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Devious Devices - Laura's Bondage Shop (16-aug-2025) v3.55 LE & SE


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Posted
Vor 51 Minuten sagte asdidsd:

Hallo. Ich bleibe bei der ersten Quest „A Strange Rock“ hängen. Alles läuft gut, bis ich mit Katarina sprechen muss, um von meinen Fesseln befreit zu werden. Sie spricht mit mir, entfernt die Fesseln und gibt mir die Schlüssel und das Gold, aber danach passiert nichts und die Quest geht nicht weiter. Als ich mit Laura rede und frage, ob sie etwas für mich hat, sagt sie nur: „Du tust bereits etwas für mich“, obwohl die Quest feststeckt. 

 

Jede Hilfe wäre dankbar.

 

The quest is still ongoing - the two women (Laura and Katarina) are talking.

 

If you don't see this conversation as subtitles - even though you have them turned on - you may be missing something important -> a small tool - which is mentioned in the requirements for this mod.


If you have it installed and it still doesn't work, it may be because you have the wrong version.

Posted
1 hour ago, Miauzi said:

 

The quest is still ongoing - the two women (Laura and Katarina) are talking.

 

If you don't see this conversation as subtitles - even though you have them turned on - you may be missing something important -> a small tool - which is mentioned in the requirements for this mod.


If you have it installed and it still doesn't work, it may be because you have the wrong version.

I dont see any conversation on subtitles, i can infinitely talk to Katarina and go through the same dialogue of her unbinding me and giving me money and keys, even though she has unbinded me, visually and physically. What is this small tool? If its the fus ro do-h silent, i have the SE version and im running all the required mods and game in SE. Also iam using the Laura's Bondage Shop v3.51 SSE version - by Kitty Kisara version.

 

Could the problem be that my skyrim folder is in Program Files? or do i have to make a brand new save bcs that character i made before downloading the proper mods. Sorry i am new to modding, but i really appreciate the help.

Posted
23 minutes ago, asdidsd said:

What is this small tool? If its the fus ro do-h silent, i have the SE version and im running all the required mods and game in SE.

What Miauzi was saying is that you might have the wrong version of Fuz Ro D-oh.  The most recent version might not be the right one for your game.  Look at the spoiler section at the bottom of that mod's page see which version you need.

Posted
35 minutes ago, asdidsd said:

do i have to make a brand new save bcs that character i made before downloading the proper mods

No, not normally. The mod should say in the description if it needs a new game.

Posted
1 hour ago, Hex Bolt said:

What Miauzi was saying is that you might have the wrong version of Fuz Ro D-oh.  The most recent version might not be the right one for your game.  Look at the spoiler section at the bottom of that mod's page see which version you need.

I have the right version of Fuz Ro D-oh, atleast i think... SSE version 1.6.1170 and my game version is the same too. I've tried other versions but MO2 keeps warning me that they are outdated and warns me when launching.

Posted
Vor 4 Stunden sagte asdidsd:

Ich habe die richtige Version von Fuz Ro D-oh, zumindest glaube ich ... SSE-Version 1.6.1170 und meine Spielversion ist auch dieselbe. Ich habe andere Versionen ausprobiert, aber MO2 warnt mich immer wieder, dass sie veraltet sind, und warnt mich beim Start.

 

I gave you a tip on how you can indirectly (i.e. in the game) check whether you have the right version of "Fuz Ro D-oh" ... Laura and Katharina have long conversations and as long as they are not completed, a quest does not "jump" forward

 

having the wrong version is one of the most common mistakes, especially in the first quests ... later on, it is no longer reported - why is that?

Posted
7 hours ago, Miauzi said:

 

I gave you a tip on how you can indirectly (i.e. in the game) check whether you have the right version of "Fuz Ro D-oh" ... Laura and Katharina have long conversations and as long as they are not completed, a quest does not "jump" forward

 

having the wrong version is one of the most common mistakes, especially in the first quests ... later on, it is no longer reported - why is that?

Nothing seems to get it working, ive tried multiple different Fuz Ro d-oh versions but the problem still stays. I will try re installing the mods and game

Posted
14 hours ago, asdidsd said:

Sorry i am new to modding, but i really appreciate the help.

Do your other LL and DD mods work fine?

 

Troubleshooting is not easy with Skyrim mods, the only real reliable way to do this, is to install just one or two mods at a time.

 

If you have the wrong version of Fuz, you'll probably find that other mods don't work either.

