ger4 Posted January 1, 2013 Posted January 1, 2013 Has anyone got another link for the lesbian video TDA posted? It seems to have gone down, thanks
TDA Posted January 1, 2013 Posted January 1, 2013 Max users: I'm using that btw... When I use it(Load / Save - Animation)' date=' the animation happens not working, I guess happens some wrong with the hierarchy of the skeleton in animation. How to avoid it? Has anyone got another link for the lesbian video TDA posted? It seems to have gone down, thanks For some reason my video was banned. Although there is nothing to special (or hardcore). I do not understand them ... However here is the link - animation + video for Oblivion or Skyrim : http://www.mediafire.com/?bfu284damlt724d Unfortunately only one phase. Motivation disappeared after suffering a port in Skyrim (mesh topology Skyrim models just disgusting, joints break when animating..
Grumpf Posted January 1, 2013 Posted January 1, 2013 A little bit of load animations and save animations plus some bip01 moves and bip01pelvis rotate gave me that. I guess you can rework it from there' date=' if not I'll need the other char animation to align them properly. But it works ingame...[/color'] Doh sweet candy bears its working What did you saved/load to make it work? I spent about 3 hours with saving loading in 3DSmax and NifSkope but doesn't worked for me. It looks cool in other programs, works properly but the game can't run anims that ive made from a new file with skeleton/meshes. Characters just standing. I imported your kf to one of my latest animations. The same toon as the one I just posted but I removed the IK constraints before. I tried it, didn'nt worked. I selected all bones and created a key at 0 and at the end (600?). I selected all the bones and save the animation if max format (xaf). I then loaded yet the same or another animation, can't remember and with all bones selected imported the .xaf. Then... as usual. Cheers!
Grumpf Posted January 1, 2013 Posted January 1, 2013 When I use it(Load / Save - Animation), the animation happens not working, I guess happens some wrong with the hierarchy of the skeleton in animation.How to avoid it? Sorry, you mean about my files or Northern last post?
ger4 Posted January 1, 2013 Posted January 1, 2013 Thanks TDA, the new animation is great. A genral request to anyone who is intrested- Would anyone be willing to consider making some more kissing animations for variety? Also what about some nipple licking? http://en.wikipedia.org/wiki/File:Oral_nipple_stimulation.png
TDA Posted January 1, 2013 Posted January 1, 2013 When I use it(Load / Save - Animation)' date=' the animation happens not working, I guess happens some wrong with the hierarchy of the skeleton in animation.How to avoid it?[/quote'] Sorry, you mean about my files or Northern last post? General. And , another issue - the hand (left or right) mirroring wrong - this is due to the same operation (SAVE-LOAD) ... I have to mirror in the Blender.
Grumpf Posted January 1, 2013 Posted January 1, 2013 I just did a quick save/load to be honest, didn't really checked it. The max I gave is just a template with IK and controller there's no animations in it.
Northern Posted January 1, 2013 Posted January 1, 2013 Thank you Grumpf! I won't try again today, but i've created something else, just a short one, to give you guys somethin in this grand day, so here it is: !THE NEW YEARS WHORE! Screenshots: File: Anim108.7z Enjoy, and i also wish a happy new lusty year! Hopefully i will able to solve that is going on with the another anim. EDIT: Now what is this. pictures cannot be uploaded if it is higher than 500K/pictures cannot be watch directly, wtf? Site suffered too much from hackers/viruses?
gregathit Posted January 1, 2013 Author Posted January 1, 2013 Awesome stuff Northern! Added the animation to post 4.
kasimir Posted January 1, 2013 Posted January 1, 2013 Happy new year to you aswell! Looks excellent as usual I´ll try that as soon as I´m sober enough again.
