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Posted
4 hours ago, Gunslicer said:

My Skyrim SE died, I don't know if it was because of the animations so I'll post it here instead of the main page.

Without mods activated Skyrim works and animations are normal, I don't know why it died I don't even use it.

I blame halloween (there is a halloween message in the Skyrim menu and I haven't updated anything, maybe it was automatic and it broke something).

 

 

Backward walk and run animation and MOVEMENT ONLY animation for bows.

 

mt_back SE.7z 43.85 kB · 16 downloads

mt_bow SE.7z 148.44 kB · 22 downloads

Just tested on my SE, working fine so far

Posted

bow movement looks great! am I right to assume that bow equip/idle and bow draw are still wip? will they be released separately?

Posted

I think i forgot to post here but the lesbian animations of your slal was the first ones i tried and i really liked them, they are pretty cute :3 i like when the characters show really good affection wich other s2  i just idk why but vanilla replacers animations dont working for me, poses i need to update, i got SE version this year and i will be playing the game again.  Thanks for the amazing work ^^

Posted
On 10/6/2021 at 2:48 PM, joe_yawiki said:

After I install bow animation I notice that enemy with bow now move with significantly increase in speed. Is this happend to anyone?

I just tested it on SE and it looks normal.

 

On 10/8/2021 at 4:25 PM, FlufyFox said:

I think i forgot to post here but the lesbian animations of your slal was the first ones i tried and i really liked them, they are pretty cute :3 i like when the characters show really good affection wich other s2  i just idk why but vanilla replacers animations dont working for me, poses i need to update, i got SE version this year and i will be playing the game again.  Thanks for the amazing work ^^

Do you use GENDER Specific Animations in FNIS?

 

with this option enabled the character uses the animations from Data\Meshes\actors\character\animations\female.

without it the game uses animations from Data\Meshes\actors\character\animations

 

the path of the animations I made is to \animations\female but you can transfer manually if you don't want to use gender specific animations.

 

On 10/10/2021 at 3:45 AM, Hannibal139 said:

Can you make a mermaid animated swimming pose please? ???

It looks fun, has a picture or video of something like that.

 

11 hours ago, Elxa Sayaka said:

I can't get the bow animations to work. I'm on LE.

See if you have GENDER Specific Animations enabled in FNIS.

Posted
6 hours ago, Gunslicer said:

I just tested it on SE and it looks normal.

 

Do you use GENDER Specific Animations in FNIS?

 

with this option enabled the character uses the animations from Data\Meshes\actors\character\animations\female.

without it the game uses animations from Data\Meshes\actors\character\animations

 

the path of the animations I made is to \animations\female but you can transfer manually if you don't want to use gender specific animations.

 

It looks fun, has a picture or video of something like that.

 

See if you have GENDER Specific Animations enabled in FNIS.


Yes i use the gender stuff, but still not work, but its ok i am used to skyrim trolling, i just wants to play a little and dont spend millions hours on fixing stuff, i can try nemesis to see if will change it by having them on the female folder :3  thanks

Posted
7 hours ago, MuchW0W said:

since there is no se link for the new bow anims or at least i cant see it can we just run through the asset optimizer for cathedral?

It's here

Posted
On 10/11/2021 at 9:34 AM, Gunslicer said:

I just tested it on SE and it looks normal.

 

Do you use GENDER Specific Animations in FNIS?

 

with this option enabled the character uses the animations from Data\Meshes\actors\character\animations\female.

without it the game uses animations from Data\Meshes\actors\character\animations

 

the path of the animations I made is to \animations\female but you can transfer manually if you don't want to use gender specific animations.

 

It looks fun, has a picture or video of something like that.

 

See if you have GENDER Specific Animations enabled in FNIS.


Yesss i could make it work, i have followed the engines guide to run both and nemesis handle human anims :3 i saw on your bow animations your char doing an different idle similar to one of your poses, or it is new idle ? Thanks hope you doing great

Posted
On 10/11/2021 at 6:04 PM, Gunslicer said:

It looks fun, has a picture or video of something like that.

I don't unfortunately. here is something from nexus https://www.nexusmods.com/skyrim/mods/49525 

Posted

Hey Gunslicer! Have you ever considered chaining some of these poses together for a longer dance animation? Also, just curious what tools you use to make these since I am thinking of trying myself. Cheers!

Posted
On 10/13/2021 at 9:15 AM, Gro_Lak said:

Hey Gunslicer! Have you ever considered chaining some of these poses together for a longer dance animation? Also, just curious what tools you use to make these since I am thinking of trying myself. Cheers!

I agree with this, Long dance animation would be awesome.

+1

Posted

Is there a way to tell Sexlab to only ever use futa animations when indeed there are futa characters involved? I'm being forced to toggle them all off because they're often picked even when there aren't any futa.

Posted
On 10/13/2021 at 8:00 AM, Hannibal139 said:

I don't unfortunately. here is something from nexus https://www.nexusmods.com/skyrim/mods/49525 

It's not just a pose, it's an animation package, I don't know how long it would take to finish.

 

On 10/13/2021 at 11:15 AM, Gro_Lak said:

Hey Gunslicer! Have you ever considered chaining some of these poses together for a longer dance animation? Also, just curious what tools you use to make these since I am thinking of trying myself. Cheers!

I use 3dsmax 2012.

I don't think about long dances, it's a lot of movement I would end up breaking the character.

 

On 10/16/2021 at 7:41 PM, petronius said:

Is there a way to tell Sexlab to only ever use futa animations when indeed there are futa characters involved? I'm being forced to toggle them all off because they're often picked even when there aren't any futa.

I don't know any, but I don't even play anymore so my knowledge doesn't matter much.

Posted
On 10/12/2021 at 11:53 AM, FlufyFox said:


Yesss i could make it work, i have followed the engines guide to run both and nemesis handle human anims :3 i saw on your bow animations your char doing an different idle similar to one of your poses, or it is new idle ? Thanks hope you doing great

It's from the poses, I modified it to use with a bow.

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