CaptainJ03 Posted August 11, 2024 Posted August 11, 2024 1 hour ago, HyperonicX said: Yet again I find myself unable to complete this quest because of the armbinders/straightjackets not letting you interact with what's needed to proceed. I'm unsure as to what I did last time, what console commands I used last time to work around this, but I honestly think that the quests involving them, them being the first one involving the slavers in the mine, and the second one seeking out a lead into the Embershard Mine, aka the one with the Thotium Collar. Both require you to interact/touch stuff to get further, but without the ability to do so because of a DD update preventing you from obtaining/interacting with things, the quest isn't possible to move forward. (Unless there's something in the DD settings I'm missing, which would rectify this problem. If anybody knows, please let me know.) Is there something that can be done in a future update, or am I just missing something? Difficult to tell if your game is over-modded or if you're just too impatient. DD5.2 is required for this mod and working fine with these quests, even with DD Escape Overhaul which prevents the PC from doing certain things when bound. Dunno if Unfogiving Devices hinders certain actions in this quest, I don't use that mod. But Laura herself made escaping the Slaver's Lair, and Embershard Mine a riddle, so you need to do things in the correct order to work. You should be able to touch the totems in Embershard mine though - if that's impossible, your game is borked. There is a 'hardcore' setting for bondage mittens in the DD MCM, but they are never used during this questline, that's the only DD setting that comes to mind.
Miauzi Posted August 11, 2024 Posted August 11, 2024 (edited) Vor 1 Stunde sagte HyperonicX: Wieder einmal bin ich nicht in der Lage, diese Quest abzuschließen, weil die Armbinden/Zwangsjacken es einem nicht ermöglichen, mit dem zu interagieren, was man zum Fortfahren braucht. Ich bin mir nicht sicher, was ich das letzte Mal getan habe, welche Konsolenbefehle ich das letzte Mal verwendet habe, um das Problem zu umgehen, aber ich glaube ehrlich gesagt, dass es sich bei den Quests um sie handelte, wobei es sich bei der ersten um die Sklavenhändler in der Mine handelte und bei der zweiten auf der Suche nach einem Hinweis auf die Embershard-Mine, auch bekannt als die mit dem Thotium-Halsband. Bei beiden musst du mit Dingen interagieren/anfassen, um weiterzukommen, aber ohne die Möglichkeit dazu, da ein DD-Update dich daran hindert, Dinge zu erhalten/mit ihnen zu interagieren, ist es nicht möglich, mit der Quest fortzufahren. (Es sei denn, es fehlt etwas in den DD-Einstellungen, das dieses Problem beheben würde. Wenn jemand es weiß, lassen Sie es mich bitte wissen.) Gibt es etwas, das in einem zukünftigen Update geändert werden kann, oder übersehe ich einfach etwas? The problem obviously lies with you and your DD setting or DD version... for the rest of us mod users, it all works. There are also places built into Laura's quest where the restraints can be changed... for example using the three small figures in the "Embershard Mine" If you are currently having problems with how to proceed - I have included the solutions to the individual quests in my blog story. You can find the link in the text after each of my posts --- P.S. I have installed "Unfogiving Devices" and tested it extensively - but I have not started with Laura's mod during this test run ... I would like to update to the current version - but that may take another 1-2 weeks (I am currently testing other mods) Edited August 11, 2024 by Miauzi
HyperonicX Posted August 11, 2024 Posted August 11, 2024 1 hour ago, CaptainJ03 said: Difficult to tell if your game is over-modded or if you're just too impatient. DD5.2 is required for this mod and working fine with these quests, even with DD Escape Overhaul which prevents the PC from doing certain things when bound. Dunno if Unfogiving Devices hinders certain actions in this quest, I don't use that mod. But Laura herself made escaping the Slaver's Lair, and Embershard Mine a riddle, so you need to do things in the correct order to work. You should be able to touch the totems in Embershard mine though - if that's impossible, your game is borked. There is a 'hardcore' setting for bondage mittens in the DD MCM, but they are never used during this questline, that's the only DD setting that comes to mind. I don't use Unforgiving Devices that often, so it's currently disabled in both my mod manager and .esp file. I don't use DD Escape Overhaul. I didn't know it existed until now. And the "hardcore" setting is disabled, so it's not that. I am using the latest version of DD, btw. 1 hour ago, Miauzi said: The problem obviously lies with you and your DD setting or DD version... for the rest of us mod users, it all works. There are also places built into Laura's quest where the restraints can be changed... for example using the three small figures in the "Embershard Mine" If you are currently having problems with how to proceed - I have included the solutions to the individual quests in my blog story. You can find the link in the text after each of my posts --- P.S. I have installed "Unfogiving Devices" and tested it extensively - but I have not started with Laura's mod during this test run ... I would like to update to the current version - but that may take another 1-2 weeks (I am currently testing other mods) I can't get to the totems. I'm stuck in the room that Jade locks you in. I know you need the knife to open your restraints by putting it on the table, but I can't even do that. No indicators or anything. The table just says something along the lines of "you can't do anything with this."
