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SkyFem - All NPCs Now Female (Special Edition)


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Posted

I'm having a bit of trouble. I went through the steps on the mod page using xEdit to the best of my ability, however the male NPCs are only partially altered. At first, it was simple removal, leaving men without faces, though i fixed that issue by following the final step which i had missed before. That said, as of now only the voices, faces, textures, and walk cycles seem to have been changed. This has left extremely ugly female-texture-over-male-mesh issues, which i have no idea how to solve. Also, I've used this mod before on LE, and as I recall it did not require xEdit, though the faces may have been a bit "uglier"/more plastic-looking.

 

How do i fix this? And is there any updates to the "new" "upcoming" version you mentioned in 2018?

Posted

I am having an infuriating issue that I cannot iron out.

I have followed all of the instructions step by step perfectly. I got this mod working in the past (before the new update), and I followed all of those same steps that got it working before.
But now, whenever I load it up, I get a issue where I have male bodies with female heads. I set the masters, ran the patcher, moved contents of Dummy Output to the SkyFem mod folder, made sure the plugin is at the bottom of the list. I've sorted my plugin list a thousand times. I reinstalled the whole mod a bunch. I started a brand new save file. I have done everything I know how to do and it isn't changing anything.
I still get male bodies with female heads.
I really just do not know what to do. Any help would be massively appreciated, please.

ScreenShot0.png

Posted

Sorry if this is not something you guys can replicate my issue, but it seems that this mod is causing an Infinite loading screen in my game. Without the mod, it can play with more than 2GB of memory used and have plenty of processing power to add more mods and processes. But when I enable the mod, I get a memory hang at 1.1GB of RAM used, and it can't reach the main menu. My plugins and load order are attached here. Coud any of my installed mods be causing an issue? Or is the mod in need of an update, and I'll need to wait to use this mod with my setup? Please let me know as soon as an answer is found, as I would love to completely futafy Skyrim again with all of these mods as well (and hopefully, many more added on. I like having a lot to do with a lot of futanari in my Skyrim AE game).

Plugins.txt loadorder.txt

Posted

I've run the patcher, but a lot of my feminized NPCs seem to have dark tinted heads. Not the black face bug, but it's like the face isn't picking up the default texture.

I had heard someone say that the head meshes created by the patcher would have to be edited, but I just tested one and using the default texture paths didn't work.

Can anyone help me out?

Posted
On 12/29/2023 at 10:22 AM, joff.joff said:

Is there a way to make the "male" npcs use a different mesh/ body than the originally female npcs?

 

Yes, but it will take a little doing to convert it. They can be changed into UBE custom race males who are pretty much hermaphroditic/'futanari' by default, only become fully male if one uses all of the correct slider options and textures replacers.

Posted
On 1/3/2024 at 6:52 AM, OneLuckyDragon said:

I am having an infuriating issue that I cannot iron out.

I have followed all of the instructions step by step perfectly. I got this mod working in the past (before the new update), and I followed all of those same steps that got it working before.
But now, whenever I load it up, I get a issue where I have male bodies with female heads. I set the masters, ran the patcher, moved contents of Dummy Output to the SkyFem mod folder, made sure the plugin is at the bottom of the list. I've sorted my plugin list a thousand times. I reinstalled the whole mod a bunch. I started a brand new save file. I have done everything I know how to do and it isn't changing anything.
I still get male bodies with female heads.
I really just do not know what to do. Any help would be massively appreciated, please.

ScreenShot0.png

Same problem here brother.

When i start a new game the male preset character doesn't have a head / face texture and i get the same error as you do.

Posted (edited)
On 5/31/2023 at 9:44 AM, Gh0sTG0 said:

Hi. Made some small instruction on how to ~auto do skyfem if you have more then 256 mods in modlist.

Main problem is that you can't add more then 255 mod masters in sseedit, so basic variant of instruction (add all mods as masters) will not work so easy.

 

From text of aiaiai8's skyfem modified script:

  Reveal hidden contents

 

 

We can find:

 

So, if we load all mods in sseedit, we can then filter then and get list of mods we will be patching.

