Skömer Posted August 19, 2024 Author Posted August 19, 2024 1 hour ago, _user226_ said: Is it possible to make nymphomaniacs less useless? make them psycasters 1 minute ago, Satyrthegreat said: so it seems that the first morning after creating a new colony every pawn has its genitals reset.  it may continue to happen after this im not sure but i believe that at a certain point the pawn is 'deep-saved' and doesnt get genital reset.  this random genital reset seems to interfere with the mod RJW-Genes genital size gene and breaks it.  any chance this process of genital resetting can be turned off or controlled so that RJW-Genes can work? broken genitals, reset them with dev mode or character editor, guide in FAQ
Satyrthegreat Posted August 19, 2024 Posted August 19, 2024 23 minutes ago, Skömer said: make them psycasters broken genitals, reset them with dev mode or character editor, guide in FAQ  yes i know how to manually reset genitals but thats not really the point. what im trying to say is that RJW resets genital size after the first day of a colony, maybe more.. this breaks the functionality of RJW Genes 'genital size genes'  is this a bug? i dont want to have to manually set genital size for every pawn i encounter, there should be a way for the mod to have a fixed genital size that doesnt randomly change  Â
Skömer Posted August 20, 2024 Author Posted August 20, 2024 7 hours ago, Satyrthegreat said:  yes i know how to manually reset genitals but thats not really the point. what im trying to say is that RJW resets genital size after the first day of a colony, maybe more.. this breaks the functionality of RJW Genes 'genital size genes'  is this a bug? i dont want to have to manually set genital size for every pawn i encounter, there should be a way for the mod to have a fixed genital size that doesnt randomly change   Find the mod that breaks hediffs, prepare carefully comes to mind
Satyrthegreat Posted August 20, 2024 Posted August 20, 2024 14 hours ago, Skömer said: Find the mod that breaks hediffs, prepare carefully comes to mind  its either RJW or RJW-genes, ive removed all other mods than what is required by RJW and confirmed the genital reset will always happen on the 2nd day of a new colony
thatgloriousbastard Posted August 20, 2024 Posted August 20, 2024 I can't seem to download the ero-trader mod by ShauaPuta that is linked in the addons section. Every time I try to click the link, it brings me to a page that says "Sorry, we could not find that!" It's the only one I've had this issue with, and I've downloaded quite a few others without issue. Perhaps there is a broken link there? Of note, the page it brings me to seems to have some random usernames in the upper corner each time, rather than mine? Not sure what could be causing this but I'd like to download that mod for 1.5, if there's a link to it. Also, I wanted to thank all of the modders who have made content for Rimworld on this site, it really does make a great game even better.
Skömer Posted August 20, 2024 Author Posted August 20, 2024 (edited) 57 minutes ago, thatgloriousbastard said: I can't seem to download the ero-trader mod by ShauaPuta that is linked in the addons section. Every time I try to click the link, it brings me to a page that says "Sorry, we could not find that!" It's the only one I've had this issue with, and I've downloaded quite a few others without issue. Perhaps there is a broken link there? Of note, the page it brings me to seems to have some random usernames in the upper corner each time, rather than mine? Not sure what could be causing this but I'd like to download that mod for 1.5, if there's a link to it. Also, I wanted to thank all of the modders who have made content for Rimworld on this site, it really does make a great game even better. yeah its gone for me as well, normally deleted attachments say they are deleted  edit: i fixed it, it wasnt deleted, just the link got messed up somehow  Edited August 20, 2024 by Skömer
b00marrows Posted August 21, 2024 Posted August 21, 2024 (edited) I changed the setting so that some sexual acts shouldn't be appearing but they still are quite often. Anyone have an ideas why before i try to figure it out more? On another note: May be a bug with a new "living cumbucket" gene from RJW Genes... Edited August 21, 2024 by b00marrows
thatgloriousbastard Posted August 21, 2024 Posted August 21, 2024 (edited) On 8/20/2024 at 1:45 PM, Skömer said: yeah its gone for me as well, normally deleted attachments say they are deleted  edit: i fixed it, it wasnt deleted, just the link got messed up somehow  Ahhh, that's a shame. Thank you for clarification, and for looking into it! I appreciate the fix. Edited August 21, 2024 by thatgloriousbastard
b00marrows Posted August 22, 2024 Posted August 22, 2024 (edited) On 8/5/2024 at 11:17 PM, b00marrows said: Nah thats like some weird clothing thing right? I thinking like a piece of furniture, like the straddling fuck machines but for colonist with a penis to relieve themselves. To reiterate on what i meant by this, i looked up the name. Its called a "breeding mount". Love to have this, make a colony full of sex hungry prisoners who have to relieve themselves on breeding mounts and use the cum for things.... and stuff... Also a 3rd thing. Has anyone noticed that lactation is causing a double negative on hunger impact? as in when you check the stats its on these twice in 2 forms causing a massive spike in hunger. Maybe a conflict? maybe the cum one i posted above is also a conflict? Edited August 22, 2024 by b00marrows
Svalbarrd Posted August 22, 2024 Posted August 22, 2024 Im not sure if this just me, but for some reason RJW is causing me a issue where all factions don't display on the world map with a exception of two random factions. What's odd is that i've used RJW with the mods before on a different computer and they work just fine. Â Do i share the error log, or do i share the mods i am currently using? Â Thanks - Svalbarrd
Bingusasdf Posted August 22, 2024 Posted August 22, 2024 1 hour ago, Svalbarrd said: Im not sure if this just me, but for some reason RJW is causing me a issue where all factions don't display on the world map with a exception of two random factions. What's odd is that i've used RJW with the mods before on a different computer and they work just fine. Â Do i share the error log, or do i share the mods i am currently using? Â Thanks - Svalbarrd using any mods that add factions/races?
