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Posted
2 minutes ago, seiryuufang said:

So what does it do, exactly? I can surmise from the title, but an explanation wouldn't be out of place here. =p

It replaces one of the werewolves' power attack killmoves with a humping animation.

Posted

never heard of this before, the topic is indeed attractive, but if its just replacing a werewolf kill move with what is in the picture. that only interest werewolf players unfortunately for the rest.

but thanks a heap for the share. 

Posted
55 minutes ago, Dojo_dude said:

This might be better to paired with a necro mod?

 

As far as I know, the animations wouldn't seemlessly continue, so animation wise it wouldn't work well. 

Posted

Rape kill moves would be nice to see, but yeah like someone else said if it is only for werewolves it does not really interest me.

Posted

I think I heard of this one a year back but the thing I wonder is that yes I heard players can use this on enemies, but does this replace/allow animations of enemy/boss werewolves to use it against players as a replacer? Just asking.

  • 4 weeks later...
Posted
On 2/25/2019 at 11:35 PM, Arala_Cran said:

I think I heard of this one a year back but the thing I wonder is that yes I heard players can use this on enemies, but does this replace/allow animations of enemy/boss werewolves to use it against players as a replacer? Just asking.

Most likely. For example there's a dragon killmove replacer on LL that allows npc dragons to eat their enemy as a killmove. Though if you the player uses the burning skies mod to be the dragon you end up using the animation too. Replacing killmove files will affect anything that uses them (PC/NPC/Creature).

  • 2 months later...
Posted
On 2/25/2019 at 8:35 PM, Arala_Cran said:

but does this replace/allow animations of enemy/boss werewolves to use it against players as a replacer?

yes, the mod just replaces one of the stock werewolf killmove animations.....also i think this may have been the first animation mod that i ever downloaded for skyrim.

  • 9 months later...
Posted

This mod should be continued for the rest of the animations. If you are or get familiar with the process, expand to vampire lord and vanilla kill moves. if people are not interseted keep going, there will be thousands of people who would love this mod. I think a mod like this could start a new gameplay style that other modders could join into.

  • 1 year later...
Posted

This doesn't sound like a bad mod but definitely doesn't do what it sounds like. Is there any mod that does? Slowly drain the health of an unwilling victim and then maybe auto-change to a necro animation if they reach 0, then kill them once they're done animating.

  • 1 month later...
Posted

Uh. So currently I use Util1 to use sex this way... but for the sake of quests I keep going back and forth with MCM!!!

 

Assuming this is about killing with sex. I have a vampiric mod too but I decided I didn't wanna mess with vampires if it means I have to look like one.

Posted
On 5/23/2021 at 8:17 PM, Quirky View said:

This doesn't sound like a bad mod but definitely doesn't do what it sounds like. Is there any mod that does? Slowly drain the health of an unwilling victim and then maybe auto-change to a necro animation if they reach 0, then kill them once they're done animating.

You can use SL Utility+ to slowly kill the victim, then after death use Player Get's Necro'd for post death animations.  It will use FunnyBiz "Necro" animations.  I wish someone could update Player Get's Necro'd to include followers

Posted
On 7/8/2021 at 10:42 AM, WCSC said:

You can use SL Utility+ to slowly kill the victim, then after death use Player Get's Necro'd for post death animations.  It will use FunnyBiz "Necro" animations.  I wish someone could update Player Get's Necro'd to include followers

I do actually have that mod, though I forgot I got it cause it just modifies existing sexlab stuff as far as I can see. How do I do that? Where are those settings?

Posted
4 hours ago, Quirky View said:

I do actually have that mod, though I forgot I got it cause it just modifies existing sexlab stuff as far as I can see. How do I do that? Where are those settings?

In the MCM "At Start" I have -1 hp, - Victim - 100% - 10sec

 

At Orgasm

-10hp, Victim - 100%, default

+100hp, Aggressor - 100%, default

Near Death, Victim - 5%, default

 

and using the PLayer get's necro'd mod ( + the necro scan patch)

  • 2 years later...
Posted
17 minutes ago, Obama2 said:

Would it be posible to port this mod to SE? Try to do it with the CK but i have absolutely no idea what to do

wrong tool, use Cathedral Assets Optimizer.

  • 1 month later...

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