RagnaBlade Posted December 6, 2020 Posted December 6, 2020 23 minutes ago, red3dred said: ... i should probably attach this in the Tutorials page, sounds helpful there. Speaking of, One of the things I want to learn from that hasn't been made yet XD It's the: "Custom Artworks & Replacements" Section, as I want to learn how to make sprites for Sexbound :3 maybe learn how to make animations if I am able
RagnaBlade Posted December 6, 2020 Posted December 6, 2020 1 hour ago, GalvinizedPheonix said: Hi I'm having an issue where I cant damage certain enemies If it has anything to do with you only able to get one hit on a monster and it's health stops dropping and If you have the defeat mod or the defeat teratophilia mod then I'd recommend going to the teratophilia forum, page 18, to get your answer. 17th post from the top. Unless you have another issue that is? 1
Darkspine8 Posted December 8, 2020 Posted December 8, 2020 I'm not exactly sure how to go about asking this, but.. is there anything that'd cause a race to stop using their unique dialogue during sex? The current avali support mod (The one without breasts, "floofy raptor" mod.) gives avali specific lines. I just switched from a 3.0 era version of Sexbound to 4.1.0, and now my avali don't say any of their unique dialog during sex. If I wasn't using extended dialogues, they wouldn't say anything at all anymore. It seems to be specifically happening in 4.1.0 only. Does anyone have any idea what's going on here? Incase it helps, I've attached my log. I've looked over it myself and don't see any errors, but maybe someone here will see something I don't. starbound.log
red3dred Posted December 8, 2020 Posted December 8, 2020 1 hour ago, Darkspine8 said: I'm not exactly sure how to go about asking this, but.. is there anything that'd cause a race to stop using their unique dialogue during sex? The current avali support mod (The one without breasts, "floofy raptor" mod.) gives avali specific lines. I just switched from a 3.0 era version of Sexbound to 4.1.0, and now my avali don't say any of their unique dialog during sex. If I wasn't using extended dialogues, they wouldn't say anything at all anymore. It seems to be specifically happening in 4.1.0 only. Does anyone have any idea what's going on here? Incase it helps, I've attached my log. I've looked over it myself and don't see any errors, but maybe someone here will see something I don't. starbound.log 64.02 kB · 0 downloads ... well, odd that you'd ask for help here and not on the Avali support thread, but yeah. I see the issue, odd that nobody said anything yet, or commented on missing the dialogue, but yeah. I'll do a quick fix. I didn't notice this on my end, probably because i was testing with expanded dialogue...
RagnaBlade Posted December 8, 2020 Posted December 8, 2020 5 hours ago, red3dred said: I didn't notice this on my end, probably because i was testing with expanded dialogue... I'm still updating mine. Cause I'm not sure if 4.1.0 Uses a different means than in the 3.0 era
red3dred Posted December 8, 2020 Posted December 8, 2020 31 minutes ago, RagnaBlade said: I'm still updating mine. Cause I'm not sure if 4.1.0 Uses a different means than in the 3.0 era So, to patch the dialogues into each position, you need to patch the position file. Problem is, at some point during the transition, i missed that the positions were moved to their own sub-folders within the positions folder. This is because they have lots of variants now. "Standing", "Standing in bed", "Standing mini" etc. The patch files that try to patch into a non-existent file don't error, so i never noticed the issue...
RagnaBlade Posted December 8, 2020 Posted December 8, 2020 30 minutes ago, red3dred said: So, to patch the dialogues into each position, you need to patch the position file. Problem is, at some point during the transition, i missed that the positions were moved to their own sub-folders within the positions folder. This is because they have lots of variants now. "Standing", "Standing in bed", "Standing mini" etc. The patch files that try to patch into a non-existent file don't error, so i never noticed the issue... Ah. I'll go follow the thread for the extended dialogue in case you update it to address the positioning issue. Though I swear the formatting for the dialogue has changed, though that might just be a non-issue that I only assume would be an issue. A~nyway.