gregathit Posted January 2, 2013 Author Posted January 2, 2013 Ok, version 2 of adding bbb (and minor tweaks) to position 39 (cowgirl) and position 99 (from behind position). I moved the hands for the "female" position on the cowgirl so they wouldn't clip at the breasts for female on female sex. I adjusted the hand a bit more on the breast so it should work with Hcup or the HGEC GM body (the one I am currently using): http://www.loverslab.com/showthread.php?tid=11669 The ini's are set up to work for male\female sex using the imperial race. If you use a non imperial race or male\male or female\female you may need to adjust the alignment. To install: 1. Place the ini into this folder: oblivion\data\ini\ 2. Place the kf files into this folder: Oblivion\Data\meshes\characters\_male\Idleanims\ani2\ Let me know if there are any problems.
legit1337 Posted January 2, 2013 Posted January 2, 2013 Ok' date=' version 2 of adding bbb (and minor tweaks) to position 39 (cowgirl) and position 99 (from behind position). I moved the hands for the "female" position on the cowgirl so they wouldn't clip at the breasts for female on female sex. I adjusted the hand a bit more on the breast so it should work with Hcup or the HGEC GM body (the one I am currently using): http://www.loverslab.com/showthread.php?tid=11669 The ini's are set up to work for male\female sex using the imperial race. If you use a non imperial race or male\male or female\female you may need to adjust the alignment. To install: 1. Place the ini into this folder: oblivion\data\ini\ 2. Place the kf files into this folder: Oblivion\Data\meshes\characters\_male\Idleanims\ani2\ Let me know if there are any problems. [/quote'] For anim 39, the BBB in the second phase doesn't really match with the movements. Other then that its about as good as it's going to get. 99 is solid on BBB now as well, I especially like the third phase.
gregathit Posted January 2, 2013 Author Posted January 2, 2013 Yea, 39 is one of those that has to be animated by hand to really fix it right, since it switches poses within one kf file. Most of what I am doing is using Gerra6's tool and then hand tweaking things. Rather than get stuck on it (probably would take me 8-10 hours to get it right - if I am lucky, if not then upwards of 20) I am going to move on adding bbb to other animations and return to it when I am both faster and more knowledgeable with blender. Right now for every 5 minutes I use blender I spend about an hour reading, so it goes in fits and starts. I have 3 more of Nusbie's animations done (added bbb to the "offensive" position) 02, 08 and 10 from version3 of the lovers resource pack. I will release them tomorrow after I final test them in game. I was waiting for Nusbie to give me permission to release them and he did (Thanks Nusbie!). I did not touch the "defensive" animations as they already have bbb (and very good bbb at that). I was planning on tackling the standing facing animations next (group 3). It is a very small group (about 6 animations) and most of them have very poor bouncing, not that mine is all that great either, but some is better than almost none.... Varenne gave me a list of ones she wanted done. Anyone else have a particular animation(s) that they would like to see bbb on that either doesn't have it or has very little?
gerra6 Posted January 2, 2013 Posted January 2, 2013 Yea' date=' 39 is one of those that has to be animated by hand to really fix it right, since it switches poses within one kf file.[/quote'] The development copy of Pose Converter has the ability to save and load elements of an animation by bone and by frame. It was designed specifically to help with those sorts of problems. Let me know if you want to give it a try and I'll send you a PM link. It's not ready for general release...I'n working on an automated bone-mapper that, if it works, would automate a good chunk of the conversion of animations between different types of skeleton. Unfortunately, I can't seem to come up with an algorithm that will do the job. The basic idea is to come up with a reliable method of comparing the vector/matrix/roll information between two bones and applying a modifier to the animation transforms that will cause the bones on the second armature to end up in the same relative positions/rotations as the bones in the first armature. So far, it's not working. But it seems like it should...I think I'm missing something very basic.
