Jump to content

[mod] RimJobWorld


Skömer

AI  

630 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      338
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
14 hours ago, Zillier said:

OK I need a bit of help I have Children and Pregnancy - v0.5c and of course RimJobWorld v1.9.9, but I do not know what I need to turn off or on to make them work together I thought I had it, but the newborn was a 14 year old girl that started to drink and chat up her dad.

 

Make sure C&P is placed before RJW in the load order and disable pregnancy in C&P's settings, that worked for me. Obviously make sure you have the desired pregnancy type enabled in RJW's settings as well.

Posted
3 hours ago, Toastaddict said:

Make sure C&P is placed before RJW in the load order and disable pregnancy in C&P's settings, that worked for me. Obviously make sure you have the desired pregnancy type enabled in RJW's settings as well.

Thanks will take a look

Posted

But I still have the problem where the consent or bestiality icon still dont show up. only with wild mod enabled. (They also show up randomly on prisoners? Like, 1 will have the consent button but the others wont.)

Posted

I absolutely love this mod! Adds so much more to this game. :3 There is just one thing I really need to know.

 

Is it possible to set up the RJW settings to ensure that the offspring of human/animal pregnancies will be always be animals? I see options for making sure the offspring will be either the mother's race or the father's race. That's probably my best option, because a male animal impregnating a female human is probably more likely... but there would still be a chance that a male colonist would knock up a female animal, and I'd be left with an unwanted human offspring, so its not ideal.

 

If anyone can let me know, it would be a big help! ^-^

 

Also, one unrelated question. I downloaded Fantasy Goblins, but they are uglier than I would like. Is there any mod that can make them... cuter?

 

Actually, if anyone could give me the names of some fun race mods that are RJW-compatible, that would be a big help too. :3 I've been trying a few of them that I've found, but only a few have worked. Already tried...

 

Asari, which are just lovely and work great! And the Fantasy Goblins are ugly but also work well!

 

Elder Things, Neat, but had no RJW-specific compatibilty. No genitals at all. T-T

Black Widows (Driders, basically. Looked super fun, but caused a big error when I tried to load the mod ><;)

Drow, but they were spawning without faces because of an incompatibility with the Change Dresser mod.

Rimbolds, which had the same problem as the drow. x.x

 

I guess I'll try some of the random furry races next. :v

Posted
3 hours ago, shar181 said:

I absolutely love this mod! Adds so much more to this game. :3 There is just one thing I really need to know.

 

Is it possible to set up the RJW settings to ensure that the offspring of human/animal pregnancies will be always be animals? I see options for making sure the offspring will be either the mother's race or the father's race. That's probably my best option, because a male animal impregnating a female human is probably more likely... but there would still be a chance that a male colonist would knock up a female animal, and I'd be left with an unwanted human offspring, so its not ideal.

 

If anyone can let me know, it would be a big help! ^-^

 

Also, one unrelated question. I downloaded Fantasy Goblins, but they are uglier than I would like. Is there any mod that can make them... cuter? ?

Its rimworld... butchering solves many problems

Posted
1 hour ago, Ed86 said:

Its rimworld... butchering solves many problems

Sorry, but that doesn't seem like an answer to anything I asked... or if it is, it went over my head. ^^;

Posted
18 minutes ago, shar181 said:

Sorry, but that doesn't seem like an answer to anything I asked... or if it is, it went over my head. ^^;

it means the only good goblin is a dead goblin.

goblins.jpg

Posted
2 minutes ago, gamblerzander said:

it means the only good goblin is a dead goblin.

 

Lies! Goblins are the sexiest! Or at least they're supposed to be. In any case, I'd still like an answer if anyone knows! Open to race mod suggestions, too. I added the Beast Man Tribes mod, and it seems to be working pretty well (except that only some of them have the expected animal-genitalia! x3)

Posted
1 hour ago, shar181 said:

Sorry, but that doesn't seem like an answer to anything I asked... or if it is, it went over my head. ^^;

ah =(

well.. then does NO answer all of your question?

Posted
20 minutes ago, Ed86 said:

ah =(

well.. then does NO answer all of your question?

That depends. Does that mean "No, there are no such mods", or "No, I don't know the answer to those questions"?

Posted
12 hours ago, austinfauth3062 said:

But I still have the problem where the consent or bestiality icon still dont show up. only with wild mod enabled. (They also show up randomly on prisoners? Like, 1 will have the consent button but the others wont.)

iirc (for colonists at leasts) consent icon only for those with masochist trait, beastiality icon for those with zoophile trait. Dunno about your prisoner issue. I think they both show regardless on prisoners. (maybe wrong i forgot)

Posted

suggestions:

-pawns don't gain nutrition from mechanoid rape (should they? can't think of an immersive reason on the top of my head rn)

-if the healing cocoon gets working, should mechanoids get a similar equivalent?

-hero mode: join lover in bed instead of just rape

Posted

Question:  When running with the Woohoo mod (from Steam) everything seems to work - no crashes or anything.  However, there is one slight problem: RJW assigns pregnancy to the torso and checks that only area during pregnancy tests.  Woohoo, however, places pregnancy as a whole body condition which RJW can't detect.  Both pregnancies seem to work, however.

 

Would it be possible to manually edit the Woohoo mod to place pregnancy in the torso, just like RJW does, or better yet turn over control of all pregnancy functions to RJW instead?

