Jump to content

Recommended Posts

Posted
On 10/12/2022 at 9:13 AM, zax said:

What worries me the most is "Working on" section being empty... :(

? this is not the case there is this gif (and i can't wait to see the final version !).image.gif.5f14773897e78bf78e1d589e18f38386.gif(

Posted
On 10/13/2022 at 12:50 PM, B-Zero said:

? this is not the case there is this gif (and i can't wait to see the final version !).

There wasn't at the moment of writing my last post. Anyway, looks like some cute magic moveset?

Posted (edited)

Question - animations for Bow, Crossbow, Staffs and 2Handed already done, is here plans for 1Handed as well, its last kind of ingame weapon without your cool sexy animations

 

UPD. Also discovered that only 2Handed Sword triggering animation, 2Handed Hammers and Axes are not,

it will be cool, if all 2Handed will have this animation (bcs and 2H Sword, and Axe, and Hammer has same animation in vanilla, so with your animation it will be cool for them to trigger same animation as for 2H swords ),

 

I editing this myself in conditions, working great, just in case that you would to edit this yourself on your conditions file for this animation

 

Also will be awesome to have DAR Magic Idles for LE, i found only SE versions https://www.nexusmods.com/skyrimspecialedition/mods/72143, for LE not even one female sexy Magic Idle mod.

I thought previously that its already done by you, possible i just failed to find it or its just only for Patreon users and not in free access?

 

IMO All yours animations (for SLAL, Poses and for DAR) are very cool, but DAR are most integrated in game by itself - you dealing with DAR every time you crawling into dungeon or walking throw town, SLAL and Poses usually used only manualy when player decided them to play, DAR playing all the time while you playing game and interacting with actors who could use those animation conditions, and it makes them coolest from all those 3 groups so having all possible IDLE animations (2Handed and Magic) covered by your DAR pack will be awesome)

Edited by Fnakasjg
Posted

The poses work perfectly in game and I'm using the osa intergraded menu. one issue I'm having is that for all the object poses the object doesn't exist, it's invisible. Any ideas that might help me?   

 

I'm using 003 Katana, hip sway in the picture.

ScreenShot44.png

Posted
5 hours ago, NinjakillerX3F7 said:

The poses work perfectly in game and I'm using the osa intergraded menu. one issue I'm having is that for all the object poses the object doesn't exist, it's invisible. Any ideas that might help me?   

 

I'm using 003 Katana, hip sway in the picture.

ScreenShot44.png

I have fixed this issue, NMM is a bitch sometimes.

Posted (edited)

Possible he is just too busy right now for modding, real life is a bitch.

Hoping he will back soon)

By the way - is version for LE of https://www.nexusmods.com/skyrimspecialedition/mods/72143?tab=posts and https://www.nexusmods.com/skyrimspecialedition/mods/70837 even exist?

Verisons for SE if trying to add on LE just giving T-pose, no suprise.

Looks like those animations created by GS as well (link that he is creator), but i couldnt find even one source of LE or even files for SE marked by GS.

SE version looks like convertion from LE, but no LE found thats strange. Smone has source or LE files to share? Very smooth and cool idles, will be great to add them in my pack alongside with all other GS idle stuff (sneak, bow, crossbow and etc).

If those idles are for patreon users only i got it, just want to know - is there possibility or not to have them some way, or no chance at all bcs they are not exist.

Edited by Fnakasjg
Posted
On 9/27/2022 at 4:37 AM, Maxim J said:

Can you share the preset of the elf??

I don't think I have it anymore.

 

On 9/27/2022 at 8:36 PM, OniYama34 said:

Hi GS

I love your animated poses. You can make a pose to present the clothes as a model while staying on site.
English is not my language sorry for mistakes.
Thank you in advance and continue to delight us.

of course, videos or photos any reference?

 

On 9/28/2022 at 8:33 AM, idle said:

New pose suggestion:

 

 

 

Looks good, but what would the object be underneath? Yeah, I could make one without any object and let the player manually position it anywhere too.

 

21 hours ago, BeoWulf91 said:

Is Gunslicer okay? He hasn't been on in a few weeks, which is obviously unlike him. Hopefully he's just taking a break.

Kinda okay. ?

Posted (edited)

New "Dual destruction" animations are fucking epic as always, really love all of your combat animation replacers! Other than these known issues you already mentioned you might want to add DAR conditioned JUMP animaton for this moveset, it looks a bit strange with ground based jump.

Edited by zax
Posted

Am I right in assuming the new hovering animations is inspired by Wisp from Warframe? I'd love to port her model into the game if you could complete at least magic animations :) (hell I might even start work on it now)
I can understand creating all the melee animations could be pretty difficult. 

Posted

The magic flying animations are really good. I kind of wish they were default movement animations. I also wish I understood how to install dynamic animation mod. It always tells me I've exceeded the maximum of animations even if I have only just installed it, and I don't know how to set it up anyway.

 

Even so i tested the animations using FNIS PCEA, so good enough for me. ^-^

Posted
14 minutes ago, AonymousCrusade said:

Sorry but what is the dual destruction animation? like dual swords?

