Dakootz_ Posted January 18, 2019 Posted January 18, 2019 Any idea how to Fix this? (Dogmeat flaccid during Animations)
Aylis Posted January 18, 2019 Author Posted January 18, 2019 @mrkick The misalignment comes from the conversion of Leitos pack to AAF. He needs to update that or, as an alternative, just use the older pack which was made for 4P. You might also try the solution in post #1 (don't forget the backup). @Dakootz_ Same answer. You could try the old rigs pack from Leito (got no link atm) but i don't know if they will help.
mcnv Posted January 18, 2019 Posted January 18, 2019 13 hours ago, mashup47 said: Try reinstalling it or better yet updating the Theme Plugin. The latest update came with some fix's as well. I did update as soon as the update was up. I Use Mod organizer so the last thing I haven't tried yet is a manual install. I'll see if it might work. Edit: Nope
d3m4l1s Posted January 18, 2019 Posted January 18, 2019 @mcnv I had the same problem too, and all the rse installed, it took me awhile to figure out aaf was not installed correctly. So taking what I've read from past installations, and reading with this install, I decided to turn off everything but the bare minimum to have aaf work. And I used the debug option, testing with the home key. when I knew it was working I started turning on mods 4 at a time, it took a while but yeah then I had to start a new game( I actually started the new game to test this theory out, and then deleted my first save.) because it would still not work in my old save. Tl;dr: well in a past install I believe it was the full rse one on the forums. it mentioned making sure aaf was working before adding additional mods. I don't understand how it all works just maybe start a new game with the debug mode on and test out the home key. once you have it working then add the additional mods, it worked for me. Anyone know if there are any MM dogmeat tags aggressive and neutral. I know there are some missing tags this may be the case here. thanks. The above is fixed, there are no mm animations. I thought it was just for deathclaws. And a big thanks to you Kythana you have squashed a lot off the bugs in my game with this post. edit: Typo and my ghouls don't have schlongs.
mcnv Posted January 18, 2019 Posted January 18, 2019 1 hour ago, d3m4l1s said: @mcnv I had the same problem too, and all the rse installed, it took me awhile to figure out aaf was not installed correctly. So taking what I've read from past installations, and reading with this install, I decided to turn off everything but the bare minimum to have aaf work. And I used the debug option, testing with the home key. when I knew it was working I started turning on mods 4 at a time, it took a while but yeah then I had to start a new game( I actually started the new game to test this theory out, and then deleted my first save.) because it would still not work in my old save. Tl;dr: well in a past install I believe it was the full rse one on the forums. it mentioned making sure aaf was working before adding additional mods. I don't understand how it all works just maybe start a new game with the debug mode on and test out the home key. once you have it working then add the additional mods, it worked for me. 6 Minimum as in just the AAF mod with MCM and the themes right? That didn't work. pressing "Home" on my keyboard didn't do anything and I don't know how to get into debug mode or was that it? 1
d3m4l1s Posted January 19, 2019 Posted January 19, 2019 This is the second time I tried this the first time did not work for me. So I installed the BitRaitBic list off the nexus with no intention of using adult mods except Ivy. But I used profiles in mo2, and decided to give it a whirl actually I liked the way the world looked with aaffb's so much more than the world from BitRaitBic, is what decided it for me. Since I was already on his list installing world stuff, the trees/grass/weather mods, I thought to start another profile with aaf just to see if I could get it working. When I was installing the BRB guide I realised I had not installed f4se correctly its been a wile since I have modded, I just upgraded