Posted
6 hours ago, WyrmChimera said:

suggestions:

-pawns don't gain nutrition from mechanoid rape (should they? can't think of an immersive reason on the top of my head rn)

-if the healing cocoon gets working, should mechanoids get a similar equivalent?

-hero mode: join lover in bed instead of just rape

mechanoids dont have penises or sexneed, so they cant TransferNutrition

no, mechanoids have different "pregnancy" mechanics(which should be rewritten into something nasty), so it doesnt make sense

join in bed is not implemented

Posted
5 hours ago, Froggy said:

Question:  When running with the Woohoo mod (from Steam) everything seems to work - no crashes or anything.  However, there is one slight problem: RJW assigns pregnancy to the torso and checks that only area during pregnancy tests.  Woohoo, however, places pregnancy as a whole body condition which RJW can't detect.  Both pregnancies seem to work, however.

 

Would it be possible to manually edit the Woohoo mod to place pregnancy in the torso, just like RJW does, or better yet turn over control of all pregnancy functions to RJW instead?

im not sure which part is better for pregnancy whole body or torso, whole body is probably more compatible

rjw only detects/erases pregnancies form core loving, if its force-added in some other way or modded it wont be detected/will be ignored

 

Posted

yeah thought so that it was either that mechanoids dont have a food bar so there cant be any nutrition to be gained or something to do with sexual organs. I was thinking of like gaining nutrition from nothing just by getting raped by mechanoids but that wouldn't make sense at all. ¯\_(ツ)_/¯

 

still think that later there should be some way to prevent pawns with microcomupters to not bleed out. (since mechanoid rape victims are probably the hardest to bring back alive w/o cheating)

 

Edit: i meant suggesting this:

Quote

[FEATURE] Expanded JoininBed job so that normal pawns can join their lover/spouse/fiancee in bed (but joining a random bed is still limited to nymphs).

from 1.9.7c to be directly controllable in hero mode.

Posted
20 hours ago, shar181 said:

Elder Things, Neat, but had no RJW-specific compatibilty. No genitals at all. T-T

Black Widows (Driders, basically. Looked super fun, but caused a big error when I tried to load the mod ><;)

Drow, but they were spawning without faces because of an incompatibility with the Change Dresser mod.

Rimbolds, which had the same problem as the drow. x.x

 

I guess I'll try some of the random furry races next. :v

 

Also adding onto this guy's post, it seems Oni of the Rim has a similar problem in terms of genitalia in which they do appear with genitalia and as the game rolls in, they disappear in thin air, I have no idea how that works out in all honesty but I've noticed with Prepare Carefully(I've tested it out with it to see if I could manually add the parts so the problem wouldn't persist but they don't even appear to begin with...) is that they have a constant "Oni" trait and I'm unsure if that's the cause of it disappearing.

-=EDIT=-

Disregard that, it seems updating the mod to it's latest version have fixed it.

 

Completely unrelated now, I have both Rational Romance and Psychology with the priority as Rational Romance since, in my opinion, Psychology when it comes down to the sexuality part doesn't really seem all that interesting, anyways, I'd like to know if there's a way for pawns to be less on the promiscuous based upon Psychology and Rational Romance and less rape-y and/or not happen to try to hook up so very often and focus on maybe trying to build a relationship before they have a go at it, I mean, it bothers me a bit that a pawn went on a insulting spree and then minutes later they're hookin' up.

I'm unsure if this is a bug or something that I can control but I'm posting here in case anyone can give me a hand on what to do and if there's any configurations I should be toggling so that can happen.

 

Posting this also gave me an idea for a possible trait since we have Masochism and it'd be interesting if Sadism was also an idea(pardon me if it's already planned, I didn't really skim through the whole thread) in which the pawn could get aroused upon beating up another and/or would try to do it during the act also.

Posted
13 hours ago, WyrmChimera said:

iirc (for colonists at leasts) consent icon only for those with masochist trait, beastiality icon for those with zoophile trait. Dunno about your prisoner issue. I think they both show regardless on prisoners. (maybe wrong i forgot)

Oh alright, wasn't aware of this change from older versions. Thanks though, ill likely figure out the prisoner thing on my own.

Posted

Want to put a suggestion on Ahegao moodset and the Orgasm hediff.

Can these two be related? Since if a person in Ahegao state which mean she must just orgasmed

So can you make you make everytime ahegao happen add a orgasm hediff as well?

Posted

I keep getting this error. Persists even on a new save.

 

Pawn Shorty threw exception while executing toil's finish action (0), jobDriver=rjw.JobDriver_QuickFap, job=QuickFap (Job_31025) A=(120, 0, 126), toilIndex=1: System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.SexUtility.Satisfy (Verse.Pawn pawn, Verse.Pawn partner, rjwSextype sextype, Boolean rape, Boolean isCoreLovin) [0x00000] in <filename unknown>:0 
  at rjw.SexUtility.Aftersex (Verse.Pawn pawn, rjwSextype sextype) [0x00000] in <filename unknown>:0 
  at rjw.JobDriver_QuickFap.<MakeNewToils>b__5_5 () [0x00000] in <filename unknown>:0 
  at Verse.AI.Toil.Cleanup (Int32 myIndex, Verse.AI.JobDriver jobDriver) [0x00000] in <filename unknown>:0 
Verse.Log:Error(String, Boolean)
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DriverTick_Patch1(Object)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...