vagonumero13 Posted May 20, 2020 Posted May 20, 2020 26 minutes ago, gatto tom said: Could it be a lack of SOFT_XXX_ROOT from Nyotengu? Because Leifang has from SOFT_000_ROOT to SOFT_005_ROOT, meanwhile Nyo has only 000,001,004,005 Have you tried your mod in a different slot? (no, the "WORK" won't work for this, you will have to rename files, etc) The breasts going down is something that also happens to the nude mod in some slots. For example: if you make the nude mod go in the bikini slot (NYO_COS_030), you will see a similar effect.
fgh1t6 Posted May 21, 2020 Posted May 21, 2020 1 hour ago, vagonumero13 said: Have you tried your mod in a different slot? (no, the "WORK" won't work for this, you will have to rename files, etc) The breasts going down is something that also happens to the nude mod in some slots. For example: if you make the nude mod go in the bikini slot (NYO_COS_030), you will see a similar effect. Would it be the "OPT_ywrk_00","OPT_ywrk_01","OPT_ywrk_02" bones then? As we known, they are bouncy bones for breast parts, but they are not always the same even with the same name. Say in the nude mod (saafrat's set): Spoiler <Bone name="OPT_ywrk_00" id="565" idx="106" parent="SK_Spine02"> <Translation value="6.586092, 8.3747654, 7.72368856e-015, 1.0" /> <RotationQ value="-0.5, -0.5, -0.5, 0.49999997" /> <Scale value="1.0, 1.0, 1.0" /> </Bone> <Bone name="OPT_ywrk_01" id="566" idx="107" parent="SK_Spine02"> <Translation value="3.42983794, 9.26720047, 8.20445515e-015, 1.0" /> <RotationQ value="-0.5, -0.5, -0.5, 0.49999997" /> <Scale value="1.0, 1.0, 1.0" /> </Bone> They are a lot lower then in the NYO_COS_030: Spoiler <Bone name="OPT_ywrk_00" id="565" idx="112" parent="SK_Spine02"> <Translation value="12.5, 8.5, 6.1712747e-014, 1.0" /> <RotationQ value="-0.5, -0.5, -0.5, 0.49999997" /> <Scale value="1.0, 1.0, 1.0" /> </Bone> <Bone name="OPT_ywrk_01" id="566" idx="113" parent="SK_Spine02"> <Translation value="8.5, 12.0, 7.64491874e-015, 1.0" /> <RotationQ value="-0.5, -0.5, -0.5, 0.49999997" /> <Scale value="1.0, 1.0, 1.0" /> </Bone> <Bone name="OPT_ywrk_02" id="567" idx="114" parent="SK_Spine02"> <Translation value="4.33020353, 9.86975002, 6.49002946e-014, 1.0" /> <RotationQ value="-0.5, -0.5, -0.5, 0.49999997" /> <Scale value="1.0, 1.0, 1.0" /> </Bone>
vagonumero13 Posted May 21, 2020 Posted May 21, 2020 8 minutes ago, fgh1t6 said: Would it be the "OPT_ywrk_00","OPT_ywrk_01","OPT_ywrk_02" bones then? As we known, they are bouncy bones for breast parts, but they are not always the same even with the same name. Say in the nude mod (saafrat's set): Hide contents <Bone name="OPT_ywrk_00" id="565" idx="106" parent="SK_Spine02"> <Translation value="6.586092, 8.3747654, 7.72368856e-015, 1.0" /> <RotationQ value="-0.5, -0.5, -0.5, 0.49999997" /> <Scale value="1.0, 1.0, 1.0" /> </Bone> <Bone name="OPT_ywrk_01" id="566" idx="107" parent="SK_Spine02"> <Translation value="3.42983794, 9.26720047, 8.20445515e-015, 1.0" /> <RotationQ value="-0.5, -0.5, -0.5, 0.49999997" /> <Scale value="1.0, 1.0, 1.0" /> </Bone> They are a lot lower then in the NYO_COS_030: Hide contents <Bone name="OPT_ywrk_00" id="565" idx="112" parent="SK_Spine02"> <Translation value="12.5, 8.5, 6.1712747e-014, 1.0" /> <RotationQ value="-0.5, -0.5, -0.5, 0.49999997" /> <Scale value="1.0, 1.0, 1.0" /> </Bone> <Bone name="OPT_ywrk_01" id="566" idx="113" parent="SK_Spine02"> <Translation value="8.5, 12.0, 7.64491874e-015, 1.0" /> <RotationQ value="-0.5, -0.5, -0.5, 0.49999997" /> <Scale value="1.0, 1.0, 1.0" /> </Bone> <Bone name="OPT_ywrk_02" id="567" idx="114" parent="SK_Spine02"> <Translation value="4.33020353, 9.86975002, 6.49002946e-014, 1.0" /> <RotationQ value="-0.5, -0.5, -0.5, 0.49999997" /> <Scale value="1.0, 1.0, 1.0" /> </Bone> Maybe. But there is clearly somethign external to a g1m that affects all of this, since when you put the very identical g1m in some other slot, it may behave differently. Which is why I think it maybe data in kidsobjdb,
reikagura Posted May 21, 2020 Posted May 21, 2020 I made lip and cheek mods of MOMIJI. MOMIJI lip and cheek.zip 2
DOA RAJU Posted May 21, 2020 Posted May 21, 2020 44 minutes ago, reikagura said: I made lip and cheek mods of MOMIJI. MOMIJI lip and cheek.zip 21.96 MB · 1 download very beautiful sir awesome job gonna live stream my momi babes with 5th makeup loved it thanks for sharing waiting for tamaki ?
