nachart890 Posted January 18, 2025 Posted January 18, 2025 I cant get it to work I use vortex and there is no way to place it in the last position and because of that it keeps aborting the script. Is there a way to fix that?
Jofire1010 Posted February 7, 2025 Posted February 7, 2025 On 1/18/2025 at 5:29 PM, nachart890 said: I cant get it to work I use vortex and there is no way to place it in the last position and because of that it keeps aborting the script. Is there a way to fix that? If you go into the plugins tab of Vortex, and double click on the mod there should be a window that pops out from the right. There's a dropdown set to 'default.' Open that dropdown, and at the bottom there is an option labeled 'hi.' Select that, then click the 'Sort Now' button at the top. This will set it to High Priority, forcing it to the bottom of the LO. 1
Teddy.Liz9009 Posted February 13, 2025 Posted February 13, 2025 (edited) I've been trying this mod out, after struggling to get it to work to start with (ended up with alot of invisible faces and female textures on male bodies) I got it working with a fresh install on 4.04 TES5 rather than the current one after I saw people on here saying the newer TES don't work for this mod. Got it working, however I'm having a bunch of texture issues, heads and body skin types are different (a few Dunmer are just bright green??), and some eyes don't line up, especially on Elves and some Nords it seems, the eyes are still in the male position so much higher up on the head, meaning some NPCS are just eye sockets with eyes in their forehead. I assume this isn't how the mod should behave lol? and something is causing the issue? I do have a 'Mature skin UNP' add on and 'Entire Eyes fixed' mod but I thought both of them were player centric. I am very new to Skyrim modding so going in kinda blind 😆 but yea any suggestions would be amazing! Ah I should point out I'm using LE Skyrim and Vortex to load mods Edited February 13, 2025 by Teddy.Liz9009 1
Urek Mal Posted February 20, 2025 Posted February 20, 2025 I've been having troubles using this as, whenever a mod requires the Unofficial Skyrim Special Edition Patch and it loads _resourcepack.esl I get this error: [18:39] Error during Applying script "Aiai - Skyfem Patcher": Assertion failure (P:\Projects\xEdit-4.0.x\wbImplementation.pas, line 15666)
Avikan Posted February 25, 2025 Posted February 25, 2025 Im using NEFARAM wabbajack mod list. patching was almost done but at the end it shows this message and abort. pls can someone tell me the reason? [01:19] Exception in unit SkyFem line 560: [Exception] Duplicate FormID [00000354] in file [FE 592] SkyFem NPC.esp [01:19] Aborted: Applying script "SkyFem - Patcher"
flipperippe Posted March 2, 2025 Posted March 2, 2025 Didn't like that it used all female npcs from all mods, including the default skyrim npcs, to replace the male ones so I made some edits to allow you to filter which mods it takes the female ones from. If anyone is looking for the same thing, here are the modified script and the filter text file. Just remove the "Example.esp" and put the esp file names of the mods you want it to use in the text file. SkyFemFilterPatcher.zip 4
flipperippe Posted March 2, 2025 Posted March 2, 2025 Also had no luck with using this mod at all on any version of SSEEdit except 4.0.4, saw here somewhere that you shouldn't use newer ones but I couldn't get it to work on older ones either.
Ewura Posted March 3, 2025 Posted March 3, 2025 On 3/2/2025 at 2:42 AM, flipperippe said: Didn't like that it used all female npcs from all mods, including the default skyrim npcs, to replace the male ones so I made some edits to allow you to filter which mods it takes the female ones from. If anyone is looking for the same thing, here are the modified script and the filter text file. Just remove the "Example.esp" and put the esp file names of the mods you want it to use in the text file. SkyFemFilterPatcher.zip 5.69 kB · 0 downloads Sounds great, I really dont want vanilla ugly npcs to be used. Thanks for this. On 3/2/2025 at 2:44 AM, flipperippe said: Also had no luck with using this mod at all on any version of SSEEdit except 4.0.4, saw here somewhere that you shouldn't use newer ones but I couldn't get it to work on older ones either. Yes, that seems to be the only working version so far.
