sympathetic Posted September 27, 2024 Posted September 27, 2024 not working in xedit 4.1.5f? Is it just me or does the script fail to override AA and headpart records when using xedit 4.1.5? it seems to create he overrides, but then deletes most of them at the end of the process saying that they match the previous override - this last process is normal, but in 4.1.5 I end up with only very few AA and headpart records transformed for skyfem, where in 4.0.4 it works fine
RevanCathal Posted September 27, 2024 Posted September 27, 2024 1 hour ago, sympathetic said: not working in xedit 4.1.5f? Is it just me or does the script fail to override AA and headpart records when using xedit 4.1.5? it seems to create he overrides, but then deletes most of them at the end of the process saying that they match the previous override - this last process is normal, but in 4.1.5 I end up with only very few AA and headpart records transformed for skyfem, where in 4.0.4 it works fine That's because the current scripts were written for 4.0.4. Until these scripts get updated to 4.1.5, they're useless for that version. I personally won't updgrade past 4.0.4 because it breaks a lot of xEdit scripts like this.
Ewura Posted September 27, 2024 Posted September 27, 2024 (edited) Is it possible (with big modlists) to run the script several times with different modgroups, then put content from each group's dummy folder inside SkyFem? Edit: Actually probably not with only 1 SkyFem.esp Edited September 27, 2024 by Ewura
Varithina Posted September 28, 2024 Posted September 28, 2024 6 hours ago, Ewura said: Is it possible (with big modlists) to run the script several times with different modgroups, then put content from each group's dummy folder inside SkyFem? Edit: Actually probably not with only 1 SkyFem.esp You possibly could, run it on x number of mods, then rename the out put esp, then run it on the next set of mods and rename that out put esp, rinse and repeat, no idea how well it would work though, as you would have in some cases multiple entries for certain mods.
Broken Gamer Posted October 1, 2024 Posted October 1, 2024 where do i get SoS - High Poly Addon.esp? its req for sos...
Ewura Posted October 11, 2024 Posted October 11, 2024 (edited) Nice tip about masters for SkyFem: after you are done with everything from instructions, open xEdit and remove unused masters from SkyFem mod. This way you will end up with mods that SkyFem actually changes. You can mark these down somewhere and in the future you will know what mods need to be set as masters. Of course this will also remove requirements of mods that stayed. So you build SkyFem for the first time with all the mods you "think" should be active (contain male NPCs), then you clean unused masters in xEdit. When you run SkyFem second time (maybe you added some mods), SkyFem will put the "requirements" of those mods back as masters. After that tho, you are left with the exact mods that need to be run with SkyFem. Edited October 11, 2024 by Ewura
Ewura Posted October 11, 2024 Posted October 11, 2024 Recently I have noticed that many "patchers" from other mods are being replaced/ported as Synthesis patchers. Would it theoretically be possible to make SkyFem a Synthesis patcher?
Varithina Posted October 11, 2024 Posted October 11, 2024 3 hours ago, Ewura said: Recently I have noticed that many "patchers" from other mods are being replaced/ported as Synthesis patchers. Would it theoretically be possible to make SkyFem a Synthesis patcher? It should be able to be converted into a synthesis patcher, but the issue would be finding somebody who knows what they are doing in synthesis and has the interest in actually doing it.
Tiemphyx Posted October 14, 2024 Posted October 14, 2024 (edited) Well, here's a puzzle: I've had a full functioning all-female Skyfem for a couple of weeks now. Botox, SPID wigs, skimpy replacers and more - all working well through several iterations of the aiai script. Today, while adding one more PC armor set (238 esp's) The script again ran fine in xEdit 4.0.4, finished and said: "Done! Don't forget to move ... files...", and gave a save window when closing. But there is no Dummy Output in Overwrite. Recently moved to MO 2.5.2, not sure whether before or after previous runs. xD! Nvr mind: Just forgot to reinstall a clean SkyFem NPC.esp before updating masters, duh Edited October 14, 2024 by Temphyx
Rollo81322 Posted October 15, 2024 Posted October 15, 2024 (edited) Here's an esp I made for this with ssedit since the zedit method didnt work for me if anyone else wants it. SOS - VectorPlexus Regular Addon.esp Edited October 15, 2024 by Rollo81322 2
Tiemphyx Posted October 15, 2024 Posted October 15, 2024 (edited) Thanks, this is great. For whatever reason the zEdit script worked for me using the TRX-ERF Hybrid, HighPoly, & CBBE w/out issue, but converting the regular SoS schlongs did not (mismatch w/ 3BA body). Some of the female pubic hairs seem to work with these schlongs, too which is interesting. I did replace the male skeleton w/ the renamed female. The HP Head fix worked - still a few (but not so many) brownfaces. Botox worked wonders Two issues that stand out though are occasional floating/flapping NPC's (eg. DeadMan's Drink, Falkreath) and mismatching and sliding during SL scenes. Edited October 15, 2024 by Temphyx
Tiemphyx Posted October 16, 2024 Posted October 16, 2024 (edited) 17 hours ago, Ewura said: Safe to flag SkyFem NPC.esp as ESL? Wrye Bash says it's ok, have not tried, there were too many other moving parts to get this going. Haven't tried the rinse and remove masters idea you posted earlier either but that sounds promising. Give the esl a shot and post back? If it matters/fyi: I'm at 205/843 plugins atm on this profile using the old LL AE Beginners setup as a rough base - HIMBO helps - it's a bit glitchy but very playable and looks pretty good. Edited October 16, 2024 by Temphyx
nathanchang Posted October 26, 2024 Posted October 26, 2024 On 10/12/2024 at 2:30 AM, Varithina said: It should be able to be converted into a synthesis patcher, but the issue would be finding somebody who knows what they are doing in synthesis and has the interest in actually doing it. et voilà!
