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[mod] Sexbound


Locuturus

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Posted

Yeah, I feel like implementing custom pcs probably is very impossible. Even not taking into account the level of quality that comes to mind thinking about this. It would probably take a completely different game to actually be possible, and probably a 3D one to boot. That being said I bet it wouldn't be too hard to do with any of the rando, pregenerated npcs in the outpost, with a basic stand in for each race, barring modded races of course, pov style or so. But tbh i should probably just not worry about it anymore cus an attempt for what i would like to see out of such a thing would probably just be a pipe dream.

Posted
4 hours ago, Ebesint said:

So by root, you mean the section where the sexbound/player config patches are yes? If so which of those needs deleting/tweaking? I notice a Desktop.ini in here that probably shouldn't be there so that's my first guess but my next one is either the "disabled" sexbound config or the regular one.


The first folder had a "sexbound.config.patch" file. It's contents are:

[
  {
    "op" : "add",
    "path" : "/actor/plugins/sextalk/loadRequirements/entityType",
    "value" : "monster"
  }
]

Which roughly translates to "replacing the entire field where you put the entity types that support sextalk with just a single text field, containing 'monster' "

You can either delete this file, as it's not used, or alter it to something like:

[
  {
    "op" : "add",
    "path" : "/actor/plugins/sextalk/loadRequirements/entityType/-",
    "value" : "monster"
  }
]

Which, while similar to the above, means "Insert 'monster' into the field of entity types, at the end of the array."

I have the second one in my files, should i ever want to enable Vaporen to repeat the whole copy-pasta back to you every 7~15 seconds, but for now it does nothing, and breaks nothing. Monsters do not use "default dialog", so if there isn't a set of dialogues made for them, they say nothing. That is all.
 

39 minutes ago, MethMoth said:

is there any reason why sexbound break physical resistance somehow?

Sexbound shouldn't alter any player stats. If something stopped working, it's likely because of internal errors in the player script, unless you mean "physical resistance" in general, for everyone, monsters and NPCs alike, in which case something fucky-wucky is afoot.

Posted
On 11/25/2022 at 2:07 AM, red3dred said:


The first folder had a "sexbound.config.patch" file. It's contents are:

[
  {
    "op" : "add",
    "path" : "/actor/plugins/sextalk/loadRequirements/entityType",
    "value" : "monster"
  }
]

Which roughly translates to "replacing the entire field where you put the entity types that support sextalk with just a single text field, containing 'monster' "

You can either delete this file, as it's not used, or alter it to something like:

[
  {
    "op" : "add",
    "path" : "/actor/plugins/sextalk/loadRequirements/entityType/-",
    "value" : "monster"
  }
]

Which, while similar to the above, means "Insert 'monster' into the field of entity types, at the end of the array."

I have the second one in my files, should i ever want to enable Vaporen to repeat the whole copy-pasta back to you every 7~15 seconds, but for now it does nothing, and breaks nothing. Monsters do not use "default dialog", so if there isn't a set of dialogues made for them, they say nothing. That is all.
 

Sexbound shouldn't alter any player stats. If something stopped working, it's likely because of internal errors in the player script, unless you mean "physical resistance" in general, for everyone, monsters and NPCs alike, in which case something fucky-wucky is afoot.

Thank very muchly for putting up with me, i certainly would have never guessed on that.

Posted
39 minutes ago, Erina Sugino said:

And so, what exactly makes you believe "defeat or sexbound its broken"?

no matter how many monsters kill or i die cant triger defeat 

Posted

Well, I have no idea. Generally defeat is a dangerous topic as the mod usually only works half as intended even in best case scenarios, though the more common error is stuff turning invinicble rather than nothing happening at all. And this talking about normal defeat, not including the patch for monsters.

 

Though there are a couple of things to keep in mind when using it, especially with monsters. A: It will only ever work on monsters that are already supported. Which ones are you can see on the mod pages. B: In order to spawn a sexnode, there has to be usable space around you when it happens. C: It will never work in protected dungeons, as you cannot place blocks (and hence spawn sexnodes) there.

 

Other than that you will need to test around yourself what might be the problem, most likely some other mod overriding scripts breaking functionality or something.

Posted

Hello! I'm having a problem with some of the npc interactions with furniture and other nodes. Sometimes, the npcs will just disappear when they interract with something. I do have some mods downloaded and I'm sure that's what's causing the problem somewhere, but I'm not sure exactly what it is. I've been thinking about getting rid of some of my race mods since I don't really use most of them anyways. I attached a log file although idk how much it'll help. I'm gonna try deleting some mods and see if it helps, but if anyone knows what might be happening, please lmk.

Thank you!

starbound.log

Posted

Your given log doesn't show a direct error and is otherwise really short, so I'll assume this is just a log to look at your mod list and spot a potential culprit - in which case I don't see any of the big, problematic names.