Chestnut1213 Posted March 12, 2025 Posted March 12, 2025 On 3/1/2025 at 8:42 PM, flipperippe said: Didn't like that it used all female npcs from all mods, including the default skyrim npcs, to replace the male ones so I made some edits to allow you to filter which mods it takes the female ones from. If anyone is looking for the same thing, here are the modified script and the filter text file. Just remove the "Example.esp" and put the esp file names of the mods you want it to use in the text file. SkyFemFilterPatcher.zip 5.69 kB · 13 downloads Thanks for this! Can you maybe tell me which are the esp you use for female npcs? I tried to add all the esp I love, but I still see a lot of ugly vanilla faces in the game, are there any esp I should avoid? I am generally confused.
The Throngler Posted March 13, 2025 Posted March 13, 2025 Ok so I downloaded this mod. Can I play as a male character with it and have all NPCs be female? for some reason in character creation it crashes and the male textures are messed up.
Varithina Posted March 13, 2025 Posted March 13, 2025 (edited) 4 hours ago, The Throngler said: Ok so I downloaded this mod. Can I play as a male character with it and have all NPCs be female? for some reason in character creation it crashes and the male textures are messed up. No everybody is female with the original script for this, there is somewhere on the post an edited script doing that, whether is works with the current version of AE however is a big maybe. It might however, when you have time be worth while reading the entire post for this mod, as chances are most of the questions and answers you will want are already there somewhere, yes its 45 pages long but should not really take that long to read through. Edited March 13, 2025 by Varithina
Tiemphyx Posted March 23, 2025 Posted March 23, 2025 (edited) On 3/1/2025 at 8:42 PM, flipperippe said: Didn't like that it used all female npcs from all mods, including the default skyrim npcs, to replace the male ones so I made some edits to allow you to filter which mods it takes the female ones from. If anyone is looking for the same thing, here are the modified script and the filter text file. Just remove the "Example.esp" and put the esp file names of the mods you want it to use in the text file. SkyFemFilterPatcher.zip 5.69 kB · 24 downloads Thanks for this, much appreciated. I'm probably misreading the script code, but just to confirm: should the .txt file include .esp's to be included or ignored? Also, should they be space separated, comma separated, line separated or...? ------- Edit: Okay, I'm assuming this asks for line separated entries. This patcher appears be an edited version of the original SkyFem - Patcher.pas script, not the version improved by aiaiai8. Not sure yet whether to merge the changes to that or not - this patch does seem to specify .esp's to ignore - tho there may be a logic reversal I'm missing... Anyone with other thoughts? Edited March 28, 2025 by Tiemphyx
Ewura Posted April 1, 2025 Posted April 1, 2025 (edited) There is an xEdit script called Apply custom scripted filter, that can scan the loadorder for mods that contain male NPC records, or to be more precise, any NPC records other than female. It can help narrow down mods that need to be patched by SkyFem. The script is a part of xEdit so no need to download it, but one line needs to be changed: So 1 > 0 changes to 1 = 0 After it's done, it will filter all mods that contain NPCs that aren't female. That includes creature and animal NPCs. I asked around and it could be modified further to only show human NPCs, but that would be a lot of work and would require creating a list of races to exclude, including custom ones from mods. But still, it helps a lot and it's way less work to check the filtered plugins manually to see if they contain any human NPCs. Edit: I tried to insert the script lines directly but LL kept "banning me", so I posted an image. Edited April 1, 2025 by Ewura
Infernows Posted April 7, 2025 Posted April 7, 2025 i installed the mod and followed the instructions in the description but all male npcs still have male faces and bodies, just the voices changed. i already ran bodyslide and fnis and downloaded the consistency fix patch but it still didn't work.
