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Posted
1 hour ago, TheDarkMaster said:

Found another bug with traits that only apply sector benefits.  These modifiers are not applied to the planet the governor is running themselves.  Even if it's suppose to be the same effect for both the planet and the sector, the trait needs to have effects for both.  Since we cannot disable the core sector, it isn't possible for the player to mess around with a governor that's suppose to have different bonuses for the planet and the sector.

 

zG0Ds0y.png

 

This bug and the concubines one have both been in LV since 3.14, but as long as we're reporting bugs we'd like to see fixed I'm going to second this.

 

Although with this one, it's a little odd that the Planet Governor and Sector Governor effects are completely different. Usually the latter is a subset of the former.

 

Perhaps adding the Sector Governor effects in their entirety to the Planet Governor effects would work.

Posted

the planet/sector governor thing sounds like it should be a choice... and not "you get both anyways nomatter what you pick".

 

either you want the planet bonus.

or you want the sector bonus from the leader.

 

makes no sense to get both... why list it as 2 seperate things then.

 

can you even be planet AND sector governor at the same time? (if yes then yea planet effect goes to planet and sector effect should go to all planets in the sector i guess)

how does that work in vanilla? its a choice right? and you can just be one of them or?

Posted
6 hours ago, Neliahawk said:

the planet/sector governor thing sounds like it should be a choice... and not "you get both anyways nomatter what you pick".

 

either you want the planet bonus.

or you want the sector bonus from the leader.

 

makes no sense to get both... why list it as 2 seperate things then.

 

can you even be planet AND sector governor at the same time? (if yes then yea planet effect goes to planet and sector effect should go to all planets in the sector i guess)

how does that work in vanilla? its a choice right? and you can just be one of them or?

This works exactly the same as vanilla: The planet bonus goes to the planet you're on, the sector bonus applies to all planets in the sector of you're governor of the sector capitol.

 

Vanilla typically has the sector bonus as the same but watered down of the planet bonus.

Posted

Bug report: Issue with the "ancient Whores" origin. Not only do you start with ONLY 100 pops but the "ancient complex" building gives "building slots" which are not a thing anymore. This combined with the small size 10 of the planet means that you actually have more districts than physically possible at start. This combined with only two random natural feature generations means that you actually CANT build some districts but spawn with more than the max of said districtimage.png.2b996730634c164bde14c915f105ee8e.png

Posted (edited)

 I went into the files and added planet versions of all the sector governor modifiers and set the sector ones to give half the value of the planet ones.  That way the files match how they work in vanilla.  I did not change anything else here.  This was roughly 15 minutes of work plus 15 minutes of testing to make sure things weren't broken. 

 

If you want to manually add the fix yourself, put it in mod\Lustful Void\common\traits and replace the existing files there.

lv_leader_traits_any.txt lv_leader_traits_official.txt

Edited by TheDarkMaster
Posted
14 hours ago, Neliahawk said:

the planet/sector governor thing sounds like it should be a choice... and not "you get both anyways nomatter what you pick".

 

either you want the planet bonus.

or you want the sector bonus from the leader.

 

makes no sense to get both... why list it as 2 seperate things then.

 

can you even be planet AND sector governor at the same time? (if yes then yea planet effect goes to planet and sector effect should go to all planets in the sector i guess)

how does that work in vanilla? its a choice right? and you can just be one of them or?

Normally how these traits work in vanilla is, you have a bonus of some kind. Say, 10% worker strata output. That's the planetary governor bonus. Then, the same trait applies a smaller bonus to sector governor. Say, 5% output. So, if you have a sector of 5 planets and put this leader as governor of the sector capital, the capital world receives 10% worker strata output while the other 4 planets get 5% output.

 

If the leader is governor of one of the other 4 planets instead, only that one planet receives 10% bonus and the others get nothing. The way the LV trait is coded, it seems as though it was intended that the leader be placed as sector governor and for the entire bonus be applied to the world they are directly governing. But, because the governor bonus doesn't include any of the sector governor buffs, you get this weird situation where you're better off setting a small, backwater planet as sector capital and having them rule from there so that the bigger, more important planets receive the sector buffs.

