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1 hour ago, kupa11 said:

I got a problem with some animations. Some of them act normal, as they should, but rest of it doesn't work and characters only stand in themselves. Is there any fix for this kind of bug?

Probably you installed patch for anims but you dont have base plugin for this anims, what errors you have in aaf admin menu after starting this anims?

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27 minutes ago, kupa11 said:

 

20210615142528_1.jpg

You need prooer file for Data/AAF/aaf_morphsetData.xml that will have all this configs

My patch have two types of this file: for always errect body and for errect only during scenes

Also probably Staged Leito Plus aaf patch also have them, I dont know

Edited by Indarello
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  • 2 weeks later...

my issue is in here somewhere but i dont know what or how to fix it.

 

<?xml version="1.0"?>

-<actorTypeData xsi:noNamespaceSchemaLocation="common.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">

<defaults source="Fallout4.esm"/>

<!-- Keyword(s) to use for actor scan. -->

-<group id="Human">

<actorType id="ActorTypeHuman" raceList="Human" form="2CB72"/>

</group>


-<group id="Ghoul">

<actorType id="ActorTypeGhoul" raceList="Ghoul" form="EAFB7"/>

</group>


-<group id="Creature">

<actorType id="ActorTypeCreature" raceList="RaiderDog,FeralGhoulGlowing,MirelurkQueen,Gorilla,Cat, Mirelurk King,YaoGuai,FEVHound,MirelurkHunter,Radstag,FeralGhoul,RadScorpion,Stingwing,Bloatfly,Brahmin,RadRoach,Molerat,Dogmeat,Deathclaw,Bloodbug,Mirelurk,ViciousDog" form="13795"/>

</group>


-<group id="Robot">

<actorType id="ActorTypeRobot" raceList="Protectron,Assaultron,SentryBot,EyeBot,Handy" form="2CB73"/>

</group>


-<group id="Supermutant">

<actorType id="ActorTypeSuperMutant" raceList="Alien,SuperMutant" form="6D7B6"/>

</group>


-<group id="SuperMutantBehemoth">

<actorType id="ActorTypeSuperMutantBehemoth" raceList="SuperMutantBehemoth" form="14F6A5"/>

</group>


-<group id="LibertyPrime">

<actorType id="ActorTypeLibertyPrime" raceList="LibertyPrime" form="10D529"/>

</group>


-<group id="Synth">

<actorType id="ActorTypeSynth" raceList="SynthGen2Valentine,SynthGen2,SynthGen1" form="10C3CE"/>

</group>

</actorTypeData>

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On 1/15/2019 at 1:03 AM, KyLeeKu said:

For the CTD on save. I had it reintroduce it self recently a few AAF builds ago. About every hour of game play or so. When I upgraded to AAF 47b I used that stop and start quest command that was recomended and have not had it since. I am on AAF 49b now.

 

issue the command   stopquest AAF_MainQuest

issue the command   startquest AAF_MainQuest 

 

Seems like that may have cleaned up some stuff.

 

Also, When you did the Player.kill command did you create a new save immediately after?

that was the only way to start aaf work for me. a big thank you to all of you who made these commands.

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Hey Guys, I'm new to the modding scene, and my question is how do you go on to the next stage during intercourse I have downloaded a lot of "patches" for leito's mod and I can't seem to find the one where I can access the next stages of a sexual position. I saw that either you could manually go to the next stage by clicking an arrow in a tab (mod I used Atomic Lust) or it would go to the next stage on its own, this didn't work for me at all. so I was wondering if the there is any next stages in the mod like it shows in the examples shown in leito's fallout mod. Thanks.

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1 hour ago, FartSniffer123 said:

Thanks man, but what am I trying to specifically look at here?