HyperonicX Posted August 11, 2024 Posted August 11, 2024 I figured out what was causing the problem! It was a mod called DD Tweaks! After deleting the mod, I loaded an earlier save and tried again. I managed to interact with the knife and whatnot. It works perfectly now! 2
Laura Posted August 11, 2024 Author Posted August 11, 2024 3 hours ago, HyperonicX said: I figured out what was causing the problem! It was a mod called DD Tweaks! After deleting the mod, I loaded an earlier save and tried again. I managed to interact with the knife and whatnot. It works perfectly now! Glad it works now. 2 hours ago, GusCrow said: Laura's Bondage Shop.esp Non AE shits. I don't know what you mean. Also please don't reupload my mod. 1
Laura Posted August 11, 2024 Author Posted August 11, 2024 (edited) Currently reworking the end scene from Seeking The Curse. I thought it would take only a few hours. Turns out I didn't really know what I was doing back then so I gotta untangle the mess first. 😅 Edited August 11, 2024 by Laura 2
Tetras66 Posted August 11, 2024 Posted August 11, 2024 1 hour ago, Laura said: Currently reworking the end scene from Seeking The Curse. I thought it would take only a few hours. Turns out I didn't really know what I was doing back then so I gotta untangle the mess first. 😅 Noo, don't do it! My quests are held together by duct tape and black magic 🫠 1
Hex Bolt Posted August 11, 2024 Posted August 11, 2024 7 hours ago, HyperonicX said: I figured out what was causing the problem! It was a mod called DD Tweaks! After deleting the mod, I loaded an earlier save and tried again. I managed to interact with the knife and whatnot. It works perfectly now! To provide some background on this, Kimy had stated at the time when someone posted DD Tweaks that, while it's realistic for heavy bondage to block opening containers or interacting with certain things, this kind of feature will never be added to DD because it's just too likely to break content. Even if the feature were MCM configurable (or, by extension, configurable by installing a tweaks mod), players would forget that they'd done it. I think we've seen the truth of that here. I'm sorry that you had trouble, but thank you for sharing your solution because it warns others of the risks of making a bondage system too hardcore, even if that might be realistic. 5
Miauzi Posted August 11, 2024 Posted August 11, 2024 Vor 9 Minuten sagte Hex Bolt: Um einige Hintergrundinformationen dazu zu liefern, hatte Kimy zu der Zeit, als jemand DD-Tweaks veröffentlichte, erklärt, dass es zwar realistisch sei, dass schwere Fesselungen das Öffnen von Behältern oder die Interaktion mit bestimmten Dingen blockieren, diese Art von Funktion jedoch nie zu DD hinzugefügt wird, weil sie einfach zu groß ist wahrscheinlich den Inhalt beschädigen. Selbst wenn die Funktion über MCM konfigurierbar wäre (oder im weiteren Sinne durch die Installation eines Tweaks-Mods konfigurierbar wäre), würden die Spieler vergessen, dass sie es getan haben. Ich denke, wir haben hier die Wahrheit gesehen. Es tut mir leid, dass Sie Probleme hatten, aber ich danke Ihnen, dass Sie Ihre Lösung mit uns geteilt haben, denn sie warnt andere vor den Risiken, die ein zu hartes Fesselsystem mit sich bringt, selbst wenn das realistisch sein könnte. This once again shows the contradiction of solo games - in which only the player can actively determine the action. Even a good companion AI can only compensate for this to a limited extent. In my blog story, I took my companion with me to the mine - but then "parked" her in front of it. Of course, I then did the quest in the mine "solo" - otherwise it wouldn't make sense. But on the way back from the mine to the shop, my companion naturally protected me... just like you would in reality. Ultimately, you have to find a balance between "fiction" and "realism" for your own game and the associated "roll-play"! 1
kamidju13 Posted August 11, 2024 Posted August 11, 2024 Is there a chance that Quest with Jade (when you should capture her first time and fail) recieve branch in witch Laura and Kat will not chek yu and sold you into real slavery? (when i first time walktrought this quest i tohut it will be the end of it).
