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[mod] RimJobWorld


Skömer

AI  

625 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      184
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      99
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      277
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      335
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
1 hour ago, id89123 said:

Is it possible to add dickcage or maybe somehow block penis-involving interactions for male pawn without radical surgery?

maybe someday

1 hour ago, QuinXen said:

question - how do i turn a creature's base into a double horsecocked futa (or basically just something with multiple genitals like an ovipos(f) and a vagina or 3 sets of tentacle dicks) in the XMLs? the furthest i've gotten is the game only choosing one from the list

 


<maleGenitals>
	<li>HorsePenis</li>
  	<li>DemonTentaclePenis</li>
</maleGenitals>

would have the game only choose between them instead of having both

can only choose 1 right now

Posted

Whenever I start a new game since the last update I've been getting this error in the console, does anybody know how to fix this or what is causing it?

Spoiler

Exception ticking Gumpy (at (119, 0, 124)): System.NullReferenceException: Object reference not set to an instance of an object
at rjw.xxx.is_asexual (Verse.Pawn) <0x00021>
at rjw.Need_Sex.NeedInterval () <0x00062>
at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () <0x0006c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00329>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
 

 

Posted
On 1/27/2020 at 9:44 AM, Ed86 said:

menu for quirk adding, works at game start,hero,rjwdevmode

I can't seem to edit the quirks with rjwdevmode. Works at game start and in hero mode, but not with non hero pawns in rjwdevmode.

rjwdevmode enabled, regular dev mode enabled, god mode enabled.

Posted
10 hours ago, cris8107 said:

Whenever I start a new game since the last update I've been getting this error in the console, does anybody know how to fix this or what is causing it?

  Hide contents

Exception ticking Gumpy (at (119, 0, 124)): System.NullReferenceException: Object reference not set to an instance of an object
at rjw.xxx.is_asexual (Verse.Pawn) <0x00021>
at rjw.Need_Sex.NeedInterval () <0x00062>
at RimWorld.Pawn_NeedsTracker.NeedsTrackerTick () <0x0006c>
at (wrapper dynamic-method) Verse.Pawn.Tick_Patch1 (object) <0x00329>
at Verse.TickList.Tick () <0x00487>

Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
 

 

Looks like you have an Asexual pawn.

Either it spawned with no genitals or is one of the droid races most  likely.

Posted

Is there a way to remove the debuffs that genitals and such have? The fact that most of my colonists have things like -10% movement or manipulation just because they got phat tiddies is almost annoying enough to make me uninstall.

Posted
4 hours ago, dongusschlongus said:

Is there a way to remove the debuffs that genitals and such have? The fact that most of my colonists have things like -10% movement or manipulation just because they got phat tiddies is almost annoying enough to make me uninstall.

You can add some robo-legs for them, so i dont think its are really problem. And this debuffs are slowed down some animals too.

Posted
On 1/28/2020 at 9:31 PM, Sudvabalis said:

I can't seem to edit the quirks with rjwdevmode. Works at game start and in hero mode, but not with non hero pawns in rjwdevmode.

rjwdevmode enabled, regular dev mode enabled, god mode enabled.

try the save edit guide, with save editing you have full control over this

17 hours ago, scottyhood01 said:

need some help lol, none of my pawns or world pawns are spawning with genital. Been looking everywhere and cant seem to find the fix.

looks like you have some incompatible or outdated mod, trim your list down and check out the load order guide

11 hours ago, dongusschlongus said:

Is there a way to remove the debuffs that genitals and such have? The fact that most of my colonists have things like -10% movement or manipulation just because they got phat tiddies is almost annoying enough to make me uninstall.

its all saved in xml, just find the files inside the rjw mod folders and change the stuff you want with any text editor

Posted

Can I update RJW without breaking a save? Sorry if that is a stupid question. I have worked really hard on making a heart-shaped whore house and I don't want to lose it ?

Posted
20 hours ago, dongusschlongus said:

Is there a way to remove the debuffs that genitals and such have? The fact that most of my colonists have things like -10% movement or manipulation just because they got phat tiddies is almost annoying enough to make me uninstall.

On that note, perhaps it's time to just remove those movespeed and manipulation penalties from the mod?

Having big breasts doesn't somehow make you walk slower or become worse at manual dexterity in real life. :/

Posted
On 1/25/2020 at 12:55 PM, Lapsa said:

A new exciting problem - probably another instance of me overlooking a setting due to how long its been since I've updated the mod - but hopefully someone doesn't mind helping. Rape for prisoners, when it initiates and with all the settings marked to on, immediately cancels and no social log or effects take place.

 

For addition details, I have all the settings for prisoners marked on, the message for the 'rapist' initiating the rape shows up, no message for the prisoner being raped shows up, and the sfx only plays for a second before it ends. Interestingly enough, prisoners added through the console work fine.

