Just Don't Posted September 19, 2020 Share Posted September 19, 2020 1 hour ago, Eien808 said: Does anyone know what mod or setting auto unequips helmet and shield when you sheathed weapons? I'd like to keep the shield always out. Dynamic Equipment Manager. You can edit the .json file to enable or disable ammo, helmet and shield management. 1 Link to comment
DarkDragoon197 Posted September 19, 2020 Share Posted September 19, 2020 Ok now i have a problem seams wyre bash auto sorted my plugins when i tried making a bash patch now i ctd at load screen. Link to comment
wollboi Posted September 19, 2020 Share Posted September 19, 2020 @Dirknina I'm confused about when it is necessary to patch Nemesis. Your instructions are for when you want to add another animation to it? You can't just click the box? I'm still very new to figuring it out. 1 Link to comment
Aylis Posted September 19, 2020 Author Share Posted September 19, 2020 10 hours ago, jaeos said: why was it no apocalypse? I think some of what gets added is overpowered. Also the sheer number of the added spells. 3 hours ago, Varithina said: Why the hell considering the size of current games does everybody go for teeny tiny hard drives? Take your pick: available space (i got a drive for every task), money (SSD/NVME are coming down but are still quite expensive), more important things than upgrading a PC (family comes first), etc. 1 hour ago, wollboi said: I'm confused about when it is necessary to patch Nemesis. You're not alone with that... ________________________________________________ Got to rework my preset. Suddenly it developed a white head... Definitely not what i had in mind when i started to rework it. Spoiler Link to comment
DarkDragoon197 Posted September 19, 2020 Share Posted September 19, 2020 ill have to fix it later dealing with fixing wyre bash screwup Link to comment
DarkDragoon197 Posted September 19, 2020 Share Posted September 19, 2020 29 minutes ago, Aylis said: You're not alone with that... im still learning nemesis my self but i got ahold of a freind whos helping me out on it but i need to get my game playable agine to test it. Link to comment
kesryth Posted September 19, 2020 Share Posted September 19, 2020 2 hours ago, wollboi said: @Dirknina I'm confused about when it is necessary to patch Nemesis. Your instructions are for when you want to add another animation to it? You can't just click the box? I'm still very new to figuring it out. I think I can answer this one, as I was checking out the Archery Gameplay overhaul mentioned in the patching instructions that were posted. According to the site for AGO and its Nemesis patch (dated 3/23/2020): Nemesis 0.83c already includes an AGO patch. However, it (Nemesis) will soon be updating and the AGO patch will not be bundled in. At that time, you'll need this patch to use AGO with Nemesis. So my understanding is that when Nemesis updates, it is possible that patches that are currently included may not be bundled with the new version, at which point you would need to have the patch for a given mod so it will continue to work with Nemesis. 1 Link to comment
jaeos Posted September 19, 2020 Share Posted September 19, 2020 1 hour ago, Aylis said: I think some of what gets added is overpowered. Also the sheer number of the added spells. Well.. you are the Dragonborn.. So learning spells should actually come naturally and be overpowered compared to a regular mage. Link to comment
DarkDragoon197 Posted September 19, 2020 Share Posted September 19, 2020 31 minutes ago, jaeos said: Well.. you are the Dragonborn.. So learning spells should actually come naturally and be overpowered compared to a regular mage. true but don't want it game breaking, I know you can import spells in apocalypse and i think you can dumb down the spells apocalypse adds almost got this order fixed. 48 minutes ago, kesryth said: I think I can answer this one, as I was checking out the Archery Gameplay overhaul mentioned in the patching instructions that were posted. According to the site for AGO and its Nemesis patch (dated 3/23/2020): Nemesis 0.83c already includes an AGO patch. However, it (Nemesis) will soon be updating and the AGO patch will not be bundled in. At that time, you'll need this patch to use AGO with Nemesis. So my understanding is that when Nemesis updates, it is possible that patches that are currently included may not be bundled with the new version, at which point you would need to have the patch for a given mod so it will continue to work with Nemesis. Yes that's true the newest version does not have the patches but the older version of nemesis is a bit buggy, and the way my friend said to do it is merge the patch for the mod its for so AGO and its patch you merge them, then Nemesis will pick it up, if you don't see the box in nemesis for it, then theirs a problem with file order for patch. should read Nemesis_Engine\mod\ then the mod name like agop. sorry for any confusion i should have researched more on the folder order. just pulling my hair out truing to undo a screw up. Link to comment
