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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
10 minutes ago, Anonymous said:

Yeah, read the last 3 pages or so. It's been the talk lately. Ed tried to fix it last update, but it's been in vain thus far.

I read them, but they didn't mention the failure for sex to occur when they reach a bed. I'm guessing that happened with the most recent update.

 

Edit: A couple mentioned that sex doesn't happen, but only alongside other issues (notification spam, the inviting pawn getting stuck waiting).

Posted
1 hour ago, audixas said:

Yeah, the way body parts get assigned is extremely inconsistent. Sometimes they get categorized properly, most of the time they do not.

 

Edit: Found out the problem with body parts. You need to add RJW body parts to their specific areas with debug mode. So penis and vagina to genitals, breasts to chest, anus to... anus. You remove all existing hediffs and then add them individually and after that there's also options in the add hediff menu to set the part sizes.

Yup, thanks, this finally worked!  A lot of work I had to do but finally got everything fixed so thanks for the solution!!!

Posted

I had Garam and Kurin... and apparently that not only breaks this, but also the Dragonian race mod as well : /

 

It worked fine with Kurin before but I guess the Kurin update went another direction... Im going to miss the cats... maybe its temporary i hope

Posted
On 3/26/2020 at 9:23 PM, RankoBles said:

hello I have question (or bug ? )

 

-First , I see you can active hero mode , but I can't active this one

-Zoophile don't work/or I fail ... I put trait zoophile and nothing (I put trait with custom character but nothing)

-Best to begin with solo survivor or three ? (I love naked brutality or Rich explorator story but basic is fun too)

-I begin with Kijin(I love this mod) but she only masturbe and prositution loop (install a add for anothers race I think is work but unluck no visitor or he don't solicite )

-Surrend force a kidnapping ? (Or I am unluck)

 

Sorry for my broken ENGRISH

Sorry repost with modification 'w'

 

 

Posted
47 minutes ago, Ronnie21093 said:

I know I asked this already, but I am still wondering if anyone has a local copy of Lost Forest for 1.0? I am still playing on the 1.0 version of Rimworld ?

I checked the mod folder for LF and it has both the 1.0 and 1.1 version in the same mod.

 

38 minutes ago, semper_solus said:

I had Garam and Kurin... and apparently that not only breaks this, but also the Dragonian race mod as well : /

 

It worked fine with Kurin before but I guess the Kurin update went another direction... Im going to miss the cats... maybe its temporary i hope

There is a non-garam version of Kurin at this very forum.

 

Posted
1 hour ago, shar181 said:

Alright, so I have been running into a certain bug pretty consistently.

 

When a pawn invites another to have sex, they will lead the other pawn to their bed as normal. At that point, they will immediately move on to other tasks and the sex never happens. No animation, no (de)buffs afterwards. It's like the sex task is just cancelled. So far, I've seen this happen with both whoring and bestiality (when a zoophile "hero" pawn is directed to prioritize breeding with an animal).

 

Any kind of sex that occurs immediately works fine and, curiously, I've noticed that if I direct my zoophile to breed right after she rapes someone, sex will happen normally after she leads the animal to her bed!

 

Has this bug shown up for anyone else?

Yes, i get the same issue. Sometimes invites to sex at a bed work and sometimes they don't but more often than not it just doesn't work. I don't get an error in the log either. Even manually making them engage in it has the same issue.

Posted
9 minutes ago, TwistedNoir said:

I checked the mod folder for LF and it has both the 1.0 and 1.1 version in the same mod.

 

There is a non-garam version of Kurin at this very forum.

 

Oh, it does? I heard the 1.0 version was removed from the Workshop download, but I guess not.

Posted
8 minutes ago, Ronnie21093 said:

Oh, it does? I heard the 1.0 version was removed from the Workshop download, but I guess not.

Well, this is what my folder looks like so if you don't have that 1.0 in yours, let me know and I'll upload it to the service of your choice for you.