Svalbarrd Posted August 22, 2024 Posted August 22, 2024 10 minutes ago, Bingusasdf said: using any mods that add factions/races? Indeed i am. Â Humanoid Alien Races, Anthro Race, Vanilla Races Expanded (Android, Waster, Sanguophage, Incector, Highmate and Fungoid) and Ponies of the Rim. All work just fine together but when RJW is added they seemingly dont want to function. They all work together just fine on my other computer with RJW included, but not on the computer i am currently using. It is odd.
LittleVexy Posted August 22, 2024 Posted August 22, 2024 On 8/14/2024 at 3:55 AM, rhwhdrn said: me too.. is there any way to solve this?  On 8/15/2024 at 2:48 PM, Skömer said:  People say the current animation framework version caused this  I can confirm that commit https://gitgud.io/c0ffeeeeeeee/rimworld-animations/-/merge_requests/25 from coffee, 6 days ago, into RJW-Animations on branch 1.5 broke sex need being refilled via masturbation. Thus, your pawns are always horny and masturbating.  Use this link to get to version of RJW-Animations before bad commit for now, until branch 1.5 is fixed: https://gitgud.io/c0ffeeeeeeee/rimworld-animations/-/tree/b2c6838cb1b106b0ffeb59b5edfe2cb653bd08ac   7
Corsec Posted August 24, 2024 Posted August 24, 2024 (edited) Do the RJW mod options allow for a way to stop any pawns from being generated as male, and instead to generate only female/futanari pawns? Â I see the option to generate females as futanari, and males as traps. It seems like I can't generate males as futanaris though, but I'm not sure. Â Ideally I'd like to keep females as females, and turn only males into futanari, for a futanari vs female world. Â A few years ago, I used a mod (which is now deleted) to make all pawns spawn as female, and then I used the RJW option to turn all females into futanari. That worked to create an futanari-only world. Edited August 24, 2024 by Corsec
Ed86 Posted August 24, 2024 Posted August 24, 2024 1 hour ago, Corsec said: Do the RJW mod options allow for a way to stop any pawns from being generated as male, and instead to generate only female/futanari pawns? Â I see the option to generate females as futanari, and males as traps. It seems like I can't generate males as futanaris though, but I'm not sure. Â Ideally I'd like to keep females as females, and turn only males into futanari, for a futanari vs female world. Â A few years ago, I used a mod (which is now deleted) to make all pawns spawn as female, and then I used the RJW option to turn all females into futanari. That worked to create an futanari-only world. no, rjw only allows to get gender+, so only additional parts on top of basic gender Â
Iquenox Posted August 24, 2024 Posted August 24, 2024 On 8/23/2024 at 1:44 AM, LittleVexy said: I can confirm that commit https://gitgud.io/c0ffeeeeeeee/rimworld-animations/-/merge_requests/25 from coffee, 6 days ago, into RJW-Animations on branch 1.5 broke sex need being refilled via masturbation. Thus, your pawns are always horny and masturbating.  Use this link to get to version of RJW-Animations before bad commit for now, until branch 1.5 is fixed: https://gitgud.io/c0ffeeeeeeee/rimworld-animations/-/tree/b2c6838cb1b106b0ffeb59b5edfe2cb653bd08ac  Can confirm that the older version works, thanks for saving my colonists
kalafior1 Posted August 24, 2024 Posted August 24, 2024 would it be possible to make it so Bliss Lobotomy (from Anomaly) prevents from getting the raped mood malus? Would be niceÂ
Bingusasdf Posted August 24, 2024 Posted August 24, 2024 (edited) I've been trying to salvage an incredibly slow running save file of a 12+ year old colony for a very long time. Slow as in changing speeds doesnt do anything because the game is struggling to run at 1x speed. Looks like its around 0.5x speed usually, it will hop up in to 3x speed and run quickly for a few seconds and then chug back down to 0.5x struggle. Using 85-90% of my computer power to run rimworld here. Debug log doesn't show any obvious changes that appear when the slowdown starts and stops. Maybe a memory leak? Both performance boosting mod and rocket man mod at max settings didn't seem to affect it at all.  I just tried the Save Game Shrinker mod. I systematically went though the things that could be cleaned up and shaved a few mb off the file but didnt see any performance change until the clean mothballed pawns option. I dont know what mothballed world pawns means but it just made my save file go from 135 mb to 27 mb, and the game is running beautifully. Probably broke something but ive sank so many hours in to trying to figure it out that at this point its worth it.  1. Id love for someone to tell me what they think "Mothballed Pawns" might mean so I can track down what I probably broke 2. If it turns out I didn't break anything I would like to strongly recommend the mod Save File Shrinker to anyone having performance issues and maybe it will help your game run wildly faster and smoother, like mine.  Edit: Several missing portraits in the partner list of the sexperience history window is the only noticeable change. Edited August 24, 2024 by Bingusasdf