 

I'd also make sure that you have all the requirements of the requirements, to be honest, AE (with all the updates) has made getting a stable install a bit of a nightmare.

Posted
34 minutes ago, Tetras66 said:

Do your other LL and DD mods work fine?

 

Troubleshooting is not easy with Skyrim mods, the only real reliable way to do this, is to install just one or two mods at a time.

 

If you have the wrong version of Fuz, you'll probably find that other mods don't work either.

 

I'd also make sure that you have all the requirements of the requirements, to be honest, AE (with all the updates) has made getting a stable install a bit of a nightmare.

I got it working by just reinstalling skyrim and all the mods. Also this time i just installed ONLY the required mods and no extra, could have been the lauras shop voicepack or something else that screwed everything up. 

Posted
Vor 5 Minuten sagte asdidsd:

Ich habe es zum Laufen gebracht, indem ich Skyrim und alle Mods neu installiert habe. Auch dieses Mal habe ich NUR die erforderlichen Mods und keine Extras installiert, es könnte das Sprachpaket von Lauras Shop oder etwas anderes gewesen sein, das alles vermasselt hat. 

 

The language pack has not yet been updated to the current version.

I had a similar problem with a translation pack (into my native language "German") - that was for an older version and of course didn't work with the basic mod - just changing a single line of dialogue was enough.

Posted
9 minutes ago, asdidsd said:

I got it working by just reinstalling skyrim and all the mods. Also this time i just installed ONLY the required mods and no extra, could have been the lauras shop voicepack or something else that screwed everything up. 

Yes, voice packs used to cause problems when there was an update to the mod, but I thought they had been repackaged somehow to cause less conflicts.

Posted

Hi! I am having an issue with the thotium quest in the newest sse version. The strong leather harness ball gag does not show up on any of the elves or beast races and is invisible. I've rebuilt bodyslide multiple times, checked each entry for any gags I might not have built and I'm not missing any. It shows up just fine on redguard, breton, imperial, and nords. The Item ID leads back to laura's bondage shop with an ID of 150B18CE. I cannot for the life of me figure out why, I have installed DDNG correctly as well as the BRRF and the For him.

This is the load orderimage.png.598a8702cbd84f39e770eabf19a6dfc5.png

image.png.078e32b8440d74bea171ecb37a1d0a9d.png

This is my mod priority order list.
Any help would be appreciated, thank you!

Posted

Hopped back in just to try out The Game, it was a lot of fun! There were some minor hiccups like how Skyrim has two items called Salmon Steak and two items called Bread, but Laura will only accept one of them, but it wasn't a huge problem. I kinda like how the leather restraints act as a sort-of hard mode with the hobble dress and the ball gag not letting me give Laura food items for the quest. 

 

I toyed around with running The Game while I was just adventuring around doing other stuff, but I had some real fun setting the 100 Tiny Sapphires requirement and then racing against the clock to get as far as I could while the collar kept adding restraints, so I appreciate how versatile the quest is. 

 

There was some occasional weirdness and a couple typos in the dialogue, but I can live with that. Great stuff as always, can't wait to see what comes next!

Posted
5 hours ago, quodphelph said:

There were some minor hiccups like how Skyrim has two items called Salmon Steak and two items called Bread, but Laura will only accept one of them, but it wasn't a huge problem.

Yes, same with Steel Armor, I'd say that part of the quest needs a bit of fine tuning.

Posted
On 8/28/2024 at 5:30 AM, ReaperH04 said:

Hi! I am having an issue with the thotium quest in the newest sse version. The strong leather harness ball gag does not show up on any of the elves or beast races and is invisible. I've rebuilt bodyslide multiple times, checked each entry for any gags I might not have built and I'm not missing any. It shows up just fine on redguard, breton, imperial, and nords. The Item ID leads back to laura's bondage shop with an ID of 150B18CE. I cannot for the life of me figure out why, I have installed DDNG correctly as well as the BRRF and the For him.

This is the load orderimage.png.598a8702cbd84f39e770eabf19a6dfc5.png

image.png.078e32b8440d74bea171ecb37a1d0a9d.png

This is my mod priority order list.
Any help would be appreciated, thank you!

My mod doesn't change any model so I don't think it's the cause. Did you change or update other mods? Maybe it's the loadorder?

I'm not familiar with those mods so I'm not much of a help. Sorry.

 

 

 

 

11 hours ago, quodphelph said:

Hopped back in just to try out The Game, it was a lot of fun! There were some minor hiccups like how Skyrim has two items called Salmon Steak and two items called Bread, but Laura will only accept one of them, but it wasn't a huge problem. I kinda like how the leather restraints act as a sort-of hard mode with the hobble dress and the ball gag not letting me give Laura food items for the quest. 

