Ed86 Posted September 3, 2024 Posted September 3, 2024 4 hours ago, benevolence said: May it be possible to unbreak existing save for 5.5.0, like removing old RJW, weathering errors, and installing the new one? you can try
Josois Posted September 3, 2024 Posted September 3, 2024 18 hours ago, Skömer said: no, its all mods dealing with rjw hediffs (genitals) what is the estimate for the submods to be compatible with the new update?
Bingusasdf Posted September 3, 2024 Posted September 3, 2024 (edited) 1 hour ago, ArticBlazer said: what is the estimate for the submods to be compatible with the new update? Depends on who made it. Some submods have been abandoned and forgotten for years, rimnude was for a while thats probably why sized apparel zero was made. I can't even find the voice mod after the 1.4 addon section got deleted. Im looking for the latest 1.5 version of RJW that doesnt break everything. Looks like it got overwritten in the git. Edited September 3, 2024 by Bingusasdf
SingleForLife Posted September 3, 2024 Posted September 3, 2024 35 minutes ago, Bingusasdf said: Im looking for the latest 1.5 version of RJW that doesnt break everything. Looks like it got overwritten in the git. You can select a different branch to get an older version. In the top left, where it says 'master', you can click it to open the branch selection. Click the one called '1.5', it's version 5.4.0 from 3 months ago. 2
Skömer Posted September 3, 2024 Author Posted September 3, 2024 (edited) 1 hour ago, Bingusasdf said: Depends on who made it. Some submods have been abandoned and forgotten for years, rimnude was for a while thats probably why sized apparel zero was made. I can't even find the voice mod after the 1.4 addon section got deleted. Im looking for the latest 1.5 version of RJW that doesnt break everything. Looks like it got overwritten in the git. every previous addon list of mine is archived the link is IN THE VERY FIRST LINE of the post what am i supposed to do so you people find stuff like this? On 11/2/2018 at 11:18 PM, Skömer said: This is a list of mods and add-ons for the mod RimJobWorld. For previous Rimworld versions see Add-On Link List Archive Edited September 3, 2024 by Skömer
Bingusasdf Posted September 3, 2024 Posted September 3, 2024 (edited) 57 minutes ago, Skömer said: every previous addon list of mine is archived the link is IN THE VERY FIRST LINE of the post what am i supposed to do so you people find stuff like this? Confirmed the voice addon is abandoned. Thanks? By raging in caps lock when somebody asks a question that's really effective. Edited September 3, 2024 by Bingusasdf
Omicr0n Posted September 3, 2024 Posted September 3, 2024 12 minutes ago, Bingusasdf said: Confirmed the voice addon is abandoned. Thanks? By raging in caps lock when somebody asks a question that's really effective. If you're referring to the voices from that's all part of this now https://gitgud.io/Tory/rjwanimaddons-sextra2/
Bingusasdf Posted September 3, 2024 Posted September 3, 2024 (edited) 7 minutes ago, Omicr0n said: If you're referring to the voices from that's all part of this now https://gitgud.io/Tory/rjwanimaddons-sextra2/ thank you, ill try it out Edited September 3, 2024 by Bingusasdf
Omicr0n Posted September 3, 2024 Posted September 3, 2024 7 minutes ago, Omicr0n said: that's all part of this now https://gitgud.io/Tory/rjwanimaddons-sextra2/ Actually, I'm not even sure if that's needed for the voices either. I see what looks like the same voice files as part of the animation framework now. I haven't checked to see if there's any voices without Sextra2 installed
Hurrdurrjohn Posted September 3, 2024 Posted September 3, 2024 (edited) does this mod (on default animal settings) have any effect on animal reproduction? i've had several for some years and literally not one of them has reproduced, not the muffalos, not the pigs, not the horseys, not even the chickens! Edited September 3, 2024 by Hurrdurrjohn
Bingusasdf Posted September 3, 2024 Posted September 3, 2024 (edited) On 8/22/2024 at 4:54 PM, Svalbarrd said: Im not sure if this just me, but for some reason RJW is causing me a issue where all factions don't display on the world map with a exception of two random factions. What's odd is that i've used RJW with the mods before on a different computer and they work just fine. Do i share the error log, or do i share the mods i am currently using? Thanks - Svalbarrd Did you ever solve your problem? I used libidinous loader to make a modlist for 1.5 and got the same problem. Edit: error log is pointing to genes, that makes sense. Solution was obvious, libid loader gave me rjw 5.5 Edited September 3, 2024 by Bingusasdf
Hurrdurrjohn Posted September 3, 2024 Posted September 3, 2024 13 minutes ago, Hurrdurrjohn said: does this mod (on default animal settings) have any effect on animal reproduction? i've had several for some years and literally not one of them has reproduced, not the muffalos, not the pigs, not the horseys, not even the chickens! to add to that i have the animal pregnancies to its default (off) value. does that mean that the mod with it off still kills the defual rimworlds approach to animal reproduction? and whats up with the eggs not fertilizing?
