vaultbait Posted July 6, 2023 Posted July 6, 2023 7 hours ago, Tykune said: Does this mod have support female creatures? I don't think it differentiates... but where did you find animations for female creatures? I'm not aware that anyone has made any, so there wouldn't (currently) be much point.
Trashcan_ Posted July 11, 2023 Posted July 11, 2023 How do you install this? I can't figure it out and it says nothing on how to. I'm a very unexperienced modder, im using mod organizer 2. I would love to know how
izzyknows Posted July 11, 2023 Posted July 11, 2023 48 minutes ago, Trashcan_ said: How do you install this? I can't figure it out and it says nothing on how to. I'm a very unexperienced modder, im using mod organizer 2. I would love to know how Start by reading the Fucking Manual. Not being mean.. that's the name. LOL It'll get you on track for adult Fallout 4 modding. 2
Trashcan_ Posted July 11, 2023 Posted July 11, 2023 7 hours ago, izzyknows said: Start by reading the Fucking Manual. Not being mean.. that's the name. LOL It'll get you on track for adult Fallout 4 modding. It's the guide I'm using. Whenever I drag it into downloads on MO2 it's got 2 popups. "Installation as Fomod failed: No conditions were successful in an 'OR' clause" I have no clue to fix it. The other popup just says something went wrong when installing mod. I downloaded the file it said to, help would be appreciated.
vaultbait Posted July 11, 2023 Posted July 11, 2023 43 minutes ago, Trashcan_ said: It's the guide I'm using. Whenever I drag it into downloads on MO2 it's got 2 popups. "Installation as Fomod failed: No conditions were successful in an 'OR' clause" I have no clue to fix it. The other popup just says something went wrong when installing mod. I downloaded the file it said to, help would be appreciated. AAF has to be installed and activated before the FOMOD installer condition in Themes will match. I'm not sure how you do that in MO2 (I'm a Vortex user), but there's probably a step you're missing between installing AAF and themes.
izzyknows Posted July 11, 2023 Posted July 11, 2023 44 minutes ago, Trashcan_ said: It's the guide I'm using. Whenever I drag it into downloads on MO2 it's got 2 popups. "Installation as Fomod failed: No conditions were successful in an 'OR' clause" I have no clue to fix it. The other popup just says something went wrong when installing mod. I downloaded the file it said to, help would be appreciated. Make sure AAF is installed and working. Fire up the game and hit the Home button to verify the AAf menu pops up.
Trashcan_ Posted July 11, 2023 Posted July 11, 2023 2 hours ago, izzyknows said: Make sure AAF is installed and working. Fire up the game and hit the Home button to verify the AAf menu pops up. Don't really know what I'm doing wrong here. AAF is installed, but the home button isn't bringing up any menus, another thing is that it says I have no f4se but i have both methods installed and when I try it both ways it still says no f4se. All files are enabled (except one of the f4se versions) but it still has no menu. I think I have maybe installed AAF wrong though, the only way I know how is to just drag it into the downloads and install it into MO2. Am I doing this wrong?
Trashcan_ Posted July 11, 2023 Posted July 11, 2023 2 hours ago, vaultbait said: AAF has to be installed and activated before the FOMOD installer condition in Themes will match. I'm not sure how you do that in MO2 (I'm a Vortex user), but there's probably a step you're missing between installing AAF and themes. Activated? Do I have to go into files and open a launcher for AAF or just have it checked in MO2 and in-game fallout? MO2 and vortex are similar, and I have both installed so I could try and use vortex to install it.