Skömer Posted August 24, 2024 Author Posted August 24, 2024 31 minutes ago, Bingusasdf said: 1. Id love for someone to tell me what they think "Mothballed Pawns" might mean so I can track down what I probably broke pawns that leave the map (raiders, traders, visitors...) are being saved but not simulated i.e mothballed 32 minutes ago, Bingusasdf said: 2. If it turns out I didn't break anything I would like to strongly recommend the mod Save File Shrinker to anyone having performance issues and maybe it will help your game run wildly faster and smoother, like mine. the greatest save killer was and always will be to remove mods from an active game 33 minutes ago, Bingusasdf said: Edit: Several missing portraits in the partner list of the sexperience history window is the only noticeable change. these background pawns are being deleted by said safe cleaner 1
Vulkandrache Posted August 24, 2024 Posted August 24, 2024 2 hours ago, Bingusasdf said: 2. If it turns out I didn't break anything I would like to strongly recommend the mod Save File Shrinker to anyone having performance issues and maybe it will help your game run wildly faster and smoother, like mine. I have a 55 year old colony with 320 mods. With around 40 pawns the game runs at ~140tps which i find acceptable given the circumstances.  I tend to clean up the savefile manualy with Notepad+. It takes a while but its not uncommon to reduce the size of the file by 70%.  I do not know how much impact that has on the performance itself but since i tend to save every minute or two having the savegame be 25mb instead of 120 is quite nice.  There is alot of crap in the saves that is completely useless for the actualy game, like full combat logs. 700k lines in the text file. 1
des Posted August 25, 2024 Posted August 25, 2024 Hello Skömer, thanks for this post. I noticed the link you've for classic animations pack is incorrect. It's linking to ultimate animation pack. I believe this is the one from discord. https://gitgud.io/AbstractConcept/abscon-classic-animations-pack 1
Galiathus Posted August 25, 2024 Posted August 25, 2024 It seems that the 1.5 version of Kijin MOD doesn't work with RJW, or isn't compatible with some of the things in RJW. As soon as I use Kijin I have the problem of having only one town per power. Is it because of that Female BB body compatibility issue?
Daniel Jefferson Posted August 25, 2024 Posted August 25, 2024 With just required mods and all DLC, I'm noticing that pregnancies aren't respecting the Fertility stat of pawns with higher fertility than their partner. If both pawns have 100% fertility, there's no issue, but if, for example, pregnancy has a 20% of occurring and a male pawn under the effects of a fertpill has vaginal sex with a female pawn with the Infertile quirk, the log states there was a 5% chance of pregnancy occurring rather than the expected 25% chance.  If this is working exactly as intended, then no issue (obviously), but it does mean that my Anomaly-themed void-born demon-adjacent xenotype that is supposed to be able to churn out new copies of itself via human reproduction is having a much harder time conceiving than I initially anticipated.  I guess I could temporarily jury-rig a "fix" for myself where any damage dealt by the pawn's physical attacks inflict fertpill headiff, but that's gonna take me some time lol. No easy fixes for me!
Ed86 Posted August 25, 2024 Posted August 25, 2024 (edited) 4 hours ago, Daniel Jefferson said: With just required mods and all DLC, I'm noticing that pregnancies aren't respecting the Fertility stat of pawns with higher fertility than their partner. If both pawns have 100% fertility, there's no issue, but if, for example, pregnancy has a 20% of occurring and a male pawn under the effects of a fertpill has vaginal sex with a female pawn with the Infertile quirk, the log states there was a 5% chance of pregnancy occurring rather than the expected 25% chance.  If this is working exactly as intended, then no issue (obviously), but it does mean that my Anomaly-themed void-born demon-adjacent xenotype that is supposed to be able to churn out new copies of itself via human reproduction is having a much harder time conceiving than I initially anticipated.  I guess I could temporarily jury-rig a "fix" for myself where any damage dealt by the pawn's physical attacks inflict fertpill headiff, but that's gonna take me some time lol. No easy fixes for me! (25*20)/(100*100)=0.05 Edited August 25, 2024 by Ed86 1
Shamous Posted August 26, 2024 Posted August 26, 2024 Probably a question answered elsewhere but I have a strange problem where my pawns are going raping, even when they don't need to. I have a colony where everyone but the comfort pawns have Rapist and the rapist ideology, and am struggling because almost nothing is getting done. Pawns do one job, like build a single chair or plant a few rice plants, then go back to the CPs. At first I thought that I had the sec need dropping too fast but that's not it. They're going for the CPs even when they still have 70-90% of their sex need still full. Is there a setting I've missed to get them to only use CPs when they need it?
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