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Posted

For the 1st day of April, I am requesting a(nother) meme pose. Let's name it the "speed demon pose". Anyway, thanks again, Gunslicer, for keeping this mod updated and open to suggestion after all this time.

 

 

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6d5f6d50c08fdf36d06f615c28b43471.jpg

Posted
On 3/22/2023 at 5:05 PM, 700 Tnega Terces said:

Dear Gunslicer,

        HI!!!  Great animations, I love them!  Please, keep up the good work!  Since I saw you said that you accept requests, could you help me out!?  I created a custom CBBE 3BBB Body Amazing Bodyslide preset to suit my tastes, but...well...the boobs are so huge that no stock animations look good with them. ?  They either have something clipping into the boobs, or the boobs get squished weirdly.  I mean, they're not dragging on the ground ginormous, just...almost equal in volume to her torso (individually) sized.  I've attached my preset so that you can see what I'm talking about (do note that I've changed both the 0 and the 1 weight, rather than just the 1.  I might shrink the 0 down a bit more in the future - I'm still modding my Skyrim and have yet to actually start playing - but not to less than 2/3 of what it is now).  My greatest plea is for an idle animation that makes the boobs jiggle a lot.  Red3113@3Dm made some nice sexy idle animations (https://www.loverslab.com/topic/24339-sexy-idle-animation-by-red31133dm/), but my female's boobs are too big to work with it without some tweaking.  If you could get either animation 1 or 2 working, and make it so that the boos jiggle just from the breathing as well (which seems to be all that 3 and 4 are, if there is any difference between them, could you tell me what it is?!?), that would probably be perfect!

        I do thank you for the swimming animation, it's awesome!!!  Unfortunately, the sneaking animation doesn't work for this body, but beyond the breast clipping I think it looks amazing, I really like it!  Maybe an alternate version that was just like it, but with the legs spread wide to the side, rather than tucked up under the body?!?  I've also already found great walking and running animations (made by happy polla - https://www.loverslab.com/files/file/6715-female-sexy-walking-animation/, but updated for SSE), but not a jogging one.  Since I'm already using a Naruto ninja running animation, maybe the jogging animation could have the body leaning forward less, like 45 degrees or less?  But you're the expert animator, I'm sure you could make something great!  I did notice that you know how to do DAR animations, so if you could make the hand-on-hip polla animation not cause the boobs to levitate up and float in the air (apparently CBPC gravity turns off during the animation?!?), and then set conditions so that either of the two animations are used randomly (though I could probably figure that part out for myself if you didn't want to di it), that would be super amazing!  Actually, now that I think back on on it, the floating boobs had had comedic appeal that I almost went for...  What about altering the animation so that the hand not on her hip is under the boobs supporting them?  Or maybe have both hands lifting and cupping her breasts while she walks (or all three in a-DAR controlled-loop)?!?  I don't know, but I trust your artistic skill!  For the rest, well, it would be nice to have good animations for the combat and stuff, but that's more icing on the cake, so don't sweat it, just do whatever you do feel like, or don't!  Put as much, or as little, effort into this as you like, I'll thank you for whatever you do make, regardless!

        Really, if you'll only make me one animation, if you could fix up Reds (if that's easier for you), or make your own boob bouncing idle animation for my Bodyslide preset, that would be amazing!  Nonetheless, thank you for all your work, keep it up!!!

 

 

 

Sincerely,

7OO Tnega Terces

 

P.S. - If you want to know, "Why in the world would you make boobs THAT HUGE?!?"  Here's why:

  Hide contents

        It's all a matter of the medium of expression.  The exact same story in a book and in a movie can become completely different because the differing forms of media affect how the story is presented, sometimes drastically.  Narration on a page is just simple much too different from a video on a screen, each has their own pros and cons that make it impossible to tell the same story exactly the same way in both forms of media.  Just as there is that difference between a book and a movie, there are also great differences in presentation between a video game and a movie, or real life.  Do I like big boobs, sure!  But would I actually want a woman with breasts that big in real life?!?  Probably not.  While I could be wrong (since this is purely a hypothetical without the possibility of actual experience to test it against - no women's jugs are that large), I highly doubt it.

