NanoFateOTP Posted February 19, 2023 Posted February 19, 2023 10 hours ago, Varithina said: No idea in that case, there again I never used the ignores file, I just usually load up the entire mod list and run the script, and I have not used it in ages. Hmm, although, where is ssedit being run from? and what mod manager are you using if any? I fixed it, I just used an earlier version of SSEDIT. Now I am on another issue trying to get my newly genderswapped npcs to use my hairs though
NanoFateOTP Posted February 19, 2023 Posted February 19, 2023 So new issue, I went to dummyoutput as usual and brought it to data. Now this happens. I'm lost at this point
Varithina Posted February 19, 2023 Posted February 19, 2023 5 hours ago, NanoFateOTP said: I fixed it, I just used an earlier version of SSEDIT. Now I am on another issue trying to get my newly genderswapped npcs to use my hairs though That is odd, the script has always pulled up and used any hair and race mods I have had installed when being run, no idea why it no longer does, there again there have been quite a few changes to the game I wonder if any of them have changed the way some of the script variable work.
NanoFateOTP Posted February 20, 2023 Posted February 20, 2023 6 minutes ago, Varithina said: That is odd, the script has always pulled up and used any hair and race mods I have had installed when being run, no idea why it no longer does, there again there have been quite a few changes to the game I wonder if any of them have changed the way some of the script variable work. Honestly, Idk at this point. I made sure to patch after installing said mods. I keep repatching it but to no avail, follow instructions to the T. I'm so close yet so far lol
xarvenius Posted February 20, 2023 Posted February 20, 2023 i think i found a compatibility problem. i got locked into the misogynist belt from dcl and the changed males werent able to open it.
NativeEngoyer Posted February 28, 2023 Posted February 28, 2023 On 1/4/2023 at 10:24 AM, iamknotsatisfied said: How does this mod work? I want that the males are futa. This can be accomplished with SoS but I want that males use the dw_vaginaless CBBE body so that males dont have both penis and vagina. Is this possible? If so how? Very interesting question. I guess we just need to 1) Revert some skyfem changes - so males use separeted body/armor meshes and skin textures (so that they can use another type of body and skin) 2) Patch mods adding armor, so that male version looks identical to female. -- Now I am going to try this method.
NativeEngoyer Posted February 28, 2023 Posted February 28, 2023 (edited) On 2/12/2023 at 5:29 PM, devildx said: Dawnguard.esm https://www.mediafire.com/file/0wbtn9lee0n2lis/SkyfemVoices-Dawnguard.esm-BSA.7z/file This link seems broken Spoiler Edited February 28, 2023 by brgont
NativeEngoyer Posted February 28, 2023 Posted February 28, 2023 2 hours ago, brgont said: 1) Revert some skyfem changes - so males use separeted body/armor meshes and skin textures (so that they can use another type of body and skin) 2) Patch mods adding armor, so that male version looks identical to female. So, we need to 1) batchbuild all outfits in bodyslide with femboy preset 2) copy output from /meshes to /futa/meshes 3) batchbuild all outfits in bodyslide with female preset 4) run skyfem script It generates 5 groups in skyfem npc.esp : Head Part - no need to change it NPC - no need to change it TEXTURE - I dunno, perhaps we need to change it, if we want to use vaginaless skin Armor addon - change MOD2 and MOD4 records (e.g "Armor\Imperial\F\GauntletsHeavy_1.nif" -> "futa\Armor\Imperial\F\GauntletsHeavy_1.nif") Spoiler RACE - change ANAM and maybe MODL (not sure what it exactly is) Spoiler There is very little number of races, so they can be edited manually. However, amount of armor is too large to patch it by hands and I don't know how to write xEvit scripts. So I'll put these foolish ambitions to rest (or eventually learn delphi)
NativeEngoyer Posted March 2, 2023 Posted March 2, 2023 0) Well I managed to made (edit already existing) script, that changes MOD2 and MOD4 (e.g "Armor\Imperial\F\GauntletsHeavy_1.nif" -> "Maletofuta\Armor\Imperial\F\GauntletsHeavy_1.nif"). So now my males have their own bodyslide preset (but still the same skin). Here some notes regarding the modding: 1) You DON'T need to change MODL in RACE 2) Dunno why, but my bodyslide doesn't create new .nif files, it edits already existing ones and creates .tri files. Therefore I copied ALL meshes to meshes\Maletofuta (I used "explore virtual folder" to do this) 3) Still there is some armor that looks invisible on males. Maybe the problem is that there are some armor that haven`t been patched by skyfem. Maybe the armor replacer I use is buggy (it hides some helmets on males) futasky.pas
Varithina Posted March 2, 2023 Posted March 2, 2023 (edited) 24 minutes ago, brgont said: 0) Well I managed to made (edit already existing) script, that changes MOD2 and MOD4 (e.g "Armor\Imperial\F\GauntletsHeavy_1.nif" -> "Maletofuta\Armor\Imperial\F\GauntletsHeavy_1.nif"). So now my males have their own bodyslide preset (but still the same skin). Here some notes regarding the modding: 1) You DON'T need to change MODL in RACE 2) Dunno why, but my bodyslide doesn't create new .nif files, it edits already existing ones and creates .tri files. Therefore I copied ALL meshes to meshes\Maletofuta (I used "explore virtual folder" to do this) 3) Still there is some armor that looks invisible on males. Maybe the problem is that there are some armor that haven`t been patched by skyfem. Maybe the armor replacer I use is buggy (it hides some helmets on males) If you run bodyslide through mo2 then it replaces the existing nifs, best way to get around this is to hold down ctrl (could be alt not too sure off hand) and at the same time click on batch build, which then asks you where you want to build those files, you can then select any working directory you want to use, zip that up and use those as you want, including renaming directories within it as required. Edited March 2, 2023 by Varithina 1
NativeEngoyer Posted March 2, 2023 Posted March 2, 2023 Helmets don't display correctly - they are invisible and hide hair/head. Any ideas why?
