kiothecloud Posted September 28, 2019 Share Posted September 28, 2019 24 minutes ago, jjnoc5 said: This might be a bug, but I don't have the abort option for pregnant pawns. Is there some incompatibility with mods like EPOE or something? new i got that too but only for the new pregnancy older ones still work as intended only seem to happen after the update Link to comment
NoppaiKohai Posted September 28, 2019 Share Posted September 28, 2019 @Ed86 Is it possible to add a "Forced pregnancy" type operation? Or some kind of rape toggle type for "Breeder" prisoners that have higher fertility than normal and are targets for vaginal rape specifically? An artificial insemination type surgery would work too, less fun tho Link to comment
Ed86 Posted September 28, 2019 Share Posted September 28, 2019 1 hour ago, NoppaiKohai said: @Ed86 Is it possible to add a "Forced pregnancy" type operation? Or some kind of rape toggle type for "Breeder" prisoners that have higher fertility than normal and are targets for vaginal rape specifically? An artificial insemination type surgery would work too, less fun tho No Link to comment
kiothecloud Posted September 28, 2019 Share Posted September 28, 2019 @Ed86 So I tried a new game and still got the error so i decided to use the older v2.6.1 instead and it fixed it here is the error i got System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Verse.Pawn].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at rjw.Hediff_BasePregnancy.DebugString () [0x00000] in <filename unknown>:0 at RimWorld.HealthCardUtility.GetTooltip (IEnumerable`1 diffs, Verse.Pawn pawn, Verse.BodyPartRecord part) [0x00000] in <filename unknown>:0 at RimWorld.HealthCardUtility+<DrawHediffRow>c__AnonStorey8.<>m__0 () [0x00000] in <filename unknown>:0 at Verse.ActiveTip.get_FinalText () [0x00000] in <filename unknown>:0 Verse.Log:Error(String, Boolean) Verse.ActiveTip:get_FinalText() Verse.ActiveTip:get_TipRect() Verse.TooltipHandler:CalculateInitialTipPosition(List`1) Verse.TooltipHandler:DrawActiveTips() Verse.TooltipHandler:DoTooltipGUI() Verse.UIRoot:UIRootOnGUI_Patch1(Object) RimWorld.UIRoot_Play:UIRootOnGUI() Verse.Root:OnGUI() Also one more thing I been looking up the def files what makes pawns do the RequestBreeding or RequestAnalBreeding interaction? Link to comment
Ed86 Posted September 28, 2019 Share Posted September 28, 2019 55 minutes ago, kiothecloud said: @Ed86 So I tried a new game and still got the error so i decided to use the older v2.6.1 instead and it fixed it here is the error i got System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Verse.Pawn].get_Item (Int32 index) [0x00000] in <filename unknown>:0 at rjw.Hediff_BasePregnancy.DebugString () [0x00000] in <filename unknown>:0 at RimWorld.HealthCardUtility.GetTooltip (IEnumerable`1 diffs, Verse.Pawn pawn, Verse.BodyPartRecord part) [0x00000] in <filename unknown>:0 at RimWorld.HealthCardUtility+<DrawHediffRow>c__AnonStorey8.<>m__0 () [0x00000] in <filename unknown>:0 at Verse.ActiveTip.get_FinalText () [0x00000] in <filename unknown>:0 Verse.Log:Error(String, Boolean) Verse.ActiveTip:get_FinalText() Verse.ActiveTip:get_TipRect() Verse.TooltipHandler:CalculateInitialTipPosition(List`1) Verse.TooltipHandler:DrawActiveTips() Verse.TooltipHandler:DoTooltipGUI() Verse.UIRoot:UIRootOnGUI_Patch1(Object) RimWorld.UIRoot_Play:UIRootOnGUI() Verse.Root:OnGUI() Also one more thing I been looking up the def files what makes pawns do the RequestBreeding or RequestAnalBreeding interaction? fix your mods, pregnancy code is the same in those versions, 99% error is caused by baby being erased or not generated at all no one knows Link to comment
kiothecloud Posted September 28, 2019 Share Posted September 28, 2019 12 minutes ago, Ed86 said: fix your mods, pregnancy code is the same in those versions, 99% error is caused by baby being erased or not generated at all no one knows Alright ill try reorganizing the other mods still weird though why this doesnt happen when using the 2.6.1 version of rjw ill update once i find that one mod that does this Link to comment
kiothecloud Posted September 28, 2019 Share Posted September 28, 2019 @Ed86 K idk what now the only things loaded are Core RJW RJW Ex and im still getting the pregnancy bug now with this error edit: Finally found the god damn culprit! i was so dumb i remember before I had these errors i was changing the litter sizes of the animals and found out i miss type and instead the last was suppose to be number 0 but it was 1 sorry ed it seems it was just me being and idiot and not double checking my edits <litterSizeCurve> <points> <li>(0.5, 0)</li> <li>(1, 1)</li> <li>(2, 1.7)</li> <li>(3, 0.7)</li> <li>(4, 0.1)</li> </points> </litterSizeCurve> correct one was <litterSizeCurve> <points> <li>(0.5, 0)</li> <li>(1, 1)</li> <li>(2, 1.7)</li> <li>(3, 0.7)</li> <li>(4, 0)</li> </points> </litterSizeCurve> Link to comment
