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Posted
8 hours ago, FutaNemesislol said:

 

i have a korean tweaked picho enb along with a custom reshade does make certain skins look pretty nice

 

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62726-1669576884-1164951689.png

 

?any chance you share this enb preset and stuff? 

onegai3

 

Posted
On 4/4/2023 at 6:55 AM, Gunslicer said:

It's a lot, I don't know if I could find the time.

 

I am going to try.

 

Does it happen when you walk or run? here for some reason happens when running here.

 

 

 

Skyrim creates problems on its own, I'm sure I would have noticed something like that, maybe the game somehow corrupts files over time, it's weird.

 

Of course.

 

Of course.

 

I was thinking about trying to create walk on four.

 

I don't know, it seems to have something to do with high heels.

 

Hmm, I guess I thought Grand Healing and Heal Other would use the same animations because Skyrim does that a lot, so it must have gone unnoticed.

 

I think I don't know, it's been a long time.

 

I'm going to put all the Restorarion animations on the character and see how they are.

 

@Gunslicer

 

The backward animation bug -- for me it's only walking, I have no idea why and I'm sure the files are fresh but they still pop up. 

Posted

Not sure whether I'm I the only one getting this error, but it seems everytime I try to run Nemesis, certain animation from human SLAL will cause an error 6002 stating something is wrong when generating animationsetdatasinglefile.txt (bad allocation)

Posted

Would it be possible to make a hypno animation like this emote from Fortnite?

 

 

Maybe adding some kind of swirling magic effect in front of the eyes if it's not asking too much? Or even have two versions, with and without the effect for people wanting the eyes to be visible.

Posted (edited)

@Gunslicer Using your new stool animations. Very nice! But stoolexit scene doesn't transition well because in-game it plays as if my PC is sitting on the stool rather than leaning on the counter as the idle is. I've checked my mods folder and I have no other conflicting file named "stoolbackexit.hkx" anywhere (in DAR, for FNIS etc.).

 

Edit: Retested on a clean mod setup. Basically, most unnecessary files of all kinds disabled, and only DAR and your bar stool animations enabled as far as animations are concerned. Barstool exit continues to not play properly.

I'm also made aware of a slight stool idle problem. Quote from sonderbain for their stooloverride animations:

Quote

Since some stool idles are made specifically for bar counters they may look weird if a stool is placed by itself.
This wont fix all but will fix most wrong animation styles from playing in wrong places since most interior stools are fine.

Would including an IsInInterior() condition be appropriate?

 

--

 

Also, for any other users like me who are using Modern Female Sitting Animations Overhaul, you'll need to change the DAR folder number to something higher. I've set it to 100000000.

Edited by Gyra
Posted

Can I suggest unarmed animations? You know... movement animations for the hands when we use the fists.

Also: I love your sword and magic animations, they fit very well with staffs too (I made renamed copies of those animations to fit with staffs in right hand).

Posted

does this mod depend on something else. i have the rings in my invertory and i can use the selector but the animation starting ring doesnt do anything

Posted

getting " Reading GS_SLAL_Creatures>>Warning: \character\animations\GS_SLAL_Creatures\SpiderSmallShort01_A1_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\SpiderSmallShort01_A1_S2.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\SpiderSmallShort02_A1_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\SpiderSmallShort02_A1_S2.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\SpiderLargeShort01_A1_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\SpiderLargeShort01_A1_S2.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S2.hkx not Skyrim "

This is from the SE pack

Posted

Can I make a suggestion?

 

Would you make animations for Halberds and Pikes? I tried to use your staff animations but the weapons appear misplaced (the Blade is almost cutting my character's face lol)

Posted
On 5/30/2023 at 4:38 PM, tonitrulupus said:

getting " Reading GS_SLAL_Creatures>>Warning: \character\animations\GS_SLAL_Creatures\SpiderSmallShort01_A1_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\SpiderSmallShort01_A1_S2.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\SpiderSmallShort02_A1_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\SpiderSmallShort02_A1_S2.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\SpiderLargeShort01_A1_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\SpiderLargeShort01_A1_S2.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S1.hkx not Skyrim SE compatible<<
>>Warning: \character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S2.hkx not Skyrim "

This is from the SE pack

Last I checked, only the last two .hkx files weren't packed in correctly (Gunslicer put LE files in the SE release). The other animations were processed just fine. I'd suggest you double-check that you've downloaded the right SLAL file.

Posted
12 hours ago, Gyra said:

Last I checked, only the last two .hkx files weren't packed in correctly (Gunslicer put LE files in the SE release). The other animations were processed just fine. I'd suggest you double-check that you've downloaded the right SLAL file.

all but those worked and fnis had no issues, I know they were from LE, that's why I posted the info so it can be corrected, when your molding for 2 different systems/version of software/games, a mistake is bound to be made

Posted

GS_SLAL SE Creatures:

 

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: E:\Games\The Elder Scrolls V Skyrim - Special Edition\data\meshes\actors\character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S1.hkx

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture

File: E:\Games\The Elder Scrolls V Skyrim - Special Edition\data\meshes\actors\character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S2.hkx

Posted (edited)

@Gunslicer Do you have any backwards-movement animations? I've only been able to find 180-degree movement animations for walking from your Patreon page. Hoping there are others for sneaking + weapon-equipped states. Improved Camera would work best with these types of animations.

Edited by Gyra
Posted

Hey Gunslicer, been a while since I last posted here. I've been a bit off and on with that pregnancy mod I started working on a while ago with your animation. I've recently started picking up the pace on it a bit, trying to catch up with the plans I had for it, and porting it over to the newly released OAR (Open Animation Replacer) which is said to be the replacement for DAR. I wanted to come ask if you still had plans to make more pregnancy animations? If so, I know you're quite busy with other requests too, so I don't want to ask for much. If you do have any plans to make more pregnancy animations, for the time being all I'd like to request would be walking and running animations.

 

If you'd like any ideas I added a couple of pictures for reference. Just a simple animation where the character holds their hand on their belly while walking, the same way you have it in your pregnancy idle animation. The hand under the belly is not necessary, it's just another option if you like it.

(Also this next part is a side question I just wanted to ask which is sort of unrelated to my request above.

If anyone can answer it, that would be appreciated!)


Is it possible to make an animation that only affects a certain part of the body? For example: The animation only affects the upper half of the body (torso and arms), so the lower half still uses a different animation (Legs).

So for example, having a covering animation that plays when you are naked. The animation only affects the arms and nothing else, so the character does not start walking differently due to animation change.

I ask this because I did kind of want to know if that would be possible with the walking versions of the pregnancy animations, so that way it could be more compatible.

istockphoto-985599136-1024x1024.jpg

shutterstock_290863655.jpg

Posted

THANKS FOR YOUR WORK! love the drunk anims but seems my npcs sorta glide rather than walk/ stumble. the walk anim plays but doesn't line up w/ the npc's speed moving forward. 1 is too fast or slow, not sure which

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