 

lost forest1.png

Posted

similar to what rankobles quoted, cant get bestiality to work for some reason. Started with basic mods needed, 1 female pawn, added zoophile trait, spawned couple megaspiders with dev mode and added a bed for pawn. For animals mounting is on, and for pawn i tried both with and without breeding on. If it's without, i get situation like on pic, if i turn it on, all options become "Designated pawns cannot initiate sex". Tried all ideas with 0-25% sex level, but only actual result comes if i activate hero mode and then prioritize breeding. On its own it never happens, just masturbate. Is this some bug or am i missing something? (mod settings are all activated properly)

 

Best.png

Posted
1 hour ago, Mlacmiro said:

similar to what rankobles quoted, cant get bestiality to work for some reason. Started with basic mods needed, 1 female pawn, added zoophile trait, spawned couple megaspiders with dev mode and added a bed for pawn. For animals mounting is on, and for pawn i tried both with and without breeding on. If it's without, i get situation like on pic, if i turn it on, all options become "Designated pawns cannot initiate sex". Tried all ideas with 0-25% sex level, but only actual result comes if i activate hero mode and then prioritize breeding. On its own it never happens, just masturbate. Is this some bug or am i missing something? (mod settings are all activated properly)

It's a problem with work type not being properly assigned to all pawns. Not sure if it was fixed yet, but you can get around it by making the work type visible (so then you can simply enable sex interactions in the Work tab, like you'd do with, say, mining).

 

Posted

I have a few suggestions:

1. Sex acts shouldn't be skipped when interrupted (e.g. drafting/undrafting). If I see a colonist fapping, I can interrupt them and it completes the action, sex need fulfilled and all. I'd prefer this NOT to happen, akin to not being able to skip eating for example.

2. Humping animation for standard bed lovin'. Is there a reason this isn't a thing already?

Posted
1 hour ago, Anonymous said:

It's a problem with work type not being properly assigned to all pawns. Not sure if it was fixed yet, but you can get around it by making the work type visible (so then you can simply enable sex interactions in the Work tab, like you'd do with, say, mining).

 

Not sure about this save file, but on my main one i've put 1 on my colonist and had same issue, i will try again and see if it works but don't think it's that

Posted
10 hours ago, RankoBles said:

hello I have question (or bug ? )

 

-First , I see you can active hero mode , but I can't active this one

-Zoophile don't work/or I fail ... I put trait zoophile and nothing (I put trait with custom character but nothing)

 

-Surrend force a kidnapping ? (Or I am unluck)

 

you need to activate hero mode in mod settings

you need to activate bestiality in mod settings

unluck

Posted
15 hours ago, Gormel said:

I have a few suggestions:

1. Sex acts shouldn't be skipped when interrupted (e.g. drafting/undrafting). If I see a colonist fapping, I can interrupt them and it completes the action, sex need fulfilled and all. I'd prefer this NOT to happen, akin to not being able to skip eating for example.

2. Humping animation for standard bed lovin'. Is there a reason this isn't a thing already?

There's a very new mod being developed that is using the FacialStuff principles to address this. Still very early in development and currently it's standalone from RJW. But the author seems pretty receptive to patching it into RJW once they work out the mechanics more.

Posted

In the same vein as quirks like Demon Lover and Fur Lover, how hard would it be to add in others? I've been creating patches to apply proper genitals to animals and races from other mods and thought of two quirks: Undead Lover and Ghost Lover. I've looked into Quirk.cs and some other files but I am not familiar with C# at all and adding identical strings as the other "lover" quirks has done nothing. 

Posted

Slowly coming back to Rimworld with its 1.1 update.

 

Is there a chance to play a total pacifism run with this? Aka surrender to any aggressor and let them have whatever they choose? Main issue I have is that downed pawns can be kidnapped...

Posted

Yes I found my mistake , I forget to active mod setting Teh eh

 

Thanks now I can make a Oni waifu kingdome

 

o/ I try the new version

 

I wait the animation add on :3

Posted
2 hours ago, Betabones said:

There's a very new mod being developed that is using the FacialStuff principles to address this. Still very early in development and currently it's standalone from RJW. But the author seems pretty receptive to patching it into RJW once they work out the mechanics more.