legit1337 Posted January 2, 2013 Posted January 2, 2013 Yea' date=' 39 is one of those that has to be animated by hand to really fix it right, since it switches poses within one kf file. Most of what I am doing is using Gerra6's tool and then hand tweaking things. Rather than get stuck on it (probably would take me 8-10 hours to get it right - if I am lucky, if not then upwards of 20) I am going to move on adding bbb to other animations and return to it when I am both faster and more knowledgeable with blender. Right now for every 5 minutes I use blender I spend about an hour reading, so it goes in fits and starts. I have 3 more of Nusbie's animations done (added bbb to the "offensive" position) 02, 08 and 10 from version3 of the lovers resource pack. I will release them tomorrow after I final test them in game. I was waiting for Nusbie to give me permission to release them and he did (Thanks Nusbie!). I did not touch the "defensive" animations as they already have bbb (and very good bbb at that). I was planning on tackling the standing facing animations next (group 3). It is a very small group (about 6 animations) and most of them have very poor bouncing, not that mine is all that great either, but some is better than almost none.... Varenne gave me a list of ones she wanted done. Anyone else have a particular animation(s) that they would like to see bbb on that either doesn't have it or has very little? [/quote'] Can you redo the BBB on anim 117 from the deadra sutra? It is already good as it is but I'd like to see some more expressive bounce for my favorite anim.
gerra6 Posted January 2, 2013 Posted January 2, 2013 Can you redo the BBB on anim 117 from the deadra sutra? It is already good as it is but I'd like to see some more expressive bounce for my favorite anim. You know...if you've got the time and the inclination' date=' grab a ready to go copy of Blender, add Pose Converter to your scripts folder, and start experimenting with BBB animations. Besides, I could really use the feedback on Pose Converter.
gregathit Posted January 2, 2013 Author Posted January 2, 2013 Yea' date=' 39 is one of those that has to be animated by hand to really fix it right, since it switches poses within one kf file.[/quote'] The development copy of Pose Converter has the ability to save and load elements of an animation by bone and by frame. It was designed specifically to help with those sorts of problems. Let me know if you want to give it a try and I'll send you a PM link. It's not ready for general release...I'n working on an automated bone-mapper that, if it works, would automate a good chunk of the conversion of animations between different types of skeleton. Unfortunately, I can't seem to come up with an algorithm that will do the job. The basic idea is to come up with a reliable method of comparing the vector/matrix/roll information between two bones and applying a modifier to the animation transforms that will cause the bones on the second armature to end up in the same relative positions/rotations as the bones in the first armature. So far, it's not working. But it seems like it should...I think I'm missing something very basic. I am most definitely interested, but I will only be able to spend a small amount of time playing with it. That particular animation is an odd ball for lovers as most only contain one pose and one speed per animation. This particular animation varies both the pose AND speed mid animation and that makes getting the breasts to bounce correctly for each a very touch and go, by hand situation. Your tool doesn't allow for mid animation speed variations, at least that I am aware of. I am certain I can do it by hand and get it to look good, but I don't want to waste the time on it right at the moment. I would rather crank out a couple dozen bbb adds or touch-ups than a single one. Doesn't mean I won't come back to it, as it will serve as a perfect opportunity to both grow and sharpen my very dodgy animating skills.
gregathit Posted January 2, 2013 Author Posted January 2, 2013 Can you redo the BBB on anim 117 from the deadra sutra? It is already good as it is but I'd like to see some more expressive bounce for my favorite anim. How much bounce are you looking for? Similar to the stuff I have been doing or more? Besides' date=' I could really use the feedback on Pose Converter. [/quote'] What sort of feedback are you looking for? Thus far everything I have tried works damn fine and the only errors are me doing something stupid.
gerra6 Posted January 2, 2013 Posted January 2, 2013 I am most definitely interested' date=' but I will only be able to spend a small amount of time playing with it. That particular animation is an odd ball for lovers as most only contain one pose and one speed per animation. This particular animation varies both the pose AND speed mid animation and that makes getting the breasts to bounce correctly for each a very touch and go, by hand situation. Your tool doesn't allow for mid animation speed variations, at least that I am aware of. [/quote'] Actually it does. I just did a poor job of documenting the features and how to use them. All that you need to do is decide on a transition frame, Run the BB generator and set Frame End to that frame number. After it generates that BB motion, run the tool again, set the Frame Start to that frame +1, set Frame End to the last frame, and modify your options to account for the different motions. I am certain I can do it by hand and get it to look good' date=' but I don't want to waste the time on it right at the moment. I would rather crank out a couple dozen bbb adds or touch-ups than a single one. Doesn't mean I won't come back to it, as it will serve as a perfect opportunity to both grow and sharpen my very dodgy animating skills. [/quote'] Sounds like a good idea.