 

It could be fixed by just copying the sector buffs into the governor spot as well.

Posted

Bug report: terraforming inhabited planets into tentacle worlds crashed the game. They turn into tentacle worlds just fine, but then trying to upgrade or build anything on them crashes my game at the end of the (in game) month.

 

Thank you for your work btw.

Posted
15 hours ago, Neliahawk said:

the planet/sector governor thing sounds like it should be a choice... and not "you get both anyways nomatter what you pick".

 

either you want the planet bonus.

or you want the sector bonus from the leader.

 

makes no sense to get both... why list it as 2 seperate things then.

 

can you even be planet AND sector governor at the same time? (if yes then yea planet effect goes to planet and sector effect should go to all planets in the sector i guess)

how does that work in vanilla? its a choice right? and you can just be one of them or?

 

Yes, Sector Governors are both the Governor of the Sector and the Governor of the Sector's Capital. So a Sector Governor applies Sector buffs to all planets except the Sector Capital and apply Planet Buffs to the Sector Capital. Normally this isn't a problem in vanilla because because Sector buffs are just a weaker version of the Planet buff, but for some reason LV governor traits have different Planet/Sector buffs rather than the same buff at different magnitudes.

Posted
2 hours ago, Persson said:

 

Yes, Sector Governors are both the Governor of the Sector and the Governor of the Sector's Capital. So a Sector Governor applies Sector buffs to all planets except the Sector Capital and apply Planet Buffs to the Sector Capital. Normally this isn't a problem in vanilla because because Sector buffs are just a weaker version of the Planet buff, but for some reason LV governor traits have different Planet/Sector buffs rather than the same buff at different magnitudes.

I mean, I never saw that as a problem.  Since my capital is probably the center for science output, that's where I want the science boost.  And the other planets are going to cover food/alloys, so the other planets get that boost.

Posted
27 minutes ago, EmmaZail said:

I mean, I never saw that as a problem.  Since my capital is probably the center for science output, that's where I want the science boost.  And the other planets are going to cover food/alloys, so the other planets get that boost.

It should be noted that the rancher is the only trait added by Lustful void that has a planet bonus.  When I was fixing the sector/planet bug, I noticed that effect isn't actually working correctly, it's suppose to be a +5% bonus to the leader's home planet, not the planet they're governing.  However I did not fix that given that I wanted to keep the scope of my changes as small as possible.

 

Every single trait added in Lustful Void that has a sector governor bonus does not have a matching planet governor bonus.

Posted

Found a problem that might be be design or just an oversight. I'm playing with the Tentacle Symbiosis origin and my species only has 45% habitability on orbital habitats.

Posted

Small bug I found: I am getting the "Small Divine Coupling bonus" on planets with temples without having the Civic. Civics used are Sovereign Guardianship and Milk Ranchers. Ethics are Fanatic Spiritualist and Militarist.

Posted

Activated the dairy agenda, noticed over the next few months my food reserve was filling faster than expected even with the agenda. Within the year my sole tentacle world was putting out hundreds of millions of every resource per month and had over 32 million pops.

Posted (edited)

- Concubines do not get a Sex Jobs bonus, strangely enough. Works for all other relevant LV jobs I encountered otherwise.
- The leader trait "Lustful Body" adds only 5 amenities, needs to be adjusted to 4.0 levels

 

Edited by Smut Goblin
More stuff found
Posted

Well, I can deal with a lot of breakage. Had to manually patch the scary/adorable interaction, comment out a lot of invalid empire opinion modifiers, prevent robots from doing breeder jobs, nerf the science leader traits (+20% research?  Get out of here!) etc. But the moment the AI empires started modding their species with EVERY SINGLE lv_trait under the sun is the moment I believe I should probably wait for a properly updated version… :P

If I may be so bold as to suggest something radical? "Sexual gameplay" was always about the species traits. Since Calcifire seems to plan on updating their Citizen Species mod anyhow, perhaps you two should come together and create a single, unified traits mod by overhauling the existing ones which can operate independatly of everything else. With how Pdx likes to torture modders with constant updates, this would have the benefit of being easier to maintain, as well as balance out everything properly for the newest version. So when stuff breaks, at least the core gameplay would still work.