Darkspine8 Posted December 9, 2020 Posted December 9, 2020 11 hours ago, red3dred said: ... well, odd that you'd ask for help here and not on the Avali support thread, but yeah. I see the issue, odd that nobody said anything yet, or commented on missing the dialogue, but yeah. I'll do a quick fix. I didn't notice this on my end, probably because i was testing with expanded dialogue... Sorry, I didn't know which was the better place to ask, and it was rather late where I live when I made the post so I probably didn't think it through to the fullest either. Thank you in advance for the fix, whenever it may come out! 1
Heinos Posted December 9, 2020 Posted December 9, 2020 I think i have a rare issue but i dont know what mod or archive causes it It Makes the head invisible when im using a sexnode and it disturbs me. P.D : im using frakin universe and other races mods that have their respective sxb patch, i dont have images because the computer i use isnt mine and has a Password cuz i turned it off :T
red3dred Posted December 10, 2020 Posted December 10, 2020 4 hours ago, Heinos said: I think i have a rare issue but i dont know what mod or archive causes it It Makes the head invisible when im using a sexnode and it disturbs me. P.D : im using frakin universe and other races mods that have their respective sxb patch, i dont have images because the computer i use isnt mine and has a Password cuz i turned it off :T Usually caused by having a older Sexbound support, not meant for the current version. Usually, legacy supports do this. You can check if there's a updated version of the species involved in this issue (You or the NPC that is having it's head disappear, one of the supports is outdated) or just send the .log file found within the /storage folder. That usually answers all we need to know.
Heinos Posted December 10, 2020 Posted December 10, 2020 16 hours ago, red3dred said: Usually caused by having a older Sexbound support, not meant for the current version. Usually, legacy supports do this. You can check if there's a updated version of the species involved in this issue (You or the NPC that is having it's head disappear, one of the supports is outdated) or just send the .log file found within the /storage folder. That usually answers all we need to know. if you find like outdated mods or everything that causes more abnormalities just send me a private message... starbound.log
red3dred Posted December 10, 2020 Posted December 10, 2020 1 hour ago, Heinos said: if you find like outdated mods or everything that causes more abnormalities just send me a private message... starbound.log 205.69 kB · 0 downloads Alright, you have few mods but lots of problems seem to be cropping up, so lemme list a few notable issues. I don't know why i'd need to DM you? These are issues anyone can have and everyone can read to know better. So: Yoru support has some odd patches that break configs for Sextalk and Moans in some cases, also it tries to use Avali sounds, which means not having them also causes issues. Your NaturallyHorny version is outdated and causes issues. A lot of your supports have the "SexboundAPI" prefix, which is how they were named in the legacy days. You may want to double-check the version of the following supports: "Scorsheep", "Barometta", "Gardevan", "Everis", "Felin", "Draconis", "Ningen" and "Zombie". Your Workshop install of Omnibrowser appears to be improperly packed. I'd recommend getting the local version installed manually instead. Your futanari plugin file seems to be entirely missing? Your artwork has been meddled with. You changed the settings or something? It's looking for "head" files in the wrong place and thus not finding anything. The file that controls this is the main sexbound.config. Currently it's set to "/<entityType>/<species>/head_<gender>.png" which isn't default nor the manual change for custom heads... All that solved, your game should function as it is supposed to... also, i see FU errors, new ones too... Oh well. Can't help that.
Heinos Posted December 10, 2020 Posted December 10, 2020 2 hours ago, red3dred said: Alright, you have few mods but lots of problems seem to be cropping up, so lemme list a few notable issues. I don't know why i'd need to DM you? These are issues anyone can have and everyone can read to know better. So: Yoru support has some odd patches that break configs for Sextalk and Moans in some cases, also it tries to use Avali sounds, which means not having them also causes issues. Your NaturallyHorny version is outdated and causes issues. A lot of your supports have the "SexboundAPI" prefix, which is how they were named in the legacy days. You may want to double-check the version of the following supports: "Scorsheep", "Barometta", "Gardevan", "Everis", "Felin", "Draconis", "Ningen" and "Zombie". Your Workshop install of Omnibrowser appears to be improperly packed. I'd recommend getting the local version installed manually instead. Your futanari plugin file seems to be entirely missing? Your artwork has been meddled with. You changed the settings or something? It's looking for "head" files in the wrong place and thus not finding anything. The file that controls this is the main sexbound.config. Currently it's set to "/<entityType>/<species>/head_<gender>.png" which isn't default nor the manual change for custom heads... All that solved, your game should function as it is supposed to... also, i see FU errors, new ones too... Oh well. Can't help that. welp the futanari file i moved it to other folder, the head i modified it to be compatible with the cutebound mod. i can download those outdated mods because probably these updated and i didnt know, the omnibrowser is a little complicated to explain for me because i tried the local and the workshop version separately and welp these didnt work but im going to see if now it works properly. probably i will unistall some sxb patches and their respective races because sadly some of them are very messy. (yoru is a very strange cause but welp im not a specialist to modding) if i need something I'll make it know Thanks For The Help 1
domidoki Posted December 12, 2020 Posted December 12, 2020 HI After pregnancy I give birth to new npc (my child), and he is naked, its a bug or .. ? A solution to clothes him ? Thx
ManyHU Posted December 15, 2020 Posted December 15, 2020 Anyone know if there are any 4 actor objects yet? Highest I can find is 3, also which tables can you turn in to a [SxB] table as I can't find any that work?
