator planet until you get Milk Cow policies.  Once you can rent your Milk Cows, you're good to go, and just start snowballing.

Posted
2 hours ago, XavierMace said:

 

You're not.  It's primarily because of the rediculous upkeep of the Sexbot's.  I posted last week that it feels off as it's so far out of line from anything else, but I think it could be deliberate as that's the only thing really limiting that start.  You pretty much need a standard planet to run as a generator planet until you get Milk Cow policies.  Once you can rent your Milk Cows, you're good to go, and just start snowballing.

Huh. I guess I'm lazy and always always set milk cows to free use so that I can put all my sexologists on research focus without hemorrhaging consumer goods.

Posted

Is job weights that assign pops to jobs not working correctly with LV traits and bonuses? With a sadomasichistic origin, I have one 'normal' species and another species that have high sex job bonuses, but the game always puts my normal species on new LV jobs. I'd be okay with somehow micromanaging pops with a vanilla mechanic but there doesn't seem to be a way to manually assign or restrict species to jobs. Is this broken in vanilla too or just LV?

Posted
7 hours ago, Schmee said:

Huh. I guess I'm lazy and always always set milk cows to free use so that I can put all my sexologists on research focus without hemorrhaging consumer goods.

 

I mostly play machine so I have no use for consumer goods.

Posted
On 6/11/2025 at 5:38 PM, Zarax said:

For me it was Lithia's More and Scrollable Building Slots for Zones. Paradox added a zone_sets = {...} to the zones that is missing from the mod.

I have added that to the files in (wherever steam is installd)\Steam\steamapps\workshop\content\281990\3486446795\common\zones and test for like 1 min and got the districts back.

01_habitat_zones.txt 3.64 kB · 13 downloads 02_special_zones.txt 2.26 kB · 11 downloads 03_wilderness_zones.txt 7.23 kB · 10 downloads zones.txt 34.11 kB · 13 downloads

You are amazing, thank you

Posted

I ran into a bug where I terraformed inhabited worlds into tentacle worlds (tentacle world start but I didn't want to wait for ability to terraform to settle new colonies) and upon finishing the terraforming all districts and buildings have been deconstructed, and the city district is weirdly placed down at the bottom with other specialty districts. They're all highlighted orange, hovering the cursor over them produces a continuous selection sound effect lagging my game, and I can't attempt building new districts.

 

I'm not really worried about the save since 4.0 is pre-pre-alpha, but this seemed like an important bug to report. Happened to every inhabited colony I tried to terraform into a tentacle world.

Spoiler

Screenshotfrom2025-06-1716-49-04.png.4448e0badf7cdf6c0ab8a35bee65b54e.png

 

Posted
31 minutes ago, anotherLurker said:

I ran into a bug where I terraformed inhabited worlds into tentacle worlds (tentacle world start but I didn't want to wait for ability to terraform to settle new colonies) and upon finishing the terraforming all districts and buildings have been deconstructed, and the city district is weirdly placed down at the bottom with other specialty districts. They're all highlighted orange, hovering the cursor over them produces a continuous selection sound effect lagging my game, and I can't attempt building new districts.

 

I'm not really worried about the save since 4.0 is pre-pre-alpha, but this seemed like an important bug to report. Happened to every inhabited colony I tried to terraform into a tentacle world.

  Reveal hidden contents

Screenshotfrom2025-06-1716-49-04.png.4448e0badf7cdf6c0ab8a35bee65b54e.png

 

That's an unfortunate side-effect of two things, firstly that tentacle worlds don't have the same kind of districts as other planets, so the ones you had before get deconstructed without any coding in place to convert them to similar ones. Secondly, it looks like you're neither playing with the mod for scrollable districts nor Lithia's No Scrolls submod. That should fix the city district shenanigans.

Posted
29 minutes ago, Schmee said:

That's an unfortunate side-effect of two things, firstly that tentacle worlds don't have the same kind of districts as other planets, so the ones you had before get deconstructed without any coding in place to convert them to similar ones. Secondly, it looks like you're neither playing with the mod for scrollable districts nor Lithia's No Scrolls submod. That should fix the city district shenanigans.

 

For the former, that makes sense and is about what I expected bar that LV districts did not transfer either (I built one of each for specialization building slots) so I can only assume LV districts also do not have conversion between them.

 

For the latter I'm not sure what you're referencing; I have "More and Scrollable Building Slots for Zones", which to my knowledge was the only UI mod recommended beyond its required mod of UI Overhaul. If there's an additional UI mod I need to be using, please let me know

Posted
9 hours ago, anotherLurker said:

 

For the former, that makes sense and is about what I expected bar that LV districts did not transfer either (I built one of each for specialization building slots) so I can only assume LV districts also do not have conversion between them.

 

For the latter I'm not sure what you're referencing; I have "More and Scrollable Building Slots for Zones", which to my knowledge was the only UI mod recommended beyond its required mod of UI Overhaul. If there's an additional UI mod I need to be using, please let me know

Did you put the scrollable at the bottom of your modlist with all UIOD mods below it as well?

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