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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
On 7/24/2020 at 1:01 AM, Calmhealing said:

 

Even with EDB or forcing with hero mode, or testing with dev tools I can get the Zoophile trait. The problem is that the pawns never act on it. Also I have a blank button (fresh install deleted everything to try and test this) for animals. 

 

Bestiality enabled

Zoophile Trait

Male Pawn

Right parts

Multiple different female animals tested - and lots of in game time nothing yet.

 

Thanks for the help so far but i'm just still so confused lol. And Id rather not have rape enabled if possible.

 

Seems like the button for female animals is blank, but the button for male animals has a designation button.

 

And with hero mode i can have male pawns interact with female animals, but they won't on their own.

 

edit- with rape enabled the pawn will rape female animals but i'd still rather it not be rape. There's gotta be a way to fix this right? Using clean fresh install and just rjw and its requirements (and edb to test).

EDB is a bad mod, it's better to use Character Editor instead. Also, when you're doing a fresh install it's best to also delete the config files in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config, I solved a lot of issues with RJW simply by deleting the RJW specific xmls, starting the game and letting it generate new config files.

 

I think the first page of this subforum should be all pinned threads with a DON'T USE EDB PREPARE CAREFULLY topic.

Posted
1 hour ago, Ed86 said:

its defined in xml

can you point me? coz when i search for 'gestation' there is only one result - rjw.dll

 

i tried Hediffs_EnemyImplants.xml

<eggsize>0</eggsize>

as comments says <0 - can hold unlimited eggs>

but it wont >_>

 

its possible to speedup with GestationPill (and editing xml) but it wont work on eggs

also eggs are replaced when breed with other specie - would be nice to have option to "stack" them

Posted

Hi,

Not sure if I'm doing this right. or if its a limit of the mod (not necessarily RJW).

I'm playing with adjusting the size of a custom races breasts, and I think if I'm right its done by playing with the rjw.RacePartDefs. My example below (based off the Kijin adjustments in the RJW Race Support Mod)

 

	<rjw.RacePartDef>
		<defName>Eq_Breasts</defName>
		<hediffName>Breasts</hediffName>
		<fluidType>Milk</fluidType>
		<fluidModifier>2.0</fluidModifier>
		<severityCurve>
			<points>
				<li>(0.01, 0.25)</li>
				<li>(0.3, 0.7)</li>
				<li>(0.6, 0.9)</li>
				<li>(0.8, 1.01)</li>
				<li>(0.99, 1.5)</li>
				<li>(1.0, 1.6)</li>
			</points>
		</severityCurve>
	</rjw.RacePartDef>

 

This does seem to work for randomly generated pawns (ie the ones you get at the start), ie I am getting some spawn with Enormous, Gargantuan and Massive breasts at the create characters screen, and hitting randomize here will have some of the random pawns spawn with the above Huge breast sizes.

 

The problem is I can't then manually adjust them with Character Editor or DevMode. Any breasts I generate on them using those methods are at maximum Huge sized.

 

My suspicion its a limit of those methods (ie they are unable to spawn hediffs with a severity above 1.0). Anyone know if this is the case, or is it RJW making use of RacePart Severity curves for the original random generations, but when called by CE or DevMode it ignores them and just uses the default human settings? Either way, is there any way other than save editing that people know of to get RJW part hediffs to spawn above 1.0?

Posted
6 hours ago, srx47 said:

can you point me? coz when i search for 'gestation' there is only one result - rjw.dll

 

i tried Hediffs_EnemyImplants.xml

<eggsize>0</eggsize>

as comments says <0 - can hold unlimited eggs>

but it wont >_>

 

its possible to speedup with GestationPill (and editing xml) but it wont work on eggs

also eggs are replaced when breed with other specie - would be nice to have option to "stack" them

okay maybe it doesnt, guess it was replaced, probably when someone changed eggs to generate inside pawns and not random number

Posted
Spoiler
30 minutes ago, Alexoin said:

Hi,

Not sure if I'm doing this right. or if its a limit of the mod (not necessarily RJW).

I'm playing with adjusting the size of a custom races breasts, and I think if I'm right its done by playing with the rjw.RacePartDefs. My example below (based off the Kijin adjustments in the RJW Race Support Mod)

 



	<rjw.RacePartDef>
		<defName>Eq_Breasts</defName>
		<hediffName>Breasts</hediffName>
		<fluidType>Milk</fluidType>
		<fluidModifier>2.0</fluidModifier>
		<severityCurve>
			<points>
				<li>(0.01, 0.25)</li>
				<li>(0.3, 0.7)</li>
				<li>(0.6, 0.9)</li>
				<li>(0.8, 1.01)</li>
				<li>(0.99, 1.5)</li>
				<li>(1.0, 1.6)</li>
			</points>
		</severityCurve>
	</rjw.RacePartDef>

 

This does seem to work for randomly generated pawns (ie the ones you get at the start), ie I am getting some spawn with Enormous, Gargantuan and Massive breasts at the create characters screen, and hitting randomize here will have some of the random pawns spawn with the above Huge breast sizes.