  Reveal hidden contents

image.png.0ce874d959820b42181e7f7fdd577023.png

Nice, but if we try to add masters right there, we will find, that it gives us full list without any markings of what we filtered.

So, we need to transfer filtered list on left side to sseedit loading preset.

 

First of all, we can just Ctrl+A and Ctrl+C on filtered list of mods on left side:

  Reveal hidden contents

image.png.bb40104b021c643c57b91cc7830d453e.png

So, now we have list of mods that should be SkyFem'd as text list. Close sseedit (it should not prompt saving, we did nothing).

 

Paste list somewhere so you won't overwrite it copying anything else. This list is much shorter then full list (for me it shrinks from 302 to 118 mods).

To set things we need to format that list of mods. 2 things: mod names with spaces need to be double-quoted, and mod names should be separated by coma without any spaces.

 

For example:

  Reveal hidden contents

 

OBIS SE.esp
MoreBanditCamps.esp

I need to convert into:

"OBIS SE.esp",MoreBanditCamps.esp

 

 

It can be done manually, or other ways.

I'm going to use excel for quoting, and notepad++ replace for coma's and finish polishing:

  Reveal hidden contents

Paste your mod list into column B.

sorry, excel shows you localized formulas, so my formula will be not correct. you will need to do some research on how to write things correct on english or your language. Maybe someone can modify it so it will be better, but for me this works.

 

In A1 and C1 you need to set something like:

=IF(IFERROR(FIND(" ";B1);0)=0;"";"""")

From center to outer:

1) FIND(" ";B1) - I'm searching for spaces in B1. It will return error if there's no spaces in B1. Again, google for how it will be in your excel language, even if it is english, my is not on english so it's just some excel pseudo-formulas translated from my language by myself...

2) IFERROR([1];0) - if there's no spaces, and find returns error, return 0.

3) IF([2]=0;"";"""") - compare IFERRORs return: if it is 0 - set nothing into A1, else set one double-quote to A1.

Pull it down so that it will cover full list on A and C.

 

Now we have ABC with quote-text-quote if quote needed. Copy it and paste to notepad++:

  Reveal hidden contents

image.png.f2db645c647502e35b7c681f3bcadbe2.png

 

image.png.2999690161193767969e56107c5ecd6a.png

 

As you can see on screenshoot, copying from excel to notepad adds some tabulations between " and mod name. We can just replace tabulations with Ctrl+H.

 

And the last part here is replacing enters with comas:

Set your Ctrl+H to "Extended (\n, \r, \t, \0, \x...)" mode and replace "\r\n" to ",".

 

Now, we have list of esp's that will be affected by skyfem. They are double-quoted if have spaces, and are separated by one coma without space.

For example:

Skyrim.esm,Update.esm,Dawnguard.esm,HearthFires.esm,Dragonborn.esm,ccbgssse001-fish.esm,ccbgssse025-advdsgs.esm,"Unofficial Skyrim Special Edition Patch.esp"

 

And we can add that list into sseedit launching profile:

Open this file with any notepad you use (like notepad++):

C:\Users\[Replace_With_Your_User_Name]\AppData\Local\Skyrim Special Edition\Plugins.sseviewsettings

 

Go to [frmModuleSelect_ActiveModules_Presets] add a new line right under it and print there:

PresetToSkyFem=

 

After that "=" you need to add plugin names that you want to be loaded by sseedit on start when using a preset, so that you will have in that file:

[frmModuleSelect_ActiveModules_Presets]
PresetToSkyFem=Skyrim.esm,Update.esm,Dawnguard.esm,HearthFires.esm,Dragonborn.esm,ccbgssse001-fish.esm,ccbgssse025-advdsgs.esm,"Unofficial Skyrim Special Edition Patch.esp"

 

Start SSEEdit as usual, on loading screen go to top right side of the window of selecting mods. In dropdown menu select our preset and click Load.

