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Posted
11 hours ago, Gunslicer said:

No, it was just to test those rigs that didn't work.

 

Are 32bits and 64bits plugin files? if it's 32 I must have forgotten to convert, there's no particular reason.

Yeah, you've got 32 bit .hkx in your creature anim SE pack. It's more a cosmetic issue for users, but would be nice if you corrected them. Also would be convenient if you can provide pose pack ESPs without spells or ring items! 

7 hours ago, lightspeed77 said:

What’s new on the sneak animation for nexus?

Just an update to match his updated animations first posted on May 1, 2022: https://www.patreon.com/posts/animations-65862649

 

@Gunslicer Would you look into GwymGrim's fix of your sneak animations to see if they are valid, implementable fixes you could push onto your release file?

https://www.nexusmods.com/skyrimspecialedition/mods/83709?tab=posts

Posted
13 hours ago, Gunslicer said:

Yeah, it looks like my old Sneak files are 50040 / 80040, nowadays I changed it to 50101 / 80101 because I did some more animations, I tried to change Nexus but I don't know if it worked.

 

The animations are bad even changing the name because the files are still inside the folder, I think if you completely remove the folders and reinstall, it should work.

Awesome, thanks! Your stuff is great!

Posted
20 hours ago, Aki K said:

I was looking at the previews and I wanted to ask what the difference is between enchanting A, B, C, and D. Maybe its subtle, but it looks identical to me.

Yeah, I think I'll remove the options, it might confuse people.

 

20 hours ago, zax said:

Make FOMOD installer with all animations and put it on one mod page on Nexus = instant hotfiles.

This would help a lot since it's a lot of files, but the problem is that I have no idea how it works or make.

 

19 hours ago, BeoWulf91 said:

Hello Gunslicer,

 

I hope you're still doing well. I don't know if you remember me requesting you to rotate some rear-facing animations for me, but I'm back begging for more. Unfortunately, it's still impossible to edit your animations myself, since they constantly bug out when I try to do anything with them. So if it's not too much trouble, can you rotate ten more for me? Obviously, I understand if you just can't be bothered, but I'd really appreciate it. Here they are, if you're willing:

 

350

351

370

393

468

497

502

510

515

532

 

Again, thank you if you can, but no worries if you don't have time or you're tired of dealing with me.?

I'll see but I don't know, I'll try to fix things first.

 

12 hours ago, Gyra said:

Yeah, you've got 32 bit .hkx in your creature anim SE pack. It's more a cosmetic issue for users, but would be nice if you corrected them. Also would be convenient if you can provide pose pack ESPs without spells or ring items! 

Just an update to match his updated animations first posted on May 1, 2022: https://www.patreon.com/posts/animations-65862649

 

@Gunslicer Would you look into GwymGrim's fix of your sneak animations to see if they are valid, implementable fixes you could push onto your release file?

https://www.nexusmods.com/skyrimspecialedition/mods/83709?tab=posts

The .hkx 32bits shouldn't even work on SE, it should probably cause T pose but as they are just tests with nothing in them I don't think I even remembered to convert, I just remembered to put it there so it doesn't cause a missing files error.

 

I hate filling up my spell list and inventory with stuff, a version without them is definitely pretty good, as people can use them without those rings or spells.

 

And I'll take a look at this weird problem with sneak and try to solve it, but it's going to be kind of difficult since I have no idea what happens, maybe try it with a 100% Vanilla Skyrim.

 

Posted
On 5/2/2023 at 6:45 AM, Gunslicer said:

Yeah, I think I'll remove the options, it might confuse people.

I really like having the options, but I'd understand if it's not worth the trouble for you. A couple of extra words in a txt file or whatever might go a long way to point out the differences. Either way THANK YOU SO MUCH FOR MAKING THESE I absolutely love em.

Posted

Thank you Gun Slicer :) Also i loved the alchemy and all the others, i need to take a good shot. Just the Enchanting makes the torso stretched for me, i don't know if this is normal XD
image.png.145547e57f6c4b15d407a5acd27bf9f3.png

Posted (edited)

@Gunslicer  can u make kiss blow animation similar to this weeb shit? 

Spoiler

 

perhaps without bending over, could be very minimalistic. that lazy ass slap animation right after it would be kinda neat and probably fast to make as well.