Although I like what that project is doing, it's not exactly what I was asking (and it seems like a pretty complex thing to integrate into RJW). By "humping animation" I mean the standard attacking animation that is re-used when pawns have sex (with the accompanying sound effects), usually seen during rape etc. This doesn't happen when engaged pawns do "lovin'" in the double bed. Maybe there's some technical limitation preventing the creator from changing this, or maybe he simply doesn't want do this, I'm not sure.

Definitely would like to know what he of it thinks because I searched if anyone else has brought this up before but there haven't been any answers AFAIK.

Posted
19 minutes ago, Gormel said:

Although I like what that project is doing, it's not exactly what I was asking (and it seems like a pretty complex thing to integrate into RJW). By "humping animation" I mean the standard attacking animation that is re-used when pawns have sex (with the accompanying sound effects), usually seen during rape etc. This doesn't happen when engaged pawns do "lovin'" in the double bed. Maybe there's some technical limitation preventing the creator from changing this, or maybe he simply doesn't want do this, I'm not sure.

Definitely would like to know what he of it thinks because I searched if anyone else has brought this up before but there haven't been any answers AFAIK.

no one knows, it has different mechanic

maybe its because receiver is sleeping, it should work while receiver is sleeping, and it not a rape so no "beatings"

Posted

I haven't read all the recent posts, so I don;t know if this has been mentioned (or even if others have had this problem), but with Edb's Prepare Carefully, I experienced a bug where RJW's hediffs (eg- genitals, anus, and chest) were attached to the "whole body" instead of the appropriate slot. This set the fertility for all my colonists to a permanent 0%. The only fix I had for this, was to manually add new hediffs on Edb's colonist creation screen.

 

Debug-spawned random colonists had the proper parts in the proper places, so this is really only for those of us still using edb.

 

Not a bug report really, since this is likely an issue on Edb's end, but more of a warning if you're using that to create a new colony. It really pissed me off trying to find the cause of my sterile colonies... >_>

 

Nevermind, apparently it's been discussed for a week now... -_-;

Posted
10 minutes ago, Leafknight4 said:

I haven't read all the recent posts, so I don;t know if this has been mentioned (or even if others have had this problem), but with Edb's Prepare Carefully, I experienced a bug where RJW's hediffs (eg- genitals, anus, and chest) were attached to the "whole body" instead of the appropriate slot. This set the fertility for all my colonists to a permanent 0%. The only fix I had for this, was to manually add new hediffs on Edb's colonist creation screen.

 

Debug-spawned random colonists had the proper parts in the proper places, so this is really only for those of us still using edb.

 

Not a bug report really, since this is likely an issue on Edb's end, but more of a warning if you're using that to create a new colony. It really pissed me off trying to find the cause of my sterile colonies... >_>

You can fix this by going into dev mode and adding the headiffs back to pawns in the proper places (genitals, chest, anus).

Posted
1 hour ago, Leafknight4 said:

I haven't read all the recent posts, so I don;t know if this has been mentioned (or even if others have had this problem), but with Edb's Prepare Carefully, I experienced a bug where RJW's hediffs (eg- genitals, anus, and chest) were attached to the "whole body" instead of the appropriate slot. This set the fertility for all my colonists to a permanent 0%. The only fix I had for this, was to manually add new hediffs on Edb's colonist creation screen.

 

Debug-spawned random colonists had the proper parts in the proper places, so this is really only for those of us still using edb.

 

Not a bug report really, since this is likely an issue on Edb's end, but more of a warning if you're using that to create a new colony. It really pissed me off trying to find the cause of my sterile colonies... >_>

Not "recent" posts. It's been mentioned in the third post in this thread under "Mod Problems" for quite some time.

Posted
1 hour ago, Dahimena said:

You can fix this by going into dev mode and adding the headiffs back to pawns in the proper places (genitals, chest, anus).

23 minutes ago, Anonymous said:

Not "recent" posts. It's been mentioned in the third post in this thread under "Mod Problems" for quite some time.

 

Alright, that explains it then. Oops :P

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