bird_enjoyer Posted May 3, 2025 Posted May 3, 2025 1 hour ago, Skömer said: I dont think its working that great in RJW atm Hey thanks man, also is your user profile Harvey? Nice I'm gonna doink around with it through and see if I can do something. If I figure out how to get it respecting interactions, should I make a pull or just throw it in as a submod? 1
Morgenstern20 Posted May 3, 2025 Posted May 3, 2025 2 hours ago, Skömer said: males with breasts are treated exactly like males without for everything (maybe except milk production) there are some precepts based on asset size i think so big cocked pawns will get more cred than small ones Alright, I figured as much but wanted to be sure/ Thank you! I'll assume a No on the Futa Supremacy meme question?
Skömer Posted May 4, 2025 Author Posted May 4, 2025 12 hours ago, bird_enjoyer said: Hey thanks man, also is your user profile Harvey? Nice I'm gonna doink around with it through and see if I can do something. If I figure out how to get it respecting interactions, should I make a pull or just throw it in as a submod? Ed86 is in charge of accepting (denying) MR, no idea if hes going to accept it, next RJW update will break submods again 1
Skömer Posted May 4, 2025 Author Posted May 4, 2025 11 hours ago, Morgenstern20 said: I'll assume a No on the Futa Supremacy meme question? I assume no, but you can find all ideology submods on the wiki list to check for yourself 1
Cold Ya Boi Posted May 5, 2025 Posted May 5, 2025 encountered an error. pops up every now and then Exception in rjw.ThinkNode_ChancePerHour_Bestiality TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object  at rjw.SexAppraiser.GetBodyFactor (Verse.Pawn fucker, Verse.Pawn fucked) [0x00186] in <3ea21e6005504430a3f3dadbe82a84a2>:0  at rjw.SexAppraiser.would_fuck (Verse.Pawn fucker, Verse.Pawn fucked, System.Boolean invert_opinion, System.Boolean ignore_bleeding, System.Boolean ignore_gender) [0x00333] in <3ea21e6005504430a3f3dadbe82a84a2>:0  at rjw.SexAppraiser.would_fuck_animal (Verse.Pawn pawn, Verse.Pawn target, System.Boolean invert_opinion, System.Boolean ignore_bleeding, System.Boolean ignore_gender) [0x00030] in <3ea21e6005504430a3f3dadbe82a84a2>:0  at rjw.BreederHelper.find_breeder_animal (Verse.Pawn pawn, Verse.Map m) [0x00179] in <3ea21e6005504430a3f3dadbe82a84a2>:0  at rjw.JobGiver_Bestiality.TryGiveJob (Verse.Pawn pawn) [0x00023] in <3ea21e6005504430a3f3dadbe82a84a2>:0  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <1a99832471b046408678c845f00d13b6>:0  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00022] in <1a99832471b046408678c845f00d13b6>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Error (string) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_ChancePerHour:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) rjw.ThinkNode_ChancePerHour_Bestiality:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_SubtreesByTag:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams) Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&) Verse.AI.Pawn_JobTracker:TryFindAndStartJob () Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool) Verse.AI.Pawn_JobTracker:JobTrackerTick () Verse.Pawn:Tick () Verse.TickList:Tick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update () not really sure whats up with that but id like an answer if anyone knows. thankies
nononysss Posted May 5, 2025 Posted May 5, 2025 (edited) I feel like Bestiality has been broken for years. Is it currently non functional? Â Everything is enabled. Colonists have the Zoophile trait. Th Plenty of animals in their pen. Zoophile is enabled in their ideology. Colonists are still walking around constantly horny (I have masturbation turned off). Female colonists do not initiate or get initiated by any male animal. What am I missing? Edited May 5, 2025 by nononysss
bird_enjoyer Posted May 5, 2025 Posted May 5, 2025 31 minutes ago, nononysss said: I feel like Bestiality has been broken for years. Is it currently non functional?  Everything is enabled. Colonists have the Zoophile trait. Th Plenty of animals in their pen. Zoophile is enabled in their ideology. Colonists are still walking around constantly horny (I have masturbation turned off). Female colonists do not initiate or get initiated by any male animal. What am I missing? So, sort-of-kind-of. Sexneed and animal breeding pulses are going to limited the animal-on-human interactions you get. Your colony sounds like the humanlikes are getting horny, but what about the animals? In RJW -> Basic settings, change animal settings from 0 hours to 1 (if you already haven't). That may seem counter-intuitive, *but* beast sexdrives are somewhat-to-very buggy right now and will probably be buggier next big patch. If you don't mind 'cheating,' the other thing I'd recommend is assuming direct control and having colonists you want to interact force the interaction. Do it a few times to get the 'curiosity' paraphilia up and running on animals. After that, the problem should fix itself. (You may, or may not, benefit from setting the 'animal breeding designated' and 'animal breeder designated' paw on both Zoo+ colonists and animals, respectively). I think the idea is that you're supposed to 'train' animals on prisoners, but if you're doing a loosey-goosey free love space hippie commune - Or don't take prisoners, or any other kind of playthrough - That approach doesn't make sense. Long way of saying, definitely a feature that could use a bit more work, but RJW is a big project, so development comes and goes. Anyway, hope this helps you out somewhat. Â