I don't want to be (or look like) jerk, but, here is my answer:

You should be looking for proper installation of AFF and AAF supported mods. I am mod user, not mod creator. You can't say "AAF is not working" or "Savage (or any other animation) is not working" - they all WORK, if installed correctly. I would explain the whole process to you, but English is not my speaking language so I can not express myself as I should. Beside that, everything you should know is already written in mod page by the author of the mod. You don't need bunch of patches, just the patches described on the linked pages. If you follow the guide, you'll have properly configured mods for fun time in FO4. Sadly, you MUST read carefully what is written there and follow it literally - just imagine that you are reading twitter or instagram page (or whatever makes your happy) and your effort will be rewarded with nice titties, asses, willy-nilly wonders or whatever you need... Most of the mods posted on LL are working as described and problems arise on the user side - simply put, we (users) fuck up and no mod creator is obliged to clean our shit - that's our responsibility, not theirs... If you are offended by this situation, you have two choices: fix your shit or drop the shit and move on.

Edited by mircislav
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48 minutes ago, mircislav said:

I don't want to be (or look like) jerk, but, here is my answer:

You should be looking for proper installation of AFF and AAF supported mods. I am mod user, not mod creator. You can't say "AAF is not working" or "Savage (or any other animation) is not working" - they all WORK, if installed correctly. I would explain the whole process to you, but English is not my speaking language so I can not express myself as I should. Beside that, everything you should know is already written in mod page by the author of the mod. You don't need bunch of patches, just the patches described on the linked pages. If you follow the guide, you'll have properly configured mods for fun time in FO4. Sadly, you MUST read carefully what is written there and follow it literally - just imagine that you are reading twitter or instagram page (or whatever makes your happy) and your effort will be rewarded with nice titties, asses, willy-nilly wonders or whatever you need... Most of the mods posted on LL are working as described and problems arise on the user side - simply put, we (users) fuck up and no mod creator is obliged to clean our shit - that's our responsibility, not theirs... If you are offended by this situation, you have two choices: fix your shit or drop the shit and move on.

Alright, I look through it and download some mods that fixed my earlier question so now Im going fix the other bugs im see so thanks I geuss.

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Can anybody in this topic PLEASE help me run AAF along with FallUI HUD?

I have a working setup of AAF but if FallUI Hud is installed, the AAF menu disappears.

Other mods like holotime, heal thyself, SS2, which are dependent on Hudframework are working just fine but the only hud widget disappearing is AAF...

 

Somebody please help me fix/patch this.

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So uhm, Literally yesterday AAF was working fine. Now it's not working at all, It won't even load into the game, or load the themes, NOTHING shows up at all, Even on saves where I already had AAF loaded, it wont show up anymore. even though nothing is disabled (I've checked) F4SE is installed correctly. I mean, I downloaded like 2 mods that alter the games endings. Other than that I haven't edited the game since yesterday at all. Any help or suggestions to fix it would be heavily appreaciated.

Edited by JasonXPredator
SOLVED
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I'm having a problem all of a sudden aaf stopped working, the aaf loading meter appears on the screen stuck at 15 percent but I reinstalled with debug mode on but get no text on the screen I tried uninstalling everything but aaf, and started a new game but nothing works

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Idk why but the AAF GUI overlays it self and i cant read the text. I tried clicking enter but it just makes it worse. Idk how to exit it either its not on the manual. I tried joining the discord but it doesn't let me. If anyone has the link to the discord or can help that would be greatly appreciated.

ScreenShot0.png

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And my morphSetData looks like this

 

<morphSetData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd">
    <defaults loadPriority="100"/>

    <morphSet id="ready">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="Ready">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="unReady">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="readyCR">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
            <morph value="Up" to="0"/>
            <morph value="Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="unReadyCR">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
            <morph value="Up" to="0"/>
            <morph value="Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="unReadyDog">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
            <morph value="Up" to="0"/>
            <morph value="Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="Erect">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="Erected">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="Flaccid">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="SCReady">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="SCunReady">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>

    <morphSet id="SCready">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>    
</morphSetData>

 

 

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12 hours ago, ervin_78 said:

And my morphSetData looks like this

 