 

In the case that this IS a log of a session where broke however, here are my thoughts:

Two NPC types (avalibandit and dragoon) couldn't be successfully patched by the "Sexbound - Avali" mod. Seeing as you said it happens only sometimes, and if that sometimes happens to be while an Avali Bandit NPC or Dragoon is involved (no idea if those are even available), I could conclude that the the problem lies in the faulty patch. After all, the "script" part is not getting patched successfully, and custom scripts are certainly necessary to do sexbound stuff. NPCs turning invisible while "lounging" in a sexnode is done by Starbound itself, though the part creating a visible sex actor from the entity requires scripts. This only applies if those two NPC types do not inherit the base NPC type though, which would be questionable in itself, though thats my best bet currently.

Posted
14 minutes ago, Erina Sugino said:

Your given log doesn't show a direct error and is otherwise really short, so I'll assume this is just a log to look at your mod list and spot a potential culprit - in which case I don't see any of the big, problematic names.

 

In the case that this IS a log of a session where broke however, here are my thoughts:

Two NPC types (avalibandit and dragoon) couldn't be successfully patched by the "Sexbound - Avali" mod. Seeing as you said it happens only sometimes, and if that sometimes happens to be while an Avali Bandit NPC or Dragoon is involved (no idea if those are even available), I could conclude that the the problem lies in the faulty patch. After all, the "script" part is not getting patched successfully, and custom scripts are certainly necessary to do sexbound stuff. NPCs turning invisible while "lounging" in a sexnode is done by Starbound itself, though the part creating a visible sex actor from the entity requires scripts. This only applies if those two NPC types do not inherit the base NPC type though, which would be questionable in itself, though thats my best bet currently.

I see what you're saying, I thought the log was a bit short. Here's a new one with actual information on it I think and also a video kinda showing it. In the beginning of the video, npcs were trying to use the vaporeon and weasel nodes and had disappeared. The same would happen with table and bed and removing the nodes brought them back. I did find out during this that using the magazine from lewdbound seems to make them interact properly although I'm not sure if this fixes the problem or only works with the magazine.

 

I've really only played with this race so far, so it could be the lucario race, but this happens to the avian crew member there as well. My current thought is maybe there's a problem with the naturally horny mod since they work fine with the magazine from lewdbound, but I'm honestly not very good at this stuff, so I might be wrong.?

Oh, I've also fixed up some of my mods a little bit. I *think* I removed the mod that added dragoon and I did find that I think I downloaded some avali stuff wrong.

starbound.log

Posted

Hmm... The log still doesn't contain any notable errors. Atleast none that are relevant here.

 

The naturally horny cannot be the culprit as it has nothing to do with the actual sexnode logic - it just tells the NPCs to get horny, and when they are they go to the next available sexnode. since multiple races are involved that cannot be it either, and while Critterbang has had one or another issue it shouldn't break normal sexnodes (as in tables and beds). So at this point, with the nonexistent errors, I don't really know what it could be. Maybe our walking error-source wiki @red3dred has more wisdom to share.

Posted
9 hours ago, GuyNamedPaul said:

I see what you're saying, I thought the log was a bit short. Here's a new one with actual information on it I think and also a video kinda showing it. In the beginning of the video, npcs were trying to use the vaporeon and weasel nodes and had disappeared. The same would happen with table and bed and removing the nodes brought them back. I did find out during this that using the magazine from lewdbound seems to make them interact properly although I'm not sure if this fixes the problem or only works with the magazine.

 

I've really only played with this race so far, so it could be the lucario race, but this happens to the avian crew member there as well. My current thought is maybe there's a problem with the naturally horny mod since they work fine with the magazine from lewdbound, but I'm honestly not very good at this stuff, so I might be wrong.?

Oh, I've also fixed up some of my mods a little bit. I *think* I removed the mod that added dragoon and I did find that I think I downloaded some avali stuff wrong.


Yeah that's the issue i've been looking into for the longest time and cannot pin-point why it's doing what it does. Essentially, Naturally Horny works off of Sexbound base mechanics, a value called "arousal". These NPCs are spawning with a value of arousal that is "null" and yet think they are horny, run off to a piece of Sexbound furniture or Sexnode, and just "fail to initiate" the interaction with it. Nothing errors, their arousal, when checked, is either 0 or nil, and they still do it every time.

I don't know what mod does this, and i've been figuring it out for a while to no avail. If you remove Naturally Horny and it still persists, then it might be one of your other mods, and since your modpack is pretty slim, it should be easy enough to pin-point a culprit. We only really share 1 or 2 mods in common that might have a hand on this matter.


If the Lewdbound magazine is working, and fixes the interactions, that means however the means, the status effect it applies "resets" this null arousal and sets it to max (100), but this whole arousal thing hasn't been changed in a long while, so i really don't know why it's being a problem.
 

55 minutes ago, Erina Sugino said:

Hmm... The log still doesn't contain any notable errors. Atleast none that are relevant here.