nononysss Posted May 5, 2025 Posted May 5, 2025 16 minutes ago, bird_enjoyer said: So, sort-of-kind-of. Sexneed and animal breeding pulses are going to limited the animal-on-human interactions you get. Your colony sounds like the humanlikes are getting horny, but what about the animals? In RJW -> Basic settings, change animal settings from 0 hours to 1 (if you already haven't). That may seem counter-intuitive, *but* beast sexdrives are somewhat-to-very buggy right now and will probably be buggier next big patch. If you don't mind 'cheating,' the other thing I'd recommend is assuming direct control and having colonists you want to interact force the interaction. Do it a few times to get the 'curiosity' paraphilia up and running on animals. After that, the problem should fix itself. (You may, or may not, benefit from setting the 'animal breeding designated' and 'animal breeder designated' paw on both Zoo+ colonists and animals, respectively). I think the idea is that you're supposed to 'train' animals on prisoners, but if you're doing a loosey-goosey free love space hippie commune - Or don't take prisoners, or any other kind of playthrough - That approach doesn't make sense. Long way of saying, definitely a feature that could use a bit more work, but RJW is a big project, so development comes and goes. Anyway, hope this helps you out somewhat.  1. Is there a way to see the current level of curiousity? 2. The paw is missing. It used to be there with previous versions but I currently don't see it. I changed the animal setting from 0 hours to 1 and got one interaction. But it's been several in game days and that looks like that's all I'm going to get from that change. 1
bird_enjoyer Posted May 5, 2025 Posted May 5, 2025 1 minute ago, nononysss said: 1. Is there a way to see the current level of curiousity? 2. The paw is missing. It used to be there with previous versions but I currently don't see it. I changed the animal setting from 0 hours to 1 and got one interaction. But it's been several in game days and that looks like that's all I'm going to get from that change. Okay, that means your install is borked somehow. I know it's a pain in the keister, but gimme your modlist. Ideally, this is just a load-order thing, but to give you an idea, I'm running about 200+ mods and a few in-dev of my own. Both the 'mark for animal breeding' and 'designate breeder' are still there. So I'm thinking there's either a load-order or a mod conflict. Â
nononysss Posted May 5, 2025 Posted May 5, 2025 @bird_enjoyer The only RJW mods I have are mods found in coffee's lazy updater this time, save for the baddon mod: https://www.gitgud.io/ElToro/rjw-elt-baddon 1
bird_enjoyer Posted May 5, 2025 Posted May 5, 2025 14 minutes ago, nononysss said: @bird_enjoyer The only RJW mods I have are mods found in coffee's lazy updater this time, save for the baddon mod: https://www.gitgud.io/ElToro/rjw-elt-baddon Okay, this is my suggestion for right now. I'll be back with a more detailed suggestion later. For now...  Backup your save. Do this in general, but before we do anything at all. Put it somewhere else.  Remove Interaction bubbles, ElToros, RJW Sexperience + Sexperience Ideology, Dirty Talk. Reload your save (don't save! Running saves without mods breaks them down, we're just seeing if this causes the interactions to return to vanilla). Did it? If so, add mods back until your save is borked again, so we can figure out which mod(s) reacted poorly. It's probably one of these. If not...  Next, remove animations and re-add them back one by one. Yes, animations shouldn't have any affect on UI rimworld is weird like that.  Next make ABSOLUTELY SURE you have the latest version of Humanoid Alien Races and Vanilla Expanded Framework. Sometimes, these are the culprits though, again, it's mostly due to rimworld being rimworld rather than either of them Finally, coffee's lazy installer is and was great, but you should probably use Libidinous' now, if you can swing it. Or manually update your mods, like I do. More work, but means you're 100% sure you know what you're inputting. Anyway, that's where I'd start. Let's see if that gets you back the designations; though I'll warn designations just give you more tools, don't necessarily get more interactions haha. Either way, should give you a good start. Also, I'd recommend using Rimsort to quickly edit/mess with playlists/load-order.