  Reveal hidden contents

image.png.eaadf1182151fdc010a3e75415c892db.png

 

Don't forget to scroll down and mark SkyFem's esp's:

image.png.ecd33afbc23611eabe01d312d47c49d3.png

 

Done, now you will load only that mods that will be affected by skyfem (and their masters, ofc).

Now you can do as always and add mods as masterfiles, apply script, etc.

Very nice.

 

EDIT: Missing the filter tags. I believe that they are ARMA, HEAD PART, NPC and RACE.

Edited by devildx
Posted
On 1/9/2024 at 4:12 PM, Luxxxlay said:

Same problem here brother.

When i start a new game the male preset character doesn't have a head / face texture and i get the same error as you do.

So I actually did end up figuring this out!
When you click "apply script" and the script window pops up, you want to manually change 'markMaleAsFemale' to '= true,' and then apply the script. As soon as i did that, it worked just fine. i hope that helps!

patcher screencap.jpg

Posted
12 hours ago, OneLuckyDragon said:

So I actually did end up figuring this out!
When you click "apply script" and the script window pops up, you want to manually change 'markMaleAsFemale' to '= true,' and then apply the script. As soon as i did that, it worked just fine. i hope that helps!

patcher screencap.jpg

Thank you so much mate, worked a charm! Hope you have a great day!

Posted
On 8/15/2022 at 9:46 PM, salvia_azurea said:

I just tried it and... it doesn't work correctly out of the box as expected, but it still works tho XD

I have attached quick fix .esp for anyone want to use SkyFem + High Poly Head + High Poly NPC Overhaul

 

Here's some screenshots when I tried it :

  Reveal hidden contents

 

 

 

Known Issues :

  Hide contents
  • I can't change Face Part in Race Menu
    • Fixed with .esp that I attached here
  • Some "Males" NPCs are still using vanilla head and vanilla hair
    • I know why this happening and know how to fix it, b-but .... I'm laaaazzzyyyy. I have to merge SkyFem Consistency Fix and HPH Npc, then re-export face gen in CK , and then yadayadaya. Oh, and also, I don't have plan to use HPH right now
  • Some NPCs are bald
    • I'm not sure why this happening, my best guess is some female HPH NPCs are bald. I don't have plan to fix this btw

 

 

Installation Order :

  Hide contents
  1. Download and install my SkyFem NPC - HPH Patch.esp to MO2. But, don't activate it
  2. Activate HPH, HPH NPC resource, HPH NPC Skyrim, SkyFem consistency fix, and SkyFem NPC and then open xEdit from MO2. My load order before opening xEdit :
    1. High Poly Head.esm
    2. ... (your modlist here)
    3. High Poly NPC Overhaul - resource.esp
    4. High Poly NPC Overhaul - Skyrim SE.esp
    5. SkyFem Consistency Fix.esp
    6. SkyFem NPC.esp
  3. Add all masters to SkyFem NPC and then run the patcher with my modified script
  4. Save and close after finish patch. Don't forget to move meshes and textures from Dummy Output to Data\
  5. Activate SkyFem NPC - HPH Patch.esp
  6. You can play now. Your load order should be :
    1. High Poly Head.esm
    2. ... (your modlist here)
    3. High Poly NPC Overhaul - resource.esp
    4. High Poly NPC Overhaul - Skyrim SE.esp
    5. SkyFem Consistency Fix.esp
    6. SkyFem NPC.esp
    7. SkyFem NPC - HPH Patch.esp

 

SkyFem NPC - HPH Patch.esp 8.31 kB · 91 downloads

Many thanks. Worked fine. Now I can select the HPH facepart in game.

  • 4 weeks later...
Posted
On 1/11/2024 at 7:49 AM, devildx said:

Very nice.

 

EDIT: Missing the filter tags. I believe that they are ARMA, HEAD PART, NPC and RACE.

 

When applying the Filter in SSEedit I don't see a preset named "SkyFemFilter". Where do I get that preset?

  • 2 weeks later...
Posted
On 11/3/2023 at 6:31 AM, McBain007 said:

I'm going through 40 pages of comments and I feel like the mod deserves at least some updating and more automation via Nexus for example ?