Ewura Posted April 8, 2025 Posted April 8, 2025 On 4/7/2025 at 4:17 AM, Infernows said: i installed the mod and followed the instructions in the description but all male npcs still have male faces and bodies, just the voices changed. i already ran bodyslide and fnis and downloaded the consistency fix patch but it still didn't work. I suggest you follow a .txt guide that I replied to at page 43. It worked for me with no problems. However, I'm currently working on a Synthesis patcher version of this mod, so in you won't manage to make it work, you can try that one. I will release it in a few days. 1
Infernows Posted April 8, 2025 Posted April 8, 2025 (edited) 3 hours ago, Ewura said: I suggest you follow a .txt guide that I replied to at page 43. It worked for me with no problems. However, I'm currently working on a Synthesis patcher version of this mod, so in you won't manage to make it work, you can try that one. I will release it in a few days. it actually worked, Thanks. i did everything mentioned in your txt file before except deleting the textures and armor in xedit so i guess that's why it didn't work before. but i didn't understand how to setup the futa race, it says i need to find a mod with an already existing faction and right click it to copy it as a new record, but what mod do i use and can i do it by creating a blank mod in mo2? also where do i add or create the faction itself in mo2 xedit xedit? edit: i ran bodyslide and fnis for another mod and all male npcs reverted back to default bodies and faces. i reopened xedit and deleted the armor parts and faces etc plus rerunning the patcher but it didn't work anymore. do i have to reinstall the mod and repeat everything? Edited April 8, 2025 by Infernows
Ewura Posted April 8, 2025 Posted April 8, 2025 9 hours ago, Infernows said: it actually worked, Thanks. i did everything mentioned in your txt file before except deleting the textures and armor in xedit so i guess that's why it didn't work before. but i didn't understand how to setup the futa race, it says i need to find a mod with an already existing faction and right click it to copy it as a new record, but what mod do i use and can i do it by creating a blank mod in mo2? also where do i add or create the faction itself in mo2 xedit xedit? edit: i ran bodyslide and fnis for another mod and all male npcs reverted back to default bodies and faces. i reopened xedit and deleted the armor parts and faces etc plus rerunning the patcher but it didn't work anymore. do i have to reinstall the mod and repeat everything? Sadly I didnt touch the futa stuff, so I can't really help you. I can only guess that if it didnt mention specific mod with existing faction, then it doesnt matter. Reinstalling the mod is usually the most certain way to try again.
Infernows Posted April 8, 2025 Posted April 8, 2025 2 hours ago, Ewura said: Sadly I didnt touch the futa stuff, so I can't really help you. I can only guess that if it didnt mention specific mod with existing faction, then it doesnt matter. Reinstalling the mod is usually the most certain way to try again. I reinstalled it and redid all the installation steps but it went back to not working. male npcs have female voices but the same bodies and faces, i haven't gotten any errors in xedit when applying the script and installed all requirements so idk if it's a problem from my end or from the mod.
Joe673 Posted April 10, 2025 Posted April 10, 2025 Mostly working correctly, Male Convert NPC's have no face but its inconsistent. Ralof, hadvar, etc all have a new face. Some random NPC's dont tho just eyes. Not entirely sure where to look to remedy this so if anyone has encountered the issue previously some help would be much appreciated
Ewura Posted April 10, 2025 Posted April 10, 2025 7 hours ago, Joe673 said: Mostly working correctly, Male Convert NPC's have no face but its inconsistent. Ralof, hadvar, etc all have a new face. Some random NPC's dont tho just eyes. Not entirely sure where to look to remedy this so if anyone has encountered the issue previously some help would be much appreciated You could try https://www.nexusmods.com/skyrimspecialedition/mods/10522
Ewura Posted April 17, 2025 Posted April 17, 2025 SkyLady - Ladies of Skyrim was released on Nexus. It's a Synthesis patcher that turns male NPCs into females, and overcomes the 254 master limit. 1
Varithina Posted April 18, 2025 Posted April 18, 2025 22 hours ago, Ewura said: SkyLady - Ladies of Skyrim was released on Nexus. It's a Synthesis patcher that turns male NPCs into females, and overcomes the 254 master limit. Currently set to hidden by the author, stating there are issues he can not fix just yet.
Ewura Posted April 18, 2025 Posted April 18, 2025 8 hours ago, Varithina said: Currently set to hidden by the author, stating there are issues he can not fix just yet. It's visible again. It had some issues but now it works fine.
MudkipWarrior Posted June 6, 2025 Posted June 6, 2025 (edited) index out of bound line 275 (-1) ? also male pc still using male body and face [00:21] Exception in unit SkyFem line 275: List index out of bounds (-1) [00:21] Error during Applying script "SkyFem - Patcher": List index out of bounds (-1) Edited June 6, 2025 by MudkipWarrior
someguyonLL Posted July 4, 2025 Posted July 4, 2025 Hello guys, i want to ask something. is it possible to change the sexlab tags to female also? Currently all of the originally male characters still have the "male" tag in the sexlab menu despite the body is female Thanks
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