gpu and monitor and wanted to try. Now I'm just rambling let me get back on track. Come to think of it I think BitRaitBics ghoul textures is probably why I don't have the male unit on my ghouls. A little to advanced for me to fix I think. Last ramble. So first thing I re installed fo4, making sure to delete documents/my games/fo4 folder and C:\Users\jdjmc\AppData\Local\ fo4 folder first. I installed the entire BitRaitBic guide. Then I installed the world space and weather stuff, that I wanted, from post 4 in the aaf for beginners guide. Realising in my past attempt I had f4se installed incorrectly I thought I would start a profile in mo2 with aaf and try again, so I installed everything from post 2 in aaf for beginners up to #36 I did not need sex em up. I started playing and things seemed to be working but I knew by lvl 7 that they were not, I did some research, turned on debug in aaf, and tried the home key witch did not work. So I figured my culprit was aaf. I started a new game with 'everything' I mentioned earlier with the exception of #8-#36 in post 2 of aaf for beginners. Since on the aaf help page they have a list of mandatory mods for aaf to be running, and I had all that with #1-#7 from post 2 on the aaf for beginners page. Low and behold right after character creation I had a mod activation that I had not seen before, it was aaf. This brought my brain back to when I tried to get the Complete guide + Load order for AAF + AAFPE + AAFRSE in the past, step 12 is use a clean save and initialise the aaf before continuing. That's when it made sense maybe it needs this sometimes. I could use the home key and debug was working now, time to install the rest of the list. I did this without really testing just looking for ctd's and blue screens. I installed #8-#36 from post 2 in aaf for beginners four at a time looking for major issues, and got lazy on my third group of 4 and installed the rest. Now I'm testing and tweaking as I go and this post has been a huge boon to me. Anyways you know those guys who blast you with a wall of text and use that tl;dr thing. I'm just going to apologise for the mess of words that I threw at you instead. And if you read this far, I am not sure if will help you, but the sole intent is for it to help you. edit: god my writing skills suck. P.s. the minimum for aaf is looksmenu and an animation pack, as stated looks menu is in BitRaitBics guide and tags and animation is covered in aaf for beginners post 2 #1-#7.
Dakootz_ Posted January 19, 2019 Posted January 19, 2019 On 1/18/2019 at 6:56 AM, Kythana said: @mrkick The misalignment comes from the conversion of Leitos pack to AAF. He needs to update that or, as an alternative, just use the older pack which was made for 4P. You might also try the solution in post #1 (don't forget the backup). @Dakootz_ Same answer. You could try the old rigs pack from Leito (got no link atm) but i don't know if they will help. Ive downloaded it, it didnt really help, but i did notice one thing, everytime i go into an animation, it says "AAF ERROR: Walk Process Failed on Actor 20 TargetActor: 20 walkMarker: -16771786"
Aylis Posted January 19, 2019 Author Posted January 19, 2019 That one is covered, with the little we have about it, in post #1.
Dakootz_ Posted January 19, 2019 Posted January 19, 2019 Alright, ive fixed the AAF ERROR, But flaccid Creatures/Mutants is still there, any ideas how to fix this? P.S. The problem was with Thrax's and Shino's poses
Dakootz_ Posted January 19, 2019 Posted January 19, 2019 Im looking in xmls for a reason why Dogs are flaccid during animations so im comparing human animation data and dog animation data, i dont know if this somehow affects it nor i understand how this works but, so i can be sure that xmls arent the problem why dogs and other creatures are flaccid during animations, are these xmls all good or not?
Aylis Posted January 19, 2019 Author Posted January 19, 2019 6 hours ago, Dakootz_ said: Alright, ive fixed the AAF ERROR, But flaccid Creatures/Mutants is still there, any ideas how to fix this? P.S. The problem was with Thrax's and Shino's poses Both need a patch. Did you install them?