        However, this isn't real life, this is a video game.  I don't think need to explain how different it is to examine an object in real life vs staring at it on a computer screen.  The point is that I like boobs, and if I want to be able to see them in detail on a figure that's only a few inches tall a couple feet away from me, then having those breasts supersized helps greatly.  That's it. I can see, and admire, all the female NPC's charms much better if said charms are much larger.  Even if this does then create new issues.  Realism can go take a hike, I want to be able to clearly see those milk jugs shake in HD detail!

 

Big 'N Large.xml 8.17 kB · 1 download

It's a lot, I don't know if I could find the time.

 

On 3/22/2023 at 7:57 PM, The Ashen said:

All your animations looks so good! The cooking one caught me so off guard. I was not even expecting you to make it. Any plans to do mining as well. I have no idea how you'd make that sexy but if anyone can its you.

I am going to try.

 

On 3/23/2023 at 4:43 AM, godhand2 said:

Hi Gunslicer, after using your SE version of ALT walk B I have this weird problem. When shes walking forward, everything is fine, but when she walks backwards, the character will be in a state of switch between facing left and facing right (walks in a straight line, but the animation makes it look like backward left/backward right) and it seems to swap every other step? 

 

Not sure if this is something anyone had ever encountered... if anyone got a fix please let me know

Does it happen when you walk or run? here for some reason happens when running here.

 

 

 

 

Skyrim creates problems on its own, I'm sure I would have noticed something like that, maybe the game somehow corrupts files over time, it's weird.

 

On 3/26/2023 at 5:48 AM, Errorrrr said:

Hey Gunslicer, are you ok using your anims (slightly tweaked where needed) to share some DAR animation packs (idle animations of different sorts)?

I have been using them for various animation replacers for personal use for some time, was thinking sharing them if people wanna use them.

Full credit would be given ofcourse.

Of course.

 

On 3/26/2023 at 6:16 PM, Impish_ said:

Hi Gunslicer, I'll piggyback on the request above lol

I'm thinking of releasing my Warframe Wisp armor port on Nexus soon and was wondering if I could package your hovering magic animations as an optional file to use with Dynamic Animation Replacer for when the armors are worn. Credits (and links if you would like) will be given.

Thanks regardless! :) 

Of course.

 

On 3/26/2023 at 8:56 PM, Mc Fuckle said:

 

I was just thinking that, agree wholeheartedly.

The default animations for crawling do not agree with bodyslide'd butt and thighs,

 

image.png.7bb228e373d53188652e16c6d0c2dde4.pngow

 

I suppose a cool idea for an crawling animation replacement could be to have her crawl more on her hands and knees, similar to the image on the left, instead of in a full prone position, pulling herself forward with her forearms in front of her chest, which could help circumvent all the bones breaking.

 

Thank you either way, Gunslicer :) 

 

Thank you

I was thinking about trying to create walk on four.

 

On 3/28/2023 at 11:43 PM, drorgazmo said:

I'm using the restoration and sword animation and am having this issue where the sword kinda jumps around in the hand, is this issue related to the animation and is it something I can fix?

I don't know, it seems to have something to do with high heels.

 

On 3/29/2023 at 5:03 PM, zax said:

 

Posting the correct fix for this issue:

  • Copy mlh_selfreadyloop and rename it to mlh_selfchargeloop replacing original
  • Copy mlh_selfreadyloop and rename it to mlh_wardcharge replacing original

The mod is also missing animations for targeted restoration spells:

  • preCharge could be probably reused from destruction pack
  • preReady same as above
  • targeted "release" whatever its called

Hopefully it can be addressed by the author in next updates!

 

Mods I used to find required files:

Show Animation Command - display current animations clips on actor

Triumvirate - many restoration spells with long cast times and charging

Hmm, I guess I thought Grand Healing and Heal Other would use the same animations because Skyrim does that a lot, so it must have gone unnoticed.