RAAMPEAK Posted May 5, 2025 Posted May 5, 2025 (edited) On 5/3/2025 at 12:23 PM, Skömer said: well yes they are inhumanly huge also SA0 probably changed the offsets in the meantime, size 7 - 10 is old its not up to date even though its shows it on the wiki?  On 5/3/2025 at 12:43 PM, Mantass01 said:  I didn't try it myself yet but there is a diffrence between "add" bodypart and "attach" bodypart. one replace and one gives you a extra, maybe thats why it looks off? no i didn`t add or attach its default Edited May 5, 2025 by RAAMPEAK
Sylen Posted May 5, 2025 Posted May 5, 2025 On 4/28/2025 at 4:32 PM, Vulkandrache said: Given that it seems to prevent you from enjoying the campaign you had envisioned i wouldnt call it a minor thing.   This is the dll for the current version of RJW with the Meditate check removed. I had to change the ending to upload it. Rename it and replace the dll in your current RJW 1.5 assemblies folder with it.  I never had issues using this but i give no guarantee that it will work for your modlist. This took 2 minutes since ive done it a few times already and so knew were to look. RJW.doc 702.5 kB · 2 downloads  Cheers, I'll give this a try!
Skömer Posted May 5, 2025 Author Posted May 5, 2025 2 hours ago, RAAMPEAK said: its not up to date even though its shows it on the wiki? you have yet to tell us whats actually wrong with size 7-10, what do you mean it looks off?
RAAMPEAK Posted May 7, 2025 Posted May 7, 2025 On 5/5/2025 at 8:13 AM, Skömer said: you have yet to tell us whats actually wrong with size 7-10, what do you mean it looks off? like the nipples don`t show on some pawns, they are lifted up so a bit above the center on some.
polishguy72 Posted May 8, 2025 Posted May 8, 2025 On 5/3/2025 at 3:11 PM, Skömer said: what isn't working? I probably should have been a bit more clear, as far as I can tell everything works fine it's just the Xenomorphs seem to be ignored. I'm not sure if it's a load order or a incompatibility because the Yautja get the generic sex parts but the Xenomorphs don't get any of Sex stuff, lore wise this makes sense. Best conclusion I came up with is that the Xenomorphs are just coded in a way that the system seems to ignore them. Also, first attempt at writing a reply, hope I did it right.
gansop Posted May 9, 2025 Posted May 9, 2025 Does this work with the latest patch and dlcs...?  It hasn't been updated in quite a while now...
Zorai Posted May 9, 2025 Posted May 9, 2025 In the mod configs for Pregnancy, it shows a "Max inherited traits from Mother/Father" How does this work and when do they get these traits? I turned on "Phantasy Pregnancy" to speed it up and they've hit 13 and they don't have any traits. Also, do kids get any passions for their skills or does one need to assign that manually? Â Sorry if both have been asked before.
Skömer Posted May 9, 2025 Author Posted May 9, 2025 5 hours ago, gansop said: Does this work with the latest patch and dlcs...?  It hasn't been updated in quite a while now... Read the second link when you click on the download button
Skömer Posted May 9, 2025 Author Posted May 9, 2025 4 hours ago, HighwayDio said: In the mod configs for Pregnancy, it shows a "Max inherited traits from Mother/Father" How does this work and when do they get these traits? I turned on "Phantasy Pregnancy" to speed it up and they've hit 13 and they don't have any traits. Also, do kids get any passions for their skills or does one need to assign that manually?  Sorry if both have been asked before. Most likely only effects RJW pregnancy system, so if you use biotech i doubt that setting does anyhing 1
KrissDaur Posted May 11, 2025 Posted May 11, 2025 Will there be a patch for compatibility with Archotech++ for 1.5? The problem is simply that when using the archotech metamorphose item, the pawn retains its body parts (breasts, anus, and genitals) and adds 4-6 Archotech analog implants.
OrtoCorus Posted May 11, 2025 Posted May 11, 2025 I seem to have an issue with Menstruation cycle mod where despite any amount of vaginal sex it seems fairly random which pawns generate cum or at least menstruation mod doesn't seem to update the list or icons for them. 1
Skömer Posted May 11, 2025 Author Posted May 11, 2025 1 hour ago, KrissDaur said: Will there be a patch for compatibility with Archotech++ for 1.5? The problem is simply that when using the archotech metamorphose item, the pawn retains its body parts (breasts, anus, and genitals) and adds 4-6 Archotech analog implants. there will be a patch if someone (you) makes it 15 minutes ago, trikoformembia said: I seem to have an issue with Menstruation cycle mod where despite any amount of vaginal sex it seems fairly random which pawns generate cum or at least menstruation mod doesn't seem to update the list or icons for them. loading a pawn with char edior or similar causes that reroll genitals with the sliders or size hediffs 2
Mantass01 Posted May 12, 2025 Posted May 12, 2025 (edited) When removing private parts, boobs etc... the box will disappear. I think it fails to save? after reloading the game it's gone? Edited May 12, 2025 by Mantass01
adam110902 Posted May 12, 2025 Posted May 12, 2025 (edited) i get a massive lag spike on colonist orgasm, with debug log interaction info enabled console had some info spam that didn't look normal log: https://gist.github.com/HugsLibRecordKeeper/1c57af07dcc2254a393d15d64abb9e97 Edited May 12, 2025 by adam110902
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