red3dred Posted December 15, 2020 Posted December 15, 2020 15 minutes ago, ManyHU said: Anyone know if there are any 4 actor objects yet? Highest I can find is 3, also which tables can you turn in to a [SxB] table as I can't find any that work? there are no animations for 4 actors, so even if you did manage to get a object to fit them all... you'd likely just not see one of them. As for the tables, aren't they by default Sexbound enable objects? You shouldn't need anything else, they should just work from the get-go, but table-top shouldn't work anymore.
McAron Posted December 17, 2020 Posted December 17, 2020 Can someone point me out to the culprit of this error message here: "[Error] Application: exception thrown, shutting down: (AssetException) No such frame 'idle' found for alias 'idle.1'" It happens seemenlgy at random. I am playing a Slime race and as far as I know there shouldn't be any incompatibilites. I have tested my game with and without all of the mods from LL it still shows up. I thought it might have been FFS Dungeon encounters mod but it is not that either. EDIT: It looks like it was the problem with Enable Special Attacks mod. Beware of that when installing it. starbound.log
red3dred Posted December 17, 2020 Posted December 17, 2020 3 hours ago, McAron said: Can someone point me out to the culprit of this error message here: "[Error] Application: exception thrown, shutting down: (AssetException) No such frame 'idle' found for alias 'idle.1'" It happens seemenlgy at random. I am playing a Slime race and as far as I know there shouldn't be any incompatibilites. I have tested my game with and without all of the mods from LL it still shows up. I thought it might have been FFS Dungeon encounters mod but it is not that either. ... you DO have an absolute arsenal of mods, but i will oblige with helping with this specific error. But seriously, when you can, please clean out your invalid characters/deleted items, it helps with load times AND log readability. The full stack was going to be the hint i needed, and i was wondering, so here's the transcript Spoiler [00:45:58.118] [Error] Application: exception thrown, shutting down: (AssetException) No such frame 'idle' found for alias 'idle.1' [0] 7ff65dfaa213 Star::captureStack [1] 7ff65dfa8f9e Star::StarException::StarException [2] 7ff65dfc5dd8 Star::Assets::parseFramesSpecification [3] 7ff65dfbac8a <lambda_6ca58536bccbd9a7ca22735b9b1673a0>::operator() [4] 7ff65dfb847b Star::Assets::unlockDuring<<lambda_6ca58536bccbd9a7ca22735b9b1673a0> > [5] 7ff65dfbd878 Star::Assets::bestFramesSpecification [6] 7ff65dfc1dee Star::Assets::imageFrames [7] 7ff65e116931 Star::ImageMetadataDatabase::calculateImageSize [8] 7ff65e11776f Star::ImageMetadataDatabase::imageSize [9] 7ff65e0acca7 Star::Drawable::makeImage [10] 7ff65e1e6af6 <lambda_54602e0a9acb68b22e767458f6c35f1c>::operator() [11] 7ff65dfb11ff Star::AnimatedPartSet::forEachActivePart [12] 7ff65e1ed8ac Star::NetworkedAnimator::drawablesWithZLevel [13] 7ff65e1ed51b Star::NetworkedAnimator::drawables [14] 7ff65e194033 Star::Monster::render [15] 7ff65e4b3926 <lambda_af7f4e98fa825ab1619f2fafe5bd676f>::operator() [16] 7ff65e0f1503 Star::EntityMap::forAllEntities [17] 7ff65e4c77d9 Star::WorldClient::render [18] 7ff65def2234 Star::ClientApplication::render [19] 7ff65e6bd506 Star::SdlPlatform::run [20] 7ff65e6bd68d Star::runMainApplication [21] 7ff65def7731 WinMain [22] 7ff65e8a07af __scrt_common_main_seh [23] 7ff986827034 BaseThreadInitThunk [24] 7ff98803d0d1 RtlUserThreadStart So, yeah, i've highlighted a couple words i find have meaning, when reading the stack. Basically, since you said "Something happens at random and it crashes", i was wonder what event happens at random intervals during game, like maybe monster spawning. So yeah, there is a monster in your planet, or in several planets, that maybe rare, and crashes your game when spawned it seems? That's all i can gather from that message. You have way too many mods for me to dig through, and plenty of errors among them, even before the game launchers. FFS is a nightmare for instance, vomiting a stream of errors every time. Sorry i can't tell anything particularly useful form this error, like what monster it is but at least that's something.