 

The problem is I can't then manually adjust them with Character Editor or DevMode. Any breasts I generate on them using those methods are at maximum Huge sized.

 

My suspicion its a limit of those methods (ie they are unable to spawn hediffs with a severity above 1.0). Anyone know if this is the case, or is it RJW making use of RacePart Severity curves for the original random generations, but when called by CE or DevMode it ignores them and just uses the default human settings? Either way, is there any way other than save editing that people know of to get RJW part hediffs to spawn above 1.0?

 

 

Show the race support file as well, those size measurements don't do anything without the race support file.
In the past I was able to reach the gigantic breast size normally through spawning which was over 1.0 I believe. 

Posted
Just now, polterghost said:

This is broken. Cant give orders anymore, RMB doesnt work at all.

Let me guess you didn't update your game 
or you didn't update Harmony 
or you didn't update HugsLib 

Posted
28 minutes ago, NeverLucky4Life said:
  Hide contents

 

 

Show the race support file as well, those size measurements don't do anything without the race support file.
In the past I was able to reach the gigantic breast size normally through spawning which was over 1.0 I believe. 

Over huge size is fine by spawning (or seems to be, will need to play a little more for a larger sample size), its just if I then want to adjust that spawned pawn either using CharEditor or DevMode that I can't then get them to get breasts above Huge by adding the relevant breast hediff.

 

Spoiler

I think this is the file you mean, least it contains the equivalent info to whats in a file in the RaceSupport folders in RJW Race Support


 


<?xml version="1.0" encoding="utf-8" ?>

<Defs>
	<rjw.RaceGroupDef>
		<defName>Equinia_Race</defName>
		
		<raceNames>
			<li>Alien_Equinia</li>
		</raceNames>
		
		<pawnKindNames>
		</pawnKindNames>
		
		<anuses>
			<li>HorseAnus</li>
		</anuses>
		
		<chanceanuses></chanceanuses>

		<femaleBreasts>
			<li>Eq_Breasts</li>
		</femaleBreasts>
		
		<chancefemaleBreasts></chancefemaleBreasts>
		
		<femaleGenitals>
			<li>HorseVagina</li>
		</femaleGenitals>
		
		<chancefemaleGenitals></chancefemaleGenitals>

		<maleBreasts>
			<li>Breasts</li>
		</maleBreasts>
		
		<chancemaleBreasts></chancemaleBreasts>

		<maleGenitals>
			<li>HorsePenis</li>
		</maleGenitals>
		
		<chancemaleGenitals></chancemaleGenitals>
		
		<tags>
			<li>Fur</li>
		</tags>

		<hasSingleGender>false</hasSingleGender>
		<hasSexNeed>true</hasSexNeed>
		<hasFertility>true</hasFertility>
		<hasPregnancy>true</hasPregnancy>
		<oviPregnancy>false</oviPregnancy>
		<ImplantEggs>false</ImplantEggs>

	</rjw.RaceGroupDef>
</Defs>

 

 

Posted
27 minutes ago, Alexoin said:

Over huge size is fine by spawning (or seems to be, will need to play a little more for a larger sample size), its just if I then want to adjust that spawned pawn either using CharEditor or DevMode that I can't then get them to get breasts above Huge by adding the relevant breast hediff.

 

 

ah yes adding hediffs will not give wildly large sizes but here is a fun fact you can set the size manually with either Character Editor or Dev mode. Just apply one of these to the part you want to set the size of.
image.png.3c82f0f3b42e80381347520c48f60633.png

Posted

 

11 minutes ago, NeverLucky4Life said:

ah yes adding hediffs will not give wildly large sizes but here is a fun fact you can set the size manually with either Character Editor or Dev mode. Just apply one of these to the part you want to set the size of.

Hmm I must either have a mod conflict or mod order issue then, as the only options I have in CE are the following. Only the same options in DevMode as well

 

image.png.9f8b699a02572dbc2607f826355a006d.png

 

Actually might have missed an update.. DL 10th July, RJW last updated 15th July... :)

Posted
4 hours ago, Ed86 said:

okay maybe it doesnt, guess it was replaced, probably when someone changed eggs to generate inside pawns and not random number

that was very helpful... so... only way is to recompile rjw.dll 

 

p.s. i should probably mark this post with <sarcasm> tag

Posted
2 hours ago, NeverLucky4Life said:

Let me guess you didn't update your game 
or you didn't update Harmony 
or you didn't update HugsLib 

No, no and no. If anything, RJW is behind the newest RW version.