Dakootz_ Posted January 19, 2019 Posted January 19, 2019 No, i dont think so, hm, ill check on that right now.. But, you think thatll fix creatures flaccid? Like i dont need those both, i tried almost everything to get it working but to no use, experimented with mods, checked xmls and etc. All of it gave me a headache and i just gave up at one point, but since i want to play Fallout 4 badly i still want to fix this bug, oof Or wait, are you talking about the Leito animations? If so, what patches? Could you link them if possible, please
KyLeeKu Posted January 19, 2019 Posted January 19, 2019 1 hour ago, Dakootz_ said: No, i dont think so, hm, ill check on that right now.. But, you think thatll fix creatures flaccid? Like i dont need those both, i tried almost everything to get it working but to no use, experimented with mods, checked xmls and etc. All of it gave me a headache and i just gave up at one point, but since i want to play Fallout 4 badly i still want to fix this bug, oof Or wait, are you talking about the Leito animations? If so, what patches? Could you link them if possible, please You can get the meshes from Liet FO4 rigs Leito_F04_Rigs_v1.1.7zLeito_F04_Rigs_v1.1.7z (install the complete mod). Then rename the _nude.nif ones to just .nif (remove the _nude) whatever creatures you do this for (ferrals or dogs) will always be erect but, at least it looks better in the animations.
NeebNeebSkyrim Posted January 19, 2019 Posted January 19, 2019 So tricky thing, maybe someone knows a fix. I run an aaf scene and everything works. I use cum overlays and they work. I have good animations that work. BUT If I save my game after any AAF animation, the save always crashes on reload. The game runs great and doesnt crash after an animation. I am lucky. But any save after an animation crashes instantly. So it's steering me from getting involved with anything aaf related. Anyone know how to fix
Dakootz_ Posted January 19, 2019 Posted January 19, 2019 12 minutes ago, KyLeeKu said: You can get the meshes from Liet FO4 rigs Leito_F04_Rigs_v1.1.7zLeito_F04_Rigs_v1.1.7z (install the complete mod). Then rename the _nude.nif ones to just .nif (remove the _nude) whatever creatures you do this for (ferrals or dogs) will always be erect but, at least it looks better in the animations. Though indeed it would look better, i couldnt attack creatures/mutants because theyll have a raging boner thatll kill me from laughter, just imagine this *A Super Mutant with a RAGING Boner runs at you Yelling* And i already downloaded Leito's Rigs, didnt help much.. Though i have one last idea..
KyLeeKu Posted January 20, 2019 Posted January 20, 2019 48 minutes ago, NeebNeebSkyrim said: So tricky thing, maybe someone knows a fix. I run an aaf scene and everything works. I use cum overlays and they work. I have good animations that work. BUT If I save my game after any AAF animation, the save always crashes on reload. The game runs great and doesnt crash after an animation. I am lucky. But any save after an animation crashes instantly. So it's steering me from getting involved with anything aaf related. Anyone know how to fix What version of AAF do you have installed? This issue should have been fixed 47b and later
Dakootz_ Posted January 20, 2019 Posted January 20, 2019 Ok NOW Ive tried EVERYTHING I Could come up with, ive reached a Dead end with these Animations staying Flaccid for Creatures and Mutants, if ANYONE has a possible solution to this, PLEASE Tell me because i am out of ideas
afa Posted January 20, 2019 Posted January 20, 2019 Super mutant doesn't have a _nude nif it seem to have a standard, Down, Forward, and Up nif...
mashup47 Posted January 20, 2019 Posted January 20, 2019 8 hours ago, afa said: Super mutant doesn't have a _nude nif it seem to have a standard, Down, Forward, and Up nif... ?? third or fifth post above 12 hours ago, KyLeeKu said: You can get the meshes from Liet FO4 rigs Leito_F04_Rigs_v1.1.7zLeito_F04_Rigs_v1.1.7z (install the complete mod). Then rename the _nude.nif ones to just .nif (remove the _nude) whatever creatures you do this for (ferrals or dogs) will always be erect but, at least it looks better in the animations.
Aylis Posted January 20, 2019 Author Posted January 20, 2019 15 hours ago, NeebNeebSkyrim said: If I save my game after any AAF animation, the save always crashes on reload. The game runs great and doesnt crash after an animation. I am lucky. But any save after an animation crashes instantly. So it's steering me from getting involved with anything aaf related. Anyone know how to fix Yes, read post #1 and #309.