Edited by skyrimsucks
Posted
On 5/2/2023 at 1:45 PM, Gunslicer said:

This would help a lot since it's a lot of files, but the problem is that I have no idea how it works or make.

 

FOMOD Creation Tool 1.7 is convenient and easy to learn to use. It has helpful instructions too on how to make any FOMOD with as many installation options as you can think of.

 

For example you can let people select from LE or SE animations, then let them choose between all or some animation groups based on flags, then per category, or even one by one with pictures.

 

The best thing about it is that once configured you can later add animations to the file folders and the FOMOD still works without any more effort. The only thing to remember is to update the version number on the first menu page.

Posted

Hi, I sincerely want the animations that work with dynamic animation to replace the passes for Fores New Idles because if I use both they don't work for me or I don't know how to use the DAR

Posted
On 5/5/2023 at 10:20 PM, slizer40000 said:

 

FOMOD Creation Tool 1.7 is convenient and easy to learn to use. It has helpful instructions too on how to make any FOMOD with as many installation options as you can think of.

 

For example you can let people select from LE or SE animations, then let them choose between all or some animation groups based on flags, then per category, or even one by one with pictures.

 

The best thing about it is that once configured you can later add animations to the file folders and the FOMOD still works without any more effort. The only thing to remember is to update the version number on the first menu page.

i really hate fomod setups it takes so much longer to figure out which files to copy and where. the idea to use possibly hazardous exec to "streamline" copy and paste function is insane. you ar ejust adding complexity and another step of possible error.

Posted
On 5/4/2023 at 6:08 AM, slamminslug said:

@Gunslicer Hey chief, looks like the Grind stone animations are not converted for SE.

 

Thanks!

image.png.639f07fd71a9c350f032b7bd23799282.png

 

I'm pretty sure you downloaded the wrong file. Before I switched to the new DAR formatted versions, the griendstone animations were properly processed with FNIS SE on my setup.

Posted (edited)
On 5/4/2023 at 12:21 AM, sporky07 said:

Hello, is this animation in this mod or elsewhere? Does any recognize this?

 

 

Yes, but i don't remember the number.

Alchemy animation. Thank you Gunslicer.
image.png.b738c646ed9c97f5a7f3d4a4515cb279.png

Edited by GusCrow
Posted (edited)

Hello @Gunslicer,

 

Would you mind if I was to include one of your animations/AnimObjects into either Wartimes (Tweak) or SL Survival (I'm not sure at this point which it needs to go into due to soft dependency complications but probably SLS).

 

The specific animation is this one: 

441.gif

 

Credit given of course. 

Edited by Monoman1
Posted
On 5/7/2023 at 7:19 AM, skyrimsucks said:

i really hate fomod setups it takes so much longer to figure out which files to copy and where. the idea to use possibly hazardous exec to "streamline" copy and paste function is insane. you ar ejust adding complexity and another step of possible error.

Must suck for you to still live in early 2000's... But we moved on, we don't paste raw files into our game directories, we use mod managers and installers.

Posted

Hello Gunslicer, I really like those recent animations for the crafting stations and it made me wonder do you think it's possible to replace other vanilla animations like the sweep with the floor cleaning one you did? Or have more cleaning pose variations like for a window or table etc.

 

Also would love if you could give the drink tray holding animation a Gunslicer touch like carry a smaller tray in one hand holding it up, or a few tankards in each hand. Maybe possible to have variations with DAR too?

 

Anyway thank you very much for all the lovely animations ?

Posted
On 5/8/2023 at 12:54 PM, zax said:

Must suck for you to still live in early 2000's... But we moved on, we don't paste raw files into our game directories, we use mod managers and installers.

 

you remind my of one dude i know. he uses installers. he is not very bright (also reminiscent), has no idea what he really installed and how/where, struggles with updates breaking his shit and he has his ssd filled with rubbish automatic partial mod backups that he dont know how to use.

 

Posted
13 hours ago, lurkerRabbit said:

wow!! excuse me what enb you use..is this skyrim?

 

i have a korean tweaked picho enb along with a custom reshade does make certain skins look pretty nice

 

Spoiler

62726-1669576884-1164951689.png

 

Posted

This is a must have mod and i absolutely love it of course but man that download section is a mess lmao. Now might be a good time for you to pack all those small animations into one big pack for SE and LE each, maybe add an fomod system so people can pick and choose the animations they want in the game.

 

Just a suggestion. : )

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