izzyknows Posted July 11, 2023 Posted July 11, 2023 (edited) 35 minutes ago, Trashcan_ said: Don't really know what I'm doing wrong here. AAF is installed, but the home button isn't bringing up any menus, another thing is that it says I have no f4se but i have both methods installed and when I try it both ways it still says no f4se. All files are enabled (except one of the f4se versions) but it still has no menu. I think I have maybe installed AAF wrong though, the only way I know how is to just drag it into the downloads and install it into MO2. Am I doing this wrong? I don't use MO2 or Vortex, so all I can suggest is to learn how MO2 works by visiting their website and watching the tutorials. But, I'd strongly suggest you pick 1 mod manager and stick with it. Learn all you can about how it works and what to do and not to do. Also, you need to set MO2 to launch the game via f4se_loader.exe instead of the default Fallout4.exe. Edited July 11, 2023 by izzyknows
Trashcan_ Posted July 11, 2023 Posted July 11, 2023 11 minutes ago, izzyknows said: I don't use MO2 or Vortex, so all I can suggest is to learn how MO2 works by visiting their website and watching the tutorials. But, I'd strongly suggest you pick 1 mod manager and stick with it. Learn all you can about how it works and what to do and not to do. Also, you need to set MO2 to launch the game via f4se_loader.exe instead of the default Fallout4.exe. So the file has the .exe file but whenever I put the file into MO2 the exe disappears. I know you don't use it but ill keep looking into it
Mr.Dooder Posted July 15, 2023 Posted July 15, 2023 so im new to modding in general and using Vortex, and everythings been simple till i tried to use aaf lol. im running into an issues installing this mod where it says "prerequisites not filled: aaf.esm active OR aaf.esp active". however, aaf is installed and enabled and shows that its active in game. not sure where im messing up.
vaultbait Posted July 15, 2023 Posted July 15, 2023 3 hours ago, Mr.Dooder said: so im new to modding in general and using Vortex, and everythings been simple till i tried to use aaf lol. im running into an issues installing this mod where it says "prerequisites not filled: aaf.esm active OR aaf.esp active". however, aaf is installed and enabled and shows that its active in game. not sure where im messing up. Make sure you "deploy" in Vortex between installing AAF and attempting to install Themes.
Mr.Dooder Posted July 16, 2023 Posted July 16, 2023 23 hours ago, vaultbait said: Make sure you "deploy" in Vortex between installing AAF and attempting to install Themes. oh absolutely, i have been. so i downloaded atomic lust and could do some animations (aaf wasn't doing anything previously and all themes i downloaded gave the same error message) now this one's install notification is finally showing up in game but none of the creatures/races pop up in actors tab and i cannot use their options anywhere (no new animations, creature npcs to select or anything. i uninstalled and reinstalled it, now the in game notification wont pop up again after the reinstall, however i can see all of the content in the manifest tab.
vaultbait Posted July 16, 2023 Posted July 16, 2023 (edited) On 7/16/2023 at 2:00 PM, Mr.Dooder said: oh absolutely, i have been. so i downloaded atomic lust and could do some animations (aaf wasn't doing anything previously and all themes i downloaded gave the same error message) now this one's install notification is finally showing up in game but none of the creatures/races pop up in actors tab and i cannot use their options anywhere (no new animations, creature npcs to select or anything. i uninstalled and reinstalled it, now the in game notification wont pop up again after the reinstall, however i can see all of the content in the manifest tab. Have a look through The Fucking Manual and see if there are any steps you might have missed. It lists a lot of animation packs you can try adding in. AAF filters the list of actors you can select to those you have animations for (Atomic Lust only has animations for humans, if I remember correctly). If you're not even seeing human NPCs listed (or not even the player character for that matter), then something is definitely not right with your AAF installation. You can try checking it with the AAF_GFV.exe tool on Moddingham (same site you download AAF from), or ask for deeper troubleshooting assistance in the help channels of the AAF Discord (linked near the top of the "manual"). [Edit: Corrected a typo on the extension for AAF_GFV.exe to avoid confusing future readers.] Edited July 19, 2023 by vaultbait
Mr.Dooder Posted July 19, 2023 Posted July 19, 2023 On 7/16/2023 at 10:18 AM, vaultbait said: Have a look through The Fucking Manual and see if there are any steps you might have missed. It lists a lot of animation packs you can try adding in. AAF filters the list of actors you can select to those you have animations for (Atomic Lust only has animations for humans, if I remember correctly). If you're not even seeing human NPCs listed (or not even the player character for that matter), then something is definitely not right with your AAF installation. You can try checking it with the AAF_GFV.eye tool on Moddingham (same site you download AAF from), or ask for deeper troubleshooting assistance in the help channels of the AAF Discord (linked near the top of the "manual"). hey! ;so i got it fixed, i just kept uninstalling and reinstalling trying to make sure the auto sort didnt do its thing. anywho, i still get some error messages in the debug mode but i have the full array of actors and several animations! sorry for the late reply, but i greatly appreciate your help!!!!
bledge Posted August 11, 2023 Posted August 11, 2023 Hello! Is there a way to modify the animation tags? I'd like to widen the amount of animations used in AAF Violate, so as to not only use those animations tagged as "aggressive" but also some others I want.