<morphSetData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd">
    <defaults loadPriority="100"/>

    <morphSet id="ready">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="Ready">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="unReady">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="readyCR">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
            <morph value="Up" to="0"/>
            <morph value="Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="unReadyCR">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
            <morph value="Up" to="0"/>
            <morph value="Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="unReadyDog">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
            <morph value="Up" to="0"/>
            <morph value="Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="Erect">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="Erected">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="Flaccid">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="SCReady">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="SCunReady">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>

    <morphSet id="SCready">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>    
</morphSetData>

 

 

You have 2 scready, anyway better to delete part of blocks and test, that will allow to limit the ammount of lines to check errors

Edited by Indarello
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On 7/16/2021 at 8:15 AM, ervin_78 said:

And my morphSetData looks like this

 

<morphSetData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd">
    <defaults loadPriority="100"/>


    <morphSet id="SCReady">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>


    <morphSet id="SCready">
        <condition isFemale="false">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
        </condition>
    </morphSet>    
 

 

                                                                             For example

 

Maybe it's better to make morphs for sliders, like for Mnps and Fnps. Write to the author of the patch you are using

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On 7/16/2021 at 8:15 AM, ervin_78 said:

And my morphSetData looks like this

 

<morphSetData xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="common.xsd">
    <defaults loadPriority="100"/>

 
    
    <morphSet id="readyCR">
        <condition isFemale="true">
            <morph value="CErection" to="1"/>
            <morph value="Erection" to="1"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
            <morph value="Up" to="0"/>
            <morph value="Down" to="0"/>
        </condition>
    </morphSet>
    
    <morphSet id="unReadyCR">
        <condition isFemale="true">
            <morph value="CErection" to="0"/>
            <morph value="Erection" to="0"/>
            <morph value="Erection Up" to="0"/>
            <morph value="Erection Down" to="0"/>
            <morph value="Up" to="0"/>
            <morph value="Down" to="0"/>
        </condition>
    </morphSet>
   

Incorrect data, animals are always male

 

 

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I have a issue surrounding the Loading of the vanilla and kinky theme:

I used the Stopquest aaf_mainquest and the startquest aaf_mainquest commands and i have come to know that the AAF have been installed correctly and the game recognize it as the dialogue box pops up, however the dialogue box saying that Vanilla and kinky theme has been installed does not pop up.

Further when i access the AAF wizard in game using the home button i am unable to access the scene, actors animation option, you know the whole package. The mod was sorta working some 10 days ago but suddenly stopped working. The problem is i cannot play adult mods such as AAf Violate as when i cause the enemy to surrender and demand Sex it just CTD or nothing happens although its the latter that happens more often and the former i think is a one off random crash.  

 

As for the mods that i use well i do use unique player and companion mod but although the installation page did say that AAF is not compactible i have successfully gotten it work several time that i cannot count how many.

 

Can anyone please tell where have i messed up

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Hello, can anyone help with an AAF hud problem?

I have HUDFramework (1.0f), Aesthetic UI (DEF_UI Preset) (3.0), Valdacil's Item Sorting (9.0), AAF VanillaKinkyCreatures Sex Animation Themes (V210326.0), Vault Girl Interface - Neo's FOMOD Version (1.0.1), AAF (161.1beta) installed and I have the following issue with my hud. When I press [Home] I see a remnant of a hud in the top-left corner. Something is missing. Plus when I press [Del] I get only a small UI with the PC's name and three stats listed.... Looking for the main AAF Admin Menu!

 

I'm also using SimSettlements2 with Workshop Framework and Workshop Plus installed.

 

Thanks

20210721132406_1.jpg

20210721132446_1.jpg

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On 4/14/2021 at 7:11 PM, RoadG said:

I have the same issue. Tried re install it, did EVERYTHING in step by step guide and this sh*t keeps popping up. I'm frustrated at this point and don't know what to do. All happened after I updated it to AAF 161 beta :/

Im also got this with AAF 164 beta, anyone knows the problem?

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