 

The naturally horny cannot be the culprit as it has nothing to do with the actual sexnode logic - it just tells the NPCs to get horny, and when they are they go to the next available sexnode. since multiple races are involved that cannot be it either, and while Critterbang has had one or another issue it shouldn't break normal sexnodes (as in tables and beds). So at this point, with the nonexistent errors, I don't really know what it could be. Maybe our walking error-source wiki @red3dred has more wisdom to share.


Yep, mentioned as much as i know above. This is the issue i've been wanting to fix and haven't been able to.

Posted (edited)
3 hours ago, red3dred said:


Yeah that's the issue i've been looking into for the longest time and cannot pin-point why it's doing what it does. Essentially, Naturally Horny works off of Sexbound base mechanics, a value called "arousal". These NPCs are spawning with a value of arousal that is "null" and yet think they are horny, run off to a piece of Sexbound furniture or Sexnode, and just "fail to initiate" the interaction with it. Nothing errors, their arousal, when checked, is either 0 or nil, and they still do it every time.

I don't know what mod does this, and i've been figuring it out for a while to no avail. If you remove Naturally Horny and it still persists, then it might be one of your other mods, and since your modpack is pretty slim, it should be easy enough to pin-point a culprit. We only really share 1 or 2 mods in common that might have a hand on this matter.


If the Lewdbound magazine is working, and fixes the interactions, that means however the means, the status effect it applies "resets" this null arousal and sets it to max (100), but this whole arousal thing hasn't been changed in a long while, so i really don't know why it's being a problem.
 


Yep, mentioned as much as i know above. This is the issue i've been wanting to fix and haven't been able to.

Okay, I'll play around with it a little bit and move my mod list around to test it out. I'll let you know if I find anything worth noting. You mentioned us having only a couple mods in common, what mods does this narrow it down to? Just so I can have a place to start

Edited by GuyNamedPaul
Posted (edited)

Recently reinstalled the game, everything works great, except I don't see dialog during sex. I searched trough this forum, some people had the same problem, but I still don't know what exactly causing it. 

 

Spoiler

132.PNG

 

Edited by MasaAha
Posted
3 hours ago, MasaAha said:

Recently reinstalled the game, everything works great, except I don't see dialog during sex. I searched trough this forum, some people had the same problem, but I still don't know what exactly causing it. 

 

  Reveal hidden contents

132.PNG

 


Issue with the CritterBang! mod, do check it's thread for more information.

Posted
5 hours ago, red3dred said:


Issue with the CritterBang! mod, do check it's thread for more information.

Thanks, I managed to unpack the mod and deleted the config, everythings works now.

Posted
On 11/9/2022 at 3:59 PM, red3dred said:


Two things are known to cause this issue:

1) Futara's Idle Animation mod. It's whole animation system replaces the Vanilla system, thus making the player "Immune to invisibility", and causing that.
2) Starbecue's requirements. One of it's required mods causes a similar issue, replacing the player's animation file.

If you have neither of those, do toss us a log file so we can help with a good look at the mods list (It's included in the log) and any possible errors that crop up.

I have this issue as well, does this mean as long as I use Futara it will always be like that? 

Posted
10 minutes ago, Kinnu said:

I have this issue as well, does this mean as long as I use Futara it will always be like that? 


Yes. Mods that replace the player's animations seem to often replace or just revoke/remove certain functions, such as fades, which allow the player to be invisible. This trick is used to hide them for Sexbound animations.

Posted
18 hours ago, red3dred said:


Yes. Mods that replace the player's animations seem to often replace or just revoke/remove certain functions, such as fades, which allow the player to be invisible. This trick is used to hide them for Sexbound animations.

 

Only the Idle Animation AFAIK, I run the Dragon Engine and it's fine. If you want that animation, try StarExtensions, works like a charm.

Posted

Hello, 

 

Havig an issue where my Log files is loaded with [16:25:15.321] [Error] [string "/scripts/sexbound/override/npc.lua"]:25: attempt to call a nil value (upvalue 'Sexbound_Old_Update')

 

I'm wondering if this is causing an issue where a lot of the NPC's do not move nor talk. Makes it so I cannot interact with some of them for missions. 

 

starbound.log.1

starbound.log starbound.log.1 starbound.log_2.d5d9e3f4e4f5a109fce474f77cec0f19 starbound.log.3 starbound.log.4 starbound.log.5

Posted

Yes NPC scripts, more specifically the update loop, being broken will most likely be the reason for NPCs being unresponsively broken (at least they do not die on the spot, that's someting xD).

 

For why that is? I can only say that what's to be expected when you load more mods then actual game. ^^' If I were to point fingers for who might break sexbound stuff, it will always be Frackin' Universe. They hate us (more than everyone in usual that is). Otherwise I have no idea how many of your mods modify NPC scripts and could break stuff.

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