Eien808 Posted September 19, 2020 Share Posted September 19, 2020 6 hours ago, Just Don't said: Dynamic Equipment Manager. You can edit the .json file to enable or disable ammo, helmet and shield management. Haha, thank you very much. I didn't even know that mod existed in mod list >_<. Went through every MCM option and looked through override and armor/weapon's section. Link to comment
DarkDragoon197 Posted September 20, 2020 Share Posted September 20, 2020 well i finaly got it fixed. and BTW Combat Gameplay Overhaul couses CTD's at load screen after you select your save/new. i tried everything i can think of to get it to work but to no joy. i tried helping Aylis 1 Link to comment
jaeos Posted September 20, 2020 Share Posted September 20, 2020 4 hours ago, Dirknina said: true but don't want it game breaking, I know you can import spells in apocalypse and i think you can dumb down the spells apocalypse adds almost got this order fixed. Yes that's true the newest version does not have the patches but the older version of nemesis is a bit buggy, and the way my friend said to do it is merge the patch for the mod its for so AGO and its patch you merge them, then Nemesis will pick it up, if you don't see the box in nemesis for it, then theirs a problem with file order for patch. should read Nemesis_Engine\mod\ then the mod name like agop. sorry for any confusion i should have researched more on the folder order. just pulling my hair out truing to undo a screw up. The counter argument is simply this.. you are the dragonborn, because of your inherent magicka abilities even a "simple" flame spell could be overpowered into a conflageration simply based on the dragonborns inherent skill with words such as yol toor shul. Did you try removing all of fnis and seeing if combat overhaul is the culprit or that it is completely incompatible with fnis? (ALL fnis files including the output you make when fnis is run) Link to comment
wollboi Posted September 20, 2020 Share Posted September 20, 2020 @kesryth @Dirknina Ahhhh, okay. That makes more sense. Thanks! 1 Link to comment
Aylis Posted September 20, 2020 Author Share Posted September 20, 2020 7 hours ago, Dirknina said: BTW Combat Gameplay Overhaul couses CTD's at load screen after you select your save/new. Thanks for the confirmation (i wanted to test that one too ;)). If i remember correctly CGO is incompatible with two or three mods in the list. 5 hours ago, wollboi said: @kesryth @Dirknina Ahhhh, okay. That makes more sense. Thanks! My thoughts exactly. ________________________________________________ Today i'll make the update with the smaller changes. Those have proven to be stable. The bigger mods will come later as i want to make sure that they do work as intended (aka i'll make more tests over the course of the next week). For those who get a 'black screen' for a few seconds after changing the area i've got good news. I found the settings for this behaviour and it can be removed to a certain degree. But, and that seems to be a limitation of the game, it shouldn't be removed completely or set too short. Some assets are loaded after your PC enters the world and imho seeing those appear is worse than the 'black screen'. I have to tinker with it more to find the right balance, but i'm working on it. ________________________________________________ Uploaded File Aylis (Breton) HPH V1.2 Spoiler I'm still tinkering with the skin. 'Fair Skin', which we need for the textures of the teeth, is way too smooth and 'doll-like' (is that a word?) for my taste. Got to see if i can combine it somehow with my skin. Link to comment
DarkDragoon197 Posted September 20, 2020 Share Posted September 20, 2020 right now I'm testing out Dynamic Combat Module Animated Armoury - DAR Version - New Weapons with animations Awakened Warrior Greatsword Animations SE TK Dodge SE (SGC) SkySA - Combat Behavior Compulsion so far everything works well, the dodge is a little funky don't know if i have to run FNIS with it checked to get it just right. more testing here's my load order if anyone interested loadorder.txt modlist_order.txt now remember the modlist order form MO2 you have to read from bottom of page - up, to have it match the list here that aylis has. 1 Link to comment
lolthisis Posted September 20, 2020 Share Posted September 20, 2020 I'm getting a black face with the Elisif replacer. I can't seem to work out why, as the only mods that affect her according to SSEEdit are the high poly replacer, IWI, maybe one other mod, and then Elisif last. If it's a conflict with any of those mods I'd imagine others would see it. Animated Prostitution causes black face with the inn keepers unless you put it before the NPC section, but that doesn't do anything to Elisif. Link to comment
Aylis Posted September 20, 2020 Author Share Posted September 20, 2020 @lolthisis I havn't tested both mods you mentioned. So i can't help in that regard... Link to comment