AceScope Posted March 2, 2023 Posted March 2, 2023 So, I'm new to Loverslab and could use some help with the xEdit part, because when I try to apply the SkyFem - Patcher, no matter what I do, it says "Wrong file in the last position... Exiting" and I'm not sure how to fix this. Would anyone be able to guide me through the xEdit parts? Thanks.
Darkwyntergirl74 Posted March 3, 2023 Posted March 3, 2023 Ace, not sure if this helps, but I use Vortex itself to move the Skyfem down the list. Message me if you like and I will try and walk you through. That being said, this has likely been covered before and I missed it but....when I run the script in SSEEdit, everything seems okay and then it hangs. Longest so far was 30+ mins before I cancelled it out. I did notice that it seems to do it on things it can't find, like Dremora, but not sure if that is the culprit. That and I couldn't find the futa erf mod hahaha. Any rate, I am excited to try this out because a lesbian/futa Skyrim sounds like paradise! So if anyone can offer suggestions, help, guidance etc...I would definitely appreciate it. Love you all, Wynter
NativeEngoyer Posted March 3, 2023 Posted March 3, 2023 7 hours ago, AceScope said: it says "Wrong file in the last position... Exiting" and I'm not sure how to fix this. skyfem npc.esp must be at the very bottom. Below skyfem patches Spoiler
NativeEngoyer Posted March 3, 2023 Posted March 3, 2023 33 minutes ago, Darkwyntergirl74 said: That being said, this has likely been covered before and I missed it but....when I run the script in SSEEdit, everything seems okay and then it hangs. Longest so far was 30+ mins before I cancelled it out. F If you send me all your plugins (yes, skyrim.esm too) and loadorder I'll run the script and send you result.
NativeEngoyer Posted March 3, 2023 Posted March 3, 2023 1 hour ago, Darkwyntergirl74 said: .when I run the script in SSEEdit, everything seems okay and then it hangs Try this Use xEdit64.exe rather than xEdit.exe Set up SSEEdit / xEdit folder exclusion for your antivirus
NativeEngoyer Posted March 3, 2023 Posted March 3, 2023 On 3/2/2023 at 2:52 PM, brgont said: Helmets don't display correctly - they are invisible and hide hair/head. Any ideas why? I fixed it. Some clothes (e.g. helmets) missed nif files. So you either to take those meshes from skyrim-meshes.bsa (folders armor, clothes and armor, clothes in dlc subfolders) or don't apply my script to such armor (inconvenient but will save you ~250mb) -- I am attaching meshes for 1.5.97 meshes.zip
devildx Posted March 4, 2023 Posted March 4, 2023 On 2/28/2023 at 4:15 PM, brgont said: Reuploaded: https://mega.nz/file/UDoXWBDA#l-bYBkzF3nkBlbwenTpQs7pEgKEkhHL_M55fsJTfdeU
branmil Posted March 5, 2023 Posted March 5, 2023 Hi, would it be possible to select only one mod as master? I'm happy with my current appearance mods but I want to use it with Dragonstone - A Skyrim Overhaul, love the mod but sadly uses the default ugly npcs, so is it doable? Thanks.
LemurMemur Posted March 6, 2023 Posted March 6, 2023 After running SkyFem with the Botox applied, along with moving the contents of DummyOutput, most NPCs are working fine, but still have brownface and don't use KS hairs. Each run of the SkyFem patcher makes different random NPCs get brownface. The Face Discoloration Fix fixes the brownface issue, but doesn't convert the hairs. Looking at the data files, it seems that the nif and dds files are fine for the BaseID associated with Hrongar (00013BBC) Does anyone know what is causing this and how I can fix it? Hrongar with brown face Hrongar with Face Discoloration Fix (Hair is still appears vanilla) Hrongar nif Balgruuf for comparison (working fine without Face Discoloration Fix) Balgruuf nif
Krezia Posted March 22, 2023 Posted March 22, 2023 At first I thought it would be neat with an all female npc cast... However after reading countless stuff as well as skyfem breaking if I change for example water for enb, I'm deciding to uninstall... After looking everywhere, I can't find anything regarding uninstalling except in the main file page and even that is a bit vague... So my question is, if I were just to uninstall skyfem like any other mod... Will that break my game and I'll have to reinstall everything? or am I overthinking things again?
TheRealLockdown Posted March 26, 2023 Posted March 26, 2023 Is it possible to do this with zEdit instead of xEdit?
TheRealLockdown Posted March 26, 2023 Posted March 26, 2023 When I open TESedit it goes straight to Fallout 4 instead of Skyrim
Somerandomguyexisting Posted March 26, 2023 Posted March 26, 2023 Use SSEedit instead, TES5edit does that for some reason. (SSE edit is also a varient of xEdit) 1
Guest Posted March 28, 2023 Posted March 28, 2023 Has anyone figured out how to exclude the player actor from being changed?
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