Dlinny_Lag Posted August 11, 2023 Posted August 11, 2023 2 hours ago, bledge said: Hello! Is there a way to modify the animation tags? I'd like to widen the amount of animations used in AAF Violate, so as to not only use those animations tagged as "aggressive" but also some others I want. You can add "Aggressive" tag to desired positions. Just create *tagData* XML file in Data/AAF folder An example how such file should looks like: <tagData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd"> <defaults /> <tag position="Some position id" tags="Aggressive" /> <tag position="Another position id" tags="Aggressive" /> </tagData> 2
bledge Posted August 13, 2023 Posted August 13, 2023 On 8/11/2023 at 6:17 PM, Dlinny_Lag said: You can add "Aggressive" tag to desired positions. Just create *tagData* XML file in Data/AAF folder An example how such file should looks like: <tagData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd"> <defaults /> <tag position="Some position id" tags="Aggressive" /> <tag position="Another position id" tags="Aggressive" /> </tagData> Thank you so much! Now I can see the rest of the animations through this code, your the best!
gizmo1206 Posted August 22, 2023 Posted August 22, 2023 (edited) should i have installed this after all animation mods(followed the aaf "manual" install guide so thats why i installed before animations) since only one of the animation mods have a tagdata file have tags or are you suppose to add them yourself? Edit: Noticed that the animation tags are under theme tagdata so for animations that dont have tags would we add them to those files? Edit 2: I think i figured it out, pretty much if the mod doesnt have tags thats what the theme's mod is for. But ill still leave my post just incase i am wrong. Edited August 22, 2023 by gizmo1206
vaultbait Posted August 24, 2023 Posted August 24, 2023 On 8/22/2023 at 11:17 AM, gizmo1206 said: should i have installed this after all animation mods(followed the aaf "manual" install guide so thats why i installed before animations) since only one of the animation mods have a tagdata file have tags or are you suppose to add them yourself? Edit: Noticed that the animation tags are under theme tagdata so for animations that dont have tags would we add them to those files? Edit 2: I think i figured it out, pretty much if the mod doesnt have tags thats what the theme's mod is for. But ill still leave my post just incase i am wrong. Correct. Themes was created at a time when existing animation packs lacked their own tag data because it was still a new concept. Animation packs created or updated later started to include their own tag data, at which point what Themes was adding dwindled accordingly, to the point where it exists now mainly to add tags for old animation packs which never received those updates directly. 1
gizmo1206 Posted August 25, 2023 Posted August 25, 2023 13 hours ago, vaultbait said: Correct. Themes was created at a time when existing animation packs lacked their own tag data because it was still a new concept. Animation packs created or updated later started to include their own tag data, at which point what Themes was adding dwindled accordingly, to the point where it exists now mainly to add tags for old animation packs which never received those updates directly. yeah it was only after i posted that i started paying closer attention to what animations were used based on the dialogue that started them and quickly found that tags were fine
stormish3 Posted September 3, 2023 Posted September 3, 2023 When attempting to install it says" Installation as fomod failed: No conditions were successful in 'OR' clause!" I tried uninstalling the mod then reinstalling but it said the same thing but that didn't work
vaultbait Posted September 4, 2023 Posted September 4, 2023 13 hours ago, stormish3 said: When attempting to install it says" Installation as fomod failed: No conditions were successful in 'OR' clause!" I tried uninstalling the mod then reinstalling but it said the same thing but that didn't work Make sure AAF is installed and deployed before you install Themes. Its FOMOD installer script looks to see whether AAF is fully installed. 2
corn7 Posted September 5, 2023 Posted September 5, 2023 Hi, I am having trouble getting the mod to work. the theme data all appears to have errors. which, i don't think lets the mod function. i know it's been two years since this mods release, but any help would be greatly appreciated. Thanks for your time, Corn
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