Unfortunately it looks like this mod has been abandoned. :( Mod author is now "Guest" and this script hasn't been updated for years.

Posted

The males don't have the female bodies installed correctly. Can anyone help? Their faces are invisible except for their eyes and mouths. 

Posted
On 3/4/2024 at 11:32 AM, capngagi said:

The males don't have the female bodies installed correctly. Can anyone help? Their faces are invisible except for their eyes and mouths. 

This is the same problem I'm just now running into. Installed everything according to the directions, at least I thought. Male bodies remain male and have no skin on the head.

Posted (edited)
On 12/31/2021 at 7:21 AM, devildx said:

Reading the new CPBC description on Nexus I found the fix for male physics with 3BA body. The new CBPC (I am using the 1.4.10) needs the condition "OR IsMale()" in the "CBPCMasterConfig_3BA.txt".

 

For example the first line is:

 

NPC L Breast=LBreast=IsFemale()

 

Now you add the "OR isMale()":

 

NPC L Breast=LBreast=IsFemale() OR IsMale()

 

I did this for all the lines and worked


Does work for me using, cbpc 1.6.4    3BA 2.47 If anyone knows would be much appreciated.


(Sollution was instead of adding OR IsMale() i Remove =IsFemale()

Edited by assasinAurora
Found the sollution
  • 4 weeks later...
Posted

Hello all,

 

I had used this mod a couple years ago and managed to make it work fine. Now I'm trying again, and even though I believe I've followed all the instructions correctly, my game crashs at launch. I see the Bethesda logo for less than second, then it crashes. I know it's SkyFem the problem, cause it works fine when I deactivate it in the mod manager.

Any idea where I could have gone wrong?

 

I've also noticed that even tho I installed it, Fuz Roh Doh doesn't seem to work, as all NPCs are still talking.

 

Any help please? 

Thanks !

Posted

hello, for the skyfem script is there a way you can make it so it uses specific hairstyles for the feminized npcs? like choosing apachi or ks hairs?

 

Posted

Im having trouble on step 2/3. I extract the stuff from the script folder and put it in the edit script folder, but when I open up xedit, all that shows is just base game stuff and nothing about the NPC.esp im supposed to find. What am I doing wrong?

  • 4 weeks later...
Posted
On 4/18/2024 at 6:21 AM, mlgcancanrandom said:

Im having trouble on step 2/3. I extract the stuff from the script folder and put it in the edit script folder, but when I open up xedit, all that shows is just base game stuff and nothing about the NPC.esp im supposed to find. What am I doing wrong?

xedit should prompt you to enable mods when you start it, gotta tick skyfem there and it'll show up later i think

Posted

Anyone know how to install this onto a ~1300 mod modlist? I'm trying to mod Servitum and I've tried narrowing the list to only things that add armor, npcs, etc. but there were still too many mods left that I could not add as master.

Posted
On 5/11/2024 at 7:00 PM, finguser said:

Anyone know how to install this onto a ~1300 mod modlist? I'm trying to mod Servitum and I've tried narrowing the list to only things that add armor, npcs, etc. but there were still too many mods left that I could not add as master.

+1, was trying to apply to Servitium as well and ran into this same issue. I'm worried this pack may simply be too large for SkyFem.

Posted (edited)

Maybe this will help if you have the same problem:
the game crashes at launch after installing SkyFem mod and patching according to the instructions, 1 mod nothing else

I have AE (Steam) Skyrim version, restored to 1.5.97 SE version by downloading files via the Steam console (https://steamcommunity.com/app/489830/discussions/0/4138312226660673527/) 

NetScriptFramework crash log (...Data\NetScriptFramework\Crash) says:
"Unhandled native exception occurred at 0x7FF715351F22 (SkyrimSE.exe+5E1F22) on thread 60220!"

Installing the Backported Extended ESL Support mod solved the problem, the game does not crash on launch 
https://www.nexusmods.com/skyrimspecialedition/mods/106441?tab=description

Edited by gmug

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