I guess it what i mentioned - idle for magic in both hands

 

You can also edit it (as i do myself) in "conditions.txt" - remove "player only" and add not only for 2hand destruction, but for all magic schools (you can find how to edit DAR conditionts files its really easy)

 

After that animation added only 1 thing remaining - 1hand magic idles, and all animations pack will be ready to rock)

Posted
45 minutes ago, Fnakasjg said:

You can also edit it (as i do myself) in "conditions.txt" - remove "player only" and add not only for 2hand destruction, but for all magic schools (you can find how to edit DAR conditionts files its really easy)

I think he might have made it destruction only because the "release" animation wouldn't fit any self-type spells. Movement, idle and charge works fine for all spell types but "release" is definitely targeted. Really hope this will be expanded upon other magic schools and "self" targeted spells!

Posted (edited)
19 hours ago, zax said:

I think he might have made it destruction only because the "release" animation wouldn't fit any self-type spells. Movement, idle and charge works fine for all spell types but "release" is definitely targeted. Really hope this will be expanded upon other magic schools and "self" targeted spells!

I meaning that if you want right now for those animations to be applied for all magic school, you can easy edit 2 strings in "conditions" text files, at any moment you can turn it back after realease.

 

Question about https://www.nexusmods.com/skyrimspecialedition/mods/70837?tab=posts&BH=0  still open, author on Nexus said he released this SE version from Gunslicer permission (as you can see in commentaries), i dont know if version of Gunslicer even exist (couldnt find not SE nor LE anywhere) or dude on Nexus just used some of Gunslicer materials and do those idles by his own, but as we can see on video previev

Its even not full pack of animation its just IDLE (when char just stay and do nothing) but its look really great and will good to have it for enemy necromancers-mages girls or for mages followers.

Edited by Fnakasjg
Posted
On 10/26/2022 at 4:48 PM, Gunslicer said:

I don't think I have it anymore.

 

of course, videos or photos any reference?

 

Looks good, but what would the object be underneath? Yeah, I could make one without any object and let the player manually position it anywhere too.

 

Kinda okay. ?

Anything cylinder-shaped would go, say perhaps a basket? If you can't find anything fitting, nothing would be good aswell, giving the player freedom to choose.

Posted
On 10/26/2022 at 5:10 PM, zax said:

New "Dual destruction" animations are fucking epic as always, really love all of your combat animation replacers! Other than these known issues you already mentioned you might want to add DAR conditioned JUMP animaton for this moveset, it looks a bit strange with ground based jump.

I hadn't thought of that, I was sure to make one, since the DAR will prevent it from being used in other situations.

 

On 10/26/2022 at 9:12 PM, Impish_ said:

Am I right in assuming the new hovering animations is inspired by Wisp from Warframe? I'd love to port her model into the game if you could complete at least magic animations :) (hell I might even start work on it now)
I can understand creating all the melee animations could be pretty difficult. 

They are based on Wisp, my problem with attack animations is that the character's feet move along with the animations and it's really bad. But with this floating animation I can try to do at least the normal attack.

 

On 10/27/2022 at 11:33 AM, Aki K said:

The magic flying animations are really good. I kind of wish they were default movement animations. I also wish I understood how to install dynamic animation mod. It always tells me I've exceeded the maximum of animations even if I have only just installed it, and I don't know how to set it up anyway.

 

Even so i tested the animations using FNIS PCEA, so good enough for me. ^-^

Just rename them (mag_runforward to mt_runforward, etc.) and put them in the Data\Meshes\actors\character\animations\female folder and they will be used as normal.

 

and about installing DAR, I just threw the files in Skyrim and everything worked normally, I thought it was amazing how everything worked without any tricks or breaking anything or weird requirement.

 

On 10/28/2022 at 4:16 AM, zax said:

I think he might have made it destruction only because the "release" animation wouldn't fit any self-type spells. Movement, idle and charge works fine for all spell types but "release" is definitely targeted. Really hope this will be expanded upon other magic schools and "self" targeted spells!

I already have 2 healing animations that were for destruction but didn't match.

dwad.png.c32f85b7265a3d44c17dd24d06195ec0.png

 

On 10/28/2022 at 4:44 AM, Fnakasjg said:

I meaning that if you want right now for those animations to be applied for all magic school, you can easy edit 2 strings in "conditions" text files, at any moment you can turn it back after realease.

 

Question about https://www.nexusmods.com/skyrimspecialedition/mods/70837?tab=posts&BH=0  still open, author on Nexus said he released this SE version from Gunslicer permission (as you can see in commentaries), i dont know if version of Gunslicer even exist (couldnt find not SE nor LE anywhere) or dude on Nexus just used some of Gunslicer materials and do those idles by his own, but as we can see on video previev

Its even not full pack of animation its just IDLE (when char just stay and do nothing) but its look really great and will good to have it for enemy necromancers-mages girls or for mages followers.

I remember him, he liked some poses and thought it was cool for magic

 

On 10/29/2022 at 5:56 AM, pgrm said:

I tried it once but the character is very fast in sneaking to match this animation, it could be used as walking in sneaking but the walking and running animation are very linked to each other so I would need to do a fast one too

 

On 10/29/2022 at 6:06 PM, idle said:

Anything cylinder-shaped would go, say perhaps a basket? If you can't find anything fitting, nothing would be good aswell, giving the player freedom to choose.

 

I found a sack!

1647666598_UntitledProject(Time0_00_0329).png.540b6353d78ad6442c454468df1c556e.png901499447_UntitledProject(Time0_00_0401).png.f752983a0d4bfa3d3ca678d36f5e2e75.png

Posted

about the amazing dual casting anims...1 question.!.when i have armed my character with 2 destruction spells when i move its uses my old anims...your anims are used only when i move while charging the spells?? or i am missing something? thanks!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...