jjnoc5 Posted September 28, 2019 Share Posted September 28, 2019 6 hours ago, kiothecloud said: @Ed86 K idk what now the only things loaded are Core RJW RJW Ex and im still getting the pregnancy bug now with this error edit: Finally found the god damn culprit! i was so dumb i remember before I had these errors i was changing the litter sizes of the animals and found out i miss type and instead the last was suppose to be number 0 but it was 1 sorry ed it seems it was just me being and idiot and not double checking my edits <litterSizeCurve> <points> <li>(0.5, 0)</li> <li>(1, 1)</li> <li>(2, 1.7)</li> <li>(3, 0.7)</li> <li>(4, 0.1)</li> </points> </litterSizeCurve> correct one was <litterSizeCurve> <points> <li>(0.5, 0)</li> <li>(1, 1)</li> <li>(2, 1.7)</li> <li>(3, 0.7)</li> <li>(4, 0)</li> </points> </litterSizeCurve> Where do you find this in the mod files to change? Also, does anyone know what mods could be the ones affecting the abort surgery? Link to comment
Idiot99 Posted September 28, 2019 Share Posted September 28, 2019 Is it possible for the mod to support docking/urethral penetration and testicle+anal pregnancy? 2 Link to comment
kiothecloud Posted September 29, 2019 Share Posted September 29, 2019 14 hours ago, jjnoc5 said: Where do you find this in the mod files to change? Also, does anyone know what mods could be the ones affecting the abort surgery? Im actually changing the def files from the core(base game) i set the animals gestation(pregnancy period){since pregnancy is based on the father} there aswell and using gender balancer to make it so animals are always male while i get more female pawns more. since im playing tribal start 40x% researchspeed game so raiding using animals is the most effective way to gather resources since im stuck a lot in reasearch. Also you can change the min age of and animal to get to adulthood i made it so after they reach 1 year their adults and the littersize is used to adjust how many children a mother can give birth. basically base on my understanding <points> <li>(0.5, 0)</li> <li>(1, 1)</li> - theres always 1 child per pregnancy if you dont get the higher numbers <li>(2, 1.7)</li> 2 children at a 170% chance <li>(3, 0.7)</li> 3 children at a 70% chance <li>(4, 0)</li> 4 children for the remainder (always set the last number to 0) </points> for abort surgery did u alrady discover the pregnancy (uncheck show all highdefs in the health tab) since you nid to check pregnancy 1st if its early tstages before u can abort it in my game atleast and if still catn abort it that way jsut use dev tolls to remove:hediff pregnancy heres a small guide(image) 1st uncheck alldiffs (you might have it on thats why u can see their pregnant but the game doesnt see it yet 2nd operation "check pregnancy" after the operation it should look like this last step Heres the step for the remove hideff pregnancy 1st Make sure dev mode is on and click (middle button the one highlighted) 2nd find the Remove:Hediff button 3rd hover over the pawn that u want to remove pregnancy Last find the pregnancy hediff and click on it to remove it Link to comment
kiothecloud Posted September 29, 2019 Share Posted September 29, 2019 @Ed86 Um ed i notice that when pawns have the fertile quirk they lose their "increase fertility" when i change their genitals to bionic is this intended? Link to comment
Ed86 Posted September 29, 2019 Share Posted September 29, 2019 1 hour ago, kiothecloud said: @Ed86 Um ed i notice that when pawns have the fertile quirk they lose their "increase fertility" when i change their genitals to bionic is this intended? no idea author of that code is not with us, and replacing fertile genitals with "normal" does make sense.... but who knows i can change it to whole body Link to comment
kiothecloud Posted September 29, 2019 Share Posted September 29, 2019 39 minutes ago, Ed86 said: no idea author of that code is not with us, and replacing fertile genitals with "normal" does make sense.... but who knows i can change it to whole body K thx for the reply :3 a quick fix is just adding it via debug or cycle to the quirks again to regain it back Link to comment