Miauzi Posted August 11, 2024 Posted August 11, 2024 Vor 1 Stunde sagte kamidju13: Gibt es eine Chance, dass Quest mit Jade (wenn du sie zum ersten Mal fangen und scheitern solltest) einen Zweig erhält, in dem Laura und Kat dich nicht verarschen und dich in die echte Sklaverei verkaufen? (Als ich diese Quest zum ersten Mal durchging, wusste ich, dass sie damit zu Ende sein wird). That will definitely not happen - because, among other things, it contradicts the basic beliefs of the mod author. You could read about 300 pages of this thread yourself - but you won't learn anything different in this regard. Such things happen in other mods such as "DCL" - but fortunately "LBS" stands out from them in a positive way! - Please remember - that her character "Laura" herself has dramatic memories from the time of her own enslavement... why is it your job as a player to save all the girls?
kamidju13 Posted August 11, 2024 Posted August 11, 2024 well just s suggestion, ot will not hurn anyone) In my head it could be escape quest withc lead to the same scenarion after that, but if you say it contradicts the basic beliefs of the mod author. so be it just ignore my prev message. BTW this reallt good mod came here to say good work!
Chebder Posted August 11, 2024 Posted August 11, 2024 (edited) Hi, I found an incompatibility and I think it's what's breaking xayah and all the other times when movement gets controlled by scripts. A lot of modlists have a mod called "true directional movement" https://www.nexusmods.com/skyrimspecialedition/mods/51614 what it does is change the behavior of how the player character moves around, I'm not sure how you did your scripts for the cutscenes, but when this mod is enabled, it makes them break because the movement the cutscene is trying to do is fucky due to the animation changes in this mod. I was able to get the cutscenes working properly by setting "directional movement" for both sheathed and drawn to "vanilla" There's also a setting in that MCM called dialogue mode, putting it on "disable" also helped me make things not break it might be worth making a note somewhere under compatibility so people can know about this workaround. Edited August 11, 2024 by Chebder 2
Laura Posted August 11, 2024 Author Posted August 11, 2024 5 hours ago, kamidju13 said: Is there a chance that Quest with Jade (when you should capture her first time and fail) recieve branch in witch Laura and Kat will not chek yu and sold you into real slavery? (when i first time walktrought this quest i tohut it will be the end of it). This isn't that kind of mod. I'm not gonna add actual slavery or abuse. Thanks for the suggestion though. 3 hours ago, Miauzi said: That will definitely not happen - because, among other things, it contradicts the basic beliefs of the mod author. You could read about 300 pages of this thread yourself - but you won't learn anything different in this regard. Such things happen in other mods such as "DCL" - but fortunately "LBS" stands out from them in a positive way! - Spoiler Please remember - that her character "Laura" herself has dramatic memories from the time of her own enslavement... why is it your job as a player to save all the girls? Spoiler. 🫣 41 minutes ago, Chebder said: Hi, I found an incompatibility and I think it's what's breaking xayah and all the other times when movement gets controlled by scripts. A lot of modlists have a mod called "true directional movement" https://www.nexusmods.com/skyrimspecialedition/mods/51614 what it does is change the behavior of how the player character moves around, I'm not sure how you did your scripts for the cutscenes, but when this mod is enabled, it makes them break because the movement the cutscene is trying to do is fucky due to the animation changes in this mod. I was able to get the cutscenes working properly by setting "directional movement" for both sheathed and drawn to "vanilla" There's also a setting in that MCM called dialogue mode, putting it on "disable" also helped me make things not break it might be worth making a note somewhere under compatibility so people can know about this workaround. Thank you so much. This is really helpful. 1
valcon767 Posted August 11, 2024 Posted August 11, 2024 11 hours ago, Tetras66 said: Noo, don't do it! My quests are held together by duct tape and black magic 🫠 hand over the baling wire and a pack of bubblegum .... here this might help 2
GusCrow Posted August 11, 2024 Posted August 11, 2024 12 hours ago, Laura said: Glad it works now. I don't know what you mean. Also please don't reupload my mod. Just put here the esp without the header change for those who use SE 1.5.97 or AE versions before ESP changes. I will not upload. But sorry, i can delete the message if you want.