gatto tom Posted May 21, 2020 Author Posted May 21, 2020 It seems that Nyo'sDLC slots from 30+ give that breast broken issue. I haven't tested them all
svdd Posted May 21, 2020 Posted May 21, 2020 hello I would like to remove the tie from Nico 007 but I have no idea what to do, can you help me please https://imgur.com/a/K7vqRkq
gatto tom Posted May 21, 2020 Author Posted May 21, 2020 27 minutes ago, svdd said: hello I would like to remove the tie from Nico 007 but I have no idea what to do, can you help me please https://imgur.com/a/K7vqRkq With g1m_hide, hide the vb mesh number 0 1
fgh1t6 Posted May 21, 2020 Posted May 21, 2020 27 minutes ago, gatto tom said: With g1m_hide, hide the vb mesh number 0 I kind of remember the tie knot is with the suit mesh though.
svdd Posted May 21, 2020 Posted May 21, 2020 1 hour ago, gatto tom said: With g1m_hide, hide the vb mesh number 0 it's good a big thank you for your help comrade 1
wingzg Posted May 22, 2020 Posted May 22, 2020 On 5/19/2020 at 2:38 AM, gatto tom said: It isn't an error, it is just a pop-up. To see if your breast meshes will have issues like in your picture, you have to expand the top bar and after doing the recalculation, if you see some red lines those are the vertexes that need to be changed(every line tells you the vertex coordinates). You just need to move a little and reapply the calculation to see if the error disappears Thanks for the reply @gatto tom. Unfortunately, I am still lost at this step. I'm not too familiar with 2.79b and I haven't been able to find any tutorial for this particular problem. 1. How do I locate these vertices on the mesh? 2. What recalculation am I supposed to apply? Any help would be appreciated. Thanks.
fgh1t6 Posted May 22, 2020 Posted May 22, 2020 11 hours ago, wingzg said: 1. How do I locate these vertices on the mesh? 2. What recalculation am I supposed to apply? Input one of the coordinates set, for example the last one: 12.4981, 31.3397, 1.5790 into blender's "3D Cursor" section's "location". check if the 3d cursor overlap with a vertex. : if not, swap y with z, and check again. (if is the breast softbody, z should be in the range of 20-40. ). if yes. select the vertex and surrounding vertex and check if you can move them away from any softbody grid control point (these small boxes, after you import the softbody), and then do the 'Update DOA6 soft body vertex positions' again. The common failure happens when a vertex is too close to a grid control point. 1
wingzg Posted May 23, 2020 Posted May 23, 2020 On 5/22/2020 at 5:36 AM, fgh1t6 said: Input one of the coordinates set, for example the last one: 12.4981, 31.3397, 1.5790 into blender's "3D Cursor" section's "location". check if the 3d cursor overlap with a vertex. : if not, swap y with z, and check again. (if is the breast softbody, z should be in the range of 20-40. ). if yes. select the vertex and surrounding vertex and check if you can move them away from any softbody grid control point (these small boxes, after you import the softbody), and then do the 'Update DOA6 soft body vertex positions' again. The common failure happens when a vertex is too close to a grid control point. Thank you for explaining it to me. I did what you said and after inputting every coordinate with errors, and even switched Y and Z coordinates, none of them pointed to a vertex ?. Spoiler I ultimately gave up on the C006 slot and moved onto the C002 slot. Because of it, I've had more successful results. Spoiler I'm hoping to release this in a few days, after I finished polishing and testing. 6
dantekapoor Posted May 24, 2020 Posted May 24, 2020 3 hours ago, wingzg said: Thank you for explaining it to me. I did what you said and after inputting every coordinate with errors, and even switched Y and Z coordinates, none of them pointed to a vertex ?. Reveal hidden contents I ultimately gave up on the C006 slot and moved onto the C002 slot. Because of it, I've had more successful results. Hide contents I'm hoping to release this in a few days, after I finished polishing and testing. ohh thats so hot mate nice work
Gdog2 Posted May 24, 2020 Posted May 24, 2020 On 5/18/2020 at 2:35 PM, RandomPhail said: It's not a mod but a cheat-engine thing. google "Bryanyora DOA6 cheat engine". It allows you to turn any and all characters invisible i found it but I cannot get it to work. Can you record a vedo of how you got it to work?
minijuni3 Posted May 28, 2020 Posted May 28, 2020 hash = xxxxxxx handling = skip i know this one, but what is the add?? handling = ( ? ) ? is what?? ex ) i want cos001 panty ㅡ> cos 032 panty change want or this one 03: 20 time so i want how can i put the other parts or hash = ????? handling = ?? <ㅡ ?? is what i want marie rose pants put plz help me or did you have this mod?
Lonewolf925 Posted May 29, 2020 Posted May 29, 2020 On 5/20/2020 at 11:56 PM, reikagura said: I made lip and cheek mods of MOMIJI. MOMIJI lip and cheek.zip 21.96 MB · 42 downloads Which folder in Redelbe do I put the file in after I unzip the download?
unpyerrot Posted May 30, 2020 Posted May 30, 2020 4 hours ago, Lonewolf925 said: Which folder in Redelbe do I put the file in after I unzip the download? in REDELBE/MaterialEditor rename the g1t file you want too use as MPR_Muscle_Character_MOMFACE001_face_kidsalb.g1t
Lonewolf925 Posted May 30, 2020 Posted May 30, 2020 1 hour ago, unpyerrot said: in REDELBE/MaterialEditor rename the g1t file you want too use as MPR_Muscle_Character_MOMFACE001_face_kidsalb.g1t thank you, would never figured that one out
reikagura Posted May 30, 2020 Posted May 30, 2020 By the way, with such a file structure, the color of the lip changes when you press the L2 button while changing the hair. However, I do not create all the hairs, please change the hair number in mod.ini by yourself if necessary. lip_and_cheek_mod.zip 1
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