Varithina Posted October 26, 2024 Posted October 26, 2024 (edited) 4 hours ago, nathanchang said: et voilà! Not quite, unless it does more than its name implies, as this does more than just change faces, it also changes the male armour and clothing to use the female meshes, and also allows the new females to use the various hair and race mods, as well as any beauty mods for female npc/characters that each person has installed. Edited October 26, 2024 by Varithina
Ewura Posted October 26, 2024 Posted October 26, 2024 7 hours ago, nathanchang said: et voilà! I use this as well together with SkyFem. It's actually very good. As SkyFem gives all now female NPCs random look, sometimes some of them get the ugly vanilla faces. In those cases I use this synthesis patch to change the appearance of those individual NPCs to some random follower mods I find on Nexus.
yddegunz Posted October 27, 2024 Posted October 27, 2024 2024 年 10 月 26 日上午 9:40,nathanchang 说道: 就这样吧 ! Is there a tutorial?https://github.com/FlattGiraffe/NPC-Face-Swapper
Ewura Posted October 27, 2024 Posted October 27, 2024 1 hour ago, yddegunz said: Is there a tutorial?https://github.com/FlattGiraffe/NPC-Face-Swapper Found this Also Nexus page link: https://www.nexusmods.com/skyrimspecialedition/mods/8764?tab=description
XsZeroAxel Posted October 28, 2024 Posted October 28, 2024 On 10/14/2024 at 11:15 PM, Rollo81322 said: Here's an esp I made for this with ssedit since the zedit method didnt work for me if anyone else wants it. SOS - VectorPlexus Regular Addon.esp 15.95 kB · 3 downloads Do you mean this .esp is the scripts mentioned in the top post?
HAVOK29 Posted November 1, 2024 Posted November 1, 2024 Anyone have an issue with character face decals (scars, eyebrows) aren't placed right? The eyebrows aren't too noticeably out of place and are fine but the scars are floating a good distance off the face and im not quite sure whats causing it or how to solve it. If anyone could give some support id appreciate it.
Tiemphyx Posted November 10, 2024 Posted November 10, 2024 @HAVOK29 : Maybe look for a mismatch between your head type and the overlays. Are you using High Poly Head?
superr19 Posted January 1, 2025 Posted January 1, 2025 I followed the instructions completely but the male NPCs are like only half-transformed and have invisible head with eyes visible, they do have the female animations but have the male body with texture boob decals on their torso(lol) and no voice, is there something I'm missing?
superr19 Posted January 1, 2025 Posted January 1, 2025 28 minutes ago, superr19 said: I followed the instructions completely but the male NPCs are like only half-transformed and have invisible head with eyes visible, they do have the female animations but have the male body with texture boob decals on their torso(lol) and no voice, is there something I'm missing? I used an 4.0.4 ssedit and it worked for some reason I have no idea whats going on but it works i guess
Ewura Posted January 3, 2025 Posted January 3, 2025 On 1/1/2025 at 11:45 AM, superr19 said: I used an 4.0.4 ssedit and it worked for some reason I have no idea whats going on but it works i guess someone said it doesnt work with newer versions of xEdit
Varithina Posted January 3, 2025 Posted January 3, 2025 6 hours ago, Ewura said: someone said it doesnt work with newer versions of xEdit That is quite possible, some of the newer versions of xedit change the way it does things, I have a couple of scripts that the current version of xedit tells me, may not work on the version I use and should roll back to an older version it tells me to use. And of course Skyrim itself has changed a bit since these scripts were made, so it could be that also causes issues, the scripts could really do with somebody who knows what they are doing and has the time and inclination to check them out and see if they need updating or not, or if feeling really really generous see if it could be changed into a synthesis patch, rather than a xedit script.
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