Bingusasdf Posted September 3, 2024 Posted September 3, 2024 (edited) 21 minutes ago, Hurrdurrjohn said: to add to that i have the animal pregnancies to its default (off) value. does that mean that the mod with it off still kills the defual rimworlds approach to animal reproduction? and whats up with the eggs not fertilizing? animal pregnancies off means animals cannot get pregnant, including vanilla pregnancy (applies to egg laying as well i suppose) Edited September 3, 2024 by Bingusasdf
Hurrdurrjohn Posted September 3, 2024 Posted September 3, 2024 16 minutes ago, Bingusasdf said: animal pregnancies off means animals cannot get pregnant, including vanilla pregnancy (applies to egg laying as well i suppose) really? the tooltip only says "use rjw pregnancy for animal-animal pregnancies". Surely with that setting off the game doesn't disable the normal animals reproduction, especially since that setting is off by default? Also egg fertilization surely isnt a pregnancy, right?
Hurrdurrjohn Posted September 3, 2024 Posted September 3, 2024 also to that matter, i've noticed by checking the animals' respective logs that they constatnly have ehhh abnormal sex with each other, is is possible to disable that without disabling it for the human as well? pretty sure cows dont do oral sex
Bingusasdf Posted September 3, 2024 Posted September 3, 2024 (edited) 32 minutes ago, Hurrdurrjohn said: really? the tooltip only says "use rjw pregnancy for animal-animal pregnancies". Surely with that setting off the game doesn't disable the normal animals reproduction, especially since that setting is off by default? Also egg fertilization surely isnt a pregnancy, right? 'use rjw for animal pregnancies' setting replaces vanilla pregnancy in animals with rjw pregnancy in animals, but the seperate setting 'allow animal pregnancy' applies to both vanilla and modded pregnancy, and the latter is about how the game handles the moment of fertilization and generating the baby, not actually the pregnancy itself, so i assume egg or live birth are affected the same way. Best of luck, hopefully its a settings thing. Not sure what to do about the animal on animal oral sex, sounds wack Edited September 3, 2024 by Bingusasdf 1
theman123 Posted September 3, 2024 Posted September 3, 2024 3 hours ago, Bingusasdf said: Did you ever solve your problem? I used libidinous loader to make a modlist for 1.5 and got the same problem. Edit: error log is pointing to genes, that makes sense. Solution was obvious, libid loader gave me rjw 5.5 Should I use an older version of rjw then?
Omicr0n Posted September 3, 2024 Posted September 3, 2024 Looks like Fuck Hole was one of the casualties of 5.5.0. It no longer seems to apply the additional mood modifiers.
planetbound Posted September 4, 2024 Posted September 4, 2024 I've been having an issue with RJW genes, the other mods let the game load fine but after this recent update (i use coffees easy install to make the updates every so often) RJW genes has been breaking it so most factions cannot spawn and they cannot do so in number. looking at the logs (i am by no means an expert on this) it might be related to a "penis extension (0)"? idfk i just was wondering if there is any known fix or if said mod will get patches at some point so i can get back to playing the game? i dont want to downgrade if i can avoid it.