 

And just to mention before someone suggests it, yes, I have the settings in the settings page for prisoner rape turned on.

Still having this issue, any one have any idea what it might be? The options for 'direct mode' with it are also missing.

Posted

Sometime babies from my animals spawns as wild animals and sometimes as mine, is it working as intended or do you think I have some conflicts?

Posted

I feel as though using the vanilla "masochist" trait is a bit immersion breaking, especially pertaining to assigning CPs and rape.

 

Just because a pawn might enjoy being sexually subservient, doesn't mean they would also enjoy being in extreme pain or sick. I feel like these are two different concepts. It seems immersion breaking to have all my CP's also enjoy getting shot, stabbed, sick and wounded just because they happen to enjoy being on the receiving end of rough sex.

 

It would make more sense to add a trait specifically for this. Something like the "submissive" trait, which means a pawn is okay with being raped or used sexually, but still not okay with being shot or tortured.

 

Not sure how much work it would be to add that in, but it seems like it would be more realistic. 

 

 

Posted
On 1/27/2020 at 10:18 PM, whatiswrongwithme69 said:

Feel like I've been posting here a lot, but honestly its because this is probably my favorite mod of all time and it has so much potential. Hope my suggestions and only source of fantasy-fulfillment don't come on too strong.

 

Any chance in the future of having something along the lines of a concubine/harem system? Maybe something that let's you designate concubines in a way that lets you have some amount of control of when and where they have sex? I know you all have similar stuff but I usually roleplay my colonies having leaders and stuff and so being able to assign concubines in a way other than hero mode controls or wild mode would be a nice touch. I'd settle for literally just being able to command two pawns to have sex and then have the hero join in, or something, without wild mode or whatever. 

 

Also, I caught a mother pawn and son pawn banging the other day. I would kill for a mood modifier that was literally just "Roll Tide." Plz.

Its not exactly what you are asking for, but you could try "Simple Slavery" and "Rational Romance" mods. It might get you close to something like that.

 

In principle, concubines are essentially slaves. Simple Slavery has some framework that might simulate that. Also, the slaves enable all of the designators (CP, marked for breeding, etc) even if the required traits aren't met. They are essentially colonists treated like prisoners, so you can command them directly.

 

Rational Romance includes the framework for polygamous relationships and adds some new traits to that effect.

 

Between the various options in those two mods, you might be able to get close to what you are looking for, at least for now.

Posted

So I can harvest different parts from colonists and enemies, yet I cannot install them, genital-wise. What I'm wanting to do is basically give certain colonists a bit of a... well instead of a facelift its a genital lift lol. Swap out parts for improved versions yet even though I have the parts in the cooler it won't let me install them. Also apparently I can cure most ailments with condoms... they are being treated as standard medicine which is hilarious tbh but very immersion breaking, not sure if its my game or the mod lol

Posted
10 hours ago, LL_PW said:

I feel as though using the vanilla "masochist" trait is a bit immersion breaking, especially pertaining to assigning CPs and rape.

 

Just because a pawn might enjoy being sexually subservient, doesn't mean they would also enjoy being in extreme pain or sick. I feel like these are two different concepts. It seems immersion breaking to have all my CP's also enjoy getting shot, stabbed, sick and wounded just because they happen to enjoy being on the receiving end of rough sex.

 

It would make more sense to add a trait specifically for this. Something like the "submissive" trait, which means a pawn is okay with being raped or used sexually, but still not okay with being shot or tortured.

 

Not sure how much work it would be to add that in, but it seems like it would be more realistic. 

 

 

its a matter of compromises, rimworld does not differentiate getting your back scratched in rough sex or getting you legs torn off, in both cases it is an attack, its just in recent patches i managed to reduce damage close to 0, so you can have rough sex without limbs torn off

maybe one day ill figure out attack code

if masochist replaced with submissive for purpose of rape, you'll get negative relations stacks for attack/fighting

and getting new trait for... 3 or so interaction doesnt sound that worthwhile

also i doubt that submissive would qualify as likes to get raped by everyone

Posted
5 hours ago, Synlaine said:

So I can harvest different parts from colonists and enemies, yet I cannot install them, genital-wise. What I'm wanting to do is basically give certain colonists a bit of a... well instead of a facelift its a genital lift lol. Swap out parts for improved versions yet even though I have the parts in the cooler it won't let me install them. Also apparently I can cure most ailments with condoms... they are being treated as standard medicine which is hilarious tbh but very immersion breaking, not sure if its my game or the mod lol

I can't say for sure but try putting in Xenobionic Patcher: https://steamcommunity.com/sharedfiles/filedetails/?id=1911273785

 

It claims it matches modded surgeries to any modded races and animals.  I'm still play testing it myself.  Put it down near the bottom but above RJW.  It just needs to be below any custom races you have.

