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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted

Hey I just wanted to ask if there's any options for me to set the pawn sexuality spawn rates, because i cant seem to find that option anywhere in the mod settings menu. If there is can anyone tell me where to find it? 

Posted
38 minutes ago, kiothecloud said:

You dont either try to tame an insect with both genders and mate with the female 1st then the male so the eggs can get fertilize or send one of ur prisoner/colonist to a nest nearby and press the prostrate button so she will get downed and the insects should rape her a dozen times and when they are sleeping(the insects) rescue them and u should have a pawn with eggs now 

Do note that u nid bestiality to be turned on on the settings for this to work

 

this is what I do all the time if I plan to make a insect taming grounds since the insects will be born passive(for the most part) yo can do this very early aslong as u keep those natural spawning hives alive until u have atleast one of each gender of the insects then after that u just nid to set one of ur pawn to be a breeder and the insects should just go to her

beware thought too many eggs can incapacitate ur pawn so your basically downing 1 pawn for a long time when u do this so make sure u got enough man power to counter this.

 

This is also a good way to feed alot of animals since 1 pawn can hold up to 200 eggs I think thats a lot of insect meat so u can breed other animals aswell like wargs for example they dont eat kibble but having a unlimited supply of insect meat can pretty much solve the issue having a TON of wargs in base

No, I mean with the ovipositor organ. The only reason I even downloaded this mod is to play as a parasitoid bugman hive.

Posted
8 hours ago, Will2survive said:

Hey I just wanted to ask if there's any options for me to set the pawn sexuality spawn rates, because i cant seem to find that option anywhere in the mod settings menu. If there is can anyone tell me where to find it? 

sexuality is determined like vanilla: by the traits, so if you want to be gay get the gay trait, no trait means you are straight

or install psychology mod to have a kinsey scale system

8 hours ago, Idontusesexmods said:

No, I mean with the ovipositor organ. The only reason I even downloaded this mod is to play as a parasitoid bugman hive.

just get your victims downed near a few aggressive insects, nature does the rest

Posted
8 hours ago, Idontusesexmods said:

No, I mean with the ovipositor organ. The only reason I even downloaded this mod is to play as a parasitoid bugman hive.

From personal experimentation - any colonists hatched from eggs inherit vanilla genitals, so you'd be better served by adding a race mod of some sort. It also seems that anal egg implantation just doesn't work (or is *incredibly* rare), so you'll need a female "host".

Posted
On 7/17/2020 at 3:07 PM, Erde said:

Did you use Prepare Carefully?

Yeah I did, though i don't understand how that mod would cause rjw parts to not work, even on new pawns from events or w/e

Posted
23 hours ago, kiothecloud said:

 

This is also a good way to feed alot of animals since 1 pawn can hold up to 200 eggs I think thats a lot of insect meat so u can breed other animals aswell like wargs for example they dont eat kibble but having a unlimited supply of insect meat can pretty much solve the issue having a TON of wargs in base

damn how do you do that? My pawns can only hold 2 eggs in them at the same time.
Is there something must be changed in options?

Posted

How do I assign custom enemy implants to a race?

 

Edit: Unrelated question, how do I make all insectoids sterile like in the base game? I want them to be proper eusocial insects again. And the scarabs just kept multiplying.

Posted
On 7/19/2020 at 6:17 AM, piefacepie said:

I'm glad that someone else was also having this issue. I thought it was really weird that it was happening because my understanding was that the insect would hold the egg until it gets fertilized or is deposited. I tried messing with sterilizing them and even removing their ovipositor but they'd still all give birth. When your Mantodeans give birth does it display "eggdead" or something weird like that in the top left corner as well?

 

It sucks because I was wanting to do an insect hive that's workers are expendable because the queen can just breed some more if need be. I tried seeing if I could cheese it by having all the workers being male but it appears that Mantodeans are female only from what I can tell, which is accurate and all for insect hives but is none the less annoying. Come to think of it, it makes me wish there was an option for eggs to just instantly be fertilized without needing a male to also come by and fertilizing the egg.

There's a setting for parasitic implantation that makes implanted eggs self-fertilize.

Posted
21 hours ago, rjfawen said:

damn how do you do that? My pawns can only hold 2 eggs in them at the same time.
Is there something must be changed in options?

From some goofing about last night, megascarabs are the only base game animal that would do more than 2 eggs (or 1 for megaspiders). Although I didn't try other animals converted to ovipositors. Unsure on how the egg size is determined. 

Posted
23 hours ago, Skömer said:

sexuality is determined like vanilla: by the traits, so if you want to be gay get the gay trait, no trait means you are straight

or install psychology mod to have a kinsey scale system

just get your victims downed near a few aggressive insects, nature does the rest

Ok thanks but I have one more small question for you then, specifically about the "futa" content, as I understand it pawns that happen to be futas are consider as female in the game. So for Futa on Female/futa that means both pawns would need to have the gay trait correct? 

Meaning that romantic relationships, causal sex and everything else needs pawns to have the gay trait right? 

 

Side note: that's for the quick reply Op i love active devs. Even more so when your mod hits all my fetishes! 

Posted
2 hours ago, Will2survive said:

Ok thanks but I have one more small question for you then, specifically about the "futa" content, as I understand it pawns that happen to be futas are consider as female in the game. So for Futa on Female/futa that means both pawns would need to have the gay trait correct? 

Meaning that romantic relationships, causal sex and everything else needs pawns to have the gay trait right? 

 

Side note: that's for the quick reply Op i love active devs. Even more so when your mod hits all my fetishes! 

Marriage, lovers, breakups all don't fall into the scope of RJW, only vanilla mechanics there (romancechance counts)

 

As for consensual sex, yes two females need to be gay or bi to fuck 

Posted
On 7/16/2020 at 9:34 PM, Skömer said:

old versions are linked in the "Changelogs & old Versions" and the final RJW versions for each Rimworld version are also on Gitgud

Apparently I'm just f'in blind! Thank you! Sorry for the dumb question. :(

Posted

Does anyone know why mod manager says that the latest version of RJW is not supported by 1.1? There's a red folder next to the mod and the tool tip says "Wrong game version. Current version is 1.1, but RJW-4.3.3 is for version ."

Posted
2 hours ago, 1s12f said:

Does anyone know why mod manager says that the latest version of RJW is not supported by 1.1? There's a red folder next to the mod and the tool tip says "Wrong game version. Current version is 1.1, but RJW-4.3.3 is for version ."

 

2 hours ago, 1s12f said:

I also tried RJW-4.3.1.7

install the mod correctly, content must be only one folder level deep!

 

for further instructions read "Installation" or the third question in the FAQ

Posted

I tried searching for awhile but couldnt find anything - sorry.

 

But when making a pawn a zoophile they have yet to initiate sex with an animal. I tried both genders and different genital setups etc but nothing worked.

 

What should i do? It's a male pawn not interacting with any animals/female animals

Posted
7 hours ago, Calmhealing said:

I tried searching for awhile but couldnt find anything - sorry.

 

But when making a pawn a zoophile they have yet to initiate sex with an animal. I tried both genders and different genital setups etc but nothing worked.

 

What should i do? It's a male pawn not interacting with any animals/female animals

I think you gotta enable beastality in the settings, it's disabled by default then once you've switched it on you will have the designate animals to be bred 

Posted

I would prefer it very much if Tynan would just leave Rimworld alone and work on the second entry in the series. His updates are nice (especially given how lackluster the release of Royalty was) on one hand but on the other I think almost nobody plays Rimworld for the vanilla experience anymore. If he has to update the game I'd rather have one big update that messes everything up instead of several smaller ones that also mess everything up.

Posted

Anyone know why rape menu on rmb appears in wild mode only?

RJW 4.3.3. Clean install - no config files from previous version. Rimworld 1.1.2654.


Sex menu work fine, but there is no rape menu on rmb for colonists, animals, prisoners (comfort or not) and even no rape menu for downed pirate. Unless I set wild mode in debug settings.

My hero pawn have super low vulnerability, 11% or so.

 

Tested this in new game too - same shit.

Posted
2 hours ago, id89123 said:

Anyone know why rape menu on rmb appears in wild mode only?

RJW 4.3.3. Clean install - no config files from previous version. Rimworld 1.1.2654.


Sex menu work fine, but there is no rape menu on rmb for colonists, animals, prisoners (comfort or not) and even no rape menu for downed pirate. Unless I set wild mode in debug settings.

My hero pawn have super low vulnerability, 11% or so.

 

Tested this in new game too - same shit.

you hero is too tiered and its pp too weak to stand

Posted

Sorry for a little bit offtopic, but I've been laughing my ass off and wanted to share it.

 

Spoiler

20200722195310_1.jpg.0adb7bd70e312cbf06b989a7f2e85b38.jpg

 

So, my colonist Locust is in love with that guy Bond. But one night she cheats on him with Stomp, a guy she barely knows. The thing is, they are fucking right on her bed where Bond is sound asleep.

 

And this is when Locust's husband Billa, who she hadn't seen in years, decides to visit the colony--only to find his wife in bed with her lover but being owned by yet another guy.

 

It probably won't help that she also has two babies from her lover.

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