Gamaroguar Posted September 29, 2019 Share Posted September 29, 2019 On 9/26/2019 at 11:40 PM, Ed86 said: You will need new cpu with 5ghz OC and water cooling I think even if using a 5 THz CPU you wouldn't reach 60 fps. Link to comment
Ed86 Posted September 30, 2019 Share Posted September 30, 2019 2.6.4 changed IncreasedFertility/DecreasedFertility to apply to body, so it wont be removed by operation(only works on new pawns) added patch for animal mating - instead of male gender - checks for penis disabled hooking for animals fixed 0 attraction/relations checks for hooking fix for virginity check fix for ovi not removing fertility, now both ovi remove it fix for breast growth/decrease defs AddBreastReduction by Mewtopian RJW-2.6.4.7z 6 Link to comment
Andarus Posted September 30, 2019 Share Posted September 30, 2019 I have a lot of problems with Babies in my newest Playthrough. When they are born they just walk straight out of the hospital. I use Baby and Children and somehow the "children not working" headiff isn't applied. Link to comment
id89123 Posted September 30, 2019 Share Posted September 30, 2019 7 hours ago, Ed86 said: fix for virginity check Here is still a problem with it. It works fine with vanilla lovin' but when I command my hero pawn to rape, target pawn gets "Lost virginity" thought but hero pawn don't get "Took virginity" thought. When I reload save and command my hero to have sex with this pawn, here is no virginity thoughts at all. Link to comment
Dracolule Posted September 30, 2019 Share Posted September 30, 2019 I think the last few updates must have broken something, because there aren't any more hook-up or casual sex happening in my game. Any idea why ? Link to comment
An Ominous User Posted September 30, 2019 Share Posted September 30, 2019 4 hours ago, Dracolule said: I think the last few updates must have broken something, because there aren't any more hook-up or casual sex happening in my game. Any idea why ? Try checking the distance they're allowed to go to have sex in the RJW debug settings. That was recently introduced, and I'm guessing it might be the cause. Link to comment
Guardian1196 Posted September 30, 2019 Share Posted September 30, 2019 "fix for virginity check" vanilla lovin' fixed but RJW having sex, joining someone in bed still doesnt get gave virginity thought Link to comment
totally_not_a_throwaway Posted October 1, 2019 Share Posted October 1, 2019 I've been having issues with adding/removing body parts from this mod. If a colonist has a HeDiff, they can't have another of the same kind added. For example, if a colonist has "Small Breasts," one cannot add another set of "Small Breasts," but IS able to have other sizes added. Likewise for their anus, vagina, and/or penis. Link to comment
PenBoozerX Posted October 1, 2019 Share Posted October 1, 2019 Had a silly idea while raiding an enemy colony, it'd be fun to have a weapon like Psychic Lance or Orbital Targetter that would send Pawns or animals hit into raping mental break, and watch them turn on their own. Maybe enemies could even use them on your colony, never seen AI use those kind of weapons though, idk if its possible. Link to comment
Dracolule Posted October 1, 2019 Share Posted October 1, 2019 13 hours ago, An Ominous User said: Try checking the distance they're allowed to go to have sex in the RJW debug settings. That was recently introduced, and I'm guessing it might be the cause. So, i tried that, didn't work. I then started a new colony, just to test the RJW systems. Everything worked. I went back to my main colony/save, and now casual sex is suddenly happening ? Well, i guess i will just shrug and keep on playing. Also, i tamed a wild minotaur and marked him as a breeder for my zoophile. I just wanted to say that it's very satisfying. Link to comment
jojonick Posted October 1, 2019 Share Posted October 1, 2019 Recent versions have caused me to lose about 5 fps in my lategame colony and cause a ridiculous 15 FPS drop when selecting any pawn What an embarrassingly badly coded mod this has become Link to comment
Ed86 Posted October 1, 2019 Share Posted October 1, 2019 4 hours ago, jojonick said: Recent versions have caused me to lose about 5 fps in my lategame colony and cause a ridiculous 15 FPS drop when selecting any pawn What an embarrassingly badly coded mod this has become its not code problem, it problem of dirty perverts that play this game with mods, for you theres perfectly optimized vanilla rimworld without all useless crap that mods, including rjw, add 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now