Posted

About those mechanoids, it's because they are patched to have both genitals and mechgenitals which is pushing coverage over 100%.

 

I've changed the BodyParts_all.xml by changing all the xpath queries to :

<xpath>Defs/BodyDef[defName != "Human" and defName != "MechanicalCentipede" and defName != "Scyther" and defName != "Lancer"]/corePart/parts</xpath>

After that coverage was back to 100% and I could finally make it through the fight. Didn't solve the warnings first ring coverage going over 100% for the mechanical centipede on start up though, but I didn't have one in the fight. Looking at the bodydef, mechgenitals do get added to the first ring and there is simply no room for any additions. I could change the coverage of an existing part to make some room, but lets just put them in the second ring instead. So change the xpath query for mechanical centipede to in BodyParts_Mechanoid.xml to

<xpath>Defs/BodyDef[defName = "MechanicalCentipede"]/corePart/parts/li[def = "MechanicalCentipedeBodySecondRing"]/parts</xpath>

That fixes that too, there's some custom races with similar problems.

 

PS. windows 10 is killing me ... somehow it wouldn't let me edit and save the xml file with notepad++, except notepad could do it ... but then the file got corrupted. Couldn't delete it either,  but I could rename it but then still not delete the renamed file? So now I have a file called fuckingwindows10 which I have to remember to delete after reboot, thank you Microsoft.

Posted
7 hours ago, Thriorion said:

I can't say for sure but try putting in Xenobionic Patcher: https://steamcommunity.com/sharedfiles/filedetails/?id=1911273785

 

It claims it matches modded surgeries to any modded races and animals.  I'm still play testing it myself.  Put it down near the bottom but above RJW.  It just needs to be below any custom races you have.

Unfortunately Nada. Might have something to do with some of the other medical mods I have installed?

Posted

3.2.0
added toggle to show/hide rjw parts
fixed? quirk skin fetish satisfaction
fixed 10 job stack error with mental randomrape
removed equine genitals from ibex
fixed rapealert with colonist option
fixed added quirks not being saved
fixed? orientation/ quirk menu not being shown in rjwdev 
fixed sexuality window being blank in caravans/trade
added chastity belt(open), can do anal 
added chastity cage, cant do penis stuff 
added hediffs for cage/belt 
split genital blocking code into penis/vag blocking 
added ring gag(open), can do oral 
replaced gag with ball gag, cant do oral
added blocking code for oral(blocks rim,cuni,fel,69) 
 

RJW-3.2.0.7z

Posted
3 hours ago, sherrwood said:

Quick question. Can anyone help me with adding custom race? I have https://steamcommunity.com/workshop/filedetails/?id=1386412863 installed and want added T1-T5 android to make them more like humans. Added them to RecipeSurgery, but cant get their "sex need" go down because in Bio their "asexual" and can change that only when being Hero colonist. Any idea how to make this right? Sorry if I fail to explain my problem.

If it used normal surgeries you'd have to add the following to the pawnkind defs  :

		<modExtensions>
			<li Class="Androids.SexualizeAndroidRJW">
			</li>
		</modExtensions>

Since it uses a custom surgery method I'm not sure the code where that's relevant even gets called though.

Posted

I started a new game with Nymphomaniac Trait set to 0% for all pawns (PC and NPC) in the Scenario Editor, yet Nymphomaniacs continue to spawn in the game.  When I edit my save file to remove the trait, it just reappears.  I guess the mod has it hardcoded in.  Can someone show me how to edit the mod files to remove this annoying Trait?

Posted

A couple of suggestions/ideas.

  • You already have an option to toggle masturbation in bed, or masturbation anywhere. Can we get a similar option for casual hookups? Right now, pawns always have (consensual) sex in a bed. Would be nice if the bed wasn't required to allow for the occasional "broom closet hookup". Perhaps even making this more likely if one of the participants has the exhibitionist quirk?
  • An idea for down the road. A furniture item called a "stripper pole". That can be placed in a recreation room, to which a pawn could be assigned to dance. When staffed by a pawn, it would increase beauty/happiness/recreation in the area. I know this would be more involved to program, so its just an idea for later.
  • Some world events maybe? Perhaps a "Annual Sexpo" or maybe another colony (or temporary camp) calling for comfort pawns. Could result in silver or faction increase.

One other thing I noticed is that my colonists won't ever rape downed enemies. At least until they are captured and marked as CPs. Seems like an oversight or a bug maybe? This feature would be relevant when the player is role-player a raider/bandit colony. I just noticed after a raid, when there are lots of downed pawns, my pawns seem to prefer raping my own colonists even when the downed raider has a higher vulnerability and is closer.

 

I suppose I should get around to learning how to mod one day. Thanks for all your hard work on this so far. Great mod.

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