Gimtell Posted December 17, 2020 Posted December 17, 2020 Hello! So i've read through a lot, and have spent a lot of hours editing documents and moving around but i couldn't fix my issue. Mutiple parts of the ZIP file crash my game, despite having not been edited in any way. The PAK version works fine, but i was looking to make the cuter mod file edit. I have no idea what causes this issue as it has never affected me beforehand. Is there any mod conflicts that weren't mentioned? My SB is up to date and i'm on windows 10.
red3dred Posted December 17, 2020 Posted December 17, 2020 8 minutes ago, Dimyells said: Hello! So i've read through a lot, and have spent a lot of hours editing documents and moving around but i couldn't fix my issue. Mutiple parts of the ZIP file crash my game, despite having not been edited in any way. The PAK version works fine, but i was looking to make the cuter mod file edit. I have no idea what causes this issue as it has never affected me beforehand. Is there any mod conflicts that weren't mentioned? My SB is up to date and i'm on windows 10. Hello and welcome. So, to make sure you and me understand the issue, a log is recommended, sent into the Forums. As for the question, there are several incompatibilities to Sexbound, within this forum. I don't know of any workshop mods that are incompatible of the top of my head.
Gimtell Posted December 17, 2020 Posted December 17, 2020 9 hours ago, red3dred said: a log is recommended How would i go about this? i assume you mean my steam mods, because the issue stays even when my mod folder is empty, except the zip
Zorai Posted December 17, 2020 Posted December 17, 2020 Sorry if it's been asked before. Are there any plans on adding new animations? Just curious since there are allot of different kinks and positions out there and was just wondering if there are any plans on it. I know allot of you are busy and all that but I felt like it doesn't hurt to ask. Sorry if I sound pushy or demanding.
Gimtell Posted December 17, 2020 Posted December 17, 2020 6 minutes ago, HighwayDio said: Sorry if it's been asked before. Are there any plans on adding new animations? Just curious since there are allot of different kinks and positions out there and was just wondering if there are any plans on it. I know allot of you are busy and all that but I felt like it doesn't hurt to ask. Sorry if I sound pushy or demanding. For me a couple new ones were added, but they turn most characters a bit invisible for some reason.
ixtheinterloper Posted December 17, 2020 Posted December 17, 2020 1 hour ago, Dimyells said: How would i go about this? i assume you mean my steam mods, because the issue stays even when my mod folder is empty, except the zip Edit: Here's all my steam mods and yes, it's quite a lot. Sorry. -snip- a mod list is borderline useless because just looking at words on a screen doesn't describe what underlying problem is causing things to break catastrophically locate your most recent starbound.log in Starbound\storage (this file right here, not starbound.log.1 or anything else) and either attach it to your post or upload its contents to pastebin or a functional equivalent and someone will look at it for diagnostics (PLEASE, FOR THE LOVE OF ALL THAT IS HOLY, DO NOT POST THE RAW TEXT) 1
red3dred Posted December 17, 2020 Posted December 17, 2020 2 hours ago, HighwayDio said: Sorry if it's been asked before. Are there any plans on adding new animations? Just curious since there are allot of different kinks and positions out there and was just wondering if there are any plans on it. I know allot of you are busy and all that but I felt like it doesn't hurt to ask. Sorry if I sound pushy or demanding. 2 hours ago, Dimyells said: For me a couple new ones were added, but they turn most characters a bit invisible for some reason. The hwat now? You mean the new positions that don't use new assets and in theory are compatible with all existing supports? How'd you go invisible 2 hours ago, Dimyells said: How would i go about this? i assume you mean my steam mods, because the issue stays even when my mod folder is empty, except the zip Edit: Here's all my steam mods and yes, it's quite a lot. Sorry. What 9, the Interloper has written down. That is a list, yes. That does not include the error that causes your game to crash when you load in the "ZIP" or "UNPAK" version. I need it to not only see if you're running any potentially outdated or incompatibilities, those are easy to pick off (Mainly with a log), but mostly to know what the game says about the issue. Like, if it says it crashes because it can't find a file, or what files are causing you problems, and why that is. And i'll add, to get a good log, you need to not only get the right one, but also generate a new one. Install the UNPAK version you used that had issues, run the game, let it break, then send that log preferably. After that, we'll know what we need to know. Your mods list, errors, etc etc, all written down in a very simple manner.
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