Seengignpaipes Posted September 4, 2024 Posted September 4, 2024 On 8/25/2024 at 10:36 AM, des said: Hello Skömer, thanks for this post. I noticed the link you've for classic animations pack is incorrect. It's linking to ultimate animation pack. I believe this is the one from discord. https://gitgud.io/AbstractConcept/abscon-classic-animations-pack Had this issue too but if you download it via the coffee updater it will download the correct animations pack.
y25552 Posted September 4, 2024 Posted September 4, 2024 1 hour ago, planetbound said: I've been having an issue with RJW genes, the other mods let the game load fine but after this recent update (i use coffees easy install to make the updates every so often) RJW genes has been breaking it so most factions cannot spawn and they cannot do so in number. looking at the logs (i am by no means an expert on this) it might be related to a "penis extension (0)"? idfk i just was wondering if there is any known fix or if said mod will get patches at some point so i can get back to playing the game? i dont want to downgrade if i can avoid it. My log also show this Spoiler Error in WorldGenStep: System.TypeLoadException: Could not resolve type with token 01000081 (from typeref, class/assembly rjw.CompHediffBodyPart, RJW, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) [Ref B367D339] at RJW_Genes.Gene_ChangeCumAmount.PostMake () at RimWorld.GeneMaker.MakeGene (Verse.GeneDef def, Verse.Pawn pawn) - TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original) at RimWorld.Pawn_GeneTracker.AddGene (Verse.GeneDef geneDef, System.Boolean xenogene) at RimWorld.Pawn_GeneTracker.SetXenotype (RimWorld.XenotypeDef xenotype) - PREFIX rimworld.erdelf.alien_race.main: Boolean AlienRace.HarmonyPatches:SetXenotypePrefix(XenotypeDef xenotype, Pawn ___pawn) at Verse.PawnGenerator.GenerateGenes (Verse.Pawn pawn, RimWorld.XenotypeDef xenotype, Verse.PawnGenerationRequest request) - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:GenerateGenesTranspiler(IEnumerable`1 instructions) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GenerateGenesPrefix(Pawn pawn, PawnGenerationRequest& request) - POSTFIX OskarPotocki.VFECore: Void VanillaGenesExpanded.PawnGenerator_GenerateGenes_Patch:Postfix(Pawn pawn) - POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GenerateGenesPostfix(Pawn pawn) - POSTFIX rjw_genes: Void RJW_Genes.Genes.Patch_AddNotifyOnGeneration:PawnGenerator_GenerateGenes_Postfix(Pawn pawn) at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest& request, System.String& error, System.Boolean ignoreScenarioRequirements, System.Boolean ignoreValidator) - TRANSPILER rimworld.erdelf.alien_race.main: IEnumerable`1 AlienRace.HarmonyPatches:TryGenerateNewPawnInternalTranspiler(IEnumerable`1 instructions) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:TryGenerateNewPawnInternalPrefix(PawnGenerationRequest& request) - POSTFIX com.NewRatkin.rimworld.mod: Void NewRatkin.PawnGeneratorPatch:Postfix(Pawn __result) at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest& request) - PREFIX rjw: Void rjw.Patch_PawnGenerator:Generate_Nymph(PawnGenerationRequest& request) - POSTFIX OskarPotocki.VFECore: Void VFECore.Abilities.PawnGen_Patch:Postfix(Pawn __result) - POSTFIX rjw: Void rjw.Patch_PawnGenerator:Fix_Nymph(PawnGenerationRequest& request, Pawn& __result) - POSTFIX rjw: Void rjw.Patch_PawnGenerator:Sexualize_GenerateNewPawnInternal(PawnGenerationRequest& request, Pawn& __result) - POSTFIX rjw: Void rjw.Patch_PawnGenerator:Fix_Newborn_styles(PawnGenerationRequest& request, Pawn& __result) at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest request) - PREFIX BreadMoFuckIdeoApprelAM: Void BreadMoFuckIdeoApprelAM.FuckIdeoApparel:FuckingIdeoApparel(PawnGenerationRequest& request) at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest request) - TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original) - PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GeneratePawnPrefix(PawnGenerationRequest& request) - PREFIX SmashPhil.VehicleFramework: Boolean Vehicles.Construction:GenerateVehiclePawn(PawnGenerationRequest request, Pawn& __result) - POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GeneratePawnPostfix(Pawn __result) - POSTFIX Ancot.MiliraRaceHarmonyPatch: Void Milira.Milira_MilianPawnGenerator_Patch:Postfix(Pawn& __result, PawnGenerationRequest request) - POSTFIX AOBA.TheDeadManSwitch: Void DMS.Patch_GeneratePawnTitle:Postfix(Pawn& __result) - POSTFIX RJW_Sexperience: Void RJWSexperience.Rimworld_Patch_GeneratePawn:Postfix(Pawn& __result) - POSTFIX rjw.std: Void rjwstd.PawnGenerator_STD_spreader:PawnGenerator_STD_spreader_Patch(PawnGenerationRequest& request, Pawn& __result) at RimWorld.Faction.TryGenerateNewLeader () at RimWorld.FactionGenerator.NewGeneratedFaction (RimWorld.FactionGeneratorParms parms) at RimWorld.FactionGenerator.CreateFactionAndAddToManager (RimWorld.FactionDef facDef) at RimWorld.FactionGenerator.AddFactionToManager (RimWorld.FactionDef facDef) at RimWorld.FactionGenerator.GenerateFactionsIntoWorld (System.Collections.Generic.List`1[T] factions) at RimWorld.Planet.WorldGenStep_Factions.GenerateFresh (System.String seed) at RimWorld.Planet.WorldGenerator.GenerateWorld (System.Single planetCoverage, System.String seedString, RimWorld.Planet.OverallRainfall overallRainfall, RimWorld.Planet.OverallTemperature overallTemperature, RimWorld.Planet.OverallPopulation population, System.Collections.Generic.List`1[T] factions, System.Single pollution) - TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original) VanillaGenesExpanded.PawnGenerator_GenerateGenes_Patch was patched by: VFECore.Abilities.PawnGen_Patch was patched by: Milira.Milira_MilianPawnGenerator_Patch was patched by: RJWSexperience.Rimworld_Patch was patched by: rjwstd.PawnGenerator_STD_spreader:PawnGenerator_STD_spreader_Patch was patched by: I found that removing all factions and re-adding fewer factions made the world generation seem more normal in some senses. Hope someone can fix it.
Skömer Posted September 4, 2024 Author Posted September 4, 2024 11 hours ago, Seengignpaipes said: Had this issue too but if you download it via the coffee updater it will download the correct animations pack. its long been fixed 11 hours ago, planetbound said: I've been having an issue with RJW genes, the other mods let the game load fine but after this recent update (i use coffees easy install to make the updates every so often) RJW genes has been breaking it so most factions cannot spawn and they cannot do so in number. looking at the logs (i am by no means an expert on this) it might be related to a "penis extension (0)"? idfk i just was wondering if there is any known fix or if said mod will get patches at some point so i can get back to playing the game? i dont want to downgrade if i can avoid it. please read my posts every once in a while With RimJobworld 5.5.0+ expect a LOT of submods being broken until they are updated
Bingusasdf Posted September 4, 2024 Posted September 4, 2024 (edited) Very first raid ugly bastard showed up and in one hit chopped off a colonists leg, 2600% bleeding, death in 1 hour. Why is raider rape even in the game if the damage it takes to down a colonist is also the damage that it takes to kill them in a few hours almost every time? Is everyone else playing with the nonlethal bleeding mod or am I missing something else? Also my debug menu is not opening. Looks similar to this. Still using the mod list suggested by libidinous loader current versions except for RJW 5.4.1, and genes 2.2.1. loading in dev quicktest. Removed Bastard mod and Brothel mod. Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. [Ref 499C41A1] at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at LudeonTK.Dialog_Debug.SwitchTab (RimWorld.DebugTabMenuDef def) [0x0004c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at <0x20896827cc0 + 0x00142> <unknown method> at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x00013] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.DebugWindowsOpener.DrawButtons () [0x000fe] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 - TRANSPILER UnlimitedHugs.HugsLib: IEnumerable`1 HugsLib.Patches.DebugWindowsOpener_Patch:DrawAdditionalButtons(IEnumerable`1 instructions) - TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions) - PREFIX GonDragon.UINotIncluded: Boolean UINotIncluded.Patches.DebugWindowsOpener_Patch:Prefix(WidgetRow ___widgetRow) - POSTFIX GonDragon.UINotIncluded: Void UINotIncluded.Patches.DebugWindowsOpener_Patch:Postfix(WidgetRow ___widgetRow) at RocketMan.DebugWindowsOpener_Patch+<>c__DisplayClass3_0.<Postfix>b__0 () [0x00000] in <949351c33af947369af199f234821cd7>:0 at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) Edited September 4, 2024 by Bingusasdf
Skömer Posted September 4, 2024 Author Posted September 4, 2024 12 minutes ago, Bingusasdf said: Very first raid ugly bastard showed up and in one hit chopped off a colonists leg, 2600% bleeding, death in 1 hour. Why is raider rape even in the game if the damage it takes to down a colonist is also the damage that it takes to kill them in a few hours almost every time? Is everyone else playing with the nonlethal bleeding mod or am I missing something else? Also my debug menu is not opening. Looks similar to this. Still using the mod list suggested by libidinous loader, RJW 5.4.1, loading in dev quicktest Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. [Ref 499C41A1] at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eae584ce26bc40229c1b1aa476bfa589>:0 at LudeonTK.Dialog_Debug.SwitchTab (RimWorld.DebugTabMenuDef def) [0x0004c] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at <0x20896827cc0 + 0x00142> <unknown method> at Verse.DebugWindowsOpener.ToggleDebugActionsMenu () [0x00013] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.DebugWindowsOpener.DrawButtons () [0x000fe] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 - TRANSPILER UnlimitedHugs.HugsLib: IEnumerable`1 HugsLib.Patches.DebugWindowsOpener_Patch:DrawAdditionalButtons(IEnumerable`1 instructions) - TRANSPILER OskarPotocki.VFECore: IEnumerable`1 VFECore.DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions) - PREFIX GonDragon.UINotIncluded: Boolean UINotIncluded.Patches.DebugWindowsOpener_Patch:Prefix(WidgetRow ___widgetRow) - POSTFIX GonDragon.UINotIncluded: Void UINotIncluded.Patches.DebugWindowsOpener_Patch:Postfix(WidgetRow ___widgetRow) at RocketMan.DebugWindowsOpener_Patch+<>c__DisplayClass3_0.<Postfix>b__0 () [0x00000] in <949351c33af947369af199f234821cd7>:0 at Verse.ImmediateWindow.DoWindowContents (UnityEngine.Rect inRect) [0x00000] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) Verse.Window:InnerWindowOnGUI (int) UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle) With RimJobworld 5.5.0+ expect a LOT of submods being broken until they are updated, automatic update tools dont care and will not tell you this 1
Bingusasdf Posted September 4, 2024 Posted September 4, 2024 (edited) 2 hours ago, Skömer said: With RimJobworld 5.5.0+ expect a LOT of submods being broken until they are updated, automatic update tools dont care and will not tell you this Using rjw 5.4.1 and genes 2.2 Going through my modlist and deleting chunks until it works. Got it working. Unfortunately I need to wait 5-10 minutes for game to load every change I make to the modlist. Very slow process. Narrowed the problem down to sexperience one of my favorite submods. Feels bad. Edited September 4, 2024 by Bingusasdf 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now