Polistiro Posted January 20, 2019 Posted January 20, 2019 13 hours ago, afa said: Super mutant doesn't have a _nude nif it seem to have a standard, Down, Forward, and Up nif... Not really since i made morphs for SM months ago. --- Dogs need a patch because original leito pack doesn't use equipmentset data xml. My xmls need overwrite some leito xmls. (load it AFTER leito) Dogs meshes are packed in leito anim pack, my xmls using them as source. (dogs and supemutant are working without any other additional mesh source) Using a nude body and renaming them as regular will break morphing and will occur permanent erection. --- In general: Maybe the best troubleshoot is to learn how the used mod installer is working, and take a look on overwrote files. Starting from minimal install and proceed by steps (in this case there is a change that you can post questions in the good thread)
Dakootz_ Posted January 20, 2019 Posted January 20, 2019 4 hours ago, Polistiro said: Not really since i made morphs for SM months ago. --- Dogs need a patch because original leito pack doesn't use equipmentset data xml. My xmls need overwrite some leito xmls. (load it AFTER leito) Dogs meshes are packed in leito anim pack, my xmls using them as source. (dogs and supemutant are working without any other additional mesh source) Using a nude body and renaming them as regular will break morphing and will occur permanent erection. --- In general: Maybe the best troubleshoot is to learn how the used mod installer is working, and take a look on overwrote files. Starting from minimal install and proceed by steps (in this case there is a change that you can post questions in the good thread) Ok, i think ive did everything correctly, i am unsure though, but for now i think ill disable some mods to start actually playing fallout, but for now, the only bug that kinda bothers me is that npcs dont remove their clothes while in animation, though i might be able to fix that..
NeebNeebSkyrim Posted January 20, 2019 Posted January 20, 2019 6 hours ago, Kythana said: Yes, read post #1 and #309. i did but my problem was unique. That didnt help. In fact Im just really dumb sometimes. I was using an outdated version of AAF with other mods that were up to date. Corrupted the save and had some really bad scripting issues. Once I updated I fixed it.
Polistiro Posted January 21, 2019 Posted January 21, 2019 I don't know vortex. AAF.esm seems in the same folder as xmls. (probably not) If you only encounter erection problem with super mutants, the questions are: Have you edited a morph xml? Have you replaced super mutant nif by an other one? Have you respected the load order? SM anims are probably the simplest xmls (no stage & not equip) and the simplest to make working There is an "AAF_equipmentSetData (1).xml this naming looks like a copy/paste in the same folder . If you manually edit xml and or replace meshes i can't help.
afa Posted January 22, 2019 Posted January 22, 2019 Can't say about others, but this is the order which solved the super mutant problem for me: 1. Load FO4_AnimationByLeito_2.0a first, I think this is still the latest version. This is actually a little confusing, the file's thread said to load this last, however I don't have success with that configuration. 2. Then load AFF - Compatibility Patches V3.0, it should overwrite the SupermutantBody.nif of AnimationByLeito file. 3. Finally load AAF patch for leito and crazy v3.1b, it should overwrite xml files from AnimationByLeito, it also overwrites some of AAF Animation Theme files. Supermutant state of dress seem to be dictated by AAF_equipmentSetData.xml I just grabbed the one from here: https://www.loverslab.com/topic/110138-aaf-for-beginners-step-by-step-on-hold/ Could probably be finer tuned, but it seems to work most of the time. Extras: I loaded the overlay CumNWealth patches from here https://www.loverslab.com/files/file/7860-aaf-overlay-patches/ after that, which seem to have no adverse effect. I tried the Staged Leito Animations from here https://www.loverslab.com/topic/114593-staged-leito-animations-edited-xml, which used to work, but with a recent update it gave me error, so I left it disable for now.
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