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Posted
On 7/16/2021 at 9:46 PM, Mystina_ said:

I cant get the walking and running animations to work when im walking straight, they work if im holding W+D or when im walking towards the camera by holding S.
But they dont work when im only holding down W, the sprinting animation works, just not walking and running. 
Any idea on how i fix it? or is it intended?

 

8 hours ago, kurioboy said:

No this isnt intended

Re-install & overwrite

Also check if you dont have anything who deal with your PC animation

 


I got the running and walking animations working, I had EVGAV - Player Personality Addon installed, just forgot about it :P
I also found that the new sneaking animations arent working if you use Nemesis, thankfully I have no reason to use Nemesis anymore so I whent back to FNIS

Posted (edited)
3 hours ago, Slimycockslam said:

Yo that sneak is awesome good job

 

  Reveal hidden contents

20210718182132_1.jpg.fb2b40eb20c7317121f4f33ee3e56b24.jpg
 

How did you get sneak to work. Did you install with mod manager or did you put the files into (Skyrim > Data > meshes) folder? It's not working for me.

Edited by TheRandomDragon464
Posted
1 hour ago, TheRandomDragon464 said:

How did you get sneak to work. Did you install with mod manager or did you put the files into (Skyrim > Data > meshes) folder? It's not working for me.

I installed it with Vortex and then ran FNIS

Posted
9 minutes ago, Slimycockslam said:

I installed it with Vortex and then ran FNIS

I'm using mod organizer, and I'm updating it With Fnis and it's not picking it up for some reason. I downloaded the GsPoses as well and ran Fnis and it worked.

Posted (edited)

As for sneak animation, I bet DAR may help. Probably UNDERDOG Animations has already set different idles for Sneak with Weapon Drawn and Sneak with no Weapon Drawn.

 

And there are these idles:

 

sneak_turnleft60

sneak_turnleft180

sneak_turnright60

sneak_turnright180

 

sneak1hm_idle

 

sneakrun_backward

sneakrun_xxx

...

 

 

Edited by in'n'out
Posted
59 minutes ago, in'n'out said:

As for sneak animation, I bet DAR may help. Probably UNDERDOG Animations has already set different idles for Sneak with Weapon Drawn and Sneak with no Weapon Drawn.

 

And there are these idles:

 

sneak_turnleft60

sneak_turnleft180

sneak_turnright60

sneak_turnright180

 

sneak1hm_idle

 

sneakrun_backward

sneakrun_xxx

...

 

 

 

Replacing sneak1hm_idle isnt always a good idea as it can overwrite or conflcit with your normal 1hm_idle.

I think the proper way to resolve this would be to create a sneak1hm_idle and 1hm_idle that are meant to be the paired together.

the turn anims are pretty easy to resolve and sometime just duplicating the idle works. 

 

@Gunslicer I'm loving this new sneak animation very haydee.

Posted

I like the sneak animation. I threw together a DAR of it and Relaxed Sneak Animations for weapons out. It's too bad there aren't any sexy sneak anims that look good with weapons drawn.

I do have one problem with the sneak animation though... My character's neck doesn't look so good lol.

 

Spoiler

ScreenShot19.png.d57f1f5e5b2e57d4bb1a58b85b88441a.png

 

Posted
10 hours ago, TheRandomDragon464 said:

I'm using mod organizer, and I'm updating it With Fnis and it's not picking it up for some reason. I downloaded the GsPoses as well and ran Fnis and it worked.

Perhaps the race you use has a different path to animations.

Take a look at: Data\Meshes\actors\character\animations\female

 

3 hours ago, Skywalker said:

I like the sneak animation. I threw together a DAR of it and Relaxed Sneak Animations for weapons out. It's too bad there aren't any sexy sneak anims that look good with weapons drawn.

I do have one problem with the sneak animation though... My character's neck doesn't look so good lol.

 

  Hide contents

 

 

That part doesn't move along with the neck.

Capturar2.PNG.e054e6cd1157e0efdfa363d53fca7c71.PNG

For the neck not to be weird, the character would be looking down.

but since the camera's focus is the rear view, the neck doesn't bother so much.

 

Posted (edited)

The sneak animation isnt working on my end. Are their any requirments apart from fnis? I am using the LE version.

Edited by btasqan
Posted (edited)
40 minutes ago, btasqan said:

The sneak animation isnt working on my end. Are their any requirments apart from fnis? I am using the LE version.

 

On 7/16/2021 at 9:46 PM, Mystina_ said:

I cant get the walking and running animations to work when im walking straight, they work if im holding W+D or when im walking towards the camera by holding S.
But they dont work when im only holding down W, the sprinting animation works, just not walking and running. 
Any idea on how i fix it? or is it intended?

 

It seams like the files are in the wrong path on LE. the path is not Data\Meshes\actors\character\animations\female\

It is Data\Meshes\actors\character\animations\

 

Now it is woking. Thanks

 

Here is the fix:

btq_GS_Sneak_LE_FilePathOK_20210719.7z

Edited by btasqan
Posted (edited)
50 minutes ago, btasqan said:

 

 

It seams like the files are in the wrong path on LE. the path is not Data\Meshes\actors\character\animations\female\

It is Data\Meshes\actors\character\animations\

 

Now it is woking. Thanks

 

 

 

Alright so that worked thanks.

 

So what you want to do is, if you are using mod organizer you use this file path: \Mod Organizer\overwrite\meshes\actors\character\animations\

 

Make an animations folder if there isn't one. then move the sneak files into it. You don't need to run Fnis.

 

The reason I think it wasn't being picked up by Fnis is because there isnt a .esp file for sneak, unlike GSposes which does have a .esp file. So Fnis isn't needed.

 

 

 

 

 

 

 

Edited by TheRandomDragon464
Posted

I really like how you did the chorus egg laying animation. I was wondering if it would interest you to do an animation similar except on back in missionary and legs open or hands holding legs and instead of chorus eggs if you could use one of the meshes from fertility mode for the human babies. That would be awesome.

 

I love your mod and even have used a lot of your poses to replace certain vanilla animations like sweeping and gardening and such. Thank you for this mod!

Posted

I feel that the back is too horizontal (like a table basically) in the new sneak animation, raising it up a bit more would also reduce the bending on the neck

Posted
2 hours ago, btasqan said:

It seams like the files are in the wrong path on LE. the path is not Data\Meshes\actors\character\animations\female\

It is Data\Meshes\actors\character\animations\

Ya I noticed that too, an easy mistake to make and thankfully an easy fix.

 

4 hours ago, Gunslicer said:

That part doesn't move along with the neck.

Capturar2.PNG.e054e6cd1157e0efdfa363d53fca7c71.PNG

For the neck not to be weird, the character would be looking down.

but since the camera's focus is the rear view, the neck doesn't bother so much.

It doesn't really bother me much either since I'm used to Skyrim's janky necks and wrists. It's still amusing though and thought it'd be funny to point out. Maybe some selections of hair can hide it fairly well.

Posted
Quote

What's New in Version 18/07 Released Sunday at 06:29 PM Poses Added : Number 371 - 380.


Hello, i did the update but i only see number 371, after that, 372 ect are just - with the default "hide parts" pose :(

Posted (edited)

I love all your animations, seriously cant play without them! Are you planning on making more walking/running/sprinting/idle animations? I really hope so.
If I could make a request/suggestion, Id love to see walking, running, sprinting and idle animations for when you're holding weapons, like running animation for 1h and shield or 2 hander or even magic. 

Love your work, keep it up! :D

Edited by Mystina_

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