Aylis Posted September 20, 2020 Author Share Posted September 20, 2020 Previous update Updating status to '3.0.1'. Adding more support for 'High-Poly-Heads'. Plus a few recommendations and improvements. REMOVED mods: Textures ETHEREAL CLOUDS - Special Edition Got a replacement PC Kyoe's Bang'n Browse Female Found a replacement Kyoe's Bang'n Browse Male Found a replacement Aylis (Breton) (File) Got updated to HPH Physics and Animation: 1hm and Dual Wield Animations Overhaul SSE Redundant Weapons and Armor: Beautiful Amulets and Rings Redundant Truly Light Elven Armor (Female) - Replacer - CBBE 3BBB (3BA) Redundant Witcher 2 Steel Plate Armour Replacer Sadly not working as intended. Enhanced Circlets We got better mods NPC: High Poly NPC Overhaul - Ressources Redundant Weather and Lighting: Horncandles Redundant Final: DynDOLOD-DLL-SE Redundant ADDED/MOVED mods: Preinstallation Wrye Bash Can't get around it anymore. Foundation: High Poly Bones Aspens Ablaze (Video) SKSE: Rearranged the content of this group (should have no effect on your game). NPC AI Process Position Fix - SSE Area: JK's Arcadia's Cauldron - USSEP Patch JK's The Drunken Huntsman - USSEP Patch Textures Renthal Nettle SSE Moved from 'Foundation' Snowberries Vanilla Table Replacers Common Table replacer SE (No Ropes) Basic Dining Set Replacer Puddles PC Fair Skin Complexion We do need the textures for the teeth. Fair Skin Complexion - Makeup Addon Actually useful ESL High Poly Pretty Face Brows Works better with HPH Aylis (Breton) HPH (File) Physics and Animation Pipe Smoking SE Adds a bit immersion. Diverse Random Normal Attacks Weapons and Armor: JS Circlet Replacer Filling gaps Override MLU - JKs The Drunken Huntsman-ESL Missed that one (and fixed the typo of the OA ;)) Big Backpack HD Small but nice visual upgrade NPC Dawnguard Sentries Plus SE Moved from 'Override'. Finally in the right spot KS Hairdos for Dawnguard sentries Plus SC - KS Hairdos Retextured A bit big, but the results are too good to miss. SC - KS Hairdos Retextured - Physics Weather and Lighting: Tamriel Master Lights Using the separate mod works better for us JK Skyrim - TML Cities Beautiful Clouds Looks good and more options Final: Bashed Patch UPLOAD: Aylis (Breton) HPH V1.2 Mentioning it in case someone didn't see the entry. In the works: Texture Patch (File) <- Working on it Link to comment
Guest Posted September 20, 2020 Share Posted September 20, 2020 How would you go about making two instances of skyrim both with different combinations of mods? A) Using Mod Organizer's profile function, or B) Making a new instance of the game ? Link to comment
jaeos Posted September 20, 2020 Share Posted September 20, 2020 2 hours ago, lolthisis said: I'm getting a black face with the Elisif replacer. I can't seem to work out why, as the only mods that affect her according to SSEEdit are the high poly replacer, IWI, maybe one other mod, and then Elisif last. If it's a conflict with any of those mods I'd imagine others would see it. Animated Prostitution causes black face with the inn keepers unless you put it before the NPC section, but that doesn't do anything to Elisif. Its not always a replacer, sometimes it's the skin, move ellisif below any mod that changes skin/people/etc and see if you have a blackface, if not, move it up a few slots until you do (don't forget to move the .esp in the right along with the left) and sometimes the left and right need to be reversed to another mod for them both to work right, i remeber something about guards armor replacer and cloaks of skyrim on that. Link to comment
jaeos Posted September 20, 2020 Share Posted September 20, 2020 7 minutes ago, bybee said: How would you go about making two instances of skyrim both with different combinations of mods? A) Using Mod Organizer's profile function, or B) Making a new instance of the game ? profile all the way.. then you are only using one set of mods etc, new instance you double your mod size. EDIT: and now my little sick ass is going back to bed... Link to comment
Aylis Posted September 20, 2020 Author Share Posted September 20, 2020 1 minute ago, jaeos said: EDIT: and now my little sick ass is going back to bed... Wish you the best. Get well soon... ? Link to comment
Guest Posted September 20, 2020 Share Posted September 20, 2020 @jaeos So if I make a new profile it'll be stable? I just feel like new instance means it's totally vanilla from the get go... Link to comment
wollboi Posted September 20, 2020 Share Posted September 20, 2020 @Aylis For Better Dynamic Snow, you say to switch the two ESPs. So you're installing the Snowy Farmhouses addon, and it would go above the main ESP? 1 Link to comment
Aylis Posted September 20, 2020 Author Share Posted September 20, 2020 53 minutes ago, wollboi said: @Aylis For Better Dynamic Snow, you say to switch the two ESPs. So you're installing the Snowy Farmhouses addon, and it would go above the main ESP? Nope. The farmhouses addon has to be below the main one (which it wasn't when i reinstalled). Rephrased that line Link to comment
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