 

I toyed around with running The Game while I was just adventuring around doing other stuff, but I had some real fun setting the 100 Tiny Sapphires requirement and then racing against the clock to get as far as I could while the collar kept adding restraints, so I appreciate how versatile the quest is. 

 

There was some occasional weirdness and a couple typos in the dialogue, but I can live with that. Great stuff as always, can't wait to see what comes next!

Thank you ❤️ 

I totally forgot about bread and stuff having the same name. I'll remove them from the list.

Also please let me know where and when you see a typo. I wanna fix them.

 

 

 

 

6 hours ago, CaptainJ03 said:

Yes, same with Steel Armor, I'd say that part of the quest needs a bit of fine tuning.

I'll remove the steel armor too. Let me know if/when you find more weird stuff.

Posted (edited)
24 minutes ago, onictopus said:

the 3.51 version seems can't be loaded correctly,even use a new save.

What do you mean? Does the game not start? Did the shop disappear? Does a quest not start?

I need a lot more info than this before I can help you.

Edited by Laura
Posted

Big fan of this mod. Played through it once a while back, and just jumped in again on a new save to check out the update. This time, I completed A Strange Rock and then went immediately to Seeking the Curse.

 

When I talked to the quest-giver, Garen at the Bard’s College, he said there were restraints in two locations, and that they would be marked on my map. The two locations I have, though, seem to both be for the same place.

 

The quest stages in the menu are:

  • Search for them in Talking Stone Camp.
  • Search the chest in Talking Stone Camp.
  • Talk to Garen.

 

I found the chest and its items just fine, completing the “Search the chest” objective. That caused the next objective, “(Optional) Pay a blacksmith to release you”, to appear. But the “Search for them” objective is still incomplete, and its quest marker remains floating in the middle of Talking Stone Camp.

 

ScreenShot2008.png.2823f34c1c50a898bb41add7914ac701.png

 

I looked around and opened the only other chest I could find, but that didn’t do anything. Talking to Laura at the shop only gives me the dialogue options “Not yet” and “I can’t do it”. Am I missing something? I tried asking the giants, but they were less than helpful 🙂

Posted
14 hours ago, Altoquay said:

Big fan of this mod. Played through it once a while back, and just jumped in again on a new save to check out the update. This time, I completed A Strange Rock and then went immediately to Seeking the Curse.

 

When I talked to the quest-giver, Garen at the Bard’s College, he said there were restraints in two locations, and that they would be marked on my map. The two locations I have, though, seem to both be for the same place.

 

The quest stages in the menu are:

  • Search for them in Talking Stone Camp.
  • Search the chest in Talking Stone Camp.
  • Talk to Garen.

 

I found the chest and its items just fine, completing the “Search the chest” objective. That caused the next objective, “(Optional) Pay a blacksmith to release you”, to appear. But the “Search for them” objective is still incomplete, and its quest marker remains floating in the middle of Talking Stone Camp.

 

ScreenShot2008.png.2823f34c1c50a898bb41add7914ac701.png

 

I looked around and opened the only other chest I could find, but that didn’t do anything. Talking to Laura at the shop only gives me the dialogue options “Not yet” and “I can’t do it”. Am I missing something? I tried asking the giants, but they were less than helpful 🙂

Thanks :D

 

This quest is partially randomly generated using Bethesda's own system which can be buggy. Seems like it chose a location but couldn't find a suitable objective. I'll doublecheck the settings. The only thing you can do is stop the quest back at the shop and starting another. Let me know if you encounter it again.

Posted
On 2024/8/29 at PM11点21分, Laura said:

什么意思?游戏没开始?商店消失了?任务没开始?

在能够帮助您之前,我需要更多信息。

uh……I installed 3.51 in MO,but the shop disappeared,it also can't be found in MCM and  additemmenu.finally i use 3.50

Posted
On 2024/8/29 at PM11点21分, Laura said:

什么意思?游戏没开始?商店消失了?任务没开始?

在能够帮助您之前,我需要更多信息。

i can't found anything about this mod in my game,even i tick off the esp and use a new save.

Posted
50 minutes ago, IsolatedBadger said:

So i downloaded the nolvus modpack and tried to add your mod but the shop isnt there :S

The most common reason that this seems to be happening, is because something was changed with the newer esps and they don't work with older versions of SE/AE (see post above yours).

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