 

I think I don't know, it's been a long time.

 

I'm going to put all the Restorarion animations on the character and see how they are.

Posted
3 hours ago, Gunslicer said:

It's a lot, I don't know if I could find the time.

 

I am going to try.

 

Does it happen when you walk or run? here for some reason happens when running here.

 

 

 

Skyrim creates problems on its own, I'm sure I would have noticed something like that, maybe the game somehow corrupts files over time, it's weird.

 

Of course.

 

Of course.

 

I was thinking about trying to create walk on four.

 

I don't know, it seems to have something to do with high heels.

 

Hmm, I guess I thought Grand Healing and Heal Other would use the same animations because Skyrim does that a lot, so it must have gone unnoticed.

 

I think I don't know, it's been a long time.

 

I'm going to put all the Restorarion animations on the character and see how they are.

thanks for responding, I tried it again without heels and sword still jump around. I also changed my character's height scale to 1 to see if it was linked to her height being different from normal. the issue was still there, however only ever seems to affect the forward walk in particular

Posted
11 minutes ago, Doubl3Dude said:

Hello there is a problem with your mod my friend, all animations not working but walking, any idea ?.

 

Thank you

Same here only walking is working

Posted

I'm getting these errors with Nemesis on SE. I assume the issue is benign since the animations are labled "test", but maybe it's still best to remove for release files?

 

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: Z:\home\deck\.local\share\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S1.hkx

WARNING(1027): 32bit hkx file detected. This file is not supported by current skyrim's architecture
File: Z:\home\deck\.local\share\Steam\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\GS_SLAL_Creatures\DwarvenSpiderTest_A1_S2.hkx

 

Posted
3 hours ago, GusCrow said:

NICE ASS!

 

Looks like it's something related to MuJointFix. Acro updates the mod, try to install the update and test.

that worked! thank you, gs the issue was not with your mod but with an old version of mu joint fix lol

Posted (edited)

remade my mod list recently tho im still a bit of amerature when it comes to this
the animations themselves look great but seem to play hell with the body physics 
any ideas on what could be causing this? 
Also while im at it could i get those Khajiit textures used in the screenshots?

20230410025315_1.jpg

ScreenShot3.bmp ScreenShot4.bmp

Edited by nuketown05
didnt want to make a seperate reply
Posted

 

On 4/10/2023 at 8:07 PM, PCGameFanatic said:

I am sure that is caused by the skeleton having being overwritten, reinstall skeleton as no mod should overwrite it.

Found the problem
when setting my mod list back up i got xp32 but i forgot to get XPMSE
had a feeling i was missing something, thanks for the help 

Posted

I love this set of animations, you've done a wonderful job with all of them! Thanks so much for sharing them!

 

I had a question regarding the 1h sword and magic animations: would it be possible to to apply these animations to the other schools of magic by simply copying and renaming the animation files to the appropriate type? Thanks!

Posted (edited)

I need some help please
the walk animation from nexus has no footstep sounds and the one from patreon makes the sword swing while sheated
please help

Edited by parakeet
Posted

Hello @Gunslicer
how I can edit your animations for personal use?
I'm trying to configure DAR for myself, asked already, there is more precise description to not repeat myself

so far I tried to adjust with hkxposer, blender and followed referenced here by you 3ds max 2012 tutorial

and still can't get it.

in all tools except for hkxposer animations seems to be exported incorrectly, when 'playing' .kf file (result of hkxcmd) in editor they are behaving weird: transforms and movements have almost nothing similar with actual animations
may be I'm using incorrect skeleton? digging here on ll I've found, that you are using XPMS for LE with lots of bones, so used it for conversion hkx->kf but again with no success.

Thank you.
 

Posted

 

On 4/9/2023 at 6:09 PM, gigabytemon said:

Hello! Do you think you can do some parts of this animation? Would be very happy if you could! :)

 

 

Where can I download the Vocaloid Motion Data (VMD file? I want to port it to Oblivion.

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