Guest Posted August 12, 2024 Posted August 12, 2024 I made a replacer for Laura - https://disk.yandex.ru/d/dgXGfGWW3O44dA
chresaliss Posted August 12, 2024 Posted August 12, 2024 On 8/10/2024 at 5:39 PM, Laura said: She's supposed to have special dialogue right there. After Blending In, did she ask you about how it went? Yes, after that was standart dialog, and quest ends. And in dialog when you need to choose "I ready to save that girls" she says "you already doing sjonthing for me foquse on that". And no quest in diary,
tesenfeu Posted August 12, 2024 Posted August 12, 2024 Heya, awersome mod by the way ! I have an idea based on the thotium collar > Since it's give you big health regen, it's would be great to have others devices who give you some " strenght " when wearing them like : - Boosting magicka regen / stamina / health - Add maximum health / stamina / magicka But having big counterpart Like heavy arousal boost etc. Would be a great expansion to the thotium collar : You can start the thing like this : " We discover an easy way to help you in your adventure . . . " And add those restraints like arm and hand cuffs, piercing / plugs / Belt and Bra. The goal is to make the player super strong at heavy cost. Of course all of that is consensual. What do you think ?
Miauzi Posted August 12, 2024 Posted August 12, 2024 Vor 1 Stunde sagte tesenfeu: Heya, übrigens ein toller Mod! Ich habe eine Idee, die auf dem Thotium-Halsband basiert > Da es Ihnen eine große Gesundheitsregeneration ermöglicht, wäre es großartig, andere Geräte zu haben, die Ihnen beim Tragen etwas „Stärke“ verleihen, wie zum Beispiel : - Steigerung der Magicka-Regeneration/Ausdauer/Gesundheit - Füge maximale Gesundheit / Ausdauer / Magicka hinzu Aber es gibt ein großes Gegenstück wie einen starken Erregungsschub usw. Wäre eine tolle Erweiterung zum Thotium-Halsband: Sie können die Sache so beginnen : „Wir entdecken einen einfachen Weg, Ihnen bei Ihrem Abenteuer zu helfen ...“ Und fügen Sie diese Fesseln wie Arm- und Handschellen, Piercings/Plugs/Gürtel usw. hinzu BH. Das Ziel besteht darin, den Spieler zu einem hohen Preis superstark zu machen. Natürlich ist das alles einvernehmlich. Was denken Sie ? Well - there is already a mod that does something like that -> "Deviouis Training" Spoiler I myself have successfully combined it with Laura's mod - it has even been included (somewhat hidden) in my blog history
Bad-Apple Posted August 13, 2024 Posted August 13, 2024 Did Laura move to another place? I installed version 3.51 for SSE today (started a new game too) and there is no Bondage Shop where it used to be ^^ I used this mod for years now, and installed as usual. Any idea why the shop isn't there? ^^
Tetras66 Posted August 13, 2024 Posted August 13, 2024 47 minutes ago, Bad-Apple said: Did Laura move to another place? I installed version 3.51 for SSE today (started a new game too) and there is no Bondage Shop where it used to be ^^ I used this mod for years now, and installed as usual. Any idea why the shop isn't there? ^^ Did you look at this post? It might be the same issue. 1
CaptainJ03 Posted August 13, 2024 Posted August 13, 2024 49 minutes ago, Bad-Apple said: I used this mod for years now, and installed as usual. Any idea why the shop isn't there? ^^ Load Order? From LE experience I'd say those lampposts aren't vanilla, so maybe that mod has an entry at the same spot as Laura's Bondageshop. Put LBS below that lamppost mod. You could try if it's loaded by consoling "coc laurasbondageshop" - you'll land in their sleeping room and have to either unlock the door or tcl through it. Exit the shop and see where you are - or get a solid CTD 😀 3
Bad-Apple Posted August 13, 2024 Posted August 13, 2024 2 minutes ago, Tetras66 said: Did you look at this post? It might be the same issue. Thanks for the answer I just downloaded the other v3.5.1 file, the one that doesn't explicitly mention that it's the SSE version, and that works now So I guess I'm fine now, but it's a bit confusing with the files right now ^^ 1
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