Posted (edited)

Job per Pop that LV has is kind of gamebreaking atm. 4.0 completely got rid of that across the board and replaced it with Resource per Job, Efficiency, Output% bonus, and Jobs/District; people are still making absolutely ridiculous builds that finish all science in 100 years or less or generate millions of resources very early in base game. 

 

With LV Job per Pop absolutely breaks the game, with Milking Economy being absolutely ridiculous. Also a slight annoyance that making a Milk World creates mutations that spread to other colonies (I wasn't expecting that since I don't think that's stated anywhere?). I constantly have to round up the cows and put them back since they don't keep the Species Rights from the geno they came from (which could fix that specific problem, tbh, also solved with the "Rooted" trait). 

 

Anyway, methinks that LV should do away with Job/Pop and move to how base game works which is Jobs/District while adding LV District Specializations that do stuff like change farmers to Milk Cows or Sexologists instead of the base 3 types. Right now only Sexopolis/Pleasure Ring (I think? Haven't done these two yet I'm in the process of Sexopolis in my current playthrough) and Tentacle Worlds do this. It would also have the added benefit of balancing out how you would build districts with LV. Right now if you have a LV based setup you just want to spam City Districts as much as possible because you don't care about Farmers/Miners, just the buildings those zones provide when you build 1 district and unlock specialization via Lithia's UI mod. 

 

One thing I noticed is that Gen Incubation Facilities get the benefits of the Metalurgist>Rare Metals conversion buildings and I'm not sure if the other specialized buildings do the same for other resources in LV. I'm pretty sure the base game science bonus buildings do *not* work with Sexologists. Kind of hard to tell, can anyone clarify this? Specialized Districts might not matter if the base game bonus buildings work on LV jobs. 

 

Anyway, that's my feedback and suggestions for when LV gets more integrated into 4.0 and isn't just a quick update to make it work, which I'm aware that's what this is. 

Edited by NoGround
Posted (edited)
On 5/27/2025 at 5:14 PM, Totoro_Second said:

Bug report: terraforming inhabited planets into tentacle worlds crashed the game. They turn into tentacle worlds just fine, but then trying to upgrade or build anything on them crashes my game at the end of the (in game) month.

 

Thank you for your work btw.

 

@Totoro_Second do you have Lithia's UI mod installed? I had no crash and atm I believe LV requires it or the other one Lithia posted in this thread. 

 

https://steamcommunity.com/sharedfiles/filedetails/?id=3486446795

Edited by NoGround
Posted

Can confirm that sexologists weren't getting buffed by support districts or the buildings that add flat research per 100 jobs. I didn't test the efficiency or upkeep researcher buildings because cows. I did find that with 300million research the upkeep to a vassal will happily eat all your stored science.

Posted (edited)

I don't know if the Bioship set or base game overwrites is crashing the game, ill edit this post after more testing

Edited by Sertet
Posted (edited)
On 5/30/2025 at 3:13 AM, NoGround said:

 

@Totoro_Second do you have Lithia's UI mod installed? I had no crash and atm I believe LV requires it or the other one Lithia posted in this thread. 

 

https://steamcommunity.com/sharedfiles/filedetails/?id=3486446795

 

I didn't have it when I crashed, I changed a few things in my mod list and load order and I have it now but haven't tried to reproduce it since then. It could just be due to a bad config if nobody else experienced it.

 

UPDATE: The bug appeared again once I upgraded a Maginot world, so it might be unrelated to Lustful Void specifically. Maybe Gigastructure or something else.

Edited by Totoro_Second
Posted

Maybe I am just stupid, but...I started with the tentacle world origin, have not build a single breeder district, but have (max)1200 breeder jobs. Where do they come from?

Posted

Hmm Litha have you ever considered making a  version  of this for Galactic Civilizations 4? It doesn't have the depth of Stellaris but it also doesn't 

break the game when the devs feel like rolling out a version. Just a thought.

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