gerra6 Posted January 2, 2013 Posted January 2, 2013 What sort of feedback are you looking for? Thus far everything I have tried works damn fine and the only errors are me doing something stupid. Just the usual...what works well, what could be improved, are there certain types of animations that it doesn't work well with, etc. I've been stuck on this bone conversion problem for a couple of days now, so I'm not making much progress at the moment (not much free time either).
gregathit Posted January 2, 2013 Author Posted January 2, 2013 Actually it does. I just did a poor job of documenting the features and how to use them. All that you need to do is decide on a transition frame' date=' Run the BB generator and set Frame End to that frame number. After it generates that BB motion, run the tool again, set the Frame Start to that frame +1, set Frame End to the last frame, and modify your options to account for the different motions. [/quote'] Freaking awesome!!!!!! I will keep a note to that effect and will give it a shot when I come back to animation 39. Once again it is my lack of skill to understand and use the wonderful tools you have created, that continues to be my stumbling block. I'll get there, it just won't be anytime soon.
legit1337 Posted January 2, 2013 Posted January 2, 2013 Can you redo the BBB on anim 117 from the deadra sutra? It is already good as it is but I'd like to see some more expressive bounce for my favorite anim. How much bounce are you looking for? Similar to the stuff I have been doing or more? Hard to say really, just something a little more than what the anim currently has. So yeah, I guess similar to the stuff you have been doing. I downloaded blender, but I want to try doing clothes conversions before I get into animating... learning how to walk before you can run and all that.
gregathit Posted January 2, 2013 Author Posted January 2, 2013 Just the usual...what works well' date=' what could be improved, are there certain types of animations that it doesn't work well with, etc. I've been stuck on this bone conversion problem for a couple of days now, so I'm not making much progress at the moment (not much free time either). [/quote'] I see. One tiny issue that I have noticed is if I run multiple cases of the bbb tool (trying out various bouncing rates), it sometimes generates a slight twitch. What I mean by a twitch is that it will assign an out of place key frame in which the left breast (it is always the left OP 1) suddenly goes to the left quite a bit. It is not a big deal as I now look for it and getting rid of it is very simple delete key frame operation. I am not sure when I noticed this happening to be honest but it was during the process of working on the last 3 animations with v1.9 of the tool.
gregathit Posted January 2, 2013 Author Posted January 2, 2013 Can you redo the BBB on anim 117 from the deadra sutra? It is already good as it is but I'd like to see some more expressive bounce for my favorite anim. How much bounce are you looking for? Similar to the stuff I have been doing or more? Hard to say really' date=' just something a little more than what the anim currently has. So yeah, I guess similar to the stuff you have been doing. I downloaded blender, but I want to try doing clothes conversions before I get into animating... learning how to walk before you can run and all that. [/quote'] Ok, I am off to bed for tonight, but I will crank out a couple versions of it and you can see if you like any of them. That is a very good pose, so I will bump it to the front of my list. I too started with Gerra6's clothing lattice generator for doing armors\clothes in blender. However to be honest with you it really isn't any more difficult than using his animating tools. Now, it damn sure isn't going to be easy, so don't mistake me there as blender can make you pull your hair out at times, but with Gerra6's most excellent tools the barrier for entry is VASTLY reduced! See you chaps tomorrow!
ger4 Posted January 2, 2013 Posted January 2, 2013 Does anyone know anything about this aniamtion? http://up.mnty.net/img/up002942.jpg Thanks PS - In the next version of pose converter, would it be possible to add an option to convert fallout 3/Vegas animations to oblivion? Thanks
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