Posted
1 hour ago, polterghost said:

No, no and no. If anything, RJW is behind the newest RW version.

if it were newest, it would work

Posted

None of my pawns are generating genitals as of a few days ago. I can add them manually and everything seems to work that way, but I don't exactly want to have to manually add genitals for every new pawn that happens to walk into my worldspace.

Posted
3 hours ago, polterghost said:

Harmony from May 10th, Hugslib from May 21st, RW version 1.1.2698

you are not using latest RimWorld you are using unstable RimWorld a pre-release build that is subject to change and should not be used with mods.
that is on you for going for a branch that is not mod compatible.

Posted
2 hours ago, zia said:

Hello! I seem to have found a minor incompatibility. If you use the empire mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2006535182), the military you can call in does not get any RJW parts. 

 

This does only seem to affect the pawns generated when you deploy the military. They arrive via drop pods.  Anyone who walks into the map, seems to be fine and gets parts like normal. 


 

The Mercs for Me mod has a similar issue.  I'd guess what's happening there is the mods use the dev mode Restore Body Part tool on the pawns they create, to ensure you don't summon someone with missing limbs or something.  Restore Body Part also clears off all RJW body part hediffs as well, unfortunately.

Posted

Re: Drafted pawns not moving.

To anyone else with that issue-- using the absolute latest (i.e. beta/unstable) build of Rimworld can cause problems.

 

The latest official build as of this post is 1.1.2654

 

I had this issue using 1.1.2702!

 

So in short, revert back to using that official version that's more or less guaranteed to have mod support.

Posted
6 hours ago, polterghost said:

Harmony from May 10th, Hugslib from May 21st, RW version 1.1.2698

there is no RW version 1.1.2698

latest version is 1.1.2654

Posted
4 hours ago, Ed86 said:

there is no RW version 1.1.2698

latest version is 1.1.2654

Heh. He didn't even have the latest unstable build which by now is 1.1.2706

Posted
Spoiler

Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 0100005e (from typeref, class/assembly RimWorld.JobDriver_Meditate, Assembly-CSharp, Version=1.1.7459.20184, Culture=neutral, PublicKeyToken=null)
  at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&)
  at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00002] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) [0x0000a] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x0001f] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in <a019a85bf74b48c39220641e09869105>:0 
  at Verse.Dialog_DebugActionsMenu..ctor () [0x0003e] in <a019a85bf74b48c39220641e09869105>:0 
  at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x0001c] in <a019a85bf74b48c39220641e09869105>:0 
  at (wrapper dynamic-method) Verse.DebugWindowsOpener.DMD<DMD<DrawButtons_Patch0>?-1295528832::DrawButtons_Patch0>(Verse.DebugWindowsOpener)
  at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <a019a85bf74b48c39220641e09869105>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <a019a85bf74b48c39220641e09869105>:0 
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
 

can anyone help me?Player.log

Posted
8 minutes ago, RiperToTo said:
  Reveal hidden contents

Exception filling window for Verse.ImmediateWindow: System.TypeLoadException: Could not resolve type with token 0100005e (from typeref, class/assembly RimWorld.JobDriver_Meditate, Assembly-CSharp, Version=1.1.7459.20184, Culture=neutral, PublicKeyToken=null)
  at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&)
  at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Reflection.MonoMethod.GetPseudoCustomAttributes () [0x00002] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) [0x0000a] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.MonoCustomAttrs.GetCustomAttributesBase (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inheritedOnly) [0x0001f] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.MonoCustomAttrs.GetCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType, System.Boolean inherit) [0x00037] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Reflection.MonoMethod.GetCustomAttributes (System.Type attributeType, System.Boolean inherit) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at Verse.GenAttribute.TryGetAttribute[T] (System.Reflection.MemberInfo memberInfo, T& customAttribute) [0x00000] in <a019a85bf74b48c39220641e09869105>:0 
  at Verse.Dialog_DebugActionsMenu..ctor () [0x0003e] in <a019a85bf74b48c39220641e09869105>:0 
  at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x0001c] in <a019a85bf74b48c39220641e09869105>:0 
  at (wrapper dynamic-method) Verse.DebugWindowsOpener.DMD<DMD<DrawButtons_Patch0>?-1295528832::DrawButtons_Patch0>(Verse.DebugWindowsOpener)
  at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <a019a85bf74b48c39220641e09869105>:0 
  at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x00165] in <a019a85bf74b48c39220641e09869105>:0 
Verse.Log:Error(String, Boolean)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)
 

can